This chapter discusses motion in two and three dimensions, including projectile motion, uniform circular motion, and relative motion. It provides important equations of motion for topics like constant acceleration, position and velocity in 3D, projectile motion, ball dropping, kicking a football at an angle, and solving problems involving objects thrown off cliffs or dropped from planes. Sample problems are provided for topics like determining maximum height, velocity, time, and distance of a kicked football or supplies dropped from a rescue plane.