This document outlines the agenda for an IT class on March 2, 2009. The agenda includes an overview of object-oriented programming concepts like classes, inheritance, encapsulation, and polymorphism. It then discusses planning a matching game project using a storyboard and prototyping approach. The document provides details on the basic rules and interactive elements of the matching game, and outlines the workflow for developing the game as a series of Flash files. It also covers importing and editing video in Flash. The agenda concludes with a lab period for students to work in groups.