This document discusses various computer animation techniques. It begins with an introduction to animation and the concept of frame rate. There are three main types of animation discussed: traditional/hand-drawn animation where drawings are traced onto sheets for each frame; stop-motion animation which manipulates real-world objects; and computer animation which can be 2D or 3D. The document then covers animation sequences and key steps like storyboarding, object definition, key frames, and generating in-between frames. Specific computer animation techniques like raster animation and morphing are also summarized. The document concludes with applications of computer animation such as movies, video games, simulation, and more.
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