SlideShare a Scribd company logo
Experiments
Your Name
Process- Cover
I decided to make two experiments for the
Cover. I decided to use the game Spiderman
as this game is only for the PS4 like mine and
because it has a main character to focus on.
For the first design I wanted to just focus on
the front cover as this is the first thing that
people see when they look at the cover
making it important to look good. For the
second cover I made both sides of the cover.
As I needed two images, I decided to use two
images of Spiderman which is darker so that
it fits in better and looks good. The aim of
this experiment is so I can see multiple
things. Firstly it shows that having the case
minimalistic with not a lot of writing/ images
also looks good and it doesn’t look messy.
The other thing that this experiment shows
is that colours need to go into consideration
so that both sides of the cover fits well
together and doesn’t look out of place.
• I got a picture high quality of Spiderman from the internet and layered it with a high
quality image of a city background to make it look real, this also made it look more
aesthetically pleasing to the male primary audience. I then used dafonts.com to find
a font which fit best. I used this as it allowed me to explore many different fonts and
then layer onto the image so I could see which worked best and didn’t stand out too
much. I used the eraser tool too rub out part of the Spider-Man writing to add more
detail to the cover. I decided to do this instead of layering the Spiderman suit over
the writing so that it increases the aesthetics and so that the forearm went through
the writing and nothing else. The good thing of this was that it made the cover look
better but it took time to make sure that it was too a good standard. I also used tools
such as the dodge tool to darken parts which wither stood out too much or was too
bright. I also used the sharpen tool on the Spiderman suit so that it was more detail
and stood out more pulling attention towards the suit.
Process- Merchandise
For the Merchandise experiment I have
decided to make three designs. He have used
the same jumper style and pattern design. I
had used google to get the image of the
jumper template and the flames that appear
on the back of the jumper and the side of the
sleeves. On the first jumper at the top I decided
to use the colour of black on black, this makes
the design more subtle which I like. With the
other two designs I used black on white and
gold on black. These colour combinations make
the design stand out more which is also good.
These colour combinations can help to interest
the audience as they can wear these with
different clothing's. I used the website
Dafonts.com so I can find the font which I shall
use for my final merchandise. To layer the
writing onto the jumper I used Photoshop. I
also used it so that I can edit the flames so that
they look like they are actually on the jumper.
Reflection
• What elements of your experiments will you include in your final product?
• Cover- For the final cover I will use the information and knowledge that I got with the
experiment. Firstly I will keep the front cover minimalistic as that makes it more aesthetically
pleasing to see and will make the buyer want to pick the game up to look at. I will do this by
not adding much writing to the front and only including images to make it minimal. I am also
going to use the burn tool and the sharpen tool on the parts that are most important. For
example I will use the sharpen tool on the main character and car to highlight their features
and detail them more to help them stand out and show that the are an important aspect to
the cover. I can also use the burn tool on anything that I think is too dark and that needs to
brightened up. From the experiment I saw that the dodge and blur tool was useful to move
the focus of unimportant parts. I will use the blur tool to blur objects which stand out too
much and divert the focus of the main character.
• Merchandise- For my final merchandise I will use aspects from the original design. Firstly I will
use the double colours as I think this looks good. I will only have three colour designs for the
jumper as that is a popular choice of merchandise. On all other products I will use black and
gold as that is a appealing colour combination to attract the primary audience. I am also
going to position the name of the game in the centre of the jumper like the experiment as I
think that it looks aesthetically pleasing and works well. The font will also be a good addition
to the jumper as it is unique and looks electrifying which will appeal to the primary and
secondary audience. For the jumpers I will also include the flames on the side of the sleeves
as that symbolises the destruction and damage that gets caused in the game. I also makes it
look better and adds more detail. Instead of flames on the back of the jumper and T-Shirt I
am going to add the logo of the game to link towards it.

More Related Content

PPTX
3. fmp production experiments done
PPTX
6. production reflection done
PPTX
FMP - 4. Production Experiments
PPTX
3. production experiments
PPTX
6. production reflection(3)
PPTX
3. production experiments (10)
PPTX
production reflection (interactive)
PPTX
6. production reflection
3. fmp production experiments done
6. production reflection done
FMP - 4. Production Experiments
3. production experiments
6. production reflection(3)
3. production experiments (10)
production reflection (interactive)
6. production reflection

What's hot (19)

PPTX
6. production reflection
PPTX
7. evaluation
PPTX
6. production (gaming)
PPTX
7. evaluation(3)
PPTX
7. evaluation
PPTX
FMP - 4. Production Experiments
PPTX
Development of my digital graphics
PPTX
Production Reflection
PPTX
6. production reflection(3) (1)
PPTX
My character
PPTX
6. production reflection
PPTX
6. production reflection
PPTX
7. evaluation(3)
PPTX
Development of my digital graphics
PPTX
Development of my digital graphics
PPTX
3. fmp production experiments
PPTX
3. production experiments
PPTX
1. initial plans (interactive)(2)
PPTX
2. research (14)
6. production reflection
7. evaluation
6. production (gaming)
7. evaluation(3)
7. evaluation
FMP - 4. Production Experiments
Development of my digital graphics
Production Reflection
6. production reflection(3) (1)
My character
6. production reflection
6. production reflection
7. evaluation(3)
Development of my digital graphics
Development of my digital graphics
3. fmp production experiments
3. production experiments
1. initial plans (interactive)(2)
2. research (14)
Ad

Similar to 3. fmp production experiments improved (20)

PPTX
FMP - 4. Production Experiments
PPTX
FMP - 4. Production Experiments
PPTX
3. production experiments
PPTX
6. fmp production reflection improved
PPTX
6. fmp production reflection done
PPTX
Production Reflection FMP
PPTX
3. fmp production experiments
PPTX
3. fmp production experiments
PPTX
4. production experiments(1)
PPTX
3. FMP Production Experiments
PPTX
fmp production experiments
PPTX
3. fmp production experiments (1)
PPTX
FMP: Production Experiments
PPTX
3. production experiments (interactive)
PPTX
Print experiments
PPTX
FMP: Production Experiments
PPTX
3. interactive production experiments
PPTX
6. production reflection joe 1
PPTX
FMP Experiments
PPTX
7. fmp evaluation done
FMP - 4. Production Experiments
FMP - 4. Production Experiments
3. production experiments
6. fmp production reflection improved
6. fmp production reflection done
Production Reflection FMP
3. fmp production experiments
3. fmp production experiments
4. production experiments(1)
3. FMP Production Experiments
fmp production experiments
3. fmp production experiments (1)
FMP: Production Experiments
3. production experiments (interactive)
Print experiments
FMP: Production Experiments
3. interactive production experiments
6. production reflection joe 1
FMP Experiments
7. fmp evaluation done
Ad

More from BenjaminLawrenson (20)

PDF
Product Presentation
PDF
Evaluation
PDF
Pre production
PDF
Pre production
PDF
Problem solving
PDF
Problem solving
PDF
3. research
PDF
Reflective journal day 2
PDF
Contextual
DOCX
PDF
Reflective journal - Day 1
DOCX
DOCX
DOCX
Pre proposal
PDF
Reflective journal- Day 1
PDF
Assignment evaluation
PDF
evaluation
Product Presentation
Evaluation
Pre production
Pre production
Problem solving
Problem solving
3. research
Reflective journal day 2
Contextual
Reflective journal - Day 1
Pre proposal
Reflective journal- Day 1
Assignment evaluation
evaluation

Recently uploaded (20)

PDF
Trump Administration's workforce development strategy
PPTX
Share_Module_2_Power_conflict_and_negotiation.pptx
PDF
Τίμαιος είναι φιλοσοφικός διάλογος του Πλάτωνα
PDF
My India Quiz Book_20210205121199924.pdf
DOC
Soft-furnishing-By-Architect-A.F.M.Mohiuddin-Akhand.doc
PDF
Empowerment Technology for Senior High School Guide
PDF
CISA (Certified Information Systems Auditor) Domain-Wise Summary.pdf
PDF
medical_surgical_nursing_10th_edition_ignatavicius_TEST_BANK_pdf.pdf
PPTX
Chinmaya Tiranga Azadi Quiz (Class 7-8 )
PDF
Paper A Mock Exam 9_ Attempt review.pdf.
PDF
OBE - B.A.(HON'S) IN INTERIOR ARCHITECTURE -Ar.MOHIUDDIN.pdf
PDF
BP 704 T. NOVEL DRUG DELIVERY SYSTEMS (UNIT 1)
PPTX
A powerpoint presentation on the Revised K-10 Science Shaping Paper
PDF
احياء السادس العلمي - الفصل الثالث (التكاثر) منهج متميزين/كلية بغداد/موهوبين
PPTX
TNA_Presentation-1-Final(SAVE)) (1).pptx
PPTX
20th Century Theater, Methods, History.pptx
PDF
HVAC Specification 2024 according to central public works department
PDF
A GUIDE TO GENETICS FOR UNDERGRADUATE MEDICAL STUDENTS
PPTX
ELIAS-SEZIURE AND EPilepsy semmioan session.pptx
PDF
Practical Manual AGRO-233 Principles and Practices of Natural Farming
Trump Administration's workforce development strategy
Share_Module_2_Power_conflict_and_negotiation.pptx
Τίμαιος είναι φιλοσοφικός διάλογος του Πλάτωνα
My India Quiz Book_20210205121199924.pdf
Soft-furnishing-By-Architect-A.F.M.Mohiuddin-Akhand.doc
Empowerment Technology for Senior High School Guide
CISA (Certified Information Systems Auditor) Domain-Wise Summary.pdf
medical_surgical_nursing_10th_edition_ignatavicius_TEST_BANK_pdf.pdf
Chinmaya Tiranga Azadi Quiz (Class 7-8 )
Paper A Mock Exam 9_ Attempt review.pdf.
OBE - B.A.(HON'S) IN INTERIOR ARCHITECTURE -Ar.MOHIUDDIN.pdf
BP 704 T. NOVEL DRUG DELIVERY SYSTEMS (UNIT 1)
A powerpoint presentation on the Revised K-10 Science Shaping Paper
احياء السادس العلمي - الفصل الثالث (التكاثر) منهج متميزين/كلية بغداد/موهوبين
TNA_Presentation-1-Final(SAVE)) (1).pptx
20th Century Theater, Methods, History.pptx
HVAC Specification 2024 according to central public works department
A GUIDE TO GENETICS FOR UNDERGRADUATE MEDICAL STUDENTS
ELIAS-SEZIURE AND EPilepsy semmioan session.pptx
Practical Manual AGRO-233 Principles and Practices of Natural Farming

3. fmp production experiments improved

  • 2. Process- Cover I decided to make two experiments for the Cover. I decided to use the game Spiderman as this game is only for the PS4 like mine and because it has a main character to focus on. For the first design I wanted to just focus on the front cover as this is the first thing that people see when they look at the cover making it important to look good. For the second cover I made both sides of the cover. As I needed two images, I decided to use two images of Spiderman which is darker so that it fits in better and looks good. The aim of this experiment is so I can see multiple things. Firstly it shows that having the case minimalistic with not a lot of writing/ images also looks good and it doesn’t look messy. The other thing that this experiment shows is that colours need to go into consideration so that both sides of the cover fits well together and doesn’t look out of place.
  • 3. • I got a picture high quality of Spiderman from the internet and layered it with a high quality image of a city background to make it look real, this also made it look more aesthetically pleasing to the male primary audience. I then used dafonts.com to find a font which fit best. I used this as it allowed me to explore many different fonts and then layer onto the image so I could see which worked best and didn’t stand out too much. I used the eraser tool too rub out part of the Spider-Man writing to add more detail to the cover. I decided to do this instead of layering the Spiderman suit over the writing so that it increases the aesthetics and so that the forearm went through the writing and nothing else. The good thing of this was that it made the cover look better but it took time to make sure that it was too a good standard. I also used tools such as the dodge tool to darken parts which wither stood out too much or was too bright. I also used the sharpen tool on the Spiderman suit so that it was more detail and stood out more pulling attention towards the suit.
  • 4. Process- Merchandise For the Merchandise experiment I have decided to make three designs. He have used the same jumper style and pattern design. I had used google to get the image of the jumper template and the flames that appear on the back of the jumper and the side of the sleeves. On the first jumper at the top I decided to use the colour of black on black, this makes the design more subtle which I like. With the other two designs I used black on white and gold on black. These colour combinations make the design stand out more which is also good. These colour combinations can help to interest the audience as they can wear these with different clothing's. I used the website Dafonts.com so I can find the font which I shall use for my final merchandise. To layer the writing onto the jumper I used Photoshop. I also used it so that I can edit the flames so that they look like they are actually on the jumper.
  • 5. Reflection • What elements of your experiments will you include in your final product? • Cover- For the final cover I will use the information and knowledge that I got with the experiment. Firstly I will keep the front cover minimalistic as that makes it more aesthetically pleasing to see and will make the buyer want to pick the game up to look at. I will do this by not adding much writing to the front and only including images to make it minimal. I am also going to use the burn tool and the sharpen tool on the parts that are most important. For example I will use the sharpen tool on the main character and car to highlight their features and detail them more to help them stand out and show that the are an important aspect to the cover. I can also use the burn tool on anything that I think is too dark and that needs to brightened up. From the experiment I saw that the dodge and blur tool was useful to move the focus of unimportant parts. I will use the blur tool to blur objects which stand out too much and divert the focus of the main character. • Merchandise- For my final merchandise I will use aspects from the original design. Firstly I will use the double colours as I think this looks good. I will only have three colour designs for the jumper as that is a popular choice of merchandise. On all other products I will use black and gold as that is a appealing colour combination to attract the primary audience. I am also going to position the name of the game in the centre of the jumper like the experiment as I think that it looks aesthetically pleasing and works well. The font will also be a good addition to the jumper as it is unique and looks electrifying which will appeal to the primary and secondary audience. For the jumpers I will also include the flames on the side of the sleeves as that symbolises the destruction and damage that gets caused in the game. I also makes it look better and adds more detail. Instead of flames on the back of the jumper and T-Shirt I am going to add the logo of the game to link towards it.

Editor's Notes

  • #3: Discuss the tools and processes used in your experiments
  • #5: Discuss the tools and processes used in your experiments