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Task 1- Artistic styles used in computer games
Photorealism:
Photorealism is the art of
conveying objects, scenes and
characters as real as possible
by taking photo’s and texturing
them to how they really look.
There is an argument between
developers whether
photorealism is needed to
advance the game industry.
It is mainly used in FPS Games
to show great detail and to
make the game seem as
realistic as possible. Photo real
Games take longer to create as
every object is created with
polys and pixels and usually
take more disk space too.
Connah Tilley
Unit 78: Task 1 Artistic styles used in games
Unit 78: Task 1 Artistic styles used in games
Unit 78: Task 1 Artistic styles used in games
Cell Shading:
Cell shading is a type of
rendering that makes 3D
Objects or scenes look
Hand drawn. Its mainly
used to mimic Comics or
Cartoons. Games created
by this have somewhat of
a simplistic feel to them.
Unit 78: Task 1 Artistic styles used in games
Unit 78: Task 1 Artistic styles used in games
Unit 78: Task 1 Artistic styles used in games
Abstraction:
Abstraction is the simplest
form yet, less is more
basically. Tetris is Probably
the most well known Game
that uses abstraction.
Unit 78: Task 1 Artistic styles used in games
Unit 78: Task 1 Artistic styles used in games
Exaggeration:
Exaggeration is used in Most
Anime or Manga games. Its
designed to be over the top and
not pixel perfect Realism. It gives
the game a more fun feel.
Naruto and dragonball z Are just
2 Examples of what games use
this
Unit 78: Task 1 Artistic styles used in games
Unit 78: Task 1 Artistic styles used in games

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Unit 78: Task 1 Artistic styles used in games

  • 1. Task 1- Artistic styles used in computer games Photorealism: Photorealism is the art of conveying objects, scenes and characters as real as possible by taking photo’s and texturing them to how they really look. There is an argument between developers whether photorealism is needed to advance the game industry. It is mainly used in FPS Games to show great detail and to make the game seem as realistic as possible. Photo real Games take longer to create as every object is created with polys and pixels and usually take more disk space too. Connah Tilley
  • 5. Cell Shading: Cell shading is a type of rendering that makes 3D Objects or scenes look Hand drawn. Its mainly used to mimic Comics or Cartoons. Games created by this have somewhat of a simplistic feel to them.
  • 9. Abstraction: Abstraction is the simplest form yet, less is more basically. Tetris is Probably the most well known Game that uses abstraction.
  • 12. Exaggeration: Exaggeration is used in Most Anime or Manga games. Its designed to be over the top and not pixel perfect Realism. It gives the game a more fun feel. Naruto and dragonball z Are just 2 Examples of what games use this