The document presents a progressive mesh algorithm for performing fast physical simulations using the lattice Boltzmann method (LBM) on single-node multi-GPU architectures. This method automatically adapts the simulation mesh based on fluid propagation, allowing for efficient simulations on complex geometries while significantly improving performance compared to static mesh approaches. The paper discusses the implementation details, criterion for creating new subdomains, and showcases several simulations to evaluate the effectiveness of this approach.