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OFFICE OF DISTANCE AND ELEARNING
PgMO
Agile Metrics and
Reporting
Robin Surland
OFFICE OF DISTANCE AND ELEARNING
PgMO
AGENDA
• Objectives & Goals
• Business Value
• Running Tested Features
• Inspect and Adapt
• Data Needed
• Estimate Size – Derive
Duration
• Burndown Charts (Log)
• Jira Reports
• Velocity (Trend)
• Capability
OFFICE OF DISTANCE AND ELEARNING
PgMO
1. Velocity
2. On Time Delivery
3. Customer
Surveys
4. # Features
or Value
Delivered
5. Running Tested Features
6. Issue Defect
Cost
OFFICE OF DISTANCE AND ELEARNING
PgMO
OBJECTIVES & GOALS
Project Objectives
• Detail Specifics
• Include Qualitative and Quantitative Measurements
• Seek Consensus With the Team
• Create a Reasonable Approach in Obtaining Those Objectives
• Operate in a Methodical Timeframe
Example: We will design 15 training courses that meet organizational development
guidelines by June 30 with a budget of $483,000. We will include courses on
supervision, communication, performance appraisals, and creating an optimistic
workplace.
OFFICE OF DISTANCE AND ELEARNING
PgMO
OBJECTIVES & GOALS
Sprint Goals
A sprint goal describes the purpose of
a sprint. It provides a shared
objective, and states why it’s
worthwhile undertaking the sprint.
Examples:
1. Learn about the right user
interaction for the registration
feature.
2. Make the reporting feature
available to the users.
Source: http://www.romanpichler.com
OFFICE OF DISTANCE AND ELEARNING
PgMO
BUSINESS VALUE
What is business value?
1. What you can implement
successfully and
sustainably.
2. What your customers want
and will use/buy (even if
they don’t know it yet).
3. What your team is excited
about creating.
What you
can
implement.
What you
can “sell”.
What you
are
passionate
about.
OFFICE OF DISTANCE AND ELEARNING
PgMO
BUSINESS VALUE
Sources of Business Value
• Market Value
• Sell More
• Charge More
• Reduce Cost
• Risk Reduction
• Develop or Refine Hypotheses
• Prove Technical Assumptions
• Capability Building
• Do Something We Couldn’t Do Before
• Reduce Need for Low-Value Work
OFFICE OF DISTANCE AND ELEARNING
PgMO
RUNNING TESTED FEATURES
Shorn of all technical details, running tested features may be
described as a measure to determine and quantify how
much progress of real business value has been
accomplished. In terms of measuring productivity, RTF is
indisputably an easy and a healthy method and Agile team
should be able to consistently deliver.
The chief advantage is that this metric offers adequate time
to react to project-centric problems before they adversely
affect the project.
OFFICE OF DISTANCE AND ELEARNING
PgMO
INSPECT AND ADAPT
Transparency
• Transparency allows the deeper use of systemic
thinking tools, like the five whys.
• Transparency facilitates team
learning.
• Transparency enables positive
management involvement and
self-curtails adverse
management interference.
OFFICE OF DISTANCE AND ELEARNING
PgMO
INSPECT AND ADAPT
1. Be deliberate about inspection.
2. Make feedback immediate.
3. Seek feedback on three levels.
• Product
• Process
• Code / Technical
4. Find as many feedback loops as possible.
5. Don’t forget to adapt!
OFFICE OF DISTANCE AND ELEARNING
PgMO
DATA NEEDED
Scope total project points over time
Velocity the rate at which goods or services are produced
output/time
Define Team Capacity application
& business knowledge +
technical knowledge & experience
Productivity Factor
points(8)/hours
Customer Value quantified
OFFICE OF DISTANCE AND ELEARNING
PgMO
ESTIMATE SIZE – DERIVE DURATION
Point estimates are a way to size work packages.
These estimations are independent of how or who.
Used to determine productivity and velocity.
Create
Schedule
Derive
Duration
Determine
Velocity
Estimate
Size
Desired
Features
(Total Story Points / Velocity) + 1 = Number of Sprints +/- Standard Deviation
OFFICE OF DISTANCE AND ELEARNING
PgMO
BURNDOWN CHARTS
OFFICE OF DISTANCE AND ELEARNING
PgMO
WHY VELOCITY
Velocity = Average number of story points a team gets done
in a sprint.
Predictability
• What can be done by a specific date?
• When can X be completed?
• How much value can a team deliver over time?
Accuracy: Developing a consistent velocity allows for more
accurate release and sprint planning.
OFFICE OF DISTANCE AND ELEARNING
PgMO
DETERMINE VELOCITY
Velocity is the key metric in Scrum.
Product
Backlog
Sprint
Backlog
8
5
3
5
5
8
3
The team pulls their
desired number of stories
into the current sprint.
5
OFFICE OF DISTANCE AND ELEARNING
PgMO
Actual
velocity = 13
points.
Estimated
velocity = 21
points.
DETERMINE VELOCITY
Velocity is the key metric in Scrum.
Product
Backlog
Sprint
Backlog
8
5
3
5
5
8
3
8
5
3
5
5
Beginning
of Sprint
Sprint
Backlog
8
5
3
5
End of
Sprint
OFFICE OF DISTANCE AND ELEARNING
PgMO
APPLY STANDARD DEVIATION
Obtaining the Range
1. Work out the Mean (the simple
average of the numbers)
2. Then for each number, subtract
the Mean and square the result.
3. Then work out the mean of
those squared differences.
4. Take the square root of that and
we are done!
STDEV.P
OFFICE OF DISTANCE AND ELEARNING
PgMO
FORECASTING FORMULAS
Derive Schedule
1. Determine Velocity
2. Apply Standard Deviation to obtain
the range.
3. (Total Story Points / Velocity) + 1 =
Number of Sprints +/- Standard
Deviation
OFFICE OF DISTANCE AND ELEARNING
PgMO
FORECASTING FORMULAS
Estimate Cost
Number of Sprints
Number of Resources * % Allocation
OSU “Average Labor Burden”
of $100,000) / Number of Sprints Per Year
= Estimated Labor Costs
OFFICE OF DISTANCE AND ELEARNING
PgMO
CAPABILITY
Team Member Application & Business Knowledge Technical Knowledge & Experience
Ronnie 5 2
Jeni 3 3
Dante 2 4
Leisha 1 2
Team Score: 5.5
Application & Business Knowledge
0 – No experience with the application and none
(or minimal) related business knowledge.
1 – Has some familiarity with the application.
2 – Has worked on the application previously.
3 – Has through knowledge of the application and///or business.
4 – Thorough knowledge of the app and/or business and associated apps.
5 – Wrote the app and have worked on it frequently over several years.
Technical Knowledge & Experience
0 – New to the technology.
1 – Has had training in the technology.
2 – Has done at least a couple of projects with the technology (a couple months
experience).
3 – One year’s experience with technology.
4 – Multiple year’s experience/lead in the technology.
5 – Has written a book on, defines standards, or teaches the technology.
Source: Fidelity National Information Services (FIS)
Ideal team member would score a 10.

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Agile Metrics and Reporting

  • 1. OFFICE OF DISTANCE AND ELEARNING PgMO Agile Metrics and Reporting Robin Surland
  • 2. OFFICE OF DISTANCE AND ELEARNING PgMO AGENDA • Objectives & Goals • Business Value • Running Tested Features • Inspect and Adapt • Data Needed • Estimate Size – Derive Duration • Burndown Charts (Log) • Jira Reports • Velocity (Trend) • Capability
  • 3. OFFICE OF DISTANCE AND ELEARNING PgMO 1. Velocity 2. On Time Delivery 3. Customer Surveys 4. # Features or Value Delivered 5. Running Tested Features 6. Issue Defect Cost
  • 4. OFFICE OF DISTANCE AND ELEARNING PgMO OBJECTIVES & GOALS Project Objectives • Detail Specifics • Include Qualitative and Quantitative Measurements • Seek Consensus With the Team • Create a Reasonable Approach in Obtaining Those Objectives • Operate in a Methodical Timeframe Example: We will design 15 training courses that meet organizational development guidelines by June 30 with a budget of $483,000. We will include courses on supervision, communication, performance appraisals, and creating an optimistic workplace.
  • 5. OFFICE OF DISTANCE AND ELEARNING PgMO OBJECTIVES & GOALS Sprint Goals A sprint goal describes the purpose of a sprint. It provides a shared objective, and states why it’s worthwhile undertaking the sprint. Examples: 1. Learn about the right user interaction for the registration feature. 2. Make the reporting feature available to the users. Source: http://www.romanpichler.com
  • 6. OFFICE OF DISTANCE AND ELEARNING PgMO BUSINESS VALUE What is business value? 1. What you can implement successfully and sustainably. 2. What your customers want and will use/buy (even if they don’t know it yet). 3. What your team is excited about creating. What you can implement. What you can “sell”. What you are passionate about.
  • 7. OFFICE OF DISTANCE AND ELEARNING PgMO BUSINESS VALUE Sources of Business Value • Market Value • Sell More • Charge More • Reduce Cost • Risk Reduction • Develop or Refine Hypotheses • Prove Technical Assumptions • Capability Building • Do Something We Couldn’t Do Before • Reduce Need for Low-Value Work
  • 8. OFFICE OF DISTANCE AND ELEARNING PgMO RUNNING TESTED FEATURES Shorn of all technical details, running tested features may be described as a measure to determine and quantify how much progress of real business value has been accomplished. In terms of measuring productivity, RTF is indisputably an easy and a healthy method and Agile team should be able to consistently deliver. The chief advantage is that this metric offers adequate time to react to project-centric problems before they adversely affect the project.
  • 9. OFFICE OF DISTANCE AND ELEARNING PgMO INSPECT AND ADAPT Transparency • Transparency allows the deeper use of systemic thinking tools, like the five whys. • Transparency facilitates team learning. • Transparency enables positive management involvement and self-curtails adverse management interference.
  • 10. OFFICE OF DISTANCE AND ELEARNING PgMO INSPECT AND ADAPT 1. Be deliberate about inspection. 2. Make feedback immediate. 3. Seek feedback on three levels. • Product • Process • Code / Technical 4. Find as many feedback loops as possible. 5. Don’t forget to adapt!
  • 11. OFFICE OF DISTANCE AND ELEARNING PgMO DATA NEEDED Scope total project points over time Velocity the rate at which goods or services are produced output/time Define Team Capacity application & business knowledge + technical knowledge & experience Productivity Factor points(8)/hours Customer Value quantified
  • 12. OFFICE OF DISTANCE AND ELEARNING PgMO ESTIMATE SIZE – DERIVE DURATION Point estimates are a way to size work packages. These estimations are independent of how or who. Used to determine productivity and velocity. Create Schedule Derive Duration Determine Velocity Estimate Size Desired Features (Total Story Points / Velocity) + 1 = Number of Sprints +/- Standard Deviation
  • 13. OFFICE OF DISTANCE AND ELEARNING PgMO BURNDOWN CHARTS
  • 14. OFFICE OF DISTANCE AND ELEARNING PgMO WHY VELOCITY Velocity = Average number of story points a team gets done in a sprint. Predictability • What can be done by a specific date? • When can X be completed? • How much value can a team deliver over time? Accuracy: Developing a consistent velocity allows for more accurate release and sprint planning.
  • 15. OFFICE OF DISTANCE AND ELEARNING PgMO DETERMINE VELOCITY Velocity is the key metric in Scrum. Product Backlog Sprint Backlog 8 5 3 5 5 8 3 The team pulls their desired number of stories into the current sprint. 5
  • 16. OFFICE OF DISTANCE AND ELEARNING PgMO Actual velocity = 13 points. Estimated velocity = 21 points. DETERMINE VELOCITY Velocity is the key metric in Scrum. Product Backlog Sprint Backlog 8 5 3 5 5 8 3 8 5 3 5 5 Beginning of Sprint Sprint Backlog 8 5 3 5 End of Sprint
  • 17. OFFICE OF DISTANCE AND ELEARNING PgMO APPLY STANDARD DEVIATION Obtaining the Range 1. Work out the Mean (the simple average of the numbers) 2. Then for each number, subtract the Mean and square the result. 3. Then work out the mean of those squared differences. 4. Take the square root of that and we are done! STDEV.P
  • 18. OFFICE OF DISTANCE AND ELEARNING PgMO FORECASTING FORMULAS Derive Schedule 1. Determine Velocity 2. Apply Standard Deviation to obtain the range. 3. (Total Story Points / Velocity) + 1 = Number of Sprints +/- Standard Deviation
  • 19. OFFICE OF DISTANCE AND ELEARNING PgMO FORECASTING FORMULAS Estimate Cost Number of Sprints Number of Resources * % Allocation OSU “Average Labor Burden” of $100,000) / Number of Sprints Per Year = Estimated Labor Costs
  • 20. OFFICE OF DISTANCE AND ELEARNING PgMO CAPABILITY Team Member Application & Business Knowledge Technical Knowledge & Experience Ronnie 5 2 Jeni 3 3 Dante 2 4 Leisha 1 2 Team Score: 5.5 Application & Business Knowledge 0 – No experience with the application and none (or minimal) related business knowledge. 1 – Has some familiarity with the application. 2 – Has worked on the application previously. 3 – Has through knowledge of the application and///or business. 4 – Thorough knowledge of the app and/or business and associated apps. 5 – Wrote the app and have worked on it frequently over several years. Technical Knowledge & Experience 0 – New to the technology. 1 – Has had training in the technology. 2 – Has done at least a couple of projects with the technology (a couple months experience). 3 – One year’s experience with technology. 4 – Multiple year’s experience/lead in the technology. 5 – Has written a book on, defines standards, or teaches the technology. Source: Fidelity National Information Services (FIS) Ideal team member would score a 10.

Editor's Notes

  • #2: 1
  • #5: SETTING MEASURABLE PROJECT OBJECTIVES ~ By Dr. Keith Mathis Examine ten projects at random, and you will see some of the worst written objectives. Project objectives are often hard to track, vague, and lacking in depth. In project objectives, people need details to help know where they are in the process, and data helps them make informed decisions. I like to recommend "DISCO" when forming objectives. "DISCO" can be spelled out to point us in the proper direction for creating project objectives and tracking their progress. D - Detail Specifics Give as much information as possible and make these objectives very specific. Far too many objectives have been set, which are very grey in nature and lack data to help team members understand all specifics. I - Include Qualitative and Quantitative Measurements Objectives must be measured. When you look at an objective, you must ask, Can we measure this? If not, it needs to be rewritten so that it can be measured and tracked for successful completion. The only way to do this is to make sure qualitative and quantitative components are set. Qualitative measurements measure a project based on quality standards, quality indicators, or quality characteristics. Defect ratio, break down ratio, and improvement needs are all to be considered. Each of these can be prioritised and broken down into a specific tracking mechanism to follow and monitor. Quantitative measurements measure the project based on numerical indicators. Some of the most common quantitative measurements are time, budget, production, work hours, process time, and development progress. Quantitative measurements normally include the need to set a series of benchmarks as a starting point to begin tracking. S - Seek Consensus With the Team Making sure the team agrees with the measurement is very important. Sometimes objectives are set at the beginning of the project, and they are very loose. When the team sets a standard of measurement, it will usually be detailed and understandable. It is important because the team needs to be on the same page during planning. They must agree that these standards are the best possible measurements considering the project. C - Create a Reasonable Approach in Obtaining Those Objectives The approach for reaching objectives is very important. Unless the approach is understood by the entire team and supported, there will be conflict in the team's processes. Conflict means you will have people going in different directions and using various methods. O - Operate in a Methodical Timeframe Setting up a timeline and follow it. This timeline must make sense and be publicized to the entire team. You must constantly focus on maintaining clarity. An example of a great DISCO objective is, We will design 15 training courses that meet organizational development guidelines by June 30 with a budget of $483,000. We will include courses on supervision, communication, performance appraisals, and creating an optimistic workplace. DISCO objectives can be very successful in pushing the project forward and bridging the gap for communication. However, good objectives will never write themselves, nor will they track themselves.
  • #6: Sprint Goal Benefits Supports Prioritization Creates Focus and Facilitates Teamwork Helps Obtain Relevant Feedback Makes it Easier to Analyze the Feedback Supports Stakeholder Communication
  • #11: What feedback loops do you use? What are your tricks to get the most out of the inspect and adapt approach?