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Designing Mission Critical Experiences
Keith Instone
@keithinstone
instone.org/wud-mission-critical
Experience Architect in Residence, Michigan State University
Designing Mission Critical Experiences
Session description
• Digital technologies disrupting business &
society
• Organizations turning to various design
disciplines
• Organizations have to change the way they
work to survive
Designing Mission Critical Experiences
From: http://www.futureislearning.com/kb35wg5t76nsd6f0v8h89ghv8tddmu
From: World Economic Forum
https://www.weforum.org/agenda/2016/01/the-fourth-industrial-revolution-what-it-means-and-how-to-respond/
From: (Ohio) Governor’s Office of Workforce Transformation
The Future of Employment
Trends in job automation:
• Algorithms
• Big data
• Sensor networks
• Robotics
Bottlenecks to automation:
• Dexterity
• Clever ideas
• Fine arts
• Social perception
• Negotiation
• Persuasion
• Empathy
The Future of Employment: How susceptible are jobs to computerisation? Frey & Osborne, 2013.
Paper: http://www.oxfordmartin.ox.ac.uk/downloads/academic/The_Future_of_Employment.pdf
Slides: http://futureoflife.org/data/PDF/michael_osborne.pdf
Probability of Computerisation (by 2033)
• 00% Healthcare social workers
• 03% Writers and authors
• 04% Software application developers
• 08% Graphic designers
• 13% Urban planners
• 21% Web developers
• 37% Actors
• 48% Explosives workers and blasters
• 55% Customer service representatives
• 69% Delivery truck drivers
• 77% Bartenders
• 85% Utility meter readers
• 89% Technical writers
• 91% Health information technicians
• 96% Restaurant cooks
• 99% Telemarketers
Designing Mission Critical Experiences
From:
http://futureoflife.org/data/PDF/mich
ael_osborne.pdf
“Design thinking”
Question: How many design
(thinkers, doers) will it take
to screw in a light bulb?
“Design thinking”
Question: How many design (thinkers,
doers) will it take to screw in a light bulb?
Answer: Why a light bulb?
How to prepare people for this future?
• New types of jobs created as old types go away
– 65 percent of today’s grade-school kids may end up
doing work that has not been invented yet
• Creative destruction: lifespans of top companies
are shrinking
– 75% of S&P 500 will be replaced by 2027
“Welcome to first grade! Let’s get started preparing
you for a job that has not been invented yet, to work
for a company that has not been created yet.”
Sources:
Cathy N. Davidson, co-director of the annual MacArthur Foundation Digital Media and Learning Competitions
https://www.innosight.com/wp-content/uploads/2016/08/creative-destruction-whips-through-corporate-
america_final2015.pdf
For the educators in the room…
Replace education as
“transfer of fixed knowledge” with
“develop capacity to explore, make sense, & innovate”
https://www.brookings.edu/blog/brown-center-chalkboard/2016/09/14/education-and-accelerated-change-the-
imperative-for-design-learning/
Current state of
the “industry”
Designing Mission Critical Experiences
Source: http://www.citylab.com/design/2014/07/americas-leading-design-cities/373146/
Designing Mission Critical Experiences
Source: Design in Tech report, 2016
http://www.kpcb.com/blog/design-in-tech-report-2016
Source: Design in Tech report, 2016
http://www.kpcb.com/blog/design-in-tech-report-2016
Source: Design in Tech report, 2016
http://www.kpcb.com/blog/design-in-tech-report-2016
Source: Design in Tech report, 2016
http://www.kpcb.com/blog/design-in-tech-report-2016
CIO Relevance in a Digital Era
http://www.slideshare.net/mkrigsman/cio-relevance-in-a-digital-world
Designing Mission Critical Experiences
Don’t Care
Important, But…
Mission Critical
User Interface Design
Lipstick on a Pig
Spreadsheets of
Features
Waterfall: Dates &
Costs
Tech-driven Decisions
UI Specs: Usable, Low
Cost, Biz Value
Priorities: Deep User
Insights
Iterative: Quality,
Learning, Satisfaction
Portfolios: User &
Business Benefits
Requirements
Process
Project Management Governance
How it behaves What to build How to build How to make
decisions
User Interface Design
Don’t Care • Just make it pretty
• We settle for lipstick on the pig
Important,
But…
• Our managers think they know how to
design
• Just copy someone else
• Our design agency has all the smarts
• You don’t have time to get good at UI
Mission
Critical
• We follow published UI specs
• We design for the long term and get
continuous benefits
• We collaborate
Requirements Process
Don’t Care
• We love our spreadsheets of features
• Our design process is iterative but our
requirements are waterfall
Important,
But…
• We only do research to guide requirements
for some projects
• Design concepts are just a nice-to-have
• The product owner does not care about
the user experience
Mission
Critical
• We communicate requirements visually
and interactively
• We have a user research program and we
prioritize based on user insights
Project Management
Don’t Care
• Shut up and do it by the book
• We do agile “our own special way”
(wrong)
Important,
But…
• Time & budget always trump quality
• You have to convince the PM to do any
usability testing
• Our PMs do not understand digital or UX
• We use MS Project & love Gantt charts
Mission
Critical
• Our execs are comfortable with the
uncertainty of agile
• “Failures” are valued
• PMs demand quality (as needed)
Governance
Don’t Care • We make decisions based on technology
• We like it all to be chaotic
Important,
But…
• We are not going to change our org
chart, budgets, or processes
• That is owned by someone else
• The UX team cannot make the decision
• We just go with our gut in the end
Mission
Critical
• We make decisions based on research,
data and facts
• We have a portfolio of products based on
UX benefits
Net
• The future is
here: Design
matters
• How to design
mission critical
experiences: it
depends
Thanks! Stay in touch!
• instone.org/wud-mission-critical
• instone@trep.org
• @keithinstone

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Designing Mission Critical Experiences

  • 1. Designing Mission Critical Experiences Keith Instone @keithinstone instone.org/wud-mission-critical Experience Architect in Residence, Michigan State University
  • 3. Session description • Digital technologies disrupting business & society • Organizations turning to various design disciplines • Organizations have to change the way they work to survive
  • 6. From: World Economic Forum https://www.weforum.org/agenda/2016/01/the-fourth-industrial-revolution-what-it-means-and-how-to-respond/
  • 7. From: (Ohio) Governor’s Office of Workforce Transformation
  • 8. The Future of Employment Trends in job automation: • Algorithms • Big data • Sensor networks • Robotics Bottlenecks to automation: • Dexterity • Clever ideas • Fine arts • Social perception • Negotiation • Persuasion • Empathy The Future of Employment: How susceptible are jobs to computerisation? Frey & Osborne, 2013. Paper: http://www.oxfordmartin.ox.ac.uk/downloads/academic/The_Future_of_Employment.pdf Slides: http://futureoflife.org/data/PDF/michael_osborne.pdf
  • 9. Probability of Computerisation (by 2033) • 00% Healthcare social workers • 03% Writers and authors • 04% Software application developers • 08% Graphic designers • 13% Urban planners • 21% Web developers • 37% Actors • 48% Explosives workers and blasters • 55% Customer service representatives • 69% Delivery truck drivers • 77% Bartenders • 85% Utility meter readers • 89% Technical writers • 91% Health information technicians • 96% Restaurant cooks • 99% Telemarketers
  • 12. “Design thinking” Question: How many design (thinkers, doers) will it take to screw in a light bulb?
  • 13. “Design thinking” Question: How many design (thinkers, doers) will it take to screw in a light bulb? Answer: Why a light bulb?
  • 14. How to prepare people for this future? • New types of jobs created as old types go away – 65 percent of today’s grade-school kids may end up doing work that has not been invented yet • Creative destruction: lifespans of top companies are shrinking – 75% of S&P 500 will be replaced by 2027 “Welcome to first grade! Let’s get started preparing you for a job that has not been invented yet, to work for a company that has not been created yet.” Sources: Cathy N. Davidson, co-director of the annual MacArthur Foundation Digital Media and Learning Competitions https://www.innosight.com/wp-content/uploads/2016/08/creative-destruction-whips-through-corporate- america_final2015.pdf
  • 15. For the educators in the room… Replace education as “transfer of fixed knowledge” with “develop capacity to explore, make sense, & innovate” https://www.brookings.edu/blog/brown-center-chalkboard/2016/09/14/education-and-accelerated-change-the- imperative-for-design-learning/
  • 16. Current state of the “industry”
  • 20. Source: Design in Tech report, 2016 http://www.kpcb.com/blog/design-in-tech-report-2016
  • 21. Source: Design in Tech report, 2016 http://www.kpcb.com/blog/design-in-tech-report-2016
  • 22. Source: Design in Tech report, 2016 http://www.kpcb.com/blog/design-in-tech-report-2016
  • 23. Source: Design in Tech report, 2016 http://www.kpcb.com/blog/design-in-tech-report-2016
  • 24. CIO Relevance in a Digital Era http://www.slideshare.net/mkrigsman/cio-relevance-in-a-digital-world
  • 27. User Interface Design Lipstick on a Pig Spreadsheets of Features Waterfall: Dates & Costs Tech-driven Decisions UI Specs: Usable, Low Cost, Biz Value Priorities: Deep User Insights Iterative: Quality, Learning, Satisfaction Portfolios: User & Business Benefits Requirements Process Project Management Governance How it behaves What to build How to build How to make decisions
  • 28. User Interface Design Don’t Care • Just make it pretty • We settle for lipstick on the pig Important, But… • Our managers think they know how to design • Just copy someone else • Our design agency has all the smarts • You don’t have time to get good at UI Mission Critical • We follow published UI specs • We design for the long term and get continuous benefits • We collaborate
  • 29. Requirements Process Don’t Care • We love our spreadsheets of features • Our design process is iterative but our requirements are waterfall Important, But… • We only do research to guide requirements for some projects • Design concepts are just a nice-to-have • The product owner does not care about the user experience Mission Critical • We communicate requirements visually and interactively • We have a user research program and we prioritize based on user insights
  • 30. Project Management Don’t Care • Shut up and do it by the book • We do agile “our own special way” (wrong) Important, But… • Time & budget always trump quality • You have to convince the PM to do any usability testing • Our PMs do not understand digital or UX • We use MS Project & love Gantt charts Mission Critical • Our execs are comfortable with the uncertainty of agile • “Failures” are valued • PMs demand quality (as needed)
  • 31. Governance Don’t Care • We make decisions based on technology • We like it all to be chaotic Important, But… • We are not going to change our org chart, budgets, or processes • That is owned by someone else • The UX team cannot make the decision • We just go with our gut in the end Mission Critical • We make decisions based on research, data and facts • We have a portfolio of products based on UX benefits
  • 32. Net • The future is here: Design matters • How to design mission critical experiences: it depends
  • 33. Thanks! Stay in touch! • instone.org/wud-mission-critical • instone@trep.org • @keithinstone