The document outlines the level design workflow process, including idea generation, visualization, planning, blocking, detailing, and final testing. It provides an example of a 2D space shooter game created by the author. During the idea stage, they decided to make a rocket ship and use a starry background. They were inspired by space movies and games like Space Invaders. In the planning phase, they storyboarded the background and space theme. Through blocking and detailing, they adjusted the rocket ship and added other assets. Final testing ensured everything worked as intended and was enjoyable to play.