Rondal Breeden is designing a Pong-like game that splits the screen diagonally instead of horizontally. Players will control characters that can move freely on their side of the screen to hit a ball attacking their castle. As the ball hits the castle, it will take damage until becoming rubble. The energy bar will track ability usage. While many planned features like armor and weapons may not make the demo due to time, basic abilities and stats will be included to show the game's potential. Graphics will likely be rough as drawing is not the designer's strength.