This document discusses various design anti-patterns to avoid, including interactions that require unnecessary steps or mouse movements. It provides examples of the "meandering way" anti-pattern, where normal page flow takes a winding path, and the "pogo stick navigation" anti-pattern, which requires hopping between different levels to complete a task. It also covers the "tiny targets" anti-pattern, where key interaction points are too small and difficult to select accurately. The document advises following consistent spatial relationships in interactions and keeping actions in-context to avoid these anti-patterns.