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Agile Testing Games

Seminar – 14 March 2013
Who we are…

  AGILE PARTNER



14 March 2013     Agile Testing Games   2
OUR SERVICES

                                            Bespoke
                                            Customized
                                            Data exchange
                 Software Development




                            Innovation Support
Knowledge Transfer                                     Consulting
                                 Technology
                                 Methodology



 14 March 2013                   Agile Testing Games                3   6.
Speakers




         Christian BAUMANN       Yann GENSOLLEN
          Senior Consultant         Agile Coach




14 March 2013             Agile Testing Games     4
YOU


What about you?




   Who are you?
   What is your role?
   What do you know about “agile” testing?



14 March 2013       Agile Testing Games         5
Why games, why play?

        Learning while playing
        It´s providing a save environment




14 March 2013            Agile Testing Games   6
Playing @ work!


   Why games?
        Interesting, playful and fun; work is important, but we
        should be able to have fun while doing it.
        Goal: broaden horizons to find powerful and novel
        concepts people can put into practice (= key concept).


   Different kinds
        Innovation Games to help hear a customer's voice
        Coding katas
        Legos for facilitating and problem solving



14 March 2013                 Agile Testing Games                 7
Let´s play!


   Let´s play!




14 March 2013    Agile Testing Games          8
Let´s Play!


   The Dice Game




14 March 2013      Agile Testing Games         9
The Dice Game


   How to

        One participant starts rolling a set of ~5 dices

        Every participant gives a guess about his expected
        result

        Facilitator "calculates" real outcome & tells the
        participants

        Next round starts by rolling another participant rolling
        the dices

14 March 2013                Agile Testing Games               10
The Dice Game


   Rules

        There are no rules. Participants may vary the number
        of dices, exchange them, etc.

        No questions regarding the underlying algorithm are
        allowed. Every participant gives a guess, and the
        facilitator gives the correct result.

        Please keep your idea about the algorithm secret!




14 March 2013               Agile Testing Games               11
Debrief


   Dice Game




14 March 2013   Agile Testing Games        12
Debrief


   Dice Game

   Open your mind
   Think outside the box
   Reduce number of input parameters
   Don´t interpret the results
   Proof that your model is valid (verify), and adapt if needed
   "There are no rules" => What is "correct" testing?
   Step back and take a break might help
   Sharing & discussing your thoughts with the team leads to results
   more quickly
   Don´t make assumptions
   system may change over time


14 March 2013                 Agile Testing Games                      13
Let´s Play!


   Agile Jenga




14 March 2013    Agile Testing Games         14
Agile Jenga


   1 developer, 1 tester

   3 iterations




14 March 2013              Agile Testing Games         15
Debrief


   Jenga




14 March 2013   Agile Testing Games        16
Debrief


   Jenga

   It’s good to test small increments of code rather than wait until the
   code is 100% complete

   less rework

   Waterfall: Fundamental bugs will delay the project a lot

   Miniwaterfall: Faster feedback

   Agile: Avoiding bugs from the very beginning




14 March 2013                   Agile Testing Games                        17
Q & A + Feedback


   Question & Answers

   Feedback




14 March 2013     Agile Testing Games        18
R.O.T.I for this SESSION




                                Source: www.qualitystreet.fr




14 March 2013   Agile Testing Games                            19
A FEW MORE QUESTIONS…


   What did you like about it?

   To make it perfect… what shall we do?

   What topic(s) would you like to discuss
   during a future session?




14 March 2013       Agile Testing Games      20
Conclusion…

  TAKE AWAY


14 March 2013   Agile Testing Games   21
Further Games/ Simulations/ Resources


   The Wordcount simulation http://goo.gl/GQlzu
   99 Test balloons http://goo.gl/gb85D
   The Penny Game http://goo.gl/HKm6T
   Drawing Exercise http://goo.gl/0MQfa
   Testing Easy Button http://goo.gl/xKJLI




14 March 2013                 Agile Testing Games        22
CONTACTS



  THANK YOU
        Christian Baumann                       Yann GENSOLLEN
              Senior Consultant                         Agile Coach

     cbaumann@agilepartner.net              ygensollen@agilepartner.net
         +352 691 666 306                        +33 6 17 80 98 54
           @chbaumann                               @Yann_G


     Retrouvez nous sur :
Agile Partner: www.agilepartner.net & http://blog.agilepartner.net
  14 March 2013                   Agile Testing Games                     23

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Agile testing games

  • 1. Agile Testing Games Seminar – 14 March 2013
  • 2. Who we are… AGILE PARTNER 14 March 2013 Agile Testing Games 2
  • 3. OUR SERVICES Bespoke Customized Data exchange Software Development Innovation Support Knowledge Transfer Consulting Technology Methodology 14 March 2013 Agile Testing Games 3 6.
  • 4. Speakers Christian BAUMANN Yann GENSOLLEN Senior Consultant Agile Coach 14 March 2013 Agile Testing Games 4
  • 5. YOU What about you? Who are you? What is your role? What do you know about “agile” testing? 14 March 2013 Agile Testing Games 5
  • 6. Why games, why play? Learning while playing It´s providing a save environment 14 March 2013 Agile Testing Games 6
  • 7. Playing @ work! Why games? Interesting, playful and fun; work is important, but we should be able to have fun while doing it. Goal: broaden horizons to find powerful and novel concepts people can put into practice (= key concept). Different kinds Innovation Games to help hear a customer's voice Coding katas Legos for facilitating and problem solving 14 March 2013 Agile Testing Games 7
  • 8. Let´s play! Let´s play! 14 March 2013 Agile Testing Games 8
  • 9. Let´s Play! The Dice Game 14 March 2013 Agile Testing Games 9
  • 10. The Dice Game How to One participant starts rolling a set of ~5 dices Every participant gives a guess about his expected result Facilitator "calculates" real outcome & tells the participants Next round starts by rolling another participant rolling the dices 14 March 2013 Agile Testing Games 10
  • 11. The Dice Game Rules There are no rules. Participants may vary the number of dices, exchange them, etc. No questions regarding the underlying algorithm are allowed. Every participant gives a guess, and the facilitator gives the correct result. Please keep your idea about the algorithm secret! 14 March 2013 Agile Testing Games 11
  • 12. Debrief Dice Game 14 March 2013 Agile Testing Games 12
  • 13. Debrief Dice Game Open your mind Think outside the box Reduce number of input parameters Don´t interpret the results Proof that your model is valid (verify), and adapt if needed "There are no rules" => What is "correct" testing? Step back and take a break might help Sharing & discussing your thoughts with the team leads to results more quickly Don´t make assumptions system may change over time 14 March 2013 Agile Testing Games 13
  • 14. Let´s Play! Agile Jenga 14 March 2013 Agile Testing Games 14
  • 15. Agile Jenga 1 developer, 1 tester 3 iterations 14 March 2013 Agile Testing Games 15
  • 16. Debrief Jenga 14 March 2013 Agile Testing Games 16
  • 17. Debrief Jenga It’s good to test small increments of code rather than wait until the code is 100% complete less rework Waterfall: Fundamental bugs will delay the project a lot Miniwaterfall: Faster feedback Agile: Avoiding bugs from the very beginning 14 March 2013 Agile Testing Games 17
  • 18. Q & A + Feedback Question & Answers Feedback 14 March 2013 Agile Testing Games 18
  • 19. R.O.T.I for this SESSION Source: www.qualitystreet.fr 14 March 2013 Agile Testing Games 19
  • 20. A FEW MORE QUESTIONS… What did you like about it? To make it perfect… what shall we do? What topic(s) would you like to discuss during a future session? 14 March 2013 Agile Testing Games 20
  • 21. Conclusion… TAKE AWAY 14 March 2013 Agile Testing Games 21
  • 22. Further Games/ Simulations/ Resources The Wordcount simulation http://goo.gl/GQlzu 99 Test balloons http://goo.gl/gb85D The Penny Game http://goo.gl/HKm6T Drawing Exercise http://goo.gl/0MQfa Testing Easy Button http://goo.gl/xKJLI 14 March 2013 Agile Testing Games 22
  • 23. CONTACTS THANK YOU Christian Baumann Yann GENSOLLEN Senior Consultant Agile Coach cbaumann@agilepartner.net ygensollen@agilepartner.net +352 691 666 306 +33 6 17 80 98 54 @chbaumann @Yann_G Retrouvez nous sur : Agile Partner: www.agilepartner.net & http://blog.agilepartner.net 14 March 2013 Agile Testing Games 23