SlideShare a Scribd company logo
Agile Testing Overview
Copyright (c) 2008, Quality Tree Software, Inc. 1
Copyright (c) 2007, Quality Tree Software, Inc. 2
Agile Myths, Busted
Contrary to popular myth, Agile methods are not sloppy, ad hoc, do-whatever-feels-
good processes. Quite the contrary. As Mary Poppendieck points out, speed
requires discipline (see http://www.poppendieck.com/lean-six-sigma.htm). And
Extreme Programming in particular is one of the most disciplined software
development processes I’ve ever seen.
This means that some of the teams that claim to be doing “Agile” aren’t.
Compressing the schedule, throwing out the documentation, and coding up to the
last minute is not Agile: it may result in short term speed but at the cost of long term
pain. Agile methods are above all sustainable.
Agile teams really do need testers – or at least people who have strong testing skills.
But there is a small grain of truth in the idea that Agile teams don’t need QA. That’s
because Agile teams don’t need is QA acting as a Quality Police. The business
stakeholder – whether the Scrum Product Owner or the XP “Customer” – define
what’s acceptable and what’s not. The QA or Test group supports the business
stakeholder by helping them clarify acceptance criteria and understand risks.
Agile Testing Overview
Copyright (c) 2008, Quality Tree Software, Inc. 3
Version 5.6 Copyright (c) 2007, Quality Tree Software, Inc. 4
Testing Moves the Project Forward
On traditional projects, testing is usually treated as a quality gate, and the QA/Test
group often serves as the quality gatekeeper. It’s considered the responsibility of
testing to prevent bad software from going out to the field. The result of this
approach is long, drawn out bug scrub meetings in which we argue about the priority
of the bugs found in test and whether or not they are sufficiently important and/or
severe to delay a release.
On Agile teams, we build the product well from the beginning, using testing to
provide feedback on an ongoing basis about how well the emerging product is
meeting the business needs.
This sounds like a small shift, but it has profound implications. The adversarial
relationship that some organizations foster between testers and developers must be
replaced with a spirit of collaboration. It’s a completely different mindset.
Copyright (c) 2007, Quality Tree Software, Inc. 5
Testing is NOT a Phase…
…on Agile teams, testing is a way of life.
Agile teams test continuously. It’s the only way to be sure that the features
implemented during a given iteration or sprint are actually done.
Continuous testing is the only way to ensure continuous progress.
Everyone Tests
On traditional projects, the independent testers are responsible for all test activities.
In Agile, getting the testing done is the responsibility of the whole team. Yes, testers
execute tests. Developers do too.
The need to get all testing done in an iteration may mean that the team simply
cannot do as much in each sprint as they originally thought. If this is the case, then
Agile has made visible the impedance mismatch between test and dev that already
existed. And that means that the team was not going as fast as they thought. They
appeared to be going quickly because the developers were going fast. But if the
testing isn't done, then the features aren't done, and the team just does not have the
velocity they think.
Another way of thinking about this idea is that testing is the "herbie" on the team
(see Goldratt's The Goal). Theory of Constraints says that the whole team can only
go as fast as the slowest part. To go faster, the team has to widen the throughput of
the slowest part of the process. Eliminate the bottleneck; everyone tests.
Agile Testing Overview
Copyright (c) 2008, Quality Tree Software, Inc. 6
Agile Testing Overview
Copyright (c) 2008, Quality Tree Software, Inc. 7
Shortening Feedback Loops
How long does the team have to wait for information about how the software is
behaving? Measure the time between when a programmer writes a line of code and
when someone or something executes that code and provides information about how
it behaves. That’s a feedback loop.
If the software isn’t tested until the very end of a long release, the feedback loops
will be extended and can be measured in months. That’s too long.
Shorter feedback loops increase Agility. Fortunately, on Agile projects the software
is ready to test almost from the beginning. And Agile teams typically employ
several levels of testing to uncover different types of information.
Automated unit tests check the behavior of individual functions/methods and object
interactions. They’re run often, and provide feedback in minutes. Automated
acceptance tests usually check the behavior of the system end-to-end. (Although,
sometimes they bypass the GUI, checking the underlying business logic.) They’re
typically run on checked in code on an ongoing basis, providing feedback in an hour
or so. Agile projects favor automated tests because of the rapid feedback they
provide.
Manual regression tests take longer to execute and, because a human must be
available, may not begin immediately. Feedback time increases to days or weeks.
Manual testing, particularly manual exploratory testing, is still important. However,
Agile teams typically find that the fast feedback afforded by automated regression is
a key to detecting problems quickly, thus reducing risk and rework.
Version 5.6 Copyright (c) 2007, Quality Tree Software, Inc. 8
So Where Do Those Expectations Come From?
Once upon a time, before I started working on XP projects, I worked on a project
where the developer protested “SCOPE CREEP!” to every bug report I filed.
Sadly, the two of us built up a lot of animosity arguing over whether or not the bugs
I found were bugs or enhancements. I reasoned that I was testing conditions that
were likely to occur in the real world, and “not crashing” did not count as an
enhancement. The programmer argued that he’d done what he’d been asked to do
and that it was too late to add more work to his plate. “No one said anything about
the software being able to handle corrupt data!” he snapped.
I realized that the programmer thought I was making up new requirements as I went
along.
Of course, that’s not what I intended. The way I saw it, my testing was revealing
answers to questions no one had thought to ask before: What if this file is locked?
What if that connection is broken? What if the data is corrupted? I would have asked
the questions earlier if I could, but this was a waterfall-ish project, and testing
happened at the very end of the process.
Working with XP teams has taught me that every test, whether manual or automated,
scripted or exploratory, represents a bundle of expectations. Like the file tests I ran
on that early project, sometimes those expectations represent implicit requirements
(like “don’t crash”). But sometimes my expectations turn out to be unreasonable.
So now, before I spend a huge amount of time testing for a given type of risk, I ask
questions to clarify my expectations with the project stakeholders.
Agile Testing Overview
Copyright (c) 2008, Quality Tree Software, Inc. 9
Keep the Code Clean
This principle is an example of the discipline that Agile teams have. It takes
tremendous internal discipline to fix bugs as they are found. If it’s a genuine bug, as
opposed to a new story, it is fixed within the iteration. To do otherwise is like
cooking in a filthy kitchen: it takes longer to wade through the mess to do the
cooking, and the resulting food may or may not be edible.
Lightweight Documentation
Instead of writing verbose, comprehensive test documentation, Agile testers:
•! Use reusable checklists to suggest tests
•! Focus on the essence of the test rather than the incidental details
•! Use lightweight documentation styles/tools
•! Capturing test ideas in charters for Exploratory Testing
•! Leverage documents for multiple purpose
Leveraging One Test Artifact for Manual and Automated Tests
Rather than investing in extensive, heavyweight step-by-step manual test scripts in
Word or a test management tool, we capture expectations in a format supported by
automated test frameworks like FIT/Fitnesse. The test could be executed manually,
but more importantly that same test artifact becomes an automated test when the
programmers write a fixture to connect the test to the software under test.
Agile Testing Overview
Copyright (c) 2008, Quality Tree Software, Inc. 10
Agile Testing Overview
Copyright (c) 2008, Quality Tree Software, Inc. 11
“Done Done,” Not Just Done
In traditional environments that have a strict division between development and test,
it is typical for the developers to say they are “done” with a feature when they have
implemented it, but before it is tested.
Of course the feature isn’t “done” until it’s been tested and any bugs have been
fixed. That’s why there’s a long standing joke in the industry that a given software
release is usually “90% done” for 90% of the project. (Or, in other words, the last
10% of the effort takes 90% of the time.)
Agile teams don’t count something as “done,” and ready to be accepted by the
Product Owner or Customer until it has been implemented and tested.
Copyright (c) 2007, Quality Tree Software, Inc. 12
Test-Last v. Test-Driven
In traditional environments, tests are derived from project artifacts such as
requirements documents. The requirements and design come first, and the tests
follow. And executing those tests happens at the end of the project. This is a “test-
last” approach.
However, tests provide concrete examples of what it means for the emerging
software to meet the requirements. Defining the tests with the requirements, rather
than after, and using those tests to drive the development effort, gives us much more
clear done criteria and shared focus on the goal. This test-first approach can be seen
in the TDD and ATDD practices (see later slides).
Agile Testing Overview
Copyright (c) 2008, Quality Tree Software, Inc. 13
Agile Testing Overview
Copyright (c) 2008, Quality Tree Software, Inc. 14
Copyright (c) 2007, Quality Tree Software, Inc. 15
Agile Testing Overview
Copyright (c) 2008, Quality Tree Software, Inc. 16
Copyright (c) 2007, Quality Tree Software, Inc. 17
The ATDD Cycle!
Discuss: work with the business stakeholders to understand their real
needs and concerns. In traditional environments, this is usually called
“requirements elicitation.” In the context of Agile development, the
purpose of this discussion is not to gather a huge list of requirements but
rather to understand what the business stakeholder needs from one
particular feature. During these discussions, ask questions designed to
uncover assumptions, understand expectations around non-functional
needs such as stability, reliability, security, etc., and explore the full scope
of work the business stakeholder is requesting.!
Distill: collaborate with the business stakeholders to distill their stated
needs into a set of acceptance tests, or examples, that define “done.”
These tests should focus on externally detectable behavior and will be
expressed in tables or keywords.!
Develop: write the code to implement the requested feature using test-
driven development (TDD). !
Demonstrate: show the business stakeholder the new feature in the
emerging system and request feedback. !
Version 5.6 Copyright (c) 2007, Quality Tree Software, Inc. 18
A Short History of Exploratory Testing
Cem Kaner coined the term “Exploratory Testing” in his book Testing Computer
Software, although the practice of Exploratory Testing certainly predates the book.
Since the book’s publication two decades ago, Cem Kaner, James Bach, and a group
of others (including Elisabeth Hendrickson and James Lyndsay) have worked to
articulate just what Exploratory Testing is and how to do it.
Exploratory Testing Can Be Rigorous
Two key things distinguish good Exploratory Testing as a disciplined form of
testing:
•! Using a wide variety of analysis/testing techniques to target vulnerabilities
from multiple perspectives.
•! Using charters to focus effort on those vulnerabilities that are of most interest
to stakeholders.
Agile Testing Overview
Copyright (c) 2008, Quality Tree Software, Inc. 19
Agile Testing Overview
20Copyright (c) 2007 Quality Tree Software, Inc.
Collaborative Testing
Even before I started working with XP teams, I felt that it is important for testers to
collaborate with all the other project stakeholders. In the course of my years in this
industry, I have observed that isolation usually leads to duplicated and wasted effort.
Working on XP teams confirmed my beliefs. By integrating testing and
development, we produced more solid code, more quickly, than I had seen on any of
my past projects. Certainly there are contexts where independent testing is required,
such as with safety-critical systems. But that doesn’t mean the independent testers
should be the only ones testing.
In XP, testing isn’t a phase but rather a way of working so that at any given point in
a project, you know that the work done to date meets the expectations stakeholders
have of that work. And that requires a whole team effort.
Agile Testing Overview
Copyright (c) 2008, Quality Tree Software, Inc. 21

More Related Content

PDF
Building and Scaling High Performing Technology Organizations by Jez Humble a...
PDF
Project Management in 3 Slides
PDF
Test driven development
PDF
Agile Test Driven Development
PPTX
Test Driven Development
PDF
Software testing agile_environment_wp
PPT
A confused tester in agile world finalversion
PDF
Behavior Driven Development—A Guide to Agile Practices by Josh Eastman
Building and Scaling High Performing Technology Organizations by Jez Humble a...
Project Management in 3 Slides
Test driven development
Agile Test Driven Development
Test Driven Development
Software testing agile_environment_wp
A confused tester in agile world finalversion
Behavior Driven Development—A Guide to Agile Practices by Josh Eastman

What's hot (19)

PDF
A Software Tester's Travels from the Land of the Waterfall to the Land of Agi...
PDF
Agile and test driven development
PDF
Agile Testing Overview
PPT
Test-Driven Development
PPTX
Agile Software Development and Test Driven Development: Agil8's Dave Putman 3...
PDF
Test driven development
PDF
Hey You Got Your TDD in my SQL DB by Jeff McKenzie
PDF
Test Driven Development (TDD) & Continuous Integration (CI)
PPTX
From Gatekeeper to Partner by Kelsey Shannahan
PPT
Our Journey Down the Yellow Brick Road (Agile Adoption @ Directi)
PDF
How BDD enables True CI/CD
PDF
A Not-So-Serious Introduction to Test Driven Development (TDD)
PPTX
New model
PPT
Scrum and Test-driven development
PDF
DevOps or Devops - living in silos or living as a team
PPTX
Quality Jam: BDD, TDD and ATDD for the Enterprise
PPTX
Continuous Testing in Vegas
PPTX
TDD That Was Easy!
PPT
Test Driven Development
A Software Tester's Travels from the Land of the Waterfall to the Land of Agi...
Agile and test driven development
Agile Testing Overview
Test-Driven Development
Agile Software Development and Test Driven Development: Agil8's Dave Putman 3...
Test driven development
Hey You Got Your TDD in my SQL DB by Jeff McKenzie
Test Driven Development (TDD) & Continuous Integration (CI)
From Gatekeeper to Partner by Kelsey Shannahan
Our Journey Down the Yellow Brick Road (Agile Adoption @ Directi)
How BDD enables True CI/CD
A Not-So-Serious Introduction to Test Driven Development (TDD)
New model
Scrum and Test-driven development
DevOps or Devops - living in silos or living as a team
Quality Jam: BDD, TDD and ATDD for the Enterprise
Continuous Testing in Vegas
TDD That Was Easy!
Test Driven Development
Ad

Viewers also liked (12)

PPTX
El cuerpo humano
DOCX
鑽石切割比例之等級
PDF
Data warehouse-testing
PDF
Kitesurf a espanya promet donar excitació i plaer complet
PDF
천안오피&동탄오피#사이트【http://dasom10.net】부천오피
PPT
Tita, a-coelhinha-diferente
DOC
O aventura impreuna dolj
PPT
Juraj Vantuch: Čo sa deje v OVP v EÚ a čo by nás malo zaujímať najviac?
DOC
Scrisoare cu suflet
PPTX
відкриймо серце для любові
PPT
Costumatii de carnaval
DOC
Pliant idei verzi sacosa bio
El cuerpo humano
鑽石切割比例之等級
Data warehouse-testing
Kitesurf a espanya promet donar excitació i plaer complet
천안오피&동탄오피#사이트【http://dasom10.net】부천오피
Tita, a-coelhinha-diferente
O aventura impreuna dolj
Juraj Vantuch: Čo sa deje v OVP v EÚ a čo by nás malo zaujímať najviac?
Scrisoare cu suflet
відкриймо серце для любові
Costumatii de carnaval
Pliant idei verzi sacosa bio
Ad

Similar to Agile testing overview (20)

PDF
Tackling software testing challenges in the agile era
PPTX
Myths and reality about software testing
PDF
Open Source tools in Continuous Integration environment (case study for agil...
PDF
Continuous Integration testing based on Selenium and Hudson
PDF
Effective Testing fo Startups
PPTX
Agile Testing
PDF
Markus Clermont - Surviving in an Agile Environment - Google - SoftTest Ireland
PDF
Testing Hourglass at Jira Frontend - by Alexey Shpakov, Sr. Developer @ Atlas...
PDF
Inrotduction of Testing
PDF
Agile Testing 20021015
ODP
Testing Software
PDF
Software Testing Principles
PDF
Agile case studies
PPT
Role Of Qa And Testing In Agile 1225221397167302 8
PDF
First Rate SoftWare Testing Course In Comibatore
PPTX
Testing in agile
PDF
Seven Keys to Navigating Your Agile Testing Transition
PDF
Jason Olson - Test What You've Built
PPTX
Introduction to Software Testing Techniques
PPTX
DevOps
Tackling software testing challenges in the agile era
Myths and reality about software testing
Open Source tools in Continuous Integration environment (case study for agil...
Continuous Integration testing based on Selenium and Hudson
Effective Testing fo Startups
Agile Testing
Markus Clermont - Surviving in an Agile Environment - Google - SoftTest Ireland
Testing Hourglass at Jira Frontend - by Alexey Shpakov, Sr. Developer @ Atlas...
Inrotduction of Testing
Agile Testing 20021015
Testing Software
Software Testing Principles
Agile case studies
Role Of Qa And Testing In Agile 1225221397167302 8
First Rate SoftWare Testing Course In Comibatore
Testing in agile
Seven Keys to Navigating Your Agile Testing Transition
Jason Olson - Test What You've Built
Introduction to Software Testing Techniques
DevOps

Recently uploaded (20)

PPTX
Open Quiz Monsoon Mind Game Final Set.pptx
PPTX
Introduction to Child Health Nursing – Unit I | Child Health Nursing I | B.Sc...
PPTX
COMPUTERS AS DATA ANALYSIS IN PRECLINICAL DEVELOPMENT.pptx
PDF
3rd Neelam Sanjeevareddy Memorial Lecture.pdf
PDF
O5-L3 Freight Transport Ops (International) V1.pdf
PDF
Chapter 2 Heredity, Prenatal Development, and Birth.pdf
PDF
01-Introduction-to-Information-Management.pdf
PDF
FourierSeries-QuestionsWithAnswers(Part-A).pdf
PDF
Pre independence Education in Inndia.pdf
PDF
102 student loan defaulters named and shamed – Is someone you know on the list?
PPTX
PPH.pptx obstetrics and gynecology in nursing
PPTX
master seminar digital applications in india
PPTX
Open Quiz Monsoon Mind Game Prelims.pptx
PPTX
GDM (1) (1).pptx small presentation for students
PDF
Microbial disease of the cardiovascular and lymphatic systems
PDF
Mark Klimek Lecture Notes_240423 revision books _173037.pdf
PDF
STATICS OF THE RIGID BODIES Hibbelers.pdf
PPTX
Pharma ospi slides which help in ospi learning
PDF
Introduction-to-Social-Work-by-Leonora-Serafeca-De-Guzman-Group-2.pdf
PPTX
Renaissance Architecture: A Journey from Faith to Humanism
Open Quiz Monsoon Mind Game Final Set.pptx
Introduction to Child Health Nursing – Unit I | Child Health Nursing I | B.Sc...
COMPUTERS AS DATA ANALYSIS IN PRECLINICAL DEVELOPMENT.pptx
3rd Neelam Sanjeevareddy Memorial Lecture.pdf
O5-L3 Freight Transport Ops (International) V1.pdf
Chapter 2 Heredity, Prenatal Development, and Birth.pdf
01-Introduction-to-Information-Management.pdf
FourierSeries-QuestionsWithAnswers(Part-A).pdf
Pre independence Education in Inndia.pdf
102 student loan defaulters named and shamed – Is someone you know on the list?
PPH.pptx obstetrics and gynecology in nursing
master seminar digital applications in india
Open Quiz Monsoon Mind Game Prelims.pptx
GDM (1) (1).pptx small presentation for students
Microbial disease of the cardiovascular and lymphatic systems
Mark Klimek Lecture Notes_240423 revision books _173037.pdf
STATICS OF THE RIGID BODIES Hibbelers.pdf
Pharma ospi slides which help in ospi learning
Introduction-to-Social-Work-by-Leonora-Serafeca-De-Guzman-Group-2.pdf
Renaissance Architecture: A Journey from Faith to Humanism

Agile testing overview

  • 1. Agile Testing Overview Copyright (c) 2008, Quality Tree Software, Inc. 1
  • 2. Copyright (c) 2007, Quality Tree Software, Inc. 2 Agile Myths, Busted Contrary to popular myth, Agile methods are not sloppy, ad hoc, do-whatever-feels- good processes. Quite the contrary. As Mary Poppendieck points out, speed requires discipline (see http://www.poppendieck.com/lean-six-sigma.htm). And Extreme Programming in particular is one of the most disciplined software development processes I’ve ever seen. This means that some of the teams that claim to be doing “Agile” aren’t. Compressing the schedule, throwing out the documentation, and coding up to the last minute is not Agile: it may result in short term speed but at the cost of long term pain. Agile methods are above all sustainable. Agile teams really do need testers – or at least people who have strong testing skills. But there is a small grain of truth in the idea that Agile teams don’t need QA. That’s because Agile teams don’t need is QA acting as a Quality Police. The business stakeholder – whether the Scrum Product Owner or the XP “Customer” – define what’s acceptable and what’s not. The QA or Test group supports the business stakeholder by helping them clarify acceptance criteria and understand risks.
  • 3. Agile Testing Overview Copyright (c) 2008, Quality Tree Software, Inc. 3
  • 4. Version 5.6 Copyright (c) 2007, Quality Tree Software, Inc. 4 Testing Moves the Project Forward On traditional projects, testing is usually treated as a quality gate, and the QA/Test group often serves as the quality gatekeeper. It’s considered the responsibility of testing to prevent bad software from going out to the field. The result of this approach is long, drawn out bug scrub meetings in which we argue about the priority of the bugs found in test and whether or not they are sufficiently important and/or severe to delay a release. On Agile teams, we build the product well from the beginning, using testing to provide feedback on an ongoing basis about how well the emerging product is meeting the business needs. This sounds like a small shift, but it has profound implications. The adversarial relationship that some organizations foster between testers and developers must be replaced with a spirit of collaboration. It’s a completely different mindset.
  • 5. Copyright (c) 2007, Quality Tree Software, Inc. 5 Testing is NOT a Phase… …on Agile teams, testing is a way of life. Agile teams test continuously. It’s the only way to be sure that the features implemented during a given iteration or sprint are actually done. Continuous testing is the only way to ensure continuous progress.
  • 6. Everyone Tests On traditional projects, the independent testers are responsible for all test activities. In Agile, getting the testing done is the responsibility of the whole team. Yes, testers execute tests. Developers do too. The need to get all testing done in an iteration may mean that the team simply cannot do as much in each sprint as they originally thought. If this is the case, then Agile has made visible the impedance mismatch between test and dev that already existed. And that means that the team was not going as fast as they thought. They appeared to be going quickly because the developers were going fast. But if the testing isn't done, then the features aren't done, and the team just does not have the velocity they think. Another way of thinking about this idea is that testing is the "herbie" on the team (see Goldratt's The Goal). Theory of Constraints says that the whole team can only go as fast as the slowest part. To go faster, the team has to widen the throughput of the slowest part of the process. Eliminate the bottleneck; everyone tests. Agile Testing Overview Copyright (c) 2008, Quality Tree Software, Inc. 6
  • 7. Agile Testing Overview Copyright (c) 2008, Quality Tree Software, Inc. 7 Shortening Feedback Loops How long does the team have to wait for information about how the software is behaving? Measure the time between when a programmer writes a line of code and when someone or something executes that code and provides information about how it behaves. That’s a feedback loop. If the software isn’t tested until the very end of a long release, the feedback loops will be extended and can be measured in months. That’s too long. Shorter feedback loops increase Agility. Fortunately, on Agile projects the software is ready to test almost from the beginning. And Agile teams typically employ several levels of testing to uncover different types of information. Automated unit tests check the behavior of individual functions/methods and object interactions. They’re run often, and provide feedback in minutes. Automated acceptance tests usually check the behavior of the system end-to-end. (Although, sometimes they bypass the GUI, checking the underlying business logic.) They’re typically run on checked in code on an ongoing basis, providing feedback in an hour or so. Agile projects favor automated tests because of the rapid feedback they provide. Manual regression tests take longer to execute and, because a human must be available, may not begin immediately. Feedback time increases to days or weeks. Manual testing, particularly manual exploratory testing, is still important. However, Agile teams typically find that the fast feedback afforded by automated regression is a key to detecting problems quickly, thus reducing risk and rework.
  • 8. Version 5.6 Copyright (c) 2007, Quality Tree Software, Inc. 8 So Where Do Those Expectations Come From? Once upon a time, before I started working on XP projects, I worked on a project where the developer protested “SCOPE CREEP!” to every bug report I filed. Sadly, the two of us built up a lot of animosity arguing over whether or not the bugs I found were bugs or enhancements. I reasoned that I was testing conditions that were likely to occur in the real world, and “not crashing” did not count as an enhancement. The programmer argued that he’d done what he’d been asked to do and that it was too late to add more work to his plate. “No one said anything about the software being able to handle corrupt data!” he snapped. I realized that the programmer thought I was making up new requirements as I went along. Of course, that’s not what I intended. The way I saw it, my testing was revealing answers to questions no one had thought to ask before: What if this file is locked? What if that connection is broken? What if the data is corrupted? I would have asked the questions earlier if I could, but this was a waterfall-ish project, and testing happened at the very end of the process. Working with XP teams has taught me that every test, whether manual or automated, scripted or exploratory, represents a bundle of expectations. Like the file tests I ran on that early project, sometimes those expectations represent implicit requirements (like “don’t crash”). But sometimes my expectations turn out to be unreasonable. So now, before I spend a huge amount of time testing for a given type of risk, I ask questions to clarify my expectations with the project stakeholders.
  • 9. Agile Testing Overview Copyright (c) 2008, Quality Tree Software, Inc. 9 Keep the Code Clean This principle is an example of the discipline that Agile teams have. It takes tremendous internal discipline to fix bugs as they are found. If it’s a genuine bug, as opposed to a new story, it is fixed within the iteration. To do otherwise is like cooking in a filthy kitchen: it takes longer to wade through the mess to do the cooking, and the resulting food may or may not be edible.
  • 10. Lightweight Documentation Instead of writing verbose, comprehensive test documentation, Agile testers: •! Use reusable checklists to suggest tests •! Focus on the essence of the test rather than the incidental details •! Use lightweight documentation styles/tools •! Capturing test ideas in charters for Exploratory Testing •! Leverage documents for multiple purpose Leveraging One Test Artifact for Manual and Automated Tests Rather than investing in extensive, heavyweight step-by-step manual test scripts in Word or a test management tool, we capture expectations in a format supported by automated test frameworks like FIT/Fitnesse. The test could be executed manually, but more importantly that same test artifact becomes an automated test when the programmers write a fixture to connect the test to the software under test. Agile Testing Overview Copyright (c) 2008, Quality Tree Software, Inc. 10
  • 11. Agile Testing Overview Copyright (c) 2008, Quality Tree Software, Inc. 11 “Done Done,” Not Just Done In traditional environments that have a strict division between development and test, it is typical for the developers to say they are “done” with a feature when they have implemented it, but before it is tested. Of course the feature isn’t “done” until it’s been tested and any bugs have been fixed. That’s why there’s a long standing joke in the industry that a given software release is usually “90% done” for 90% of the project. (Or, in other words, the last 10% of the effort takes 90% of the time.) Agile teams don’t count something as “done,” and ready to be accepted by the Product Owner or Customer until it has been implemented and tested.
  • 12. Copyright (c) 2007, Quality Tree Software, Inc. 12 Test-Last v. Test-Driven In traditional environments, tests are derived from project artifacts such as requirements documents. The requirements and design come first, and the tests follow. And executing those tests happens at the end of the project. This is a “test- last” approach. However, tests provide concrete examples of what it means for the emerging software to meet the requirements. Defining the tests with the requirements, rather than after, and using those tests to drive the development effort, gives us much more clear done criteria and shared focus on the goal. This test-first approach can be seen in the TDD and ATDD practices (see later slides).
  • 13. Agile Testing Overview Copyright (c) 2008, Quality Tree Software, Inc. 13
  • 14. Agile Testing Overview Copyright (c) 2008, Quality Tree Software, Inc. 14
  • 15. Copyright (c) 2007, Quality Tree Software, Inc. 15
  • 16. Agile Testing Overview Copyright (c) 2008, Quality Tree Software, Inc. 16
  • 17. Copyright (c) 2007, Quality Tree Software, Inc. 17 The ATDD Cycle! Discuss: work with the business stakeholders to understand their real needs and concerns. In traditional environments, this is usually called “requirements elicitation.” In the context of Agile development, the purpose of this discussion is not to gather a huge list of requirements but rather to understand what the business stakeholder needs from one particular feature. During these discussions, ask questions designed to uncover assumptions, understand expectations around non-functional needs such as stability, reliability, security, etc., and explore the full scope of work the business stakeholder is requesting.! Distill: collaborate with the business stakeholders to distill their stated needs into a set of acceptance tests, or examples, that define “done.” These tests should focus on externally detectable behavior and will be expressed in tables or keywords.! Develop: write the code to implement the requested feature using test- driven development (TDD). ! Demonstrate: show the business stakeholder the new feature in the emerging system and request feedback. !
  • 18. Version 5.6 Copyright (c) 2007, Quality Tree Software, Inc. 18 A Short History of Exploratory Testing Cem Kaner coined the term “Exploratory Testing” in his book Testing Computer Software, although the practice of Exploratory Testing certainly predates the book. Since the book’s publication two decades ago, Cem Kaner, James Bach, and a group of others (including Elisabeth Hendrickson and James Lyndsay) have worked to articulate just what Exploratory Testing is and how to do it. Exploratory Testing Can Be Rigorous Two key things distinguish good Exploratory Testing as a disciplined form of testing: •! Using a wide variety of analysis/testing techniques to target vulnerabilities from multiple perspectives. •! Using charters to focus effort on those vulnerabilities that are of most interest to stakeholders.
  • 19. Agile Testing Overview Copyright (c) 2008, Quality Tree Software, Inc. 19
  • 20. Agile Testing Overview 20Copyright (c) 2007 Quality Tree Software, Inc. Collaborative Testing Even before I started working with XP teams, I felt that it is important for testers to collaborate with all the other project stakeholders. In the course of my years in this industry, I have observed that isolation usually leads to duplicated and wasted effort. Working on XP teams confirmed my beliefs. By integrating testing and development, we produced more solid code, more quickly, than I had seen on any of my past projects. Certainly there are contexts where independent testing is required, such as with safety-critical systems. But that doesn’t mean the independent testers should be the only ones testing. In XP, testing isn’t a phase but rather a way of working so that at any given point in a project, you know that the work done to date meets the expectations stakeholders have of that work. And that requires a whole team effort.
  • 21. Agile Testing Overview Copyright (c) 2008, Quality Tree Software, Inc. 21