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Programming sound into my 2D game. I started by opening the
completed game with Game Maker 8.1.
I went into the sounds section of the list on
the left side, containing all the parts that
make up the game.
I went into
the load
sound area
of the
Sound
Properties,
and loaded
a sound I
had already
created and
modified in
Reaper,
called
Science-
fiction
Soundtrack.
I clicked
open and it
uploaded to
the list of
added
sounds in
the game.
I went into the Events for the play button on room 2, and added the action when
clicked on to go to the next room the game, and then added the action to play the
sound when clicked as well. Then tested it to check it worked in play.
Room 1          Room 2




         Clicking the 'Help Dave' button on room 2 starts
         the background music for the game,
         So it sounds over the game play.

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Evidence of Programming Sound into a 2D Game

  • 1. Programming sound into my 2D game. I started by opening the completed game with Game Maker 8.1.
  • 2. I went into the sounds section of the list on the left side, containing all the parts that make up the game.
  • 3. I went into the load sound area of the Sound Properties, and loaded a sound I had already created and modified in Reaper, called Science- fiction Soundtrack. I clicked open and it uploaded to the list of added sounds in the game.
  • 4. I went into the Events for the play button on room 2, and added the action when clicked on to go to the next room the game, and then added the action to play the sound when clicked as well. Then tested it to check it worked in play.
  • 5. Room 1 Room 2 Clicking the 'Help Dave' button on room 2 starts the background music for the game, So it sounds over the game play.