19 & 20 septembre 2023 - Paris, Niort
Agile for physical
products:
the case-study of Dainese
Massimo Terzo – Gianluca Galliano
PLATINUM SPONSOR
GOLD SPONSOR
SILVER SPONSOR
PARTENAIRE
The speakers
Gianluca Galliano
Helmets R&D Director
Massimo Terzo
Agile Coach
Agenda
1 Dainese, company presentation
2 The product and its context
3 The Agile approach
4 Continuous learning
5 Conclusions
6 Q & A
1. Dainese, a market leader
Dainese: Technology, Innovation and Design
2022
Dainese
Acquires
Momodesign
licence
The Guardian Angel of the Champions
Comprehensive head-to-to product offering
AGV range helmet introduction
Motorbike helmet specification
Motorbike helmet specification
Multi density EPS
Visor
Sun
Visor
Shell
Component
s
Component
s
2. The product and its context
The product: the AG770
Project AG770 – basic traits
• Composite fiber shell
• Integrated intercom
• High performance ventilation
• Aerodynamics
• Comfort enhanced
• Made internally by Dainese in Viet Nam
…to a better one!
From a good product…
• Weight 1400 gr
• Composite fiber shell
• Comfort
• Integrated sunvisor
• DD chin-strap
Project AG770: a complex environment
E2E process to manage
New plant in Viet Nam
Suppliers in Viet Nam to be scouted and validated
New homologation ECE2206
Technology not mastered
3. The Agile approach
Functional organisation (Silos and Project Manager)
Team
Style
Team Mech
Design
Team Interiors Simulation &
Labs
Charles
Monozukuri
Purchasing Team
Product Manager
R & D
Agile organisation (cross-functional team)
Core
Team
Extended Team
Style
Mech Designers
Interiors
Simulation
Labs
PO’s
Purchasing
Monozukuri
Quality
SM
Dual Ownership
Business Product Owner
(PO)
• Is responsible for Return on
Investment
• Defines priorities for the
functional side
• Is the interface with
stakeholders
Technical Product Owner
(TPO)
• Ensures technical coherence
and integration
• Defines technical guidelines
• Takes technical decisions
Traditional approach (waterfall) to create a helmet
Shells
EPS Interiors
Components
Industrialisation
Testing & Homologation
Size S Size M Size L
Year 1 Year 2 Year 3
Tool supplier scouting & supply
SOP
• Traditional waterfal approach: one phase
triggers and feeds the following
• All sizes are delivered at the end of the
development process
• Manufacturing and Purchasing teams involved
at the end of the development process
Agile approach to create a helmet
Shells
Components
+ EPS
Interiors
Industrialisation
Testing &
Homologation
Size L Size M Size S
Year 1 Year 2
SOP
• Overlapping of phases
• «Incremental» releases of the
sizes
• Possibility to test earlier on the
road the helmet
• Start of Production date is
anticipated
• Manufacturing and Purchasing
teams involved since the
beginning
Tool supplier
scouting & supply
4. Continuous learning
Agile approach to create a helmet
Option 1:
sharp edges
Option 2:
smooth edges
Hypothesis:
Are the current edges at
entrance of the chin vent
performant enough?
Nicola create the
detailed mechanical
design
Fast Learning cycles
Stylist Mechanical Draftsman Simulation Expert
Stefano prepares
different solutions for a
specific component
Elisabetta run the
simulation and compare
the results of the
different solutions
Use of Build – Measure – Learn cycle
Build
Measure
Learn
Fast Learning Cycles – Chin air vent
1. The team identify what element is critical to focus on
2. The stylist prepares the solution which is tranformed into a precise 3D design
3. The simulation expert completes the mechanical design and runs the
simulation
4. The whole team discuss the results and take decisions
5. The purpose is to indicate a direction for the product development: at early
stages a rough-cut indication is OK
Drawings and
simulation
For rough-cut ideas and
defining directions.
Low Res-Prototypes
3D printing with
components (like EPS
and Interiors) from
other helmets.
Advanced
Prototypes
Hi-Fi 3D printing of
shell, EPS and AG770
components. Parts
done manually
High-Res Prototypes
Shell and EPS from
the suppliers, some
components from 3D
printing. To use for
internal homologation.
Final prototype
The helmet is almost
equal to the one from
the production line. To
be used of homologation
Sequence of prototypes
Use of crown pad from
existing helmets for initial
tests
Paper prototype to test
assembly and fit
Handmade prototypes
Final prototype with
production materials and
tools
Type of
prototype
What to
test
Initial tests of the product Assembly and fit
Fit, feel & touch and
materials
Producibility, final look,
homologation
Accuracy of prototype
Low High
Fast Learning cycles for interiors
Story mapping for physical products
Releases
Each “slice” is a helmet
of a specific size and
market
Themes
The product has been
divided in different
themes, each
containing some
Backlog items
Product Roadmap
Stage and Gate +
Sprints
A mixed approach was
used
Transparency on decisions to be taken
Time is important!
Decisions must be
taken at the last
responsible moment,
when data are available
Decisions to be made
The list of the decisions
is updated at any time
5. Conclusions
What works well
Higher ownership on the product: the whole team feel the ownership on the product which is no more a
business of the Project Leader alone
Continuous improvement on the way of working of the team
Fast decisions making: all the required competencies are around the table
Test and Learn: the team base their work on rapid tests and simulations to take decisions based on data
Areas of improvement
Fragmentation of the team: team members are not assigned 100% to the team and someone is heavily
involved in other projects
Co-location of the team: the team members do not share the same space and that can reduce the
effectiveness of the communication
Involvement of stakeholders: lack of attendance of some key roles at the sprint review
Sourcing: there are delays in scouting the right suppliers in Viet-Nam as the team is new
Thank you!
Votre feedback nous intéresse!
GIANLUCA GALLIANO
gianluca.galliano@dainese.com
terzo.massimo@gmail.com

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Agile for Physical products: the case study of Dainese (EN)

  • 1. 19 & 20 septembre 2023 - Paris, Niort Agile for physical products: the case-study of Dainese Massimo Terzo – Gianluca Galliano
  • 3. The speakers Gianluca Galliano Helmets R&D Director Massimo Terzo Agile Coach
  • 4. Agenda 1 Dainese, company presentation 2 The product and its context 3 The Agile approach 4 Continuous learning 5 Conclusions 6 Q & A
  • 5. 1. Dainese, a market leader
  • 6. Dainese: Technology, Innovation and Design 2022 Dainese Acquires Momodesign licence
  • 7. The Guardian Angel of the Champions
  • 9. AGV range helmet introduction
  • 11. Motorbike helmet specification Multi density EPS Visor Sun Visor Shell Component s Component s
  • 12. 2. The product and its context
  • 14. Project AG770 – basic traits • Composite fiber shell • Integrated intercom • High performance ventilation • Aerodynamics • Comfort enhanced • Made internally by Dainese in Viet Nam …to a better one! From a good product… • Weight 1400 gr • Composite fiber shell • Comfort • Integrated sunvisor • DD chin-strap
  • 15. Project AG770: a complex environment E2E process to manage New plant in Viet Nam Suppliers in Viet Nam to be scouted and validated New homologation ECE2206 Technology not mastered
  • 16. 3. The Agile approach
  • 17. Functional organisation (Silos and Project Manager) Team Style Team Mech Design Team Interiors Simulation & Labs Charles Monozukuri Purchasing Team Product Manager R & D
  • 18. Agile organisation (cross-functional team) Core Team Extended Team Style Mech Designers Interiors Simulation Labs PO’s Purchasing Monozukuri Quality SM
  • 19. Dual Ownership Business Product Owner (PO) • Is responsible for Return on Investment • Defines priorities for the functional side • Is the interface with stakeholders Technical Product Owner (TPO) • Ensures technical coherence and integration • Defines technical guidelines • Takes technical decisions
  • 20. Traditional approach (waterfall) to create a helmet Shells EPS Interiors Components Industrialisation Testing & Homologation Size S Size M Size L Year 1 Year 2 Year 3 Tool supplier scouting & supply SOP • Traditional waterfal approach: one phase triggers and feeds the following • All sizes are delivered at the end of the development process • Manufacturing and Purchasing teams involved at the end of the development process
  • 21. Agile approach to create a helmet Shells Components + EPS Interiors Industrialisation Testing & Homologation Size L Size M Size S Year 1 Year 2 SOP • Overlapping of phases • «Incremental» releases of the sizes • Possibility to test earlier on the road the helmet • Start of Production date is anticipated • Manufacturing and Purchasing teams involved since the beginning Tool supplier scouting & supply
  • 23. Agile approach to create a helmet Option 1: sharp edges Option 2: smooth edges Hypothesis: Are the current edges at entrance of the chin vent performant enough?
  • 24. Nicola create the detailed mechanical design Fast Learning cycles Stylist Mechanical Draftsman Simulation Expert Stefano prepares different solutions for a specific component Elisabetta run the simulation and compare the results of the different solutions
  • 25. Use of Build – Measure – Learn cycle Build Measure Learn
  • 26. Fast Learning Cycles – Chin air vent 1. The team identify what element is critical to focus on 2. The stylist prepares the solution which is tranformed into a precise 3D design 3. The simulation expert completes the mechanical design and runs the simulation 4. The whole team discuss the results and take decisions 5. The purpose is to indicate a direction for the product development: at early stages a rough-cut indication is OK
  • 27. Drawings and simulation For rough-cut ideas and defining directions. Low Res-Prototypes 3D printing with components (like EPS and Interiors) from other helmets. Advanced Prototypes Hi-Fi 3D printing of shell, EPS and AG770 components. Parts done manually High-Res Prototypes Shell and EPS from the suppliers, some components from 3D printing. To use for internal homologation. Final prototype The helmet is almost equal to the one from the production line. To be used of homologation Sequence of prototypes
  • 28. Use of crown pad from existing helmets for initial tests Paper prototype to test assembly and fit Handmade prototypes Final prototype with production materials and tools Type of prototype What to test Initial tests of the product Assembly and fit Fit, feel & touch and materials Producibility, final look, homologation Accuracy of prototype Low High Fast Learning cycles for interiors
  • 29. Story mapping for physical products Releases Each “slice” is a helmet of a specific size and market Themes The product has been divided in different themes, each containing some Backlog items
  • 30. Product Roadmap Stage and Gate + Sprints A mixed approach was used
  • 31. Transparency on decisions to be taken Time is important! Decisions must be taken at the last responsible moment, when data are available Decisions to be made The list of the decisions is updated at any time
  • 33. What works well Higher ownership on the product: the whole team feel the ownership on the product which is no more a business of the Project Leader alone Continuous improvement on the way of working of the team Fast decisions making: all the required competencies are around the table Test and Learn: the team base their work on rapid tests and simulations to take decisions based on data
  • 34. Areas of improvement Fragmentation of the team: team members are not assigned 100% to the team and someone is heavily involved in other projects Co-location of the team: the team members do not share the same space and that can reduce the effectiveness of the communication Involvement of stakeholders: lack of attendance of some key roles at the sprint review Sourcing: there are delays in scouting the right suppliers in Viet-Nam as the team is new
  • 36. Votre feedback nous intéresse! GIANLUCA GALLIANO gianluca.galliano@dainese.com terzo.massimo@gmail.com

Editor's Notes

  • #32: Importanza di prendere delle decisioni informate Prendere le decisioni al momento giusto?