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Animations 
Adri Jovin J.J. 
Assistant Professor 
Department of Information Technology 
Sri Ramakrishna Institute of Technology 
Coimbatore
Animation Design Steps 
• Storyboard Layout 
• Object Definitions 
• Keyframe Specification 
• Generation of in-between frames 
CS2401 - Computer Graphics 2
Storyboard 
• Storyboard is an outline of the action 
• Defines the motion sequence as a set of basic 
events that are to take place 
CS2401 - Computer Graphics 3
Object Definition 
• Object definition is given for each participant 
in the action 
• Basic shapes, such as polygons or splines 
• Associated movements for each object are 
specified along with the shape. 
CS2401 - Computer Graphics 4
Keyframe 
• Keyframe is a detailed drawing of the scene at 
a certain time in the animation sequence 
• Each object is positioned according to the 
time for that frame 
CS2401 - Computer Graphics 5
In-betweens 
• In-betweens are the intermediate frames 
between the key frames 
• Determined by the media to be used to 
display the animation 
– Film : 24 fps 
– Graphics Terminals : 30 to 60 fps 
CS2401 - Computer Graphics 6
Other Tasks 
• Motion Verification 
• Editing and Production 
• Synchronization of Sound Track 
CS2401 - Computer Graphics 7
General Computer Animation 
• Some steps in the development of an 
animation sequence are well-suited to 
computer solution. 
– Object Manipulation and Rendering 
– Camera Motions ( Zooming, Tilting etc..) 
– Generation of In-betweens 
– Store and Manage Object Database 
CS2401 - Computer Graphics 8
Raster Animations 
• On raster systems, we can generate real-time 
animation in limited applications using raster 
operations. 
• Simple 2D/ 3D transformations 
• Color Table Transformation 
CS2401 - Computer Graphics 9
Key-frame Systems 
• Morphing 
– Transformation of object shapes from one form to another 
CS2401 - Computer Graphics 10
Morphing 
CS2401 - Computer Graphics 11
References 
• Donald Hearn, Pauline Baker, Computer 
Graphics – C Version, Second Edition, Pearson 
Education, 2004. 
CS2401 - Computer Graphics 12

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Animations

  • 1. Animations Adri Jovin J.J. Assistant Professor Department of Information Technology Sri Ramakrishna Institute of Technology Coimbatore
  • 2. Animation Design Steps • Storyboard Layout • Object Definitions • Keyframe Specification • Generation of in-between frames CS2401 - Computer Graphics 2
  • 3. Storyboard • Storyboard is an outline of the action • Defines the motion sequence as a set of basic events that are to take place CS2401 - Computer Graphics 3
  • 4. Object Definition • Object definition is given for each participant in the action • Basic shapes, such as polygons or splines • Associated movements for each object are specified along with the shape. CS2401 - Computer Graphics 4
  • 5. Keyframe • Keyframe is a detailed drawing of the scene at a certain time in the animation sequence • Each object is positioned according to the time for that frame CS2401 - Computer Graphics 5
  • 6. In-betweens • In-betweens are the intermediate frames between the key frames • Determined by the media to be used to display the animation – Film : 24 fps – Graphics Terminals : 30 to 60 fps CS2401 - Computer Graphics 6
  • 7. Other Tasks • Motion Verification • Editing and Production • Synchronization of Sound Track CS2401 - Computer Graphics 7
  • 8. General Computer Animation • Some steps in the development of an animation sequence are well-suited to computer solution. – Object Manipulation and Rendering – Camera Motions ( Zooming, Tilting etc..) – Generation of In-betweens – Store and Manage Object Database CS2401 - Computer Graphics 8
  • 9. Raster Animations • On raster systems, we can generate real-time animation in limited applications using raster operations. • Simple 2D/ 3D transformations • Color Table Transformation CS2401 - Computer Graphics 9
  • 10. Key-frame Systems • Morphing – Transformation of object shapes from one form to another CS2401 - Computer Graphics 10
  • 11. Morphing CS2401 - Computer Graphics 11
  • 12. References • Donald Hearn, Pauline Baker, Computer Graphics – C Version, Second Edition, Pearson Education, 2004. CS2401 - Computer Graphics 12