This document discusses different methods for representing 3D objects in computer graphics, including boundary representations and space partitioning representations. It focuses on boundary representations using polygon surfaces defined by vertices, edges, and polygons. Geometric tables store the vertex coordinates and connectivity information between vertices and polygons. Polygon meshes are also used to represent 3D objects as collections of vertices, edges, and faces, commonly using triangles. Curved lines and surfaces can be represented by mathematical functions fitted to user-specified data points.