This document outlines the steps for a team project to create an educational training intervention using gamification and technology. Students will:
1) Design a training module to motivate learners on a boring task using Keller's ARCS model and tools like apps, gamification, and social media.
2) Create promotional materials for an online webinar sharing their training module, including a video, website, and social media campaign to drive registrations.
3) Host a 10-minute webinar presenting their training module and solution using tools like Google+ and addressing how it improves motivation per the ARCS model. The webinar will be recorded and shared on YouTube.