SlideShare a Scribd company logo
Lean Product Development
Using Design Thinking
Why should I do lean product development?
Why?
3
Why
•Limited Ressources
•Uncertain Customer
•Uncertain Product
•Uncertain Value
•Uncertain Market
•Uncertain Business Model
•But lots of Ideas and Asumptions
The only certainty is

that nothing is certain
What makes a great Product?
What?
6
Scarcest ressource
•Time
•Money
•Physical Effort
•Brain Cycles
•Social Deviance
•Non-Routine
Ability =
Simplicity
How to make a great Product?
How?
Maj. Problem
Maj. Problem
9
•«do I need that?»
Why?
•Only «nice to have» instead of «must have»
•Not knowing customer & context (not
enough research)
•Asumptions instead of facts (no validation)
Maj. Problem #1
No Problem-Solution Fit
Lean Product Development using Design Thinking
11
•«In the end it costs two times as much and
takes tree times as long»
Why?
•Optimistic estimations
•TMF: Too Many Features
•Human inability to grasp complexity
Maj. Problem #2
Underestimation
Lean Product Development using Design Thinking
13
•Reduced Complexity
•Increased Flexibility
•Higher
Transparency
•Better Cost Control
•Expected Failures
Solution:
„go Lean“
Follow the lean side of the force!
14
The Lean Design Sprint!
15
What’s Lean Innovation?
16
What's the most dangerous assumption?

How can I validate it?
18
This is not your Product
19
This is!
…but Batman,
in my Opinion
we should…
Facts, Robin,
not opinions!
21
What’s Agile / Growth Hacking?
Not part of this
presentation (sorry)
23
What’s a Design Sprint?
The Design Sprint
25
The Sprint: Step by Step
26
Understand
•Set long term goal (Lighthouse)
•List questions:
•Where are business opportunities?
•How could we fail?
•Jobs to be done. What causes you to hire…?
•5 Why root cause analysis.
•Ask experts and customers -> update goals / questions
•Go gemba! The problem is out there, not at your desk.
•Pick a target
•Figure out steps how to get there -> make a map (flowchart)
(Empathise & Map)
27
Diverge
•Look at existing and other great solutions
(printscreens)
•Pick the most important part of the map (distribute)
•Mind-map features, take notes
•Doodle
•Sketch (crazy 8)
•Create a solution sketch (3 step storyboard)
(Ideate & Sketch)
28
29
Converge
•Heat map: Put sticky dots silently on parts you like
•Speed critique: 3min discussion per sketch. Standout ideas?
•Write down all conflicts
•Straw Poll: silently pick favourite. At once place vote (dot).
•Decide on best-show or A/B-battle
•Supervote: decider chooses
•Create full (whiteboard) storyboard from winners (solution
sketch)
•Tipp: Fake a brand name
(Decide)
30
Prototype
•Pick right tools: fast & flexible over quality
•Build teams: maker(s), stitcher, writer, asset collector
•Build!
•Stitch it together
•Do a trial run
•Finalize
•Write interview script: assumptions -> test
31
Validate
•Invite 5 target customers to interview
•Make records of the sessions (screen & customer)
•1 interviwerer, 1 note taker
•DON‘T SELL! Ever. Really, dont‘t. No argueing.
•Friendly welcome. Put at ease.
•Context questions. Start with easy small talk. Verify background & match.
•Introduce the prototype. Say things might not work, and that you’re not
testing him/her. Ask to think aloud.
•Give Task. Watch the customer figure it out on his/her own. Start with a
simple nudge. Ask follow-up questions to help the customer think aloud.
•Debrief.
(Test & Learn)
32
After a Design Sprint
•Repeat: Start the next design sprint
based on the findings of the previous
one
•Build (MVP): Design, code, test
•Advance: Define metrics that matter

→ capture & measure
finally
A few last words
How low can you go? The „M“ in MVP!
35
Iteration, but…
•To mistake the design tool of iteration for design itself is a grave
error.
•Iteration cannot innovate (→ local maximum)
•Iteration can find usability problems, but it can’t solve them
•Iteration cannot create delight
•(Yes, you can do A/B testing to find out if users are more likely to
click on a blue or an orange button, but no amount of A/B testing
is going to create a delightful product.)
•Iteration is merely a tool for refinement
36
37
•Make it meaningful — create something that
will solve a problem in human experience.
We call this strategic design.
•Make it usable — create something that is
intuitive and easy to use by the users it is
intended to serve. We call this interaction
design.
•Make it delightful — make thoughtful use of
graphics, sound, choice of words, and other
sensory elements to create something that is
enjoyable to use. We call this emotional
design.
Joy of Use
Lean Product Development using Design Thinking
39
If you didn't already:
•connect with me on linked-in

linkedin.com/in/nyffenegger/

(and while you‘re at it → acknowledge some of my skills plz ;)
•or connect on xing

xing.com/profile/Florian_Nyffenegger
•follow me on twitter

twitter.com/Agedo_GmbH
•or surf my web:

agedo.ch [de]

agedo.biz [en]
•you’ll find this presentation on:

slideshare.net/agedo
Let’s stay in
touch
Lean Product Development using Design Thinking
www.agedo.biz

More Related Content

PPTX
Developing a World Class Customer Success Organization
PDF
Lean Startup 301
PDF
Innovation Accounting by Ash Maurya
PPTX
Prospecting
PDF
Business Model Canvas
PDF
Lean Startup
PDF
Design Thinking?
PPTX
Design Thinking: A Common Sense Process
Developing a World Class Customer Success Organization
Lean Startup 301
Innovation Accounting by Ash Maurya
Prospecting
Business Model Canvas
Lean Startup
Design Thinking?
Design Thinking: A Common Sense Process

What's hot (20)

PDF
Product Owner vs Product Manager
PDF
The Number One Mistake Everybody Makes on Twitter
PDF
Intro to Product Management - Launch48 Pre-Accelerator Week
PPTX
Developing a product roadmap
PDF
POSSIBLE product design sprint
PPTX
Lean startup, customer development, and the business model canvas
PPTX
PMP selected topics and ideas
PDF
Product Management by Numbers: Using Metrics To Optimize Your Product by Dan ...
PPT
Driving Product Adoption with Insight-driven Playbooks
PDF
Lean Product Management at Silicon Valley Product Camp by Dan Olsen
PDF
Thank God it's Sales
PDF
What Is A Product Manager? | The Quick Guide To Product Management
PDF
Product Market Fit and Beyond
PPTX
Procurement and Subcontractors
PPTX
Man power management or labour management.
PDF
IDEO - Design thinking workshop 2016
PPTX
Beach house construction desktop 02 29
PDF
CRO Service Proposal Powerpoint Presentation Slides
PPTX
Business model canvas
PPT
Customer Development Methodology
Product Owner vs Product Manager
The Number One Mistake Everybody Makes on Twitter
Intro to Product Management - Launch48 Pre-Accelerator Week
Developing a product roadmap
POSSIBLE product design sprint
Lean startup, customer development, and the business model canvas
PMP selected topics and ideas
Product Management by Numbers: Using Metrics To Optimize Your Product by Dan ...
Driving Product Adoption with Insight-driven Playbooks
Lean Product Management at Silicon Valley Product Camp by Dan Olsen
Thank God it's Sales
What Is A Product Manager? | The Quick Guide To Product Management
Product Market Fit and Beyond
Procurement and Subcontractors
Man power management or labour management.
IDEO - Design thinking workshop 2016
Beach house construction desktop 02 29
CRO Service Proposal Powerpoint Presentation Slides
Business model canvas
Customer Development Methodology
Ad

Viewers also liked (16)

PDF
Lean product development
PPT
Womack Modern Vs Lean Management
PPT
Lean Product Development
PDF
Lean Product Design: A Primer
PDF
Cindy Alvarez - Embracing hypothesis driven design (From Business to Buttons ...
PDF
Jeff Gothelf: Lean Product Design
PDF
Designing Products for Cellular Assembly
PDF
Lean Product Design
PDF
Building a Lean Management System
PPTX
Lean ppt
PPT
Lean presentation ppt
PPTX
Lean Manufacturing PowerPoint Presentation Sample
PPT
Product Design
PPTX
Just in time manufacturing ppt
PPT
Product Design & Development - 1
PPT
Product design concept
Lean product development
Womack Modern Vs Lean Management
Lean Product Development
Lean Product Design: A Primer
Cindy Alvarez - Embracing hypothesis driven design (From Business to Buttons ...
Jeff Gothelf: Lean Product Design
Designing Products for Cellular Assembly
Lean Product Design
Building a Lean Management System
Lean ppt
Lean presentation ppt
Lean Manufacturing PowerPoint Presentation Sample
Product Design
Just in time manufacturing ppt
Product Design & Development - 1
Product design concept
Ad

Similar to Lean Product Development using Design Thinking (20)

PDF
Introduction to Design Thinking
PDF
Intro to Design (Lecture)
PDF
Develop a good product - 3 phases 3 methodologies - detail
PDF
Lean UX principles
PDF
Collaboration Within A Multidisciplinary Team
PDF
Power of define, ideate power of prototyping
PPTX
Lecture13-Product-Development-PartI-Feb25-2018.pptx
PDF
UXLX2012 User Research Hacks
PDF
Startup Library Full Day Workshop: OCULA Spring Conference 2013
PPT
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
PDF
Methodology - Design Sprint
PDF
Customer Development - Notes from the Field
PDF
Rapidly Design A Solution To A Real World Problem
PPTX
User Experience Basics for Product Management
PDF
Design 'super' sprint
PDF
Lean UX Workshop
PPTX
HCI - 5-6 -Design Process Interaksi Manusi Komputer.pptx
PDF
Intro to Agile and Lean UX
PPT
Technical and Product Debt Management
Introduction to Design Thinking
Intro to Design (Lecture)
Develop a good product - 3 phases 3 methodologies - detail
Lean UX principles
Collaboration Within A Multidisciplinary Team
Power of define, ideate power of prototyping
Lecture13-Product-Development-PartI-Feb25-2018.pptx
UXLX2012 User Research Hacks
Startup Library Full Day Workshop: OCULA Spring Conference 2013
GCU Game Design 2 (2013): Lecture 2 - Menu Flow
Methodology - Design Sprint
Customer Development - Notes from the Field
Rapidly Design A Solution To A Real World Problem
User Experience Basics for Product Management
Design 'super' sprint
Lean UX Workshop
HCI - 5-6 -Design Process Interaksi Manusi Komputer.pptx
Intro to Agile and Lean UX
Technical and Product Debt Management

Recently uploaded (20)

PDF
Chapter 3 - Business environment - Final.pdf
PDF
Investment Risk Assessment Brief: Zacharia Ali and Associated Entities
PPTX
ENTREPRENEURSHIP..PPT.pptx..1234567891011
PDF
Pollitrace pitch deck- Ai powered multiple species
PDF
Business Risk Assessment and Due Diligence Report: Zacharia Ali and Associate...
PPTX
Process-and-Ethics-in-Research-1.potatoi
PDF
Chapter 1 - Introduction to management.pdf
PPTX
Daily stand up meeting on the various business
PDF
Budora Case Study: Building Trust in Canada’s Online Cannabis Market
PDF
4. Finance for non-financial managers.08.08.2025.pdf
PPTX
Peerless Plumbing Company-Fort Worth.pptx
PDF
Meme Coin Empire- Launch, Scale & Earn $500K-Month_3.pdf
PDF
Driving Innovation & Growth, Scalable Startup IT Services That Deliver Result...
PPT
chap9.New Product Development product lifecycle.ppt
PPT
Chap8. Product & Service Strategy and branding
PDF
Why Has Vertical Farming Recently Become More Economical.pdf
PDF
Why DevOps Teams Are Dropping Spreadsheets for Real-Time Cloud Hygiene.pdf
PPTX
ELS-07 Lifeskills ToT PPt-Adama (ABE).pptx
PDF
AI Cloud Sprawl Is Real—Here’s How CXOs Can Regain Control Before It Costs Mi...
PPTX
TimeBee vs. Toggl: Which Time Tracking Tool is Best for You?
Chapter 3 - Business environment - Final.pdf
Investment Risk Assessment Brief: Zacharia Ali and Associated Entities
ENTREPRENEURSHIP..PPT.pptx..1234567891011
Pollitrace pitch deck- Ai powered multiple species
Business Risk Assessment and Due Diligence Report: Zacharia Ali and Associate...
Process-and-Ethics-in-Research-1.potatoi
Chapter 1 - Introduction to management.pdf
Daily stand up meeting on the various business
Budora Case Study: Building Trust in Canada’s Online Cannabis Market
4. Finance for non-financial managers.08.08.2025.pdf
Peerless Plumbing Company-Fort Worth.pptx
Meme Coin Empire- Launch, Scale & Earn $500K-Month_3.pdf
Driving Innovation & Growth, Scalable Startup IT Services That Deliver Result...
chap9.New Product Development product lifecycle.ppt
Chap8. Product & Service Strategy and branding
Why Has Vertical Farming Recently Become More Economical.pdf
Why DevOps Teams Are Dropping Spreadsheets for Real-Time Cloud Hygiene.pdf
ELS-07 Lifeskills ToT PPt-Adama (ABE).pptx
AI Cloud Sprawl Is Real—Here’s How CXOs Can Regain Control Before It Costs Mi...
TimeBee vs. Toggl: Which Time Tracking Tool is Best for You?

Lean Product Development using Design Thinking

  • 2. Why should I do lean product development? Why?
  • 3. 3 Why •Limited Ressources •Uncertain Customer •Uncertain Product •Uncertain Value •Uncertain Market •Uncertain Business Model •But lots of Ideas and Asumptions
  • 4. The only certainty is
 that nothing is certain
  • 5. What makes a great Product? What?
  • 6. 6 Scarcest ressource •Time •Money •Physical Effort •Brain Cycles •Social Deviance •Non-Routine Ability = Simplicity
  • 7. How to make a great Product? How?
  • 9. 9 •«do I need that?» Why? •Only «nice to have» instead of «must have» •Not knowing customer & context (not enough research) •Asumptions instead of facts (no validation) Maj. Problem #1 No Problem-Solution Fit
  • 11. 11 •«In the end it costs two times as much and takes tree times as long» Why? •Optimistic estimations •TMF: Too Many Features •Human inability to grasp complexity Maj. Problem #2 Underestimation
  • 13. 13 •Reduced Complexity •Increased Flexibility •Higher Transparency •Better Cost Control •Expected Failures Solution: „go Lean“ Follow the lean side of the force!
  • 16. 16
  • 17. What's the most dangerous assumption?
 How can I validate it?
  • 18. 18 This is not your Product
  • 20. …but Batman, in my Opinion we should… Facts, Robin, not opinions!
  • 21. 21 What’s Agile / Growth Hacking?
  • 22. Not part of this presentation (sorry)
  • 26. 26 Understand •Set long term goal (Lighthouse) •List questions: •Where are business opportunities? •How could we fail? •Jobs to be done. What causes you to hire…? •5 Why root cause analysis. •Ask experts and customers -> update goals / questions •Go gemba! The problem is out there, not at your desk. •Pick a target •Figure out steps how to get there -> make a map (flowchart) (Empathise & Map)
  • 27. 27 Diverge •Look at existing and other great solutions (printscreens) •Pick the most important part of the map (distribute) •Mind-map features, take notes •Doodle •Sketch (crazy 8) •Create a solution sketch (3 step storyboard) (Ideate & Sketch)
  • 28. 28
  • 29. 29 Converge •Heat map: Put sticky dots silently on parts you like •Speed critique: 3min discussion per sketch. Standout ideas? •Write down all conflicts •Straw Poll: silently pick favourite. At once place vote (dot). •Decide on best-show or A/B-battle •Supervote: decider chooses •Create full (whiteboard) storyboard from winners (solution sketch) •Tipp: Fake a brand name (Decide)
  • 30. 30 Prototype •Pick right tools: fast & flexible over quality •Build teams: maker(s), stitcher, writer, asset collector •Build! •Stitch it together •Do a trial run •Finalize •Write interview script: assumptions -> test
  • 31. 31 Validate •Invite 5 target customers to interview •Make records of the sessions (screen & customer) •1 interviwerer, 1 note taker •DON‘T SELL! Ever. Really, dont‘t. No argueing. •Friendly welcome. Put at ease. •Context questions. Start with easy small talk. Verify background & match. •Introduce the prototype. Say things might not work, and that you’re not testing him/her. Ask to think aloud. •Give Task. Watch the customer figure it out on his/her own. Start with a simple nudge. Ask follow-up questions to help the customer think aloud. •Debrief. (Test & Learn)
  • 32. 32 After a Design Sprint •Repeat: Start the next design sprint based on the findings of the previous one •Build (MVP): Design, code, test •Advance: Define metrics that matter
 → capture & measure
  • 34. How low can you go? The „M“ in MVP!
  • 35. 35 Iteration, but… •To mistake the design tool of iteration for design itself is a grave error. •Iteration cannot innovate (→ local maximum) •Iteration can find usability problems, but it can’t solve them •Iteration cannot create delight •(Yes, you can do A/B testing to find out if users are more likely to click on a blue or an orange button, but no amount of A/B testing is going to create a delightful product.) •Iteration is merely a tool for refinement
  • 36. 36
  • 37. 37 •Make it meaningful — create something that will solve a problem in human experience. We call this strategic design. •Make it usable — create something that is intuitive and easy to use by the users it is intended to serve. We call this interaction design. •Make it delightful — make thoughtful use of graphics, sound, choice of words, and other sensory elements to create something that is enjoyable to use. We call this emotional design. Joy of Use
  • 39. 39 If you didn't already: •connect with me on linked-in
 linkedin.com/in/nyffenegger/
 (and while you‘re at it → acknowledge some of my skills plz ;) •or connect on xing
 xing.com/profile/Florian_Nyffenegger •follow me on twitter
 twitter.com/Agedo_GmbH •or surf my web:
 agedo.ch [de]
 agedo.biz [en] •you’ll find this presentation on:
 slideshare.net/agedo Let’s stay in touch