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Level Design Workflow 
Here is an example of a Level Design workflow and how we can help people understand our 
work and what the thought process was during, it is important to mention KEY TERMS AND 
VOCABULARY related to games design and also EXPLAIN EVERY THOUGHT AND DETAIL on 
your decisions and development. 
Idea 
My Idea was to make a space 2d shooter game I decided to make the rocket ship for my 
game and also the background that I used was stars so it made it look really good for my 
game this is an idea that I decided to do which made my game really good. 
Visualisation / Idea 
My visualisation was for me to make a space game the visualisation came from space 
invaders because of the space in that but also from space movies like alien 3 or Prometheus 
this is what made me make my 2d space shooter game which I got inspired by to make it. 
Planning and Execution 
This I what I planned to put in my game this is the background that I am using for my game 
which as you can see the stars and also the space theme. 
Blocking 
Going into you chosen Game Engine and blocking out the design, looking at the overall 
layout and seeing the imperfections in the Planning stage and adjusting, this is also to make 
sure your design works! 
When I was looking at my game I was choosing to adjust what I needed to do within my 
game so I adjusted the rocket ship with the flame
Detail 
Adding in the details and assets into your level and placing them to see if it makes the 
aesthetics of the level look and feel ok, does it feel enjoyable etc, this is where a testing 
stage would start on your design. 
Final Testing 
This would be testing to make sure everything in your design works ok, does it reference 
your first design well? Does it feel enjoyable? What did you take from the reference pictures 
and did your layout change? EVALUATE and review your design while testing, your through 
processes while testing etc.

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Y1 gd level_designworkflow 2

  • 1. Level Design Workflow Here is an example of a Level Design workflow and how we can help people understand our work and what the thought process was during, it is important to mention KEY TERMS AND VOCABULARY related to games design and also EXPLAIN EVERY THOUGHT AND DETAIL on your decisions and development. Idea My Idea was to make a space 2d shooter game I decided to make the rocket ship for my game and also the background that I used was stars so it made it look really good for my game this is an idea that I decided to do which made my game really good. Visualisation / Idea My visualisation was for me to make a space game the visualisation came from space invaders because of the space in that but also from space movies like alien 3 or Prometheus this is what made me make my 2d space shooter game which I got inspired by to make it. Planning and Execution This I what I planned to put in my game this is the background that I am using for my game which as you can see the stars and also the space theme. Blocking Going into you chosen Game Engine and blocking out the design, looking at the overall layout and seeing the imperfections in the Planning stage and adjusting, this is also to make sure your design works! When I was looking at my game I was choosing to adjust what I needed to do within my game so I adjusted the rocket ship with the flame
  • 2. Detail Adding in the details and assets into your level and placing them to see if it makes the aesthetics of the level look and feel ok, does it feel enjoyable etc, this is where a testing stage would start on your design. Final Testing This would be testing to make sure everything in your design works ok, does it reference your first design well? Does it feel enjoyable? What did you take from the reference pictures and did your layout change? EVALUATE and review your design while testing, your through processes while testing etc.