Motion capture is a process that tracks live actor performances and applies that data to animate game characters. It allows for more realistic character animations that resemble film acting. While motion capture has improved animations, it is also very expensive due to costs of equipment, studio space, and processing power needed. The high costs mean that cutting-edge motion capture is out of reach for many smaller game studios. Motion capture also risks appearing uncanny if animations do not match the quality of graphics, so further work by animators is often still needed.