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Algorithms
Foundations, Techniques, and
Applications
Introduction to Algorithms
• Algorithms are step-by-step procedures for
solving problems:
• - Used in computer science, mathematics, and
daily tasks.
• - Essential for programming and software
development.
• - Examples: sorting, searching, optimization
algorithms.
Characteristics of an Algorithm
• - **Input**: Accepts inputs.
• - **Output**: Produces outputs.
• - **Definiteness**: Clear and unambiguous
steps.
• - **Finiteness**: Terminates after a finite
number of steps.
• - **Effectiveness**: Steps are simple and
executable.
Types of Algorithms
• - **Sorting Algorithms**: Arrange data (e.g.,
QuickSort, MergeSort).
• - **Searching Algorithms**: Locate items
(e.g., Binary Search, Linear Search).
• - **Optimization Algorithms**: Find best
solutions (e.g., Dijkstra's, A*).
• - **Divide and Conquer Algorithms**: Break
problems into sub-problems.
Sorting Algorithms
• - **Bubble Sort**: Repeatedly swaps adjacent
elements.
• - **Selection Sort**: Selects the smallest
element repeatedly.
• - **MergeSort**: Divides and merges sorted
subarrays.
• - **QuickSort**: Uses a pivot to partition
arrays.
Searching Algorithms
• - **Linear Search**: Sequentially checks
elements.
• - **Binary Search**: Efficient search on sorted
arrays.
• - **Depth-First Search (DFS)**: Explores all
paths in a graph.
• - **Breadth-First Search (BFS)**: Explores
neighbors first in a graph.
Divide and Conquer Technique
• - Breaks a problem into smaller sub-problems.
• - Solves each sub-problem recursively.
• - Combines solutions for the final result.
• - Examples: MergeSort, QuickSort, Binary
Search.
Greedy Algorithms
• - Builds solutions step-by-step by choosing
optimal sub-solutions.
• - Works for problems with optimal
substructure.
• - Examples:
• - Huffman Coding for data compression.
• - Kruskal's Algorithm for Minimum Spanning
Trees.
Dynamic Programming
• - Solves problems by breaking them into
overlapping sub-problems.
• - Stores intermediate results to avoid
redundant calculations.
• - Examples:
• - Fibonacci sequence.
• - Longest Common Subsequence (LCS).
Graph Algorithms
• - Solve problems related to graph structures.
• - Examples:
• - Dijkstra's Algorithm: Shortest path in
weighted graphs.
• - Prim's Algorithm: Minimum Spanning Tree.
• - Floyd-Warshall: All-pairs shortest paths.
Backtracking
• - Tries all possible solutions and backtracks
upon failure.
• - Suitable for constraint satisfaction problems.
• - Examples:
• - N-Queens Problem.
• - Sudoku Solver.
Complexity Analysis
• - **Time Complexity**: Time taken as a
function of input size.
• - **Space Complexity**: Memory used as a
function of input size.
• - Notations:
• - O(n): Worst-case.
• - Ω(n): Best-case.
• - Θ(n): Average-case.
Recursion vs Iteration
• - **Recursion**: Function calls itself until base
condition is met.
• - **Iteration**: Loops until a condition is
satisfied.
• - Recursion often simplifies problems, but uses
more stack space.
Applications of Algorithms
• - **Data Compression**: Huffman Coding.
• - **Cryptography**: RSA algorithm.
• - **Pathfinding**: Dijkstra's and A*
algorithms.
• - **Machine Learning**: Gradient Descent.
Emerging Trends in Algorithms
• - Quantum Algorithms: Shor's and Grover's
algorithms.
• - AI Algorithms: Reinforcement learning, deep
learning.
• - Bioinformatics Algorithms: Genome
sequencing.
• - Real-Time Algorithms: Used in robotics and
IoT.
Challenges in Algorithm Design
• - Balancing time and space complexity.
• - Handling large data efficiently.
• - Ensuring scalability for distributed systems.
• - Dealing with NP-complete problems.
Conclusion
• - Algorithms are fundamental to problem-
solving in computing.
• - Essential for efficient and scalable solutions.
• - Evolving with advances in technology and
applications.

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Algorithms_Extended_Intro_Presentation.pptx

  • 2. Introduction to Algorithms • Algorithms are step-by-step procedures for solving problems: • - Used in computer science, mathematics, and daily tasks. • - Essential for programming and software development. • - Examples: sorting, searching, optimization algorithms.
  • 3. Characteristics of an Algorithm • - **Input**: Accepts inputs. • - **Output**: Produces outputs. • - **Definiteness**: Clear and unambiguous steps. • - **Finiteness**: Terminates after a finite number of steps. • - **Effectiveness**: Steps are simple and executable.
  • 4. Types of Algorithms • - **Sorting Algorithms**: Arrange data (e.g., QuickSort, MergeSort). • - **Searching Algorithms**: Locate items (e.g., Binary Search, Linear Search). • - **Optimization Algorithms**: Find best solutions (e.g., Dijkstra's, A*). • - **Divide and Conquer Algorithms**: Break problems into sub-problems.
  • 5. Sorting Algorithms • - **Bubble Sort**: Repeatedly swaps adjacent elements. • - **Selection Sort**: Selects the smallest element repeatedly. • - **MergeSort**: Divides and merges sorted subarrays. • - **QuickSort**: Uses a pivot to partition arrays.
  • 6. Searching Algorithms • - **Linear Search**: Sequentially checks elements. • - **Binary Search**: Efficient search on sorted arrays. • - **Depth-First Search (DFS)**: Explores all paths in a graph. • - **Breadth-First Search (BFS)**: Explores neighbors first in a graph.
  • 7. Divide and Conquer Technique • - Breaks a problem into smaller sub-problems. • - Solves each sub-problem recursively. • - Combines solutions for the final result. • - Examples: MergeSort, QuickSort, Binary Search.
  • 8. Greedy Algorithms • - Builds solutions step-by-step by choosing optimal sub-solutions. • - Works for problems with optimal substructure. • - Examples: • - Huffman Coding for data compression. • - Kruskal's Algorithm for Minimum Spanning Trees.
  • 9. Dynamic Programming • - Solves problems by breaking them into overlapping sub-problems. • - Stores intermediate results to avoid redundant calculations. • - Examples: • - Fibonacci sequence. • - Longest Common Subsequence (LCS).
  • 10. Graph Algorithms • - Solve problems related to graph structures. • - Examples: • - Dijkstra's Algorithm: Shortest path in weighted graphs. • - Prim's Algorithm: Minimum Spanning Tree. • - Floyd-Warshall: All-pairs shortest paths.
  • 11. Backtracking • - Tries all possible solutions and backtracks upon failure. • - Suitable for constraint satisfaction problems. • - Examples: • - N-Queens Problem. • - Sudoku Solver.
  • 12. Complexity Analysis • - **Time Complexity**: Time taken as a function of input size. • - **Space Complexity**: Memory used as a function of input size. • - Notations: • - O(n): Worst-case. • - Ω(n): Best-case. • - Θ(n): Average-case.
  • 13. Recursion vs Iteration • - **Recursion**: Function calls itself until base condition is met. • - **Iteration**: Loops until a condition is satisfied. • - Recursion often simplifies problems, but uses more stack space.
  • 14. Applications of Algorithms • - **Data Compression**: Huffman Coding. • - **Cryptography**: RSA algorithm. • - **Pathfinding**: Dijkstra's and A* algorithms. • - **Machine Learning**: Gradient Descent.
  • 15. Emerging Trends in Algorithms • - Quantum Algorithms: Shor's and Grover's algorithms. • - AI Algorithms: Reinforcement learning, deep learning. • - Bioinformatics Algorithms: Genome sequencing. • - Real-Time Algorithms: Used in robotics and IoT.
  • 16. Challenges in Algorithm Design • - Balancing time and space complexity. • - Handling large data efficiently. • - Ensuring scalability for distributed systems. • - Dealing with NP-complete problems.
  • 17. Conclusion • - Algorithms are fundamental to problem- solving in computing. • - Essential for efficient and scalable solutions. • - Evolving with advances in technology and applications.