1. The document provides instructions for adding different sounds to a game created in GameMaker, including sounds for shooting, objects hitting each other, background music, and starting and destroying objects.
2. It describes how to open an existing game project in GameMaker, create new sounds by giving them descriptive names and loading sound files, and then linking the sounds to events in the game like pressing the space bar, objects colliding, the game starting, or objects being destroyed so that the corresponding sound plays during these events.
3. By following all the steps, the finished game will have automatic sound effects for shooting, hitting objects, destroying objects, starting the game, as well as background music playing throughout.