SlideShare a Scribd company logo
I start by loading in a sound and replacing an already existing in-game sound. Since the sound is
linked to an action I didn’t have to make any sprites or commands.
I then created my own sound by adding an event.
Once creating the event, I selected what would be played for the background music. I then changed
the loop to true so it would then repeat in the game.
Here I am changing the sound for the player’s plane movement, a similar setup to the previous
screenshot I had to create the sound, select the sound action, find the sound and then set it on a
loop on a lower volume than the background music.
This is for when the player dies, the game will continue but a sound a bit louder than all the other
sounds, will be played at the point of death.

More Related Content

DOC
Edited annotationss
DOC
IG3 PROGRAMMING ANNOTATIONS
DOCX
Old anotationss
DOCX
Programming my sounds into my game
DOCX
IG3 task 2
PPTX
Sound game maker explanations
DOCX
Vst effects manipulation 4
DOCX
Programming sounds into my game
Edited annotationss
IG3 PROGRAMMING ANNOTATIONS
Old anotationss
Programming my sounds into my game
IG3 task 2
Sound game maker explanations
Vst effects manipulation 4
Programming sounds into my game

What's hot (19)

DOCX
Sound 1 anotation
DOCX
Sound effect analysis
ODP
Programming Sound Into 2D Game
ODP
Evidence of Programming Sounds into 2D Games
ODP
Evidence of Programming Sound into a 2D Game
DOCX
Game maker sound info
PPTX
Iain game maker
PPTX
Iain game maker
DOCX
Task 6 VST Produced Sound Effects 2
DOCX
Programing the sounds into my game
PPTX
Production Reflection
DOCX
Programming sounds into my game annotation
DOCX
Task 7 - overlaying sound
DOCX
Game Maker images
DOCX
Canteen Recording - FX Description
DOCX
Edited sound breakdown
DOCX
Programming My Sounds Into My Game
DOCX
Task 7 d annotations
DOCX
IG3 Programming Sounds
Sound 1 anotation
Sound effect analysis
Programming Sound Into 2D Game
Evidence of Programming Sounds into 2D Games
Evidence of Programming Sound into a 2D Game
Game maker sound info
Iain game maker
Iain game maker
Task 6 VST Produced Sound Effects 2
Programing the sounds into my game
Production Reflection
Programming sounds into my game annotation
Task 7 - overlaying sound
Game Maker images
Canteen Recording - FX Description
Edited sound breakdown
Programming My Sounds Into My Game
Task 7 d annotations
IG3 Programming Sounds
Ad

Viewers also liked (7)

DOCX
Engine Terminology 1
PDF
JJ Decor Portfolio
PDF
Viet nam, usgs
 
PDF
Usgs papua
 
DOCX
Adam copeland ig2 task 1 work sheet
DOC
Unit 66 production log
DOCX
IG5 Assignment Final Major Project 2014-2015
Engine Terminology 1
JJ Decor Portfolio
Viet nam, usgs
 
Usgs papua
 
Adam copeland ig2 task 1 work sheet
Unit 66 production log
IG5 Assignment Final Major Project 2014-2015
Ad

More from copelandadam (20)

DOC
L3 Games Design HA12 Marionette
DOC
Legal & ethical
ODT
Character mood board
DOCX
Final major project production diary
DOCX
3D Engine Workflow
DOCX
Work Flow
DOCX
Engine Terminology
DOCX
Ig1 task 2 analysis work sheet Ghost Recon Future Soldier
DOCX
Ig1 task 2 analysis work sheet Assassin's Creed IV Black Flag
DOCX
Ig1 task 2 analysis work sheet Assassins Creed IV Black Flag
DOCX
Ig1 task 2 analysis work sheet Watch_Dogs
DOCX
Ig1 task 2 analysis work sheet Wolfenstein The New Order
DOCX
Ig1 task 2 analysis work sheet Ghost Recon Future Soldier
DOCX
Ig1 task 2 analysis work sheet Assassin's Creed Black Flag
DOCX
Ig1 task 2 analysis work sheet wolfenstein the new order
DOCX
Ig1 task 2 analysis work sheet Watch Dogs
DOC
Cv template
DOCX
Table of setting up games
DOCX
Review of Project
DOC
Unit 66 Production Log
L3 Games Design HA12 Marionette
Legal & ethical
Character mood board
Final major project production diary
3D Engine Workflow
Work Flow
Engine Terminology
Ig1 task 2 analysis work sheet Ghost Recon Future Soldier
Ig1 task 2 analysis work sheet Assassin's Creed IV Black Flag
Ig1 task 2 analysis work sheet Assassins Creed IV Black Flag
Ig1 task 2 analysis work sheet Watch_Dogs
Ig1 task 2 analysis work sheet Wolfenstein The New Order
Ig1 task 2 analysis work sheet Ghost Recon Future Soldier
Ig1 task 2 analysis work sheet Assassin's Creed Black Flag
Ig1 task 2 analysis work sheet wolfenstein the new order
Ig1 task 2 analysis work sheet Watch Dogs
Cv template
Table of setting up games
Review of Project
Unit 66 Production Log

Recently uploaded (20)

DOCX
The AUB Centre for AI in Media Proposal.docx
 
PPTX
Effective Security Operations Center (SOC) A Modern, Strategic, and Threat-In...
PDF
Profit Center Accounting in SAP S/4HANA, S4F28 Col11
PDF
KodekX | Application Modernization Development
 
PDF
The Rise and Fall of 3GPP – Time for a Sabbatical?
 
PDF
Build a system with the filesystem maintained by OSTree @ COSCUP 2025
PDF
Mobile App Security Testing_ A Comprehensive Guide.pdf
PDF
NewMind AI Weekly Chronicles - August'25 Week I
PPTX
MYSQL Presentation for SQL database connectivity
PPTX
ACSFv1EN-58255 AWS Academy Cloud Security Foundations.pptx
PDF
Agricultural_Statistics_at_a_Glance_2022_0.pdf
PPTX
VMware vSphere Foundation How to Sell Presentation-Ver1.4-2-14-2024.pptx
PPTX
Understanding_Digital_Forensics_Presentation.pptx
PDF
Network Security Unit 5.pdf for BCA BBA.
PPT
Teaching material agriculture food technology
PDF
Encapsulation_ Review paper, used for researhc scholars
PDF
Review of recent advances in non-invasive hemoglobin estimation
PDF
7 ChatGPT Prompts to Help You Define Your Ideal Customer Profile.pdf
PDF
Encapsulation theory and applications.pdf
PDF
Machine learning based COVID-19 study performance prediction
The AUB Centre for AI in Media Proposal.docx
 
Effective Security Operations Center (SOC) A Modern, Strategic, and Threat-In...
Profit Center Accounting in SAP S/4HANA, S4F28 Col11
KodekX | Application Modernization Development
 
The Rise and Fall of 3GPP – Time for a Sabbatical?
 
Build a system with the filesystem maintained by OSTree @ COSCUP 2025
Mobile App Security Testing_ A Comprehensive Guide.pdf
NewMind AI Weekly Chronicles - August'25 Week I
MYSQL Presentation for SQL database connectivity
ACSFv1EN-58255 AWS Academy Cloud Security Foundations.pptx
Agricultural_Statistics_at_a_Glance_2022_0.pdf
VMware vSphere Foundation How to Sell Presentation-Ver1.4-2-14-2024.pptx
Understanding_Digital_Forensics_Presentation.pptx
Network Security Unit 5.pdf for BCA BBA.
Teaching material agriculture food technology
Encapsulation_ Review paper, used for researhc scholars
Review of recent advances in non-invasive hemoglobin estimation
7 ChatGPT Prompts to Help You Define Your Ideal Customer Profile.pdf
Encapsulation theory and applications.pdf
Machine learning based COVID-19 study performance prediction

Annotated screenshots game maker

  • 1. I start by loading in a sound and replacing an already existing in-game sound. Since the sound is linked to an action I didn’t have to make any sprites or commands. I then created my own sound by adding an event.
  • 2. Once creating the event, I selected what would be played for the background music. I then changed the loop to true so it would then repeat in the game. Here I am changing the sound for the player’s plane movement, a similar setup to the previous screenshot I had to create the sound, select the sound action, find the sound and then set it on a loop on a lower volume than the background music.
  • 3. This is for when the player dies, the game will continue but a sound a bit louder than all the other sounds, will be played at the point of death.