SlideShare a Scribd company logo
Artistic Styles used in Computer Games
Photorealism is when a piece of artwork is created
by other means than photography but still seeks to
keep a realistic interpretation similar to a photo.

Photorealism is a particular major goal
for many artistswho work with 3D software so they can create as real-like
art as possible for many medias such as film,
advertisements and games however why is
photorealism so vital in the modern video game
industry, some say it gives the player a sense of
surrounding and helps to simulate real human emotion
from the player while they are playing the game
but does it add anything to the gameplay itself?
Photorealism has created some very
satisfying gaming experiences but I
cannot help but to see it as limiting as
well. As we get to the point that a
games graphical success is determined
only by how real it looks surely
photorealism will get to the peak of
perfection and then the sight of any
new possibilities will vanish. Video
games after all are only supposed to
be depictions and representations of
life therefore wouldn’t it be better to
have the player see reality in a new
perspective or be challenged to
handle it in a different manner rather
than having cleaner and crisper
definitions of a real life that will never
truly exist in video games.
There are a lot of good reasons for
game companies to opt for cel shading
when creating a games graphical art
style. Since a lot of game feature
freakish fantasy beasts and gigantic
super soldiers depicting them
realistically can be a little awkward and
can even come out sometime as just a
muddy grey thing that lacks any texture
and of course any fantastical element is
already seen as unrealistic. As it also
quite pricey to create a realistic game
cel shading can come across just as
effectively. However it does have its set
backs especially as it essentially is a
retreat back of its stylized nature.
To simply put the mark of cel-shading is
    To simplify textures of objects. Where cel-
   shading differs from conventional rendering
      is that it uses a non-photorealistic light.
     Conventional (smooth) lighting values are
   calculated for each pixel and then mapped to
    a small number of discrete shades to create
       the characteristic flat look—where the
     shadows and highlights appear more like
 blocks of colour rather than mixed in a smooth
       way. Some feel that this visual art style
   favours efficiency, symbolism and style over
  realism. However in a video game there is no
 set angle so how does a cel shaded videogame
 portray a 3D gaming environment. It can often
 give a lighter more airy feel to a game probably
because of its smoother texture so even though
Borderlands proved a shooter game can be done
  in cel-shading maybe this style is more suited
to games like platformers and the lighter genres.
The abstract art style often employ
heavy lines and geometric shapes that
resemble no realistic object. Abstract
does not mean stylized or cartoony
and in should no way resemble
anything realistic no matter how
heavily stylized. Even in this modern
day of photorealistic heavy
videogames there is still a niche for
this colourful and beautiful art style
where the gameplay is simple and
reminiscent of the retro gaming era.
Like the game The Child of Eden it can
be one of the most visually
spectacular art styles.
The title of this video game art style is
quite self explanatory, meaning that
the style of the game can exaggerate
the size, texture and colour of in-
game worlds to make it look more
exaggerated but still keeping to some
realistic form. A more popular
variation of this style is anime and
manga which mostly affects the
features of characters sometimes
minimizing facial features and
increasing sizes of limbs, heads and so
on. This style can also to extend into
other forms of cartoon and comic
visuals.
evilsourcegaming.com – Last Story Image (Slide 1)
thegamershub.net – Child of Eden Image (Slide 1)
kotaku.com.au – Borderlands Image (Slide 1)
rootdownload.com – FIFA 2012 Image (Slide 1)
on-mirrors-edge.com – Mirrors Edge Character Image (Slide 2)
thatvideogameblog.com – Heavy Rain Image (Slide 2)
www.wisegeek.com – Photorealism Information (Slide 2)
geforce.com – Battlefield 3 Image (Slide 3)
killscreendaily.com – Information (Slide 3)
superphillipcentral.com – Legend of Zelda Wind waker Image (Slide 4)
trustedreviews.com – Okami Image (Slide 4)
popmatters.com –Cel-Shaded Information (Slide 4 + 5)
secondplaythrough.tumblr.com – Viewtiful Joe Image (Slide 5)
egmnow.com – Dragon Quest X Image (Slide 5)
tigsource.com – Swift*Stitch Image (Slide 6)
biogamergirl.com – Waves (Slide 6)
giantbomb.com – Abstract Information (Slide 6)
joystiq.com – Inezuma Eleven Image (Slide 7)
nintendolife.com – Pandora Tower Image (Slide 7)

More Related Content

PPTX
Artistic styles in computer games
PPTX
Unit 78 - Artistic Styles in Games
PPTX
Graphical Styles in Video Games
PPTX
Game 3D - Art Styles
PPTX
Unit 78 digital graphics for computer games
PPTX
Artistic styles in computer games
DOCX
Artistic styles
PPTX
Visual Styles
Artistic styles in computer games
Unit 78 - Artistic Styles in Games
Graphical Styles in Video Games
Game 3D - Art Styles
Unit 78 digital graphics for computer games
Artistic styles in computer games
Artistic styles
Visual Styles

What's hot (19)

PPTX
Artistic styles in video games
PPTX
Computer game graphics
ODP
Unit 78 digital graphics for computer games
DOCX
Task 2 artsistic styles - jordan smith
PPTX
This presentation will discuss all the different graphical
PPTX
art styles in games : JJD
PPTX
art styles in games; jjd
DOCX
Artistic styles
PPTX
finished power point of graphical styles
PPTX
Graphic styles and colour theory presentation
PPTX
Artistic styles
PPTX
Artistic styles used in computer games
PPTX
Graphic styles AMAD
PPTX
Graphical styles bart
DOCX
Artistic styles
PDF
Hector Moran Button 2019
PPTX
Graphic types
PPTX
Task 2 artist styles
PPTX
Video Game Pre-Production
Artistic styles in video games
Computer game graphics
Unit 78 digital graphics for computer games
Task 2 artsistic styles - jordan smith
This presentation will discuss all the different graphical
art styles in games : JJD
art styles in games; jjd
Artistic styles
finished power point of graphical styles
Graphic styles and colour theory presentation
Artistic styles
Artistic styles used in computer games
Graphic styles AMAD
Graphical styles bart
Artistic styles
Hector Moran Button 2019
Graphic types
Task 2 artist styles
Video Game Pre-Production
Ad

Viewers also liked (10)

PPT
Game Art Bible - Secret Sauce to Making Great Game Art
PDF
Character Development for Video Games
PDF
Michael hampton figure drawing - design and invention
PPTX
Concept Art - Character Design
PDF
Character Design: Faces
PPTX
Graphical style
PPTX
Artistic styles used in computer games
PPTX
Task 2 – artistic styles
PPTX
Artistic styles
PDF
The Nazi Brand Guide
Game Art Bible - Secret Sauce to Making Great Game Art
Character Development for Video Games
Michael hampton figure drawing - design and invention
Concept Art - Character Design
Character Design: Faces
Graphical style
Artistic styles used in computer games
Task 2 – artistic styles
Artistic styles
The Nazi Brand Guide
Ad

Similar to Artistic Styles used in Computer Games (20)

PPTX
Graphicstylesandcolourtheorypresentation 140120164835-phpapp01
PPTX
My game
PPTX
3 190614092913
PPTX
3. research(2) (1)
PPTX
Graphical styles
PPTX
Graphical styles
PPT
Long assienment1
PPT
Colour theory
PPTX
Long Assesment
PPTX
Long assienment
PPTX
Grahpical style
PPTX
Grahpical style irene
PPTX
1. initial plans fmp l3
PPTX
My game
PPTX
2d pixel art
PPTX
Research
DOCX
Photorealism
PPTX
3. research fmp l3
PPTX
Video Game Styles - 4018
PPTX
Unit 13 assignment 2; graphical styles
Graphicstylesandcolourtheorypresentation 140120164835-phpapp01
My game
3 190614092913
3. research(2) (1)
Graphical styles
Graphical styles
Long assienment1
Colour theory
Long Assesment
Long assienment
Grahpical style
Grahpical style irene
1. initial plans fmp l3
My game
2d pixel art
Research
Photorealism
3. research fmp l3
Video Game Styles - 4018
Unit 13 assignment 2; graphical styles

More from WildOakForrest (20)

DOCX
FMP Task
DOCX
Aberrant no exile plot
DOCX
FMP Production Log (Updated)
DOCX
FMP Schedule (Updated)
DOCX
Ethical agreement
DOC
Computers Health and Safety
DOC
Classroom Health and Safety
PPTX
Aberrant no Exile Pitch
PPTX
Technical File Presentation Version 2
PPTX
Technical Files Presentation
PPTX
HA7 Production Log
DOCX
Ethical Checklist
DOCX
Collaboration Agreement
PPTX
Our Initial Ideas
PPTX
Computer Game Graphics
PPTX
Computer Game Graphics
PPTX
Treme presentation
PPT
Ha4 production log updated 200612
PPT
Ha4 production log
DOCX
John Forrest's Sims project schedule
FMP Task
Aberrant no exile plot
FMP Production Log (Updated)
FMP Schedule (Updated)
Ethical agreement
Computers Health and Safety
Classroom Health and Safety
Aberrant no Exile Pitch
Technical File Presentation Version 2
Technical Files Presentation
HA7 Production Log
Ethical Checklist
Collaboration Agreement
Our Initial Ideas
Computer Game Graphics
Computer Game Graphics
Treme presentation
Ha4 production log updated 200612
Ha4 production log
John Forrest's Sims project schedule

Artistic Styles used in Computer Games

  • 2. Photorealism is when a piece of artwork is created by other means than photography but still seeks to keep a realistic interpretation similar to a photo. Photorealism is a particular major goal for many artistswho work with 3D software so they can create as real-like art as possible for many medias such as film, advertisements and games however why is photorealism so vital in the modern video game industry, some say it gives the player a sense of surrounding and helps to simulate real human emotion from the player while they are playing the game but does it add anything to the gameplay itself?
  • 3. Photorealism has created some very satisfying gaming experiences but I cannot help but to see it as limiting as well. As we get to the point that a games graphical success is determined only by how real it looks surely photorealism will get to the peak of perfection and then the sight of any new possibilities will vanish. Video games after all are only supposed to be depictions and representations of life therefore wouldn’t it be better to have the player see reality in a new perspective or be challenged to handle it in a different manner rather than having cleaner and crisper definitions of a real life that will never truly exist in video games.
  • 4. There are a lot of good reasons for game companies to opt for cel shading when creating a games graphical art style. Since a lot of game feature freakish fantasy beasts and gigantic super soldiers depicting them realistically can be a little awkward and can even come out sometime as just a muddy grey thing that lacks any texture and of course any fantastical element is already seen as unrealistic. As it also quite pricey to create a realistic game cel shading can come across just as effectively. However it does have its set backs especially as it essentially is a retreat back of its stylized nature.
  • 5. To simply put the mark of cel-shading is To simplify textures of objects. Where cel- shading differs from conventional rendering is that it uses a non-photorealistic light. Conventional (smooth) lighting values are calculated for each pixel and then mapped to a small number of discrete shades to create the characteristic flat look—where the shadows and highlights appear more like blocks of colour rather than mixed in a smooth way. Some feel that this visual art style favours efficiency, symbolism and style over realism. However in a video game there is no set angle so how does a cel shaded videogame portray a 3D gaming environment. It can often give a lighter more airy feel to a game probably because of its smoother texture so even though Borderlands proved a shooter game can be done in cel-shading maybe this style is more suited to games like platformers and the lighter genres.
  • 6. The abstract art style often employ heavy lines and geometric shapes that resemble no realistic object. Abstract does not mean stylized or cartoony and in should no way resemble anything realistic no matter how heavily stylized. Even in this modern day of photorealistic heavy videogames there is still a niche for this colourful and beautiful art style where the gameplay is simple and reminiscent of the retro gaming era. Like the game The Child of Eden it can be one of the most visually spectacular art styles.
  • 7. The title of this video game art style is quite self explanatory, meaning that the style of the game can exaggerate the size, texture and colour of in- game worlds to make it look more exaggerated but still keeping to some realistic form. A more popular variation of this style is anime and manga which mostly affects the features of characters sometimes minimizing facial features and increasing sizes of limbs, heads and so on. This style can also to extend into other forms of cartoon and comic visuals.
  • 8. evilsourcegaming.com – Last Story Image (Slide 1) thegamershub.net – Child of Eden Image (Slide 1) kotaku.com.au – Borderlands Image (Slide 1) rootdownload.com – FIFA 2012 Image (Slide 1) on-mirrors-edge.com – Mirrors Edge Character Image (Slide 2) thatvideogameblog.com – Heavy Rain Image (Slide 2) www.wisegeek.com – Photorealism Information (Slide 2) geforce.com – Battlefield 3 Image (Slide 3) killscreendaily.com – Information (Slide 3) superphillipcentral.com – Legend of Zelda Wind waker Image (Slide 4) trustedreviews.com – Okami Image (Slide 4) popmatters.com –Cel-Shaded Information (Slide 4 + 5) secondplaythrough.tumblr.com – Viewtiful Joe Image (Slide 5) egmnow.com – Dragon Quest X Image (Slide 5) tigsource.com – Swift*Stitch Image (Slide 6) biogamergirl.com – Waves (Slide 6) giantbomb.com – Abstract Information (Slide 6) joystiq.com – Inezuma Eleven Image (Slide 7) nintendolife.com – Pandora Tower Image (Slide 7)