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Exploring the Design of Hybrid Interfaces for 
                          Augmented Posters in Public Spaces




                    Jens Grubert, Raphaël Grasset, Gerhard Reitmayr

Institute for Computer Graphics and Vision, Graz University of Technology
ACM NordiCHI 2012: Exploring the Design of Hybrid Interfaces for
ACM NordiCHI 2012: Exploring the Design of Hybrid Interfaces for
[Lemmelä et al. 2008], [Tamminen et al. 2004]
How to support a continuous user experience 
     initiated at an augmented poster
              in public space?
Augmented Reality


interaction with
digital information registered in a
physical frame of reference
Augmented Reality




physical frame of reference
Augmented Reality




spatial navigation
ACM NordiCHI 2012: Exploring the Design of Hybrid Interfaces for
Augmented Reality


interaction with
digital information embedded in a
physical frame of reference
Augmented Reality


interaction with
digital information embedded in a
physical frame of reference
Augmented Reality


interaction with
digital information embedded in a
physical frame of reference
Augmented Reality


interaction with
digital information embedded in a
physical frame of reference
Augmented Reality


interaction with
digital information embedded in a
physical frame of reference
Hybrid Interfaces


interaction with
digital information embedded in
multiple representations of the
physical frame of reference
Hybrid Interfaces


How to preserve the frame of reference?

How to navigate in multiple 
representations?

How to transit between representations?
How to preserve the frame of reference?
How to preserve the frame of reference?
How to preserve the frame of reference?
How to preserve the frame of reference?
How to navigate in multiple representations?




       6 DOF                  3 DOF
How to navigate in multiple representations?




     [Hürst & Helder, 2011]    [Lethinen et al. 2012]

      Favor ease of navigation over complete 
                    navigability
How to transit between representations?
Case Studies: Event Poster
Case Studies: Gaming Poster




       [Grubert et al., 2012]
Findings
   Diverse combinations of interfaces
   Discrete transition sufficient
   More in [Grubert et al., 2012], [Mulloni et al. 2012] 
Summary



How to support a continuous user experience 
     initiated at an augmented poster
              in public space?
Summary
   Combine augmented reality and alternative 
    interfaces

   Favor ease of navigation over complete 
    navigability

   Minimize cognitive effort when transitioning 
    between interfaces
Future Challenges
   When are more abstract interfaces (e.g., mobile websites) 
    sufficient?


   How will users combine the individual interfaces in 
    various mobile contexts?

   How to preserve the frame of reference
    in complex spatial environments?


   How to support view transition in those complex 
    environments?
References
[Grubert et al. 2012]  Grubert, J., Morisson, A., Munz., H and Reitmayr, G.: Playing it Real: 
Magic Lens and Static Peephole Interfaces for Games in a Public Space. In Proc. MobileHCI
2012. ACM (2012), 231‐240
[Hürst & Helder, 2011]  Hürst, W. & Helder, M. Mobile 3D graphics and virtual reality 
interaction. In Proc. ACE 2011, ACM (2011), 28:1‐28:8
[Lemmelä et al. 2008] Lemmelä, S., Vetek, A., Mäkela, K. and Trendafilov, D. Designing and 
evaluating multimodal interaction for mobile contexts. In Proc. ICMI  2008, ACM (2008), 265‐
272.
[Lethinen et al. 2012] Lethinen, V., Nurminen, A., and Oulasvirta, A. Integrating spatial 
sensing to an interactive mobile 3D map. In Proc. 3DUI 2012, IEEE (2012), 11‐14 
[Mulloni et al. 2012] Mulloni, A., Grubert, J., Seichter, H., Langlotz, T., Grasset, R., Reitmayr, 
G. and Schmalstieg, D. Experiences with the Impact of Tracking Technology in Mobile 
Augmented Reality Evaluations. In MobileHCI 2012 Workshop MobiVis, ACM (2012) 
[Tamminen et al. 2004] Tamminen, S., Oulasvirta, A., Toiskallio, K. and Kankainen, A. 
Understanding mobile contexts. In Personal Ubiquitous Computing, 8, Springer (2004), 135‐
143.
References
[Grubert et al. 2012]      Grubert, J., Morisson, A., Munz., H and Reitmayr, G.: 
Playing it Real: Magic Lens and Static Peephole Interfaces for Games in a Public 
Space. In Proc. MobileHCI 2012. ACM (2012), 231‐240
[Hürst & Helder, 2011]  Hürst, W. & Helder, M. Mobile 3D graphics and virtual 
reality interaction. In Proc. ACE 2011, ACM (2011), 28:1‐28:8
[Lethinen et al. 2012]  Lethinen, V., Nurminen, A., and Oulasvirta, A. 
Integrating spatial sensing to an interactive mobile 3D map. In Proc. 3DUI 2012, 
IEEE (2012), 11‐14 
[Mulloni et al. 2012]      Mulloni, A., Grubert, J., Seichter, H., Langlotz, T., 
Grasset, R., Reitmayr, G. and Schmalstieg, D. Experiences with the Impact of 
Tracking Technology in Mobile Augmented Reality Evaluations. In MobileHCI 
2012 Workshop MobiVis, ACM (2012) 
Thank you


                  Questions?




    This work was supported by the Austrian National
Research Funding Agency (FFG) in the SmartReality project.

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ACM NordiCHI 2012: Exploring the Design of Hybrid Interfaces for