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Design For All
Team	9	
Shandy	Tsai,	Elena	Li,	Nicky	Feeney,	Vicky	Xie
IMAGINE
Accessibility Design: Design for All
Accessibility Design: Design for All
Defini/on
•  Design	for	All	is	about	ensuring	that	environments,	
products,	services	and	interfaces	work	for	people	of		
all	ages	and	abiliGes.	(including	future	generaGons,	
regardless	of	age,	gender,	capaciGes	or	cultural	background)	
•  Design	for	All	aims	to	enable	all	people	to	have	equal	
opportuniGes	to	parGcipate	in	every	aspect	of	society.		
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Techniques	
Conclusions	
and	
Q&A	
IntroducGon	
1
How?
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Techniques	
Conclusions	
and	
Q&A	
IntroducGon	
2	
•  RespecSul	
•  Safe	
•  Health	
•  Comprehensible	
•  Affordable	
•  FuncGonal	
•  Sustainable	
•  Appealing	
Accessibility	
Usability
Where?
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Techniques	
Conclusions	
and	
Q&A	
IntroducGon	
3
Why?
• Drive	Business	
• Equal	OpportuniGes	
• We’re	one	of	them.	All	human	beings	are	involved.	
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Techniques	
Conclusions	
and	
Q&A	
IntroducGon	
4
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Techniques	
Conclusions	
and	
Q&A	
IntroducGon	
5
Dimensions	
•  Diversity:	user	vs.	technological	environment	
•  User	Diversity:	the	various	differences	among	users	in	their	
percepGon,	manipulaGon,	and	uGlizaGon	of	technology	
•  Technological	Environment	Diversity:	conGnuous	changes	
and	diversificaGons	of	interacGon	environments	and	
technologies	
	
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
6
Dimensions	–	User	Diversity	
•  “Understanding	the	various	dimensions	of	user	
diversity	helps	design	and	develop	user	interface	that	
maximize	benefits	for	different	types	of	users”	
•  Disability	
•  PercepGon	
•  MoGon	
•  CogniGon	
•  Age	
•  Children	
•  Older	users	
•  Computer	use	experGse	
•  Culture	and	language	
•  Social	issues	
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
7
Dimensions	–	User	Diversity
•  PercepGon	
•  Visual	
•  Blindness:	users	benefit	from	auditory	and	the	hapGc	modality	for		
i/o	purposes;	keyboards	and	joysGcks	but	no	mouse	
•  Visual	impairment:	increase	the	size	of	interacGve	arGfacts;		
colour	contrast;	specific	color	combinaGon	
•  Auditory	
•  Hearing	impairment:	hearing-aid;	lip-reading	
•  Deaf:	sign	language	
	
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
8
Dimensions	–	User	Diversity	
•  MoGon	
•  Common	problems:	poor	muscle	control;	weakness	and	faGgue;	
difficulty	in	walking,	talking,	seeing,	speaking,	sensing	or	grasping;	
difficulty	doing	complex	or	compound	manipulaGons	
•  AccommodaGons:	mobility	aids,	manipulaGon	aids,	
communicaGon	aids,	computer	interface	aids	
•  Specialized	input	devices	that	minimize	physical	effort:	adapGve	
keyboard;	voice	input;	eye	tracking;	brain-computer	interfaces	
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
9
Dimensions	–	User	Diversity	
•  CogniGon	
•  The	ability	of	human	mind	to	process	informaGon,	think,	
remember,	reason,	and	make	decisions	
•  Causes	and	symptoms	vary	greatly	from	user	to	user	
•  Design	consideraGons:	simple	and	minimalist	design;	reduce	
the	need	to	rely	on	memory;	allow	sufficient	Gme	for	
interacGon;	support	user	amenGon;	special	user	in	colour,	
font,	contrast	to	support	user	comprehension	
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
10
Dimensions	–	Age	
•  Of	great	interest	to	designers	because	it	provides	“vital	
clues	about	how	to	present	informaGon,	feedback,	
video,	audio,	etc.”	
•  ClassificaGon	of	interest:		
•  Children:	users	below	the	age	of	18,	with	parGcular	focus	on	
children	under	the	age	of	12	
•  Older	persons:	users	over	the	age	of	65	
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
11
Dimensions	–	Age	
•  Children	
•  Young	children	lack	a	wide	repertoire	of	experiences	that	can	
guide	their	responses	to	cues	
•  With	their	disGnct	preferences	and	percepGon	of	the	world,	
children	should	be	regarded	as	a	different	user	group	
•  Challenge:	to	understand	and	perceive	the	world	from	
children’s	perspecGve	
•  AddiGon	challenge:	children	with	disabiliGes	
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
12
Dimensions	–	Age	
•  Older	Persons	
•  Open	with	different	physical,	sensory,	and	cogniGve	capabiliGes	
•  Common	design	principles:	improved	contrast;		
enlargement	of	informaGon;	careful	organizaGon	of	informaGon;		
choice	of	appropriate	input	devices;	avoid	relying	on	memory;		
simple	and	minimalist	design	
•  Large	repertoire	that	might	influence	their	feelings	towards	
technology,	especially	with	aids.		
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
13
Dimensions	–	Computer	User	ExperGse	
•  Experience	level	with	different	devices	
•  Experience	level	with	convenGonal	designs	
•  Help,	guides,	error	prevenGon	
	
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
14
Dimensions	–	Culture	&	Language
•  Language	barriers	
•  Different	interpretaGons	and	convenGons	of	colour,	
symbol,	gesture	etc.	due	to	cultural	differences	
•  GlobalizaGon	vs.	localizaGon		
•  Design	for	all	acknowledges,	recognizes,	appreciates,		
and	integrates	these	differences	(Marcus	and	Rau,	2009)	
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
15
Dimensions	–	Social	Issues	
•  Social	and	economical	status		
•  EducaGon	level,	especially	technical	educaGon	
•  Closely	related	to	culture	differences	and	access	to	
technology	in	certain	regions	
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
16
Dimensions	–	Tech Environment
•  Temporary	states	of	impairment	caused	by	the	
environment	in	which	the	user	interact	with	the	device	
•  Noise	level	
•  LighGng	
•  Time	differences	
•  Physical	locaGon	
•  Desktop	vs.	mobile	compuGng	vs.	VR	
•  Network	coverage	
•  Interface	design	
•  Permission	to	use	the	device	under	certain	circumstances	
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
17
PerspecGve	and	Approach	
Web	Accessibility		
•  helps	people	with	disabiliGes	use	the	internet	
•  allows	for	them	to	receive,	understand,	navigate,	and	
interact	with	the	Web	
•  Help	guide	developers	to	bemer	understand	user	
•  Unfortunately	not	well	integrated	
•  Microsop,	Adobe,	IBM	have	launched	accessibility	iniGaGves		
Dimensions	
Perspec7ve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
18
PerspecGve	and	Approach	
User	Interface	AdapGon	
•  UI	must	be	personalizable	and	adaptable	to		
accommodate	all	users		
•  Hide/View	desktop	icons,	live	help	menu,	ect.		
•  Most	current	commercial	adaptaGons	are	purely	aestheGc	
•  view/zoom	toggle,	color	change,	sound	change	
Dimensions	
Perspec7ve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
19
PerspecGve	and	Approach	Dimensions	
Perspec7ve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
20
PerspecGve	and	Approach	
Accessibility	in	the	cloud	
•  Try	to	make	UI	personable	for	everyone	not	just		
disability	access	
•  	Goal	is	to	create	infrastructure	capable	of	soluGons	to	
accommodate	complete	user	diversity	
•  Users	have	accessibility	profiles	that	set	framework	to	
automaGcally	adapt	commercial	products	to	their	tailored	
needs	(currently	in	conceptualizaGon/design	phases)	
Dimensions	
Perspec7ve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
21
Design	Methods	and	Techniques	Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
What?	
Why?	
How?	
Knowing	the	Users		
Knowing	the	Diversity	of	Users	
22
Observa/ons
Dimensions	
PerspecGve	
and	
Approach	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
Design	
Methods	
and	Techniques	
-  gain	insight	into	the	user	experience	
-  understood	within	the	contexts	of	use	
-  richer	understanding	of	the	relaGonships	between	
preference,	behavior,	problems	and	values	
-  can	be	used	for	older	people	and	users	with	disabiliGes	
	
Difficulty:	“invasion”	of	the	user’s	space	and	privacy	
e.g	disabled	or	older	people	who	are	not	keen	to	reveal	their	problems	
in	everyday	acGviGes.	
	
	
	
Anthropology	
	
Ethnography	
	
Ethnomethodology	
23
Survey and Ques/onnaires
Dimensions	
PerspecGve	
and	
Approach	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
Design	
Methods	
and	Techniques	
	a	set	of	wrimen	quesGons	to	a	sample	populaGon	of	users	
	targeted	to	obtaining	staGsGcally	relevant	results	
	in	the	early	design	phases	but	also	for	evaluaGon	
Difficulty:		
Age	Difference	
E.g	Young	people	VS	old	people	
not	always	possible	to	be	aware	of	the	exact	user	characterisGcs	
E.g		FormaGons	
	
	
24
Interviews
Dimensions	
PerspecGve	
and	
Approach	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
Design	
Methods	
and	Techniques	
With	older	people,	interviews	as	a	means	
for	gathering	user	requirements	has	also	
proven	to	be	an	effecGve	method	
-  ethnographically	inspired	method	
-  users,	stakeholders	and	domain	experts	are	
quesGoned	to	obtain	informaGon	about	their	
needs	or	requirements	in	relaGon	to	a	system	
-  unstructured	
-  structured		
-  semi-structured		
Difficulty:	
composed	of	cogniGvely	and	
communicaGon	impaired	people	
E.g	deaf	people		
25
Ac/vity Diaries and Cultural Probes
Dimensions	
PerspecGve	
and	
Approach	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
Design	
Methods	
and	Techniques	
Difficulty:	
process	for	the	blind	and	users	with	motor	
impairments	
soluGon:	electronic	formed	or	audio	
recorded	diaries	
	
-  Ethnographically	inspired	method	
-  Self-reported	record	of	user	behavior	over	
a	period	of	Gme	
-  ParGcipants	are	required	to	record	
acGviGes	they	are	engaged	in	during	a	
normal	day.		
-  textual	
-  visual,	pictures	and	videos	
	
26
Group Discussions
Dimensions	
PerspecGve	
and	
Approach	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
Design	
Methods	
and	Techniques	
Difficulty:	
-  	user	group	has	severe	
communicaGon	problems	
-  important	that	the	discussion	
leader	manages	the	discussion	
effecGvely	and	efficiently	
-  Older	People	
Brainstorming	
-  recoded		
-  cri7sm	is	forbidden	
Focus	groups:	
that	each	parGcipant	can	act	to	
sGmulate	ideas,	and	that	by	a	process	
of	discussion,	a	collecGve	view	is	
established	
	6-12	people,	guided	by	a	facilitator	
	it	does	not	discriminate	against	
people	who	with	disabiliGes	
27
Empathic Modeling
Dimensions	
PerspecGve	
and	
Approach	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
Design	
Methods	
and	Techniques	 Difficulty:	
differences	from	a	real	
disability	
	
-  help	designers/developers	put	themselves	in	the	posiGon	of	a	
disabled	user,	usually	through	disability	simulaGon		
-  done	by	simulaGng	the	disability	by	various	techniques	
28
Scenario, Storyboards and Personas
Dimensions	
PerspecGve	
and	
Approach	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
Design	
Methods	
and	Techniques	
29
Prototyping
Dimensions	
PerspecGve	
and	
Approach	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
Design	
Methods	
and	Techniques	
	a	concrete	representaGon	of	part	or	all	of	an	interacGve	system	
30
User Trials
Dimensions	
PerspecGve	
and	
Approach	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
Design	
Methods	
and	Techniques	
-  tested	by	“real	users”	
-  performed	for	usability	evaluaGon	purposes	
31
Coopera/ve and Par/cipatory Design
Dimensions	
PerspecGve	
and	
Approach	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
Design	
Methods	
and	Techniques	
32
Dimensions	
PerspecGve	
and	
Approach	
InteracGon	
Technique
s	
Conclusions	
and	
Q&A	
IntroducGon	
Design	
Methods	
and	Techniques	
✓		Appropriate	
	∎		Needs	modifica7ons	
and	adjustments	
	⌧	Not	recommended	
	
		 33
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Techniques	
Conclusions	
and	
Q&A	
IntroducGon	
Interac/on Techniques
• Sign	Language	
• Speech		
• HapGcs	
• Scanning-based	interacGon	
• Eye	tracking	
• Gestures	&	head	tracking	
• Brain	Interfaces	
• MulGmodal	interfaces		
34
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Techniques	
Conclusions	
and	
Q&A	
IntroducGon	
Sign Language
• American	Sign	Language	(ASL)		
35
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Techniques	
Conclusions	
and	
Q&A	
IntroducGon	
Speech
Speech		
input		
systems	
Speech		
recogniGon		
systems	
Speech		
output		
systems	
•  User	speak	
•  Capture	voice	
•  Convert	from		
analog	to	digital	
•  Read	digital	data	
•  DigiGze	the	sounds	
•  Filter	unwanted	noise	
•  Divided	into	small		
segments	
•  Phoneme	predicGon	
•  Recognize	phonemes	
•  Context	interpretaGon	
•  Decode	
•  Process	funcGon	
•  Life	like	generaGon	
•  Speech	
Speech	Dialogue	System	
36
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Techniques	
Conclusions	
and	
Q&A	
IntroducGon	
Scanning-based interac/on
Hugh	Herr:	The	new	bionics		
	Aimee	Mullins,	athlete,	actor	and	acGvist			 37
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Techniques	
Conclusions	
and	
Q&A	
IntroducGon	
Hap/cs
Braille	display	 Refreshable	Braille	Device	
Shape	Display	Technology	 Cars	for	Blind	Drivers	 38
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Techniques	
Conclusions	
and	
Q&A	
IntroducGon	
Eye Tracking
•  DifficulGes	
1.  Slow	typing	
2.  Hard	to	correct	
3.  Missing	feedback	
4.  Limited	user	requirements	
39
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Techniques	
Conclusions	
and	
Q&A	
IntroducGon	
Gesture and head tracking
Myo	Armband	 Henry	Evans:	Meet	the	robots	for	humanity	
40
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Techniques	
Conclusions	
and	
Q&A	
IntroducGon	
Brain interfaces
41
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Techniques	
Conclusions	
and	
Q&A	
IntroducGon	
Conclusions
1.  Extend	human’s	possibiliGes	
42
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Techniques	
Conclusions	
and	
Q&A	
IntroducGon	
Conclusions
1.  Extend	human’s	possibiliGes	
2.  Unlock	human’s	senses,	feelings	and	power	
43
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Techniques	
Conclusions	
and	
Q&A	
IntroducGon	
Conclusions
1.  Extend	human’s	possibiliGes	
2.  Unlock	human’s	senses,	feelings	and	power	
3.  Benefit	for	all	human	beings	
44
References
•  Design	for	All	
hmp://designforall.org/design.php	
•  Difference	Between	Usability	and	Accessibility	
hmp://www.apaddedcell.com/what-s-the-difference-between-usability-and-accessibility	
•  Web	Accessibility	
hmps://www.youtube.com/watch?v=bEM9Fn9aOG8	
•  Behind	the	Mic:	The	Science	of	Talking	with	Computers		
hmps://www.youtube.com/watch?v=yxxRAHVtafI	
•  Dennis	Hong:	Making	a	car	for	blind	drivers	
	
hmps://www.youtube.com/watch?v=O2OQxHNVLNY	
•  Michigan	Engineering:	Refreshable	Braille	Device	
hmps://www.youtube.com/watch?v=0fIg4rI4cDw	
•  Hugh	Herr:	The	new	bionics	that	let	us	run,	climb	and	dance	
hmp://www.ted.com/talks/hugh_herr_the_new_bionics_that_let_us_run_climb_and_dance#t-907059	
•  Evelyn	Glennie:	How	to	truly	listen	
hmp://www.ted.com/talks/evelyn_glennie_shows_how_to_listen#t-1909218	
48
•  Can	you	name	3	different	user	diversiGes?		
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Techniques	
Conclusions	
and	
Q&A	
IntroducGon	
Q&A
45
•  What’s	the	difference	between	“Knowing	the	Users”	
and	“Knowing	the	Diversity	of	Users”?	
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Techniques	
Conclusions	
and	
Q&A	
IntroducGon	
Q&A
46
•  If	you	had	To	Lose	a	Sense,	Which	Would	You	Choose?	
or	If	you	could	only	keep	one	sense,	what	would	it	be?	
Why?		
	
Dimensions	
PerspecGve	
and	
Approach	
Design	
Methods	
and	Techniques	
InteracGon	
Techniques	
Conclusions	
and	
Q&A	
IntroducGon	
Q&A
47
Thank You

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