SlideShare a Scribd company logo
Appendix A:  UnixBSD
Module A:  The FreeBSD System UNIX History Design Principles Programmer Interface  User Interface  Process Management Memory Management File System I/O System Interprocess Communication
UNIX History First developed in 1969 by Ken Thompson and Dennis Ritchie of the Research Group at Bell Laboratories; incorporated features of other operating systems, especially MULTICS The third version was written in C, which was developed at Bell Labs specifically to support UNIX The most influential of the non-Bell Labs and non-AT&T UNIX development groups — University of California at Berkeley (Berkeley Software Distributions -  BSD ) 4BSD UNIX resulted from DARPA funding to develop a standard UNIX system for government use Developed for the VAX, 4.3BSD is one of the most influential versions, and has been ported to many other platforms Several standardization projects seek to consolidate the variant flavors of UNIX leading to one programming interface to UNIX
History of UNIX Versions
Early Advantages of UNIX Written in a high-level language Distributed in source form Provided powerful operating-system primitives on an inexpensive platform Small size, modular, clean design
UNIX Design Principles Designed to be a time-sharing system Has a simple standard user interface (shell) that can be replaced File system with multilevel tree-structured directories Files are supported by the kernel as unstructured sequences of bytes Supports multiple processes; a process can easily create new processes High priority given to making system interactive, and providing facilities for program development
Programmer Interface Kernel:  everything below the system-call interface and above the physical hardware Provides file system, CPU scheduling, memory management, and other OS functions through system calls Systems programs:  use the kernel-supported system calls to provide useful functions, such as compilation and file manipulation Like most computer systems, UNIX consists of two separable parts:
4.4BSD Layer Structure
System Calls System calls define the programmer interface to UNIX  The set of systems programs commonly available defines the user interface The programmer and user interface define the context that the kernel must support Roughly three categories of system calls in UNIX File manipulation (same system calls also support device manipulation) Process control Information manipulation
File Manipulation A  file  is a sequence of bytes; the kernel does not impose a structure on files Files are organized in tree-structured  directories Directories are files that contain information on how to find other files Path name :  identifies a file by specifying a path through the directory structure to the file Absolute path names start at root of file system Relative path names start at the current directory System calls for basic file manipulation:  create, open, read, write, close, unlink, trunc
Typical UNIX Directory Structure
Process Control A process is a program in execution Processes are identified by their process identifier, an integer Process control system calls fork  creates a new process execve  is used after a fork to replace on of the two processes’s virtual memory space with a new program  exit terminates a process A parent may  wait  for a child process to terminate;  wait  provides the process id of a terminated child so that the parent can tell which child terminated wait3  allows the parent to collect performance statistics about the child A  zombie  process results when the parent of a  defunct  child process exits before the terminated child
Illustration of Process Control Calls
Process Control (Cont.) Processes communicate via pipes; queues of bytes between two processes that are accessed by a file descriptor All user processes are descendants of one original process,  init init  forks a  getty  process: initializes terminal line parameters and passes the user’s  login name  to  login login  sets the numeric  user identifier  of the process to that of the user executes a  shell  which forks subprocesses for user commands
Process Control (Cont.) setuid  bit sets the effective user identifier of the process to the user identifier of the owner of the file, and leaves the  real user identifier  as it was setuid  scheme allows certain processes to have more than ordinary privileges while still being executable by ordinary users
Signals Facility for handling exceptional conditions similar to software interrupts The  interrupt  signal,  SIGINT , is used to stop a command before that command completes (usually produced by ^C) Signal use has expanded beyond dealing with exceptional events  Start and stop subprocesses on demand SIGWINCH  informs a process that the window in which output is being displayed has changed size Deliver urgent data from network connections
Process Groups Set of related processes that cooperate to accomplish a common task Only one process group may use a terminal device for I/O at any time The foreground job has the attention of the user on the terminal Background jobs – nonattached jobs that perform their function without user interaction Access to the terminal is controlled by process group signals
Process Groups (Cont.) Each job inherits a controlling terminal from its parent If the process group of the controlling terminal matches the group of a process, that process is in the foreground SIGTTIN  or  SIGTTOU  freezes a background process that attempts to perform I/O; if the user foregrounds that process,  SIGCONT  indicates that the process can now perform I/O SIGSTOP  freezes a foreground process
Information Manipulation System calls to set and return an interval timer: getitmer/setitmer Calls to set and return the current time: gettimeofday/settimeofday Processes can ask for their process identifier:   getpid their group identifier:  getgid the name of the machine on which they are executing:  gethostname
Library Routines The system-call interface to UNIX is supported and augmented by a large collection of library routines Header files provide the definition of complex data structures used in system calls Additional library support is provided for mathematical functions, network access, data conversion, etc
User Interface Programmers and users mainly deal with already existing systems programs: the needed system calls are embedded within the program and do not need to be obvious to the user The most common systems programs are file or directory oriented Directory:  mkdir, rmdir, cd, pwd File:  ls, cp, mv, rm Other programs relate to editors (e.g.,  emacs, vi ) text formatters (e.g.,  troff, TEX ), and other activities
Shells and Commands Shell  – the user process which executes programs (also called command interpreter) Called a shell, because it surrounds the kernel The shell indicates its readiness to accept another command by typing a prompt, and the user types a command on a single line A typical command is an executable binary object file The shell travels through the  search path  to find the command file, which is then loaded and executed The directories  /bin  and  /usr/bin  are almost always in the search path
Shells and Commands (Cont.) Typical search path on a BSD system: (  ./home/prof/avi/bin /usr/local/bin /usr/ucb/bin /usr/bin  ) The shell usually suspends its own execution until the command completes
Standard I/O Most processes expect three file descriptors to be open when they start: standard input  – program can read what the user types standard output  – program can send output to user’s screen  standard error  – error output Most programs can also accept a file (rather than a terminal) for standard input and standard output The common shells have a simple syntax for changing what files are open for the standard I/O streams of a process — I/O  redirection
Standard I/O Redirection
Pipelines, Filters, and Shell Scripts Can coalesce individual commands via a vertical bar that tells the shell to pass the previous command’s output as input to the following command % ls | pr | lpr Filter – a command such as pr that passes its standard input to its standard output, performing some processing on it Writing a new shell with a different syntax and semantics would change the user view, but not change the kernel or programmer interface X Window System is a widely accepted iconic interface for UNIX
Process Management Representation of processes is a major design problem for operating system UNIX is distinct from other systems in that multiple processes can be created and manipulated with ease These processes are represented in UNIX by various control blocks Control blocks associated with a process are stored in the kernel Information in these control blocks is used by the kernel for process control and CPU scheduling
Process Control Blocks The most basic data structure associated with processes is the  process structure unique process identifier scheduling information (e.g., priority) pointers to other control blocks  The  virtual address space  of a user process is divided into text (program code), data, and stack segments Every process with sharable text has a pointer form its process structure to a  text structure always resident in main memory records how many processes are using the text segment  records were the page table for the text segment can be found on disk when it is swapped
System Data Segment Most ordinary work is done in  user mode ; system calls are performed in  system mode The system and user phases of a process never execute simultaneously a  kernel stack  (rather than the user stack) is used for a process  executing in system mode The kernel stack and the user structure together compose the  system data  segment for the process
Finding parts of a process using process structure
Allocating a New Process Structure fork allocates a new process structure for the child process, and copies the user structure new page table is constructed new main memory is allocated for the data and stack segments of the child process copying the user structure preserves open file descriptors, user and group identifiers, signal handling, etc
Allocating a New Process Structure (Cont.) vfork  does  not  copy the data and stack to t he new process; the new process simply shares the page table of the old one new user structure and a new process structure are still created commonly used by a shell to execute a command and to wait for its completion A parent process uses  vfork  to produce a child process; the child uses  execve  to change its virtual address space, so there is no need for a copy of the parent Using  vfork  with a large parent process saves CPU time, but can be dangerous since any memory change occurs in both processes until  execve  occurs execve  creates no new process or user structure; rather the text and data of the process are replaced
CPU Scheduling Every process has a  scheduling priority  associated with it; larger numbers indicate lower priority Negative feedback in CPU scheduling makes it difficult for a single process to take all the CPU time Process aging is employed to prevent starvation When a process chooses to relinquish the CPU, it goes to  sleep  on an  event When that event occurs, the system process that knows about it calls  wakeup  with the address corresponding to the event, and  all  processes that had done a  sleep  on the same address are put in the ready queue to be run
Memory Management The initial memory management schemes were constrained in size by the relatively small memory resources of the PDP machines on which UNIX was developed Pre 3BSD system use swapping exclusively to handle memory contention among processes:  If there is too much contention, processes are swapped out until enough memory is available Allocation of both main memory and swap space is done first-fit
Memory Management (Cont.) Sharable text segments do not need to be swapped; results in less swap traffic and reduces the amount of main memory required for multiple processes using the same text segment The  scheduler   process  (or  swapper ) decides which processes to swap in or out, considering such factors as time idle, time in or out of main memory, size, etc
Paging  Berkeley UNIX systems depend primarily on paging for memory-contention management, and depend only secondarily on swapping Demand paging  – When a process needs a page and the page is not there, a page fault tot he kernel occurs, a frame of main memory is allocated, and the proper disk page is read into the frame  A  pagedaemon  process uses a modified second-chance page-replacement algorithm to keep enough free frames to support the executing processes If the scheduler decides that the paging system is overloaded, processes will be swapped out whole until the overload is relieved
File System The UNIX file system supports two main objects: files and directories Directories are just files with a special format, so the representation of a file is the basic UNIX concept
Blocks and Fragments Most of the file system is taken up by  data blocks 4.2BSD uses  two  block sized for files which have no indirect blocks: All the blocks of a file are of a large  block  size (such as 8K), except the last The last block is an appropriate multiple of a smaller  fragment size  (i.e., 1024) to fill out the file Thus, a file of size 18,000 bytes would have two 8K blocks and one 2K fragment (which would not be filled completely)
Blocks and Fragments (Cont.) The  block  and  fragment  sizes are set during file-system creation according to the intended use of the file system: If many small files are expected, the fragment size should be small If repeated transfers of large files are expected, the basic block size should be large The maximum block-to-fragment ratio is 8 : 1; the minimum block size is 4K (typical choices are 4096 : 512 and 8192 : 1024)
Inodes A file is represented by an  inode  — a record that stores information about a specific file on the disk The inode also contains 15 pointer to the disk blocks containing the file’s data contents First 12 point to  direct blocks Next three point to  indirect blocks First indirect block pointer is the address of a  single indirect block  — an index block containing the addresses of blocks that do contain data Second is a  double-indirect-block  pointer, the address of a block that contains the addresses of blocks that contain pointer to the actual data blocks. A  triple indirect  pointer is not needed; files with as many as 232 bytes will use only double indirection
Directories The inode type field distinguishes between plain files and directories Directory entries are of variable length; each entry contains first the length of the entry, then the file name and the inode number The user refers to a file by a path name,whereas the file system uses the inode as its definition of a file The kernel has to map the supplied user path name to an inode Directories are used for this mapping
Directories (Cont.) First determine the starting directory: If the first character is “/”, the starting directory is the root directory For any other starting character, the starting directory is the current directory The search process continues until the end of the path name is reached and the desired inode is returned Once the inode is found, a file structure is allocated to point to the inode 4.3BSD improved file system performance by adding a directory name cache to hold recent directory-to-inode translations
Mapping of a File Descriptor to an Inode System calls that refer to open files indicate the file is passing a file descriptor as an argument The file descriptor is used by the kernel to index a table of open files for the current process Each entry of the table contains a pointer to a file structure This file structure in turn points to the inode Since the open file table has a fixed length which is only setable at boot time, there is a fixed limit on the number of concurrently open files in a system
File-System Control Blocks
Disk Structures The one file system that a user ordinarily sees may actually consist of several physical file systems, each on a different device Partitioning a physical device into multiple file systems has several benefits Different file systems can support different uses Reliability is improved Can improve efficiency by varying file-system parameters Prevents one program form using all available space for a large file Speeds up searches on backup tapes and restoring partitions from tape
Disk Structures (Cont.) The  root file  system is always available on a drive Other file systems may be  mounted  — i.e., integrated into the directory hierarchy of the root file system The following figure illustrates how a directory structure is partitioned into file systems, which are mapped onto logical devices, which are partitions of physical devices
Mapping File System to Physical Devices
Implementations The user interface to the file system is simple and well defined, allowing the implementation of the file system itself to be changed without significant effect on the user For Version 7, the size of inodes doubled, the maximum file and file system sized increased, and the details of free-list handling and superblock information changed In 4.0BSD, the size of blocks used in the file system was increased form 512 bytes to 1024 bytes — increased internal fragmentation, but doubled throughput 4.2BSD added the Berkeley Fast File System, which increased speed, and included new features New directory system calls truncate  calls Fast File System found in most implementations of UNIX
Layout and Allocation Policy The kernel uses a < logical device number, inode number > pair to identify a file The logical device number defines the file system involved The inodes in the file system are numbered in sequence 4.3BSD introduced the  cylinder group  — allows localization of the blocks in a file Each cylinder group occupies one or more consecutive cylinders of the disk, so that disk accesses within the cylinder group require minimal disk head movement Every cylinder group has a superblock, a cylinder block, an array of inodes, and some data blocks
4.3BSD Cylinder Group
I/O System The I/O system hides the peculiarities of I/O devices from the bulk of the kernel Consists of a buffer caching system, general device driver code, and drivers for specific hardware devices Only the device driver knows the peculiarities of a specific device
4.3 BSD Kernel I/O Structure
Block Buffer Cache Consist of buffer headers, each of which can point to a piece of physical memory, as well as to a device number and a block number on the device The buffer headers for blocks not currently in use are kept in several linked lists:  Buffers recently used, linked in LRU order (LRU list) Buffers not recently used, or without valid contents (AGE list) EMPTY buffers with no associated physical memory When a block is wanted from a device, the cache is searched If the block is found it is used, and no I/O transfer is necessary If it is not found, a buffer is chosen from the AGE list, or the LRU list if AGE is empty
Block Buffer Cache (Cont.) Buffer cache size effects system performance; if it is large enough,  the percentage of cache hits can be high and the number of actual I/O transfers low Data written to a disk file are buffered in the cache, and the disk driver sorts its output queue according to disk address — these actions allow the disk driver to minimize disk head seeks and to write data at times optimized for disk rotation
Raw Device Interfaces Almost every block device has a character interface, or  raw device   interface  — unlike the block interface, it bypasses the block buffer cache Each disk driver maintains a queue of pending transfers Each record in the queue specifies:  whether it is a read or a write  a main memory address for the transfer a device address for the transfer a transfer size It is simple to map the information from a block buffer to what is required for this queue
C-Lists Terminal drivers use a character buffering system which involves keeping small blocks of characters in linked lists A  write  system call to a terminal enqueues characters on a list for the device. An initial transfer is started, and interrupts cause dequeueing of characters and further transfers Input is similarly interrupt driven It is also possible to have the device driver bypass the canonical queue and return characters directly form the raw queue —  raw mode  (used by full-screen editors and other programs that need to react to every keystroke)
Interprocess Communication The  pipe  is the IPC mechanism most characteristic of UNIX Permits a reliable unidirectional byte stream between two processes A benefit of pipes small size is that pipe data are seldom written to disk; they usually are kept in memory by the normal block buffer cache In 4.3BSD, pipes are implemented as a special case of the  socket  mechanism which provides a general interface not only to facilities such as pipes, which are local to one machine, but also to networking facilities The socket mechanism can be used by unrelated processes
Sockets A socket is an endpont of communication An in-use socket it usually bound with an address; the nature of the address depends on the  communication domain  of the socket A characteristic property of a domain is that processes communication in the same domain use the same  address format A single socket can communicate in only one domain — the three domains currently implemented in 4.3BSD are: the UNIX domain (AF_UNIX) the Internet domain (AF_INET) the XEROX Network Service (NS) domain (AF_NS)
Socket Types Stream sockets  provide reliable, duplex, sequenced data streams.  Supported in Internet domain by the TCP protocol.  In UNIX domain, pipes are implemented as a pair of communicating stream sockets Sequenced packet sockets  provide similar data streams, except that record boundaries are provided Used in XEROX AF_NS protocol Datagram sockets  transfer messages of variable size in either direction.  Supported in Internet domain by UDP protocol Reliably delivered message sockets  transfer messages that are guaranteed to arrive (Currently unsupported) Raw sockets  allow direct access by processes to the protocols that support the other socket types; e.g., in the Internet domain, it is possible to reach TCP, IP beneath that, or a deeper Ethernet protocol Useful for developing new protocols
Socket System Calls The  socket  call creates a socket; takes as arguments specifications of the communication domain, socket type, and protocol to be used and returns a small integer called a  socket descriptor A name is bound to a socket by the  bind  system call The  connect  system call is used to initiate a connection A server process uses  socket  to create a socket and  bind  to bind the well-known address of its service to that socket Uses  listen  to tell the kernel that it is ready to accept connections from clients Uses  accept  to accept individual connections Uses  fork  to produce a new process after the  accept  to service the client while the original server process continues to listen for more connections
Socket System Calls (Cont.) The simplest way to terminate a connection and to destroy the associated socket is to use the  close  system call on its socket descriptor The  select  system call can be used to multiplex data transfers on several file descriptors and /or socket descriptors
Network Support Networking support is one of the most important features in 4.3BSD The socket concept provides the programming mechanism to access other processes, even across a network Sockets provide an interface to several sets of protocols Almost all current UNIX systems support UUCP 4.3BSD supports the DARPA Internet protocols UDP, TCP, IP, and ICMP on a wide range of Ethernet, token-ring, and ARPANET interfaces The 4.3BSD networking implementation, and to a certain extent the socket facility, is more oriented toward the ARPANET Reference Model (ARM)
Network Reference models and Layering
End of Appendix A

More Related Content

PPTX
services and system calls of operating system
PPT
Introduction to System Calls
PPT
Structure of operating system
PPTX
System calls
PPT
System call
PDF
Studying a decade of Linux system calls
PPT
OPERATING SYSTEMS DESIGN AND IMPLEMENTATION
PPTX
Operating system 11 system calls
services and system calls of operating system
Introduction to System Calls
Structure of operating system
System calls
System call
Studying a decade of Linux system calls
OPERATING SYSTEMS DESIGN AND IMPLEMENTATION
Operating system 11 system calls

What's hot (20)

PPT
Unix.system.calls
PPT
Chapter 2: Operating System Structures
PDF
Operating system concepts (notes)
PDF
M.c.a. (sem ii) operating systems
PPT
OS Components and Structure
PDF
Cs8493 unit 5
PPT
Chapter 22 - Windows XP
PPT
Mca ii os u-1 introduction to os
DOCX
CHAPTER READING TASK OPERATING SYSTEM
PDF
Operating System Concepts Presentation
PPT
15. Computer Systems Basic Software 1
DOCX
Complete Operating System notes
PPT
Advanced Operating System- Introduction
PDF
Unit 4
PPT
16. Computer Systems Basic Software 2
PPT
System programs in o.s. for bca and bscit students by hardik nathani
PPT
PPTX
System call
PDF
1 introduction
Unix.system.calls
Chapter 2: Operating System Structures
Operating system concepts (notes)
M.c.a. (sem ii) operating systems
OS Components and Structure
Cs8493 unit 5
Chapter 22 - Windows XP
Mca ii os u-1 introduction to os
CHAPTER READING TASK OPERATING SYSTEM
Operating System Concepts Presentation
15. Computer Systems Basic Software 1
Complete Operating System notes
Advanced Operating System- Introduction
Unit 4
16. Computer Systems Basic Software 2
System programs in o.s. for bca and bscit students by hardik nathani
System call
1 introduction
Ad

Viewers also liked (20)

PPT
Chapter 15 - Security
PPT
Chapter 4 - Threads
PPT
Chapter 1 - Introduction
PPT
Chapter 13 - I/O Systems
PPT
Chapter 14 - Protection
Chapter 15 - Security
Chapter 4 - Threads
Chapter 1 - Introduction
Chapter 13 - I/O Systems
Chapter 14 - Protection
Ad

Similar to App A (20)

PPT
Introduction to Unix operating system Chapter 1-PPT Mrs.Sowmya Jyothi
PPT
ch2_OS Structures.ppt To discuss the various ways of structuring an operatin...
PDF
osunit1ppt-23011904470yuoij4-685c22ef.pdf
PPTX
OS UNIT 1 PPT.pptx
PPT
Operating System basics Introduction
PPT
OS - Ch2
PPT
Chapter 2 - Operating System Structures
PPT
Operating-System Structures
PPT
Operating System 2
PPTX
Lecture_02_Operating System Structures Operating Systems
PPTX
Introduction to Unix
PPTX
PPT
MELJUN CORTES operating_system_structure
PDF
CH02.pdf
PPT
PPT
Mca ii os u-5 unix linux file system
PPT
ch3 - operating system structures.ppt
PPT
FreeBSD operating system Concept for BCA
PPTX
MODULE-1_Operating System Services - ppt
Introduction to Unix operating system Chapter 1-PPT Mrs.Sowmya Jyothi
ch2_OS Structures.ppt To discuss the various ways of structuring an operatin...
osunit1ppt-23011904470yuoij4-685c22ef.pdf
OS UNIT 1 PPT.pptx
Operating System basics Introduction
OS - Ch2
Chapter 2 - Operating System Structures
Operating-System Structures
Operating System 2
Lecture_02_Operating System Structures Operating Systems
Introduction to Unix
MELJUN CORTES operating_system_structure
CH02.pdf
Mca ii os u-5 unix linux file system
ch3 - operating system structures.ppt
FreeBSD operating system Concept for BCA
MODULE-1_Operating System Services - ppt

More from Wayne Jones Jnr (15)

PPT
Chapter 26 - Remote Logging, Electronic Mail & File Transfer
PPT
Operating System Concepts - Ch05
PPT
Chapter 30 - Cry
PPT
Chapter 29 - Mutimedia
PPT
Chapter 4 - Digital Transmission
PPT
Chapter 3 - Data and Signals
PPT
Chapter 2 - Network Models
Chapter 26 - Remote Logging, Electronic Mail & File Transfer
Operating System Concepts - Ch05
Chapter 30 - Cry
Chapter 29 - Mutimedia
Chapter 4 - Digital Transmission
Chapter 3 - Data and Signals
Chapter 2 - Network Models

Recently uploaded (20)

PPTX
KOM of Painting work and Equipment Insulation REV00 update 25-dec.pptx
PDF
TokAI - TikTok AI Agent : The First AI Application That Analyzes 10,000+ Vira...
PDF
Empathic Computing: Creating Shared Understanding
PDF
Build a system with the filesystem maintained by OSTree @ COSCUP 2025
PDF
Dropbox Q2 2025 Financial Results & Investor Presentation
PDF
KodekX | Application Modernization Development
PPTX
Digital-Transformation-Roadmap-for-Companies.pptx
PDF
Profit Center Accounting in SAP S/4HANA, S4F28 Col11
PDF
Encapsulation theory and applications.pdf
DOCX
The AUB Centre for AI in Media Proposal.docx
PDF
MIND Revenue Release Quarter 2 2025 Press Release
PPTX
Cloud computing and distributed systems.
PDF
Chapter 3 Spatial Domain Image Processing.pdf
PPTX
Understanding_Digital_Forensics_Presentation.pptx
PDF
The Rise and Fall of 3GPP – Time for a Sabbatical?
PDF
Building Integrated photovoltaic BIPV_UPV.pdf
PDF
Diabetes mellitus diagnosis method based random forest with bat algorithm
PDF
Advanced methodologies resolving dimensionality complications for autism neur...
PDF
7 ChatGPT Prompts to Help You Define Your Ideal Customer Profile.pdf
PDF
How UI/UX Design Impacts User Retention in Mobile Apps.pdf
KOM of Painting work and Equipment Insulation REV00 update 25-dec.pptx
TokAI - TikTok AI Agent : The First AI Application That Analyzes 10,000+ Vira...
Empathic Computing: Creating Shared Understanding
Build a system with the filesystem maintained by OSTree @ COSCUP 2025
Dropbox Q2 2025 Financial Results & Investor Presentation
KodekX | Application Modernization Development
Digital-Transformation-Roadmap-for-Companies.pptx
Profit Center Accounting in SAP S/4HANA, S4F28 Col11
Encapsulation theory and applications.pdf
The AUB Centre for AI in Media Proposal.docx
MIND Revenue Release Quarter 2 2025 Press Release
Cloud computing and distributed systems.
Chapter 3 Spatial Domain Image Processing.pdf
Understanding_Digital_Forensics_Presentation.pptx
The Rise and Fall of 3GPP – Time for a Sabbatical?
Building Integrated photovoltaic BIPV_UPV.pdf
Diabetes mellitus diagnosis method based random forest with bat algorithm
Advanced methodologies resolving dimensionality complications for autism neur...
7 ChatGPT Prompts to Help You Define Your Ideal Customer Profile.pdf
How UI/UX Design Impacts User Retention in Mobile Apps.pdf

App A

  • 1. Appendix A: UnixBSD
  • 2. Module A: The FreeBSD System UNIX History Design Principles Programmer Interface User Interface Process Management Memory Management File System I/O System Interprocess Communication
  • 3. UNIX History First developed in 1969 by Ken Thompson and Dennis Ritchie of the Research Group at Bell Laboratories; incorporated features of other operating systems, especially MULTICS The third version was written in C, which was developed at Bell Labs specifically to support UNIX The most influential of the non-Bell Labs and non-AT&T UNIX development groups — University of California at Berkeley (Berkeley Software Distributions - BSD ) 4BSD UNIX resulted from DARPA funding to develop a standard UNIX system for government use Developed for the VAX, 4.3BSD is one of the most influential versions, and has been ported to many other platforms Several standardization projects seek to consolidate the variant flavors of UNIX leading to one programming interface to UNIX
  • 4. History of UNIX Versions
  • 5. Early Advantages of UNIX Written in a high-level language Distributed in source form Provided powerful operating-system primitives on an inexpensive platform Small size, modular, clean design
  • 6. UNIX Design Principles Designed to be a time-sharing system Has a simple standard user interface (shell) that can be replaced File system with multilevel tree-structured directories Files are supported by the kernel as unstructured sequences of bytes Supports multiple processes; a process can easily create new processes High priority given to making system interactive, and providing facilities for program development
  • 7. Programmer Interface Kernel: everything below the system-call interface and above the physical hardware Provides file system, CPU scheduling, memory management, and other OS functions through system calls Systems programs: use the kernel-supported system calls to provide useful functions, such as compilation and file manipulation Like most computer systems, UNIX consists of two separable parts:
  • 9. System Calls System calls define the programmer interface to UNIX The set of systems programs commonly available defines the user interface The programmer and user interface define the context that the kernel must support Roughly three categories of system calls in UNIX File manipulation (same system calls also support device manipulation) Process control Information manipulation
  • 10. File Manipulation A file is a sequence of bytes; the kernel does not impose a structure on files Files are organized in tree-structured directories Directories are files that contain information on how to find other files Path name : identifies a file by specifying a path through the directory structure to the file Absolute path names start at root of file system Relative path names start at the current directory System calls for basic file manipulation: create, open, read, write, close, unlink, trunc
  • 12. Process Control A process is a program in execution Processes are identified by their process identifier, an integer Process control system calls fork creates a new process execve is used after a fork to replace on of the two processes’s virtual memory space with a new program exit terminates a process A parent may wait for a child process to terminate; wait provides the process id of a terminated child so that the parent can tell which child terminated wait3 allows the parent to collect performance statistics about the child A zombie process results when the parent of a defunct child process exits before the terminated child
  • 13. Illustration of Process Control Calls
  • 14. Process Control (Cont.) Processes communicate via pipes; queues of bytes between two processes that are accessed by a file descriptor All user processes are descendants of one original process, init init forks a getty process: initializes terminal line parameters and passes the user’s login name to login login sets the numeric user identifier of the process to that of the user executes a shell which forks subprocesses for user commands
  • 15. Process Control (Cont.) setuid bit sets the effective user identifier of the process to the user identifier of the owner of the file, and leaves the real user identifier as it was setuid scheme allows certain processes to have more than ordinary privileges while still being executable by ordinary users
  • 16. Signals Facility for handling exceptional conditions similar to software interrupts The interrupt signal, SIGINT , is used to stop a command before that command completes (usually produced by ^C) Signal use has expanded beyond dealing with exceptional events Start and stop subprocesses on demand SIGWINCH informs a process that the window in which output is being displayed has changed size Deliver urgent data from network connections
  • 17. Process Groups Set of related processes that cooperate to accomplish a common task Only one process group may use a terminal device for I/O at any time The foreground job has the attention of the user on the terminal Background jobs – nonattached jobs that perform their function without user interaction Access to the terminal is controlled by process group signals
  • 18. Process Groups (Cont.) Each job inherits a controlling terminal from its parent If the process group of the controlling terminal matches the group of a process, that process is in the foreground SIGTTIN or SIGTTOU freezes a background process that attempts to perform I/O; if the user foregrounds that process, SIGCONT indicates that the process can now perform I/O SIGSTOP freezes a foreground process
  • 19. Information Manipulation System calls to set and return an interval timer: getitmer/setitmer Calls to set and return the current time: gettimeofday/settimeofday Processes can ask for their process identifier: getpid their group identifier: getgid the name of the machine on which they are executing: gethostname
  • 20. Library Routines The system-call interface to UNIX is supported and augmented by a large collection of library routines Header files provide the definition of complex data structures used in system calls Additional library support is provided for mathematical functions, network access, data conversion, etc
  • 21. User Interface Programmers and users mainly deal with already existing systems programs: the needed system calls are embedded within the program and do not need to be obvious to the user The most common systems programs are file or directory oriented Directory: mkdir, rmdir, cd, pwd File: ls, cp, mv, rm Other programs relate to editors (e.g., emacs, vi ) text formatters (e.g., troff, TEX ), and other activities
  • 22. Shells and Commands Shell – the user process which executes programs (also called command interpreter) Called a shell, because it surrounds the kernel The shell indicates its readiness to accept another command by typing a prompt, and the user types a command on a single line A typical command is an executable binary object file The shell travels through the search path to find the command file, which is then loaded and executed The directories /bin and /usr/bin are almost always in the search path
  • 23. Shells and Commands (Cont.) Typical search path on a BSD system: ( ./home/prof/avi/bin /usr/local/bin /usr/ucb/bin /usr/bin ) The shell usually suspends its own execution until the command completes
  • 24. Standard I/O Most processes expect three file descriptors to be open when they start: standard input – program can read what the user types standard output – program can send output to user’s screen standard error – error output Most programs can also accept a file (rather than a terminal) for standard input and standard output The common shells have a simple syntax for changing what files are open for the standard I/O streams of a process — I/O redirection
  • 26. Pipelines, Filters, and Shell Scripts Can coalesce individual commands via a vertical bar that tells the shell to pass the previous command’s output as input to the following command % ls | pr | lpr Filter – a command such as pr that passes its standard input to its standard output, performing some processing on it Writing a new shell with a different syntax and semantics would change the user view, but not change the kernel or programmer interface X Window System is a widely accepted iconic interface for UNIX
  • 27. Process Management Representation of processes is a major design problem for operating system UNIX is distinct from other systems in that multiple processes can be created and manipulated with ease These processes are represented in UNIX by various control blocks Control blocks associated with a process are stored in the kernel Information in these control blocks is used by the kernel for process control and CPU scheduling
  • 28. Process Control Blocks The most basic data structure associated with processes is the process structure unique process identifier scheduling information (e.g., priority) pointers to other control blocks The virtual address space of a user process is divided into text (program code), data, and stack segments Every process with sharable text has a pointer form its process structure to a text structure always resident in main memory records how many processes are using the text segment records were the page table for the text segment can be found on disk when it is swapped
  • 29. System Data Segment Most ordinary work is done in user mode ; system calls are performed in system mode The system and user phases of a process never execute simultaneously a kernel stack (rather than the user stack) is used for a process executing in system mode The kernel stack and the user structure together compose the system data segment for the process
  • 30. Finding parts of a process using process structure
  • 31. Allocating a New Process Structure fork allocates a new process structure for the child process, and copies the user structure new page table is constructed new main memory is allocated for the data and stack segments of the child process copying the user structure preserves open file descriptors, user and group identifiers, signal handling, etc
  • 32. Allocating a New Process Structure (Cont.) vfork does not copy the data and stack to t he new process; the new process simply shares the page table of the old one new user structure and a new process structure are still created commonly used by a shell to execute a command and to wait for its completion A parent process uses vfork to produce a child process; the child uses execve to change its virtual address space, so there is no need for a copy of the parent Using vfork with a large parent process saves CPU time, but can be dangerous since any memory change occurs in both processes until execve occurs execve creates no new process or user structure; rather the text and data of the process are replaced
  • 33. CPU Scheduling Every process has a scheduling priority associated with it; larger numbers indicate lower priority Negative feedback in CPU scheduling makes it difficult for a single process to take all the CPU time Process aging is employed to prevent starvation When a process chooses to relinquish the CPU, it goes to sleep on an event When that event occurs, the system process that knows about it calls wakeup with the address corresponding to the event, and all processes that had done a sleep on the same address are put in the ready queue to be run
  • 34. Memory Management The initial memory management schemes were constrained in size by the relatively small memory resources of the PDP machines on which UNIX was developed Pre 3BSD system use swapping exclusively to handle memory contention among processes: If there is too much contention, processes are swapped out until enough memory is available Allocation of both main memory and swap space is done first-fit
  • 35. Memory Management (Cont.) Sharable text segments do not need to be swapped; results in less swap traffic and reduces the amount of main memory required for multiple processes using the same text segment The scheduler process (or swapper ) decides which processes to swap in or out, considering such factors as time idle, time in or out of main memory, size, etc
  • 36. Paging Berkeley UNIX systems depend primarily on paging for memory-contention management, and depend only secondarily on swapping Demand paging – When a process needs a page and the page is not there, a page fault tot he kernel occurs, a frame of main memory is allocated, and the proper disk page is read into the frame A pagedaemon process uses a modified second-chance page-replacement algorithm to keep enough free frames to support the executing processes If the scheduler decides that the paging system is overloaded, processes will be swapped out whole until the overload is relieved
  • 37. File System The UNIX file system supports two main objects: files and directories Directories are just files with a special format, so the representation of a file is the basic UNIX concept
  • 38. Blocks and Fragments Most of the file system is taken up by data blocks 4.2BSD uses two block sized for files which have no indirect blocks: All the blocks of a file are of a large block size (such as 8K), except the last The last block is an appropriate multiple of a smaller fragment size (i.e., 1024) to fill out the file Thus, a file of size 18,000 bytes would have two 8K blocks and one 2K fragment (which would not be filled completely)
  • 39. Blocks and Fragments (Cont.) The block and fragment sizes are set during file-system creation according to the intended use of the file system: If many small files are expected, the fragment size should be small If repeated transfers of large files are expected, the basic block size should be large The maximum block-to-fragment ratio is 8 : 1; the minimum block size is 4K (typical choices are 4096 : 512 and 8192 : 1024)
  • 40. Inodes A file is represented by an inode — a record that stores information about a specific file on the disk The inode also contains 15 pointer to the disk blocks containing the file’s data contents First 12 point to direct blocks Next three point to indirect blocks First indirect block pointer is the address of a single indirect block — an index block containing the addresses of blocks that do contain data Second is a double-indirect-block pointer, the address of a block that contains the addresses of blocks that contain pointer to the actual data blocks. A triple indirect pointer is not needed; files with as many as 232 bytes will use only double indirection
  • 41. Directories The inode type field distinguishes between plain files and directories Directory entries are of variable length; each entry contains first the length of the entry, then the file name and the inode number The user refers to a file by a path name,whereas the file system uses the inode as its definition of a file The kernel has to map the supplied user path name to an inode Directories are used for this mapping
  • 42. Directories (Cont.) First determine the starting directory: If the first character is “/”, the starting directory is the root directory For any other starting character, the starting directory is the current directory The search process continues until the end of the path name is reached and the desired inode is returned Once the inode is found, a file structure is allocated to point to the inode 4.3BSD improved file system performance by adding a directory name cache to hold recent directory-to-inode translations
  • 43. Mapping of a File Descriptor to an Inode System calls that refer to open files indicate the file is passing a file descriptor as an argument The file descriptor is used by the kernel to index a table of open files for the current process Each entry of the table contains a pointer to a file structure This file structure in turn points to the inode Since the open file table has a fixed length which is only setable at boot time, there is a fixed limit on the number of concurrently open files in a system
  • 45. Disk Structures The one file system that a user ordinarily sees may actually consist of several physical file systems, each on a different device Partitioning a physical device into multiple file systems has several benefits Different file systems can support different uses Reliability is improved Can improve efficiency by varying file-system parameters Prevents one program form using all available space for a large file Speeds up searches on backup tapes and restoring partitions from tape
  • 46. Disk Structures (Cont.) The root file system is always available on a drive Other file systems may be mounted — i.e., integrated into the directory hierarchy of the root file system The following figure illustrates how a directory structure is partitioned into file systems, which are mapped onto logical devices, which are partitions of physical devices
  • 47. Mapping File System to Physical Devices
  • 48. Implementations The user interface to the file system is simple and well defined, allowing the implementation of the file system itself to be changed without significant effect on the user For Version 7, the size of inodes doubled, the maximum file and file system sized increased, and the details of free-list handling and superblock information changed In 4.0BSD, the size of blocks used in the file system was increased form 512 bytes to 1024 bytes — increased internal fragmentation, but doubled throughput 4.2BSD added the Berkeley Fast File System, which increased speed, and included new features New directory system calls truncate calls Fast File System found in most implementations of UNIX
  • 49. Layout and Allocation Policy The kernel uses a < logical device number, inode number > pair to identify a file The logical device number defines the file system involved The inodes in the file system are numbered in sequence 4.3BSD introduced the cylinder group — allows localization of the blocks in a file Each cylinder group occupies one or more consecutive cylinders of the disk, so that disk accesses within the cylinder group require minimal disk head movement Every cylinder group has a superblock, a cylinder block, an array of inodes, and some data blocks
  • 51. I/O System The I/O system hides the peculiarities of I/O devices from the bulk of the kernel Consists of a buffer caching system, general device driver code, and drivers for specific hardware devices Only the device driver knows the peculiarities of a specific device
  • 52. 4.3 BSD Kernel I/O Structure
  • 53. Block Buffer Cache Consist of buffer headers, each of which can point to a piece of physical memory, as well as to a device number and a block number on the device The buffer headers for blocks not currently in use are kept in several linked lists: Buffers recently used, linked in LRU order (LRU list) Buffers not recently used, or without valid contents (AGE list) EMPTY buffers with no associated physical memory When a block is wanted from a device, the cache is searched If the block is found it is used, and no I/O transfer is necessary If it is not found, a buffer is chosen from the AGE list, or the LRU list if AGE is empty
  • 54. Block Buffer Cache (Cont.) Buffer cache size effects system performance; if it is large enough, the percentage of cache hits can be high and the number of actual I/O transfers low Data written to a disk file are buffered in the cache, and the disk driver sorts its output queue according to disk address — these actions allow the disk driver to minimize disk head seeks and to write data at times optimized for disk rotation
  • 55. Raw Device Interfaces Almost every block device has a character interface, or raw device interface — unlike the block interface, it bypasses the block buffer cache Each disk driver maintains a queue of pending transfers Each record in the queue specifies: whether it is a read or a write a main memory address for the transfer a device address for the transfer a transfer size It is simple to map the information from a block buffer to what is required for this queue
  • 56. C-Lists Terminal drivers use a character buffering system which involves keeping small blocks of characters in linked lists A write system call to a terminal enqueues characters on a list for the device. An initial transfer is started, and interrupts cause dequeueing of characters and further transfers Input is similarly interrupt driven It is also possible to have the device driver bypass the canonical queue and return characters directly form the raw queue — raw mode (used by full-screen editors and other programs that need to react to every keystroke)
  • 57. Interprocess Communication The pipe is the IPC mechanism most characteristic of UNIX Permits a reliable unidirectional byte stream between two processes A benefit of pipes small size is that pipe data are seldom written to disk; they usually are kept in memory by the normal block buffer cache In 4.3BSD, pipes are implemented as a special case of the socket mechanism which provides a general interface not only to facilities such as pipes, which are local to one machine, but also to networking facilities The socket mechanism can be used by unrelated processes
  • 58. Sockets A socket is an endpont of communication An in-use socket it usually bound with an address; the nature of the address depends on the communication domain of the socket A characteristic property of a domain is that processes communication in the same domain use the same address format A single socket can communicate in only one domain — the three domains currently implemented in 4.3BSD are: the UNIX domain (AF_UNIX) the Internet domain (AF_INET) the XEROX Network Service (NS) domain (AF_NS)
  • 59. Socket Types Stream sockets provide reliable, duplex, sequenced data streams. Supported in Internet domain by the TCP protocol. In UNIX domain, pipes are implemented as a pair of communicating stream sockets Sequenced packet sockets provide similar data streams, except that record boundaries are provided Used in XEROX AF_NS protocol Datagram sockets transfer messages of variable size in either direction. Supported in Internet domain by UDP protocol Reliably delivered message sockets transfer messages that are guaranteed to arrive (Currently unsupported) Raw sockets allow direct access by processes to the protocols that support the other socket types; e.g., in the Internet domain, it is possible to reach TCP, IP beneath that, or a deeper Ethernet protocol Useful for developing new protocols
  • 60. Socket System Calls The socket call creates a socket; takes as arguments specifications of the communication domain, socket type, and protocol to be used and returns a small integer called a socket descriptor A name is bound to a socket by the bind system call The connect system call is used to initiate a connection A server process uses socket to create a socket and bind to bind the well-known address of its service to that socket Uses listen to tell the kernel that it is ready to accept connections from clients Uses accept to accept individual connections Uses fork to produce a new process after the accept to service the client while the original server process continues to listen for more connections
  • 61. Socket System Calls (Cont.) The simplest way to terminate a connection and to destroy the associated socket is to use the close system call on its socket descriptor The select system call can be used to multiplex data transfers on several file descriptors and /or socket descriptors
  • 62. Network Support Networking support is one of the most important features in 4.3BSD The socket concept provides the programming mechanism to access other processes, even across a network Sockets provide an interface to several sets of protocols Almost all current UNIX systems support UUCP 4.3BSD supports the DARPA Internet protocols UDP, TCP, IP, and ICMP on a wide range of Ethernet, token-ring, and ARPANET interfaces The 4.3BSD networking implementation, and to a certain extent the socket facility, is more oriented toward the ARPANET Reference Model (ARM)
  • 63. Network Reference models and Layering