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Artistic styles in Computer
           Games
Photorealism
•     Photorealism is the art style of trying to convey, objects, characters and scenes, to look as real as
    possible. By taking pictures of real object and texturing them how the real object looks. There is an
    argument going on between developers on, whether photorealism is needed to advance the video game
    industry or isn't.
•   It is mainly use din first person shooters to show detail. Photorealism games usually take more time to
    create as every object is made up with polys and pixels, yet photorealism takes up more disk space, that’s
    why some games come as two or even three disks.
Information taken from http://en.wikipedia.org/wiki/Cel_shading




                                                                  Cel Shading
         •       Cel shading is a type of rendering which makes 3d models look hand drawn. It is mainly used
                 to mimic comics or cartoons. Some games that use cel shading include;
                 Borderlands, Catherine, and many Dragon ball games. It is somewhat recent, appearing from
                 around the beginning of the twenty-first century. In addition to computer graphics, it most
                 commonly turns up in video games. However, the result of cel-shading has a very simplistic
                 feel like that of hand-drawn animation. The name comes from cels (short for celluloid), the
                 clear sheets of acetate which are painted on for use in traditional 2D animation, such as
                 Disney classics.
Reference - http://en.wikipedia.org/wiki/Abstraction




                                                       Abstraction
        •       Abstraction is the art style of, less is more, this is where the art style of the game
                really doesn’t mean or consent to anything is just there.
        •       An example of this is Tetris and arguably pacman.
        •       ‘ Artwork that reshapes the natural world for expressive purposes is called
                abstract; that which derives from, but does not imitate a recognizable subject is
                called non-objective abstraction’
Exaggeration – anime & Manga
• Exaggeration art style is used in many anime or manga games. Its designed
  to be over the top. Its done to give the game a more far fetched fun factor.
  The images are expressed more highly than normal games. Examples
  games of this are, The Naruto Game series and The Dragon ball Game
  series.
Bibliography
• http://issuu.com/venomxshadow1/docs/differ
  ent_styles_of_artistic_design_games

• http://en.wikipedia.org/wiki/Abstraction

• http://en.wikipedia.org/wiki/Cel_shading

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Artistic styles in computer games

  • 1. Artistic styles in Computer Games
  • 2. Photorealism • Photorealism is the art style of trying to convey, objects, characters and scenes, to look as real as possible. By taking pictures of real object and texturing them how the real object looks. There is an argument going on between developers on, whether photorealism is needed to advance the video game industry or isn't. • It is mainly use din first person shooters to show detail. Photorealism games usually take more time to create as every object is made up with polys and pixels, yet photorealism takes up more disk space, that’s why some games come as two or even three disks.
  • 3. Information taken from http://en.wikipedia.org/wiki/Cel_shading Cel Shading • Cel shading is a type of rendering which makes 3d models look hand drawn. It is mainly used to mimic comics or cartoons. Some games that use cel shading include; Borderlands, Catherine, and many Dragon ball games. It is somewhat recent, appearing from around the beginning of the twenty-first century. In addition to computer graphics, it most commonly turns up in video games. However, the result of cel-shading has a very simplistic feel like that of hand-drawn animation. The name comes from cels (short for celluloid), the clear sheets of acetate which are painted on for use in traditional 2D animation, such as Disney classics.
  • 4. Reference - http://en.wikipedia.org/wiki/Abstraction Abstraction • Abstraction is the art style of, less is more, this is where the art style of the game really doesn’t mean or consent to anything is just there. • An example of this is Tetris and arguably pacman. • ‘ Artwork that reshapes the natural world for expressive purposes is called abstract; that which derives from, but does not imitate a recognizable subject is called non-objective abstraction’
  • 5. Exaggeration – anime & Manga • Exaggeration art style is used in many anime or manga games. Its designed to be over the top. Its done to give the game a more far fetched fun factor. The images are expressed more highly than normal games. Examples games of this are, The Naruto Game series and The Dragon ball Game series.
  • 6. Bibliography • http://issuu.com/venomxshadow1/docs/differ ent_styles_of_artistic_design_games • http://en.wikipedia.org/wiki/Abstraction • http://en.wikipedia.org/wiki/Cel_shading