The document describes the ideation, pre-production, production, and post-production process for developing the game Alien Blast. The game was inspired by Whack-A-Mole and involves whacking alien heads that pop up on different planets. In pre-production, the team designed green and red alien characters and developed the story that aliens are invading and the player must eradicate them from different planets. In production, team members took on roles to program the game mechanics, develop art assets, and create music and sound effects. The game came together through iterative sharing of assets. In post-production, bugs were fixed and gameplay elements like alien spawn rates were balanced.