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Animation
 
Animation ​is a method in which figures are manipulated to appear 
as moving images. In traditional animation, images are drawn or 
painted by hand on transparent celluloid sheets to be photographed 
and exhibited on film. Today, most animations are made with 
computer-generated imagery (CGI). Computer animation can be 
very detailed 3D animation, while 2D computer animation can be 
used for stylistic reasons, low bandwidth or faster real-time 
renderings. Other common animation methods apply a stop motion 
technique to two and three-dimensional objects like paper cutouts, 
puppets or clay figures. 
AddressBazar.com is an Bangladeshi Online Yellow Page. From here you
will find important and necessary information of various ​Animation
companies in Bangladesh.
Commonly the effect of ​animation ​is achieved by a rapid ​succession 
of sequential images that minimally differ from each other. The 
illusion—as in motion pictures in general—is thought to rely on 
the phi phenomenon and beta movement, but the exact causes are 
still uncertain. Analog mechanical animation media that rely on the 
rapid display of sequential images include the phénakisticope, 
zoetrope, flip book, praxinoscope and film. Television and video are 
popular electronic animation media that originally were analog and 
now operate digitally. For display on the computer, techniques like 
animated GIF and Flash animation were developed. 
Animation ​is more pervasive than many people realize. Apart from 
short films, feature films, television series, animated GIFs and 
other media dedicated to the display of moving images, animation 
is also prevalent in video games, motion graphics, ​u​ser interfaces 
and visual effects. 
The physical movement of image parts through simple 
mechanics—for instance moving images in magic lantern 
shows—can also be considered animation. The mechanical 
manipulation of three-dimensional puppets and objects to emulate 
living beings has a very long history in automata. Electronic 
automata were popularized by Disney as animatronics. 
Animators are artists who specialize in creating animation. 
Etymology 
 
The word "animation" stems from the Latin "animātiōn", stem of 
"animātiō", meaning "a bestowing of life". The primary meaning 
of the English word is "liveliness" and has been in use much longer 
than the meaning of "moving image medium". 
Before cinematography  
Hundreds of years before the introduction of true animation, 
people from all over the world enjoyed shows with moving figures 
that were created and manipulated manually in puppetry, 
automata, shadow play and the magic lantern. The multi-media 
phantasmagoria shows that were very popular in West-European 
theatres from the late 18th century through the first half of the 19th 
century, ​featured ​lifelike projections of moving ghosts and other 
frightful imagery in motion. 
In 1833, the stroboscopic disc (better known as the phénakisticope) 
introduced the principle of modern animation with sequential 
images that were shown one by one in quick succession to form an 
optical illusion of motion pictures. Series of sequential images had 
occasionally been made over thousands of years, but the 
stroboscopic disc provided the first method to represent such 
images in fluent motion and for the first time had artists creating 
series with a proper systematic breakdown of ​movements​. The 
stroboscopic animation principle was also applied in the zoetrope 
(1866), the flip book (1868) and the praxinoscope (1877). The 
average 19th-century animation contained about 12 images that 
were displayed as a continuous loop by spinning a device manually. 
The flip book often contained more pictures and had a beginning 
and end, but its animation would not last longer than a few 
seconds. The first to create much longer sequences seems to have 
been Charles-Émile Reynaud, who between 1892 and 1900 had 
much success with his 10- to 15-minute-long Pantomimes 
Lumineuses. 
Silent era 
When cinematography eventually broke through in 1895 after 
animated ​pictures ​had been known for decades, the wonder of the 
realistic details in the new medium was seen as its biggest 
accomplishment. Animation on film was not commercialized until a 
few years later by manufacturers of optical toys, with 
chromolithography film loops (often traced from live-action 
footage) for adapted toy magic lanterns intended for kids to use at 
home. It would take some more years before animation reached 
movie theatres. 
After earlier experiments by movie pioneers J. Stuart Blackton, 
Arthur Melbourne-Cooper, Segundo de Chomón and Edwin S. 
Porter (among others), ​Blackton's ​The Haunted Hotel (1907) was 
the first huge stop motion success, baffling audiences by showing 
objects that apparently moved by themselves in full photographic 
detail, without signs of any known stage trick. 
Émile Cohl's Fantasmagorie (1908) is the oldest known example of 
what became known as traditional (hand-drawn) animation. Other 
great artistic and very influential short films were created by 
Ladislas Starevich with his puppet animations since 1910 and by 
Winsor McCay with detailed drawn animation in films such as Little 
Nemo (1911) and Gertie the Dinosaur (1914). 
During the 1910s, the production of animated "cartoons" became 
an industry in the US. Successful producer John Randolph Bray and 
animator Earl Hurd, patented the cel animation process that 
dominated the animation industry for the rest of the century. Felix 
the Cat, who debuted in 1919, became the first animated superstar. 
Golden age of US animation 
In 1928, ​Steamboat ​Willie, featuring Mickey Mouse and Minnie 
Mouse, popularized film with synchronized sound and put Walt 
Disney's studio at the forefront of the animation industry. In 1932, 
Disney also introduced the innovation of full colour (in Flowers and 
Trees) as part of a three-year-long exclusive deal with Technicolor. 
The enormous success of Mickey Mouse is seen as the start of the 
golden age of American ​animation ​that would last until the 1960s. 
The United States dominated the world market of animation with a 
plethora of cel-animated theatrical shorts. Several studios would 
introduce characters that would become very popular and would 
have long-lasting careers, including Walt Disney Productions' 
Goofy (1932) and ​Donald Duck​ (1934), Warner Bros. Cartoons' 
Looney Tunes characters like Daffy Duck (1937), Bugs Bunny 
(1938/1940), Tweety (1941/1942), Sylvester the Cat (1945), Wile E. 
Coyote and Road Runner (1949), Fleischer Studios/Paramount 
Cartoon Studios' Betty Boop (1930), Popeye (1933), Superman 
(1941) and Casper (1945), MGM cartoon studio's Tom and Jerry 
(1940) and Droopy, Walter Lantz Productions/Universal Studio 
Cartoons' Woody Woodpecker (1940), Terrytoons/20th Century 
Fox's Mighty Mouse (1942) and United Artists' Pink Panther (1963). 
Animated features before CGI 
In 1917, Italian-Argentine director Quirino Cristiani made the first 
feature-length film El Apóstol (now lost), which became a critical 
and commercial success. It was followed by Cristiani's Sin dejar 
rastros in 1918, but one day after its premiere the film was 
confiscated by the government. 
 
After working on it for three years, Lotte Reiniger released the 
German feature-length silhouette animation Die Abenteuer des 
Prinzen Achmed in 1926, the oldest extant animated feature. 
In 1937, Walt Disney Studios premiered their first animated feature, 
Snow White and the Seven Dwarfs, still one of the highest-grossing 
traditional ​animation ​features as of May 2020. The Fleischer 
studios followed this example in 1939 with Gulliver's Travels with 
some success. Partly due to foreign markets being cut off by the 
Second World War, Disney's next features Pinocchio, Fantasia (both 
1940) and Fleischer Studios' second animated feature Mr. Bug Goes 
to Town (1941/1942) failed at the box office. For decades afterwards 
Disney would be the only American studio to regularly produce 
animated features, until Ralph Bakshi became the first to also 
release more than a handful features. Sullivan-Bluth Studios began 
to regularly produce animated features starting with An American 
Tail in 1986. 
 
Although relatively few titles became as successful as Disney's 
features, other ​countries ​developed their own animation industries 
that produced both short and feature theatrical animations in a 
wide variety of styles, relatively often including stop motion and 
cutout animation techniques. Russia's Soyuzmultfilm animation 
studio, founded in 1936, produced 20 films (including shorts) per 
year on average and reached 1,582 titles in 2018. China, 
Czechoslovakia / Czech Republic, Italy, France and Belgium were 
other countries that more than occasionally released feature films, 
while Japan became a true powerhouse of animation production, 
with its own recognizable and influential anime style of effective 
limited animation. 
Animation on television 
Animation became very popular on television in the 1950s, when 
television sets started to become common in most wealthy 
countries. Cartoons were mainly programmed for children, on 
convenient time slots, and especially US youth spent many hours 
watching Saturday-morning cartoons. Many classic cartoons found 
a new life on the small screen and by the end of the 1950s, 
production of new animated cartoons started to shift from 
theatrical releases to TV series. Hanna-Barbera Productions was 
especially prolific and had huge hit series, such as The Flintstones 
(1960–1966) (the first prime time animated series), Scooby-Doo 
(since 1969) and Belgian co-production The Smurfs (1981–1989). 
The constraints of American television programming and the 
demand for an enormous quantity resulted in cheaper and quicker 
limited animation methods and much more formulaic scripts. 
Quality dwindled until more daring animation surfaced in the late 
1980s and in the early 1990s with hit series such as The Simpsons 
(since 1989) as part of a "renaissance" of American animation. 
 

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Animation

  • 1. Animation   Animation ​is a method in which figures are manipulated to appear  as moving images. In traditional animation, images are drawn or  painted by hand on transparent celluloid sheets to be photographed  and exhibited on film. Today, most animations are made with  computer-generated imagery (CGI). Computer animation can be  very detailed 3D animation, while 2D computer animation can be  used for stylistic reasons, low bandwidth or faster real-time  renderings. Other common animation methods apply a stop motion  technique to two and three-dimensional objects like paper cutouts,  puppets or clay figures. 
  • 2. AddressBazar.com is an Bangladeshi Online Yellow Page. From here you will find important and necessary information of various ​Animation companies in Bangladesh. Commonly the effect of ​animation ​is achieved by a rapid ​succession  of sequential images that minimally differ from each other. The  illusion—as in motion pictures in general—is thought to rely on  the phi phenomenon and beta movement, but the exact causes are  still uncertain. Analog mechanical animation media that rely on the  rapid display of sequential images include the phénakisticope,  zoetrope, flip book, praxinoscope and film. Television and video are  popular electronic animation media that originally were analog and  now operate digitally. For display on the computer, techniques like  animated GIF and Flash animation were developed.  Animation ​is more pervasive than many people realize. Apart from  short films, feature films, television series, animated GIFs and  other media dedicated to the display of moving images, animation  is also prevalent in video games, motion graphics, ​u​ser interfaces  and visual effects.  The physical movement of image parts through simple  mechanics—for instance moving images in magic lantern  shows—can also be considered animation. The mechanical  manipulation of three-dimensional puppets and objects to emulate 
  • 3. living beings has a very long history in automata. Electronic  automata were popularized by Disney as animatronics.  Animators are artists who specialize in creating animation.  Etymology    The word "animation" stems from the Latin "animātiōn", stem of  "animātiō", meaning "a bestowing of life". The primary meaning  of the English word is "liveliness" and has been in use much longer  than the meaning of "moving image medium".  Before cinematography  
  • 4. Hundreds of years before the introduction of true animation,  people from all over the world enjoyed shows with moving figures  that were created and manipulated manually in puppetry,  automata, shadow play and the magic lantern. The multi-media  phantasmagoria shows that were very popular in West-European  theatres from the late 18th century through the first half of the 19th  century, ​featured ​lifelike projections of moving ghosts and other  frightful imagery in motion.  In 1833, the stroboscopic disc (better known as the phénakisticope)  introduced the principle of modern animation with sequential  images that were shown one by one in quick succession to form an  optical illusion of motion pictures. Series of sequential images had  occasionally been made over thousands of years, but the  stroboscopic disc provided the first method to represent such  images in fluent motion and for the first time had artists creating  series with a proper systematic breakdown of ​movements​. The  stroboscopic animation principle was also applied in the zoetrope  (1866), the flip book (1868) and the praxinoscope (1877). The  average 19th-century animation contained about 12 images that  were displayed as a continuous loop by spinning a device manually.  The flip book often contained more pictures and had a beginning  and end, but its animation would not last longer than a few  seconds. The first to create much longer sequences seems to have 
  • 5. been Charles-Émile Reynaud, who between 1892 and 1900 had  much success with his 10- to 15-minute-long Pantomimes  Lumineuses.  Silent era  When cinematography eventually broke through in 1895 after  animated ​pictures ​had been known for decades, the wonder of the  realistic details in the new medium was seen as its biggest  accomplishment. Animation on film was not commercialized until a  few years later by manufacturers of optical toys, with  chromolithography film loops (often traced from live-action  footage) for adapted toy magic lanterns intended for kids to use at  home. It would take some more years before animation reached  movie theatres. 
  • 6. After earlier experiments by movie pioneers J. Stuart Blackton,  Arthur Melbourne-Cooper, Segundo de Chomón and Edwin S.  Porter (among others), ​Blackton's ​The Haunted Hotel (1907) was  the first huge stop motion success, baffling audiences by showing  objects that apparently moved by themselves in full photographic  detail, without signs of any known stage trick.  Émile Cohl's Fantasmagorie (1908) is the oldest known example of  what became known as traditional (hand-drawn) animation. Other  great artistic and very influential short films were created by  Ladislas Starevich with his puppet animations since 1910 and by  Winsor McCay with detailed drawn animation in films such as Little  Nemo (1911) and Gertie the Dinosaur (1914).  During the 1910s, the production of animated "cartoons" became  an industry in the US. Successful producer John Randolph Bray and  animator Earl Hurd, patented the cel animation process that  dominated the animation industry for the rest of the century. Felix  the Cat, who debuted in 1919, became the first animated superstar.  Golden age of US animation  In 1928, ​Steamboat ​Willie, featuring Mickey Mouse and Minnie  Mouse, popularized film with synchronized sound and put Walt  Disney's studio at the forefront of the animation industry. In 1932, 
  • 7. Disney also introduced the innovation of full colour (in Flowers and  Trees) as part of a three-year-long exclusive deal with Technicolor.  The enormous success of Mickey Mouse is seen as the start of the  golden age of American ​animation ​that would last until the 1960s.  The United States dominated the world market of animation with a  plethora of cel-animated theatrical shorts. Several studios would  introduce characters that would become very popular and would  have long-lasting careers, including Walt Disney Productions'  Goofy (1932) and ​Donald Duck​ (1934), Warner Bros. Cartoons'  Looney Tunes characters like Daffy Duck (1937), Bugs Bunny  (1938/1940), Tweety (1941/1942), Sylvester the Cat (1945), Wile E.  Coyote and Road Runner (1949), Fleischer Studios/Paramount  Cartoon Studios' Betty Boop (1930), Popeye (1933), Superman  (1941) and Casper (1945), MGM cartoon studio's Tom and Jerry  (1940) and Droopy, Walter Lantz Productions/Universal Studio  Cartoons' Woody Woodpecker (1940), Terrytoons/20th Century  Fox's Mighty Mouse (1942) and United Artists' Pink Panther (1963).  Animated features before CGI  In 1917, Italian-Argentine director Quirino Cristiani made the first  feature-length film El Apóstol (now lost), which became a critical  and commercial success. It was followed by Cristiani's Sin dejar 
  • 8. rastros in 1918, but one day after its premiere the film was  confiscated by the government.    After working on it for three years, Lotte Reiniger released the  German feature-length silhouette animation Die Abenteuer des  Prinzen Achmed in 1926, the oldest extant animated feature.  In 1937, Walt Disney Studios premiered their first animated feature,  Snow White and the Seven Dwarfs, still one of the highest-grossing  traditional ​animation ​features as of May 2020. The Fleischer  studios followed this example in 1939 with Gulliver's Travels with  some success. Partly due to foreign markets being cut off by the  Second World War, Disney's next features Pinocchio, Fantasia (both  1940) and Fleischer Studios' second animated feature Mr. Bug Goes  to Town (1941/1942) failed at the box office. For decades afterwards 
  • 9. Disney would be the only American studio to regularly produce  animated features, until Ralph Bakshi became the first to also  release more than a handful features. Sullivan-Bluth Studios began  to regularly produce animated features starting with An American  Tail in 1986.    Although relatively few titles became as successful as Disney's  features, other ​countries ​developed their own animation industries  that produced both short and feature theatrical animations in a  wide variety of styles, relatively often including stop motion and  cutout animation techniques. Russia's Soyuzmultfilm animation  studio, founded in 1936, produced 20 films (including shorts) per  year on average and reached 1,582 titles in 2018. China, 
  • 10. Czechoslovakia / Czech Republic, Italy, France and Belgium were  other countries that more than occasionally released feature films,  while Japan became a true powerhouse of animation production,  with its own recognizable and influential anime style of effective  limited animation.  Animation on television  Animation became very popular on television in the 1950s, when  television sets started to become common in most wealthy  countries. Cartoons were mainly programmed for children, on  convenient time slots, and especially US youth spent many hours  watching Saturday-morning cartoons. Many classic cartoons found  a new life on the small screen and by the end of the 1950s,  production of new animated cartoons started to shift from  theatrical releases to TV series. Hanna-Barbera Productions was  especially prolific and had huge hit series, such as The Flintstones  (1960–1966) (the first prime time animated series), Scooby-Doo  (since 1969) and Belgian co-production The Smurfs (1981–1989).  The constraints of American television programming and the  demand for an enormous quantity resulted in cheaper and quicker  limited animation methods and much more formulaic scripts.  Quality dwindled until more daring animation surfaced in the late  1980s and in the early 1990s with hit series such as The Simpsons  (since 1989) as part of a "renaissance" of American animation. 
  • 11.