Production Reflection
James Gannon
Process
• The image to the left is my Logo. To begin with, I
opened a new Photoshop document and selected the
font I wanted to use for my Title. I then had to
think of a way to make my logo interesting so I took
a picture of the new hp Omen X computer and
edited it in-between the two words. I t6hen
remembered that I used to play with a three handled
joystick and that if I turned it 90 degrees it would
look like an e. After my Logo was done I changed
the hue/saturation of the pc and the controller to
make it fit in with the text and background.
Process
• This is an image of my image logo to represent
my magazine. This logo will help identify my
magazine easier. The shape in the logo is of the
fleur-de-lis (Which was found while
experimenting with brush in the shape of the 4
points of a compass. I will add the logo next to
the page number so it is discreet and challenging
to spot.
Process
The image to the left is my front cover. First I had to get my background image and I
wanted the cover to be of counterstrike because that is the game I usually play on my pc.
I then had to make sure it was in portrait so the image didn’t look stretched and
abnormal.
After I got my background image I got my title and put it at the top. Unfortunately the
title didn’t fit but I took a copy of the background and cut out the head so my text
would go behind the image and not the background otherwise it would have gone
behind and you wouldn’t be able to see it.
Then, I went on to getting a few pictures off the internet to put on the side of my
magazine. I had to think of some text to go with it so I got a few text boxes and wrote
some short but interesting lines which would hopefully entice the reader to buy and read
the magazine.
I then added my banner at the bottom (the red and green rectangle at the bottom of the
page)
Process
• For my double page spread I got a picture of Arma 3 (a
very popular first and third person shooter). I then got
the colour off the photo and applied it to the right page
So that the colour was consistent throughout the double
page spread. Then on the second page, the first column
talks about Arma 3 and the new releases and dlc’s
being brought out on the game. The second column
was about the new dlc for call of duty black ops 3 called
Zombie Chronicles. I talked about the cost and what I
thought about it in general.
Process
• At the end of doing the writing I had to change my
Photoshop file into a jpeg file which was easy. All I did
for this was save as and select jpeg file. This changed it
to look like the actual image rather than having tools
on the side and a black background. This means that it
looks more like a double page spread and I will use that
as my final product for my magazine.
Process
For my next fmp product I went on to a
website called redbubble where I put my logo
onto some different apparel such as, T-shirts,
hoodies and Laptop covers. I wanted some
merchandise as an extra component to my
magazine cover and double page spread.

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6. fmp production reflection (1)

  • 2. Process • The image to the left is my Logo. To begin with, I opened a new Photoshop document and selected the font I wanted to use for my Title. I then had to think of a way to make my logo interesting so I took a picture of the new hp Omen X computer and edited it in-between the two words. I t6hen remembered that I used to play with a three handled joystick and that if I turned it 90 degrees it would look like an e. After my Logo was done I changed the hue/saturation of the pc and the controller to make it fit in with the text and background.
  • 3. Process • This is an image of my image logo to represent my magazine. This logo will help identify my magazine easier. The shape in the logo is of the fleur-de-lis (Which was found while experimenting with brush in the shape of the 4 points of a compass. I will add the logo next to the page number so it is discreet and challenging to spot.
  • 4. Process The image to the left is my front cover. First I had to get my background image and I wanted the cover to be of counterstrike because that is the game I usually play on my pc. I then had to make sure it was in portrait so the image didn’t look stretched and abnormal. After I got my background image I got my title and put it at the top. Unfortunately the title didn’t fit but I took a copy of the background and cut out the head so my text would go behind the image and not the background otherwise it would have gone behind and you wouldn’t be able to see it. Then, I went on to getting a few pictures off the internet to put on the side of my magazine. I had to think of some text to go with it so I got a few text boxes and wrote some short but interesting lines which would hopefully entice the reader to buy and read the magazine. I then added my banner at the bottom (the red and green rectangle at the bottom of the page)
  • 5. Process • For my double page spread I got a picture of Arma 3 (a very popular first and third person shooter). I then got the colour off the photo and applied it to the right page So that the colour was consistent throughout the double page spread. Then on the second page, the first column talks about Arma 3 and the new releases and dlc’s being brought out on the game. The second column was about the new dlc for call of duty black ops 3 called Zombie Chronicles. I talked about the cost and what I thought about it in general.
  • 6. Process • At the end of doing the writing I had to change my Photoshop file into a jpeg file which was easy. All I did for this was save as and select jpeg file. This changed it to look like the actual image rather than having tools on the side and a black background. This means that it looks more like a double page spread and I will use that as my final product for my magazine.
  • 7. Process For my next fmp product I went on to a website called redbubble where I put my logo onto some different apparel such as, T-shirts, hoodies and Laptop covers. I wanted some merchandise as an extra component to my magazine cover and double page spread.

Editor's Notes

  • #3: Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  • #4: Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  • #5: Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  • #6: Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  • #7: Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.