This document discusses Amanda Kern's graphic design methodology. It begins by explaining how she starts projects by researching the design brief and getting inspiration. She then brainstorms ideas through mind maps, sketches, and exploring concepts unrelated to the project. Kern emphasizes sketching ideas before beginning digital work. She shares work for feedback and finds the critique process valuable for improving designs. The document also references an article about how working under tight deadlines can spark creativity through intuitive thinking. Kern provides an example of applying her process to a personal project. She concludes that a designer's methodology impacts their creative problem-solving approach.