The document discusses the application of fuzzy control in fighting game AI to enhance the k-nearest neighbor (k-NN) prediction technique, addressing the cold start problem where the AI struggles with insufficient opponent data. The study evaluates the performance of fuzzy-based AI (chumizunoai) against the original k-NN AI (mizunoai), demonstrating that fuzzy control outperforms crispy rules in yielding superior results in competitions. Additionally, the document outlines various strategies, evaluations, and parameters tested during the development and assessment of the fighting game AI.