The document discusses moving game elements that are not clearly code or data, like particle definitions and animations, into a data compilation (DC) system built in Scheme. It describes defining types like vectors and quaternions in Scheme and C++ for use in both languages. Game entities can then be defined as data in Scheme and accessed as data or used to generate code in C++. This allows game logic and tuning to be adapted by editing high-level data definitions rather than recompiling code.