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+ 
Analyzing gaming 
simulations using 
video based techniques 
Dinesh Babu Jayagopi, Assistant Professor, IIIT Bangalore 
Co authors: Bharath and Harsha, Fields of View, India 
TEEM 2014, Gamification Ecosystems, 2 Oct 2014
+ 
Energy game: a sample session 
2 
Goal serious 
Game designer: 
• Use game elements 
to maximize learning 
• Create awareness 
• Abstract reality 
Goal of the group: Energy policy for the country 
Observe 3 small groups 
(representing departments – coal, atomic, renewable) 
Conflict/ Cooperation among groups 
Conflict/ Cooperation across groups
+ 
Role of game observation 
3
+ 
Quantitative data 
4
+ 
Qualitative data: game observation 
5 
n Group 1 (Dept of Atomic Energy) had heavy discussions 
n Individual 2 in Group 3 was negotiating with Group 2 and was 
quite influential 
n Individual 3 in Group 2 was dominating and disturbing 
Group 1 
Group 2 Group 3 
Behavior Analysis of Group dynamics
+ 
Behavior 
(Multimodal / 
audio-visual) 
analysis of group 
interactions
+ 
Human Communication: Several 
channels of info. 
7
+ 
Behavior Coding: extracting cues 
8 
Source: 
Adam Kendon 
Conducting 
Interaction
+ 
Technological trends: 
Human-centered Sensing 
9 
Microcone – Array microphone 
Kinect – Image + Depth Camera 
Sociometer – Wearable badge 
Google 
glasses
+ 
Technological trends: 
Human-centered Signal Processing 
10
+ 
Technological trends: 
Human-centered Signal Processing 
© CHIL 
11
+ 
Technological trends: 
Machine Learning/Probabilistic 
Formulations 
Label 
Observations 
Hidden 
Variable 
Observations 
12
+ 
Behavior Tracking and Perception 
[Human Human Interaction] 
Behavior Perception 
Cue Summarization 
Multimodal 
Signal 
Processing 
Speaking, 
Looking 
Gesturing 
style 
Who speaks, 
Looks at 
Whom, who nods 
Feedback/Analysis 
Machine 
Learning 
13 
Sensing 
P(Perception/Behavior) 
Behavior Tracking 
VIDEO
+ 
Example: Gaze tracking 
VFOA: Visual 
Focus of 
Attention 
State space: 
Location, scale, 
eccentricity - 
continuous 
Pose – discrete 
14 
Observation: Texture 
(HOG) & color features
+ 15 Example: Analysis HHI 
speaking 
activity 
inferred 
focus 
head 
pose 
tracking 
person ID 
side-view cameras 
VIDEO
+ 
Conclusion 
n Serious game [Face-to-face] design 
n Need for automatic observation (summarization and 
querying) 
n Automatic behavior analysis 
n Speech – who speaks when to whom, interruption, 
negotiation, word usage, dialog acts (question, answer) 
n Video – who looks at whom, who gestures what 
n Challenges: Canceling speech interference from other 
groups, occlusion. 
16

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Analyzing gaming-simulations using video based techniques

  • 1. + Analyzing gaming simulations using video based techniques Dinesh Babu Jayagopi, Assistant Professor, IIIT Bangalore Co authors: Bharath and Harsha, Fields of View, India TEEM 2014, Gamification Ecosystems, 2 Oct 2014
  • 2. + Energy game: a sample session 2 Goal serious Game designer: • Use game elements to maximize learning • Create awareness • Abstract reality Goal of the group: Energy policy for the country Observe 3 small groups (representing departments – coal, atomic, renewable) Conflict/ Cooperation among groups Conflict/ Cooperation across groups
  • 3. + Role of game observation 3
  • 5. + Qualitative data: game observation 5 n Group 1 (Dept of Atomic Energy) had heavy discussions n Individual 2 in Group 3 was negotiating with Group 2 and was quite influential n Individual 3 in Group 2 was dominating and disturbing Group 1 Group 2 Group 3 Behavior Analysis of Group dynamics
  • 6. + Behavior (Multimodal / audio-visual) analysis of group interactions
  • 7. + Human Communication: Several channels of info. 7
  • 8. + Behavior Coding: extracting cues 8 Source: Adam Kendon Conducting Interaction
  • 9. + Technological trends: Human-centered Sensing 9 Microcone – Array microphone Kinect – Image + Depth Camera Sociometer – Wearable badge Google glasses
  • 10. + Technological trends: Human-centered Signal Processing 10
  • 11. + Technological trends: Human-centered Signal Processing © CHIL 11
  • 12. + Technological trends: Machine Learning/Probabilistic Formulations Label Observations Hidden Variable Observations 12
  • 13. + Behavior Tracking and Perception [Human Human Interaction] Behavior Perception Cue Summarization Multimodal Signal Processing Speaking, Looking Gesturing style Who speaks, Looks at Whom, who nods Feedback/Analysis Machine Learning 13 Sensing P(Perception/Behavior) Behavior Tracking VIDEO
  • 14. + Example: Gaze tracking VFOA: Visual Focus of Attention State space: Location, scale, eccentricity - continuous Pose – discrete 14 Observation: Texture (HOG) & color features
  • 15. + 15 Example: Analysis HHI speaking activity inferred focus head pose tracking person ID side-view cameras VIDEO
  • 16. + Conclusion n Serious game [Face-to-face] design n Need for automatic observation (summarization and querying) n Automatic behavior analysis n Speech – who speaks when to whom, interruption, negotiation, word usage, dialog acts (question, answer) n Video – who looks at whom, who gestures what n Challenges: Canceling speech interference from other groups, occlusion. 16