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3-D Movements
3-D Spaces and Points Axes xyz  right hand rule X  Y=Z X Z Y v v 1 v 2 v 3 X Y Z
2 co-ordinate frames rotated about a common origin i R j  is the rotation matrix from frame j to i X 0 Y 0 Z 0 X 1 Y 1 Z 1
Rotation about the axes X Y Z
Direction Cosine Form View rotation as the dot product between each of the equations for  1 x 0 ,  1 y 0 , and  1 z 0  and the axes  0 x 0 ,  0 y 0 ,  0 z 0
Inverse of a rotation matrix
Composition of Rotations Consider three frames 0,1 and 2 rotated about a common origin with  p  a point relative to the common origin Assume all frames coincide Rotate 1 and 2 about y 0  by   Rotate 2 about z 1  by   Because rotations occurred in different frames
From origin P Left to right a From origin P Right to left a a a X Y Z X Y Z
Spatial Transformations Similar to 2-D case with and increase in dimensions Representation of Orientation Rotation matrix contains redundant information (9 terms) Only 3 terms independent 3 term representations Euler angles  Rodrigues vectors 4 term representations Quaternions
Euler Angles Any non-redundant set of three successive rotations about principal axes 12 systems most common is ZYZ + Useful where they match the structure of the robot - Can have two solutions
Roll, Pitch Yaw angles R xyz (  ) = R z (  ) R y (  ) R x  (  )  X Y Z Roll  Yaw  Pitch 
Quaternions Proposed by Hamilton Euler parameters make up the components of the quaternion Quaternion Q has a scalar and a vector part Q=[w+v] If S =sin(   /2) and C=cos(   /2) then the rotation of    around axis  k  where  u  is a unit vector.
Quaternion Operations Addition: Multiplication: Norm (length): Conjugate: Inverse:
Quaternions as Rotations We define the representation of a (homogeneous) Cartesian point in quaternion space as: Let  q  be a  unit  quaternion (i.e.  N( q ) = 1 ). The  conjugation  of  p  by  q  is defined as:
Quaternions as Rotations then and if then the effect on  p  is to rotate it  anti-clockwise  about axis v by    degrees. Therefore every unit quaternion represents a rotation about an axis. Note that the rotation  q  is the same as  - q      redundancy
Quaternions as Rotations Example : rotate point  P =  [ x, y, z, w ] about vector  v  by    degrees. determine quaternion representation  p  of point  P: create quaternion  q   for rotation: conjugate  p  by  q : recover new rotated coordinate:
Rotation  Matrix    Quaternion Conversion
Deconstructing the Quaternion Given arbitrary unit quaternion we can recover the associated rotation axis and angle:
Normalisation With successive rotations, errors can accumulate making the quaternions of non-unit length Normalisation of Matrices is much harder
Quaternion Rotation Composition As with matrices, quaternion rotations may be composed of multiple basic rotations: note the order ( q 2  after  q 1 ) property of conjugation
Advantages of Quaternions for Rotations Significantly less  storage  required (4 reals vs. 16 reals) Much easier to construct  arbitrary rotations  about vectors. Easily  interpolated  for  smooth paths . Transformation via quaternions more efficient. Operation Matrices Quaternions Storage 9 4 Transformation 9M 6A 15M 15A Composition 27M 18A 16M 12A Normalisation complicated 8M 3A 1sqrt

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Robotics: 3D Movements

  • 2. 3-D Spaces and Points Axes xyz right hand rule X  Y=Z X Z Y v v 1 v 2 v 3 X Y Z
  • 3. 2 co-ordinate frames rotated about a common origin i R j is the rotation matrix from frame j to i X 0 Y 0 Z 0 X 1 Y 1 Z 1
  • 4. Rotation about the axes X Y Z
  • 5. Direction Cosine Form View rotation as the dot product between each of the equations for 1 x 0 , 1 y 0 , and 1 z 0 and the axes 0 x 0 , 0 y 0 , 0 z 0
  • 6. Inverse of a rotation matrix
  • 7. Composition of Rotations Consider three frames 0,1 and 2 rotated about a common origin with p a point relative to the common origin Assume all frames coincide Rotate 1 and 2 about y 0 by  Rotate 2 about z 1 by  Because rotations occurred in different frames
  • 8. From origin P Left to right a From origin P Right to left a a a X Y Z X Y Z
  • 9. Spatial Transformations Similar to 2-D case with and increase in dimensions Representation of Orientation Rotation matrix contains redundant information (9 terms) Only 3 terms independent 3 term representations Euler angles Rodrigues vectors 4 term representations Quaternions
  • 10. Euler Angles Any non-redundant set of three successive rotations about principal axes 12 systems most common is ZYZ + Useful where they match the structure of the robot - Can have two solutions
  • 11. Roll, Pitch Yaw angles R xyz (  ) = R z (  ) R y (  ) R x (  ) X Y Z Roll  Yaw  Pitch 
  • 12. Quaternions Proposed by Hamilton Euler parameters make up the components of the quaternion Quaternion Q has a scalar and a vector part Q=[w+v] If S =sin(  /2) and C=cos(  /2) then the rotation of  around axis k where u is a unit vector.
  • 13. Quaternion Operations Addition: Multiplication: Norm (length): Conjugate: Inverse:
  • 14. Quaternions as Rotations We define the representation of a (homogeneous) Cartesian point in quaternion space as: Let q be a unit quaternion (i.e. N( q ) = 1 ). The conjugation of p by q is defined as:
  • 15. Quaternions as Rotations then and if then the effect on p is to rotate it anti-clockwise about axis v by  degrees. Therefore every unit quaternion represents a rotation about an axis. Note that the rotation q is the same as - q  redundancy
  • 16. Quaternions as Rotations Example : rotate point P = [ x, y, z, w ] about vector v by  degrees. determine quaternion representation p of point P: create quaternion q for rotation: conjugate p by q : recover new rotated coordinate:
  • 17. Rotation Matrix  Quaternion Conversion
  • 18. Deconstructing the Quaternion Given arbitrary unit quaternion we can recover the associated rotation axis and angle:
  • 19. Normalisation With successive rotations, errors can accumulate making the quaternions of non-unit length Normalisation of Matrices is much harder
  • 20. Quaternion Rotation Composition As with matrices, quaternion rotations may be composed of multiple basic rotations: note the order ( q 2 after q 1 ) property of conjugation
  • 21. Advantages of Quaternions for Rotations Significantly less storage required (4 reals vs. 16 reals) Much easier to construct arbitrary rotations about vectors. Easily interpolated for smooth paths . Transformation via quaternions more efficient. Operation Matrices Quaternions Storage 9 4 Transformation 9M 6A 15M 15A Composition 27M 18A 16M 12A Normalisation complicated 8M 3A 1sqrt