SlideShare a Scribd company logo
Applying Learning Analytics 
in Serious Games 
Baltasar Fernandez-Manjon 
e-UCM research group, www.e-ucm.es 
balta@fdi.ucm.es 
@BaltaFM 
École Normale Supérieure de Lyon, Novembre 2014 
http://www.slideshare.net/BaltasarFernandezManjon/
About me and context 
• CS Professor at Complutense University 
• Director of e-UCM 
• e-UCM research group about 
Learning technologies 
• 15 researchers 
• Serious games 
• Development of technology 
• eAdventure, GLEANER 
• Application to the medical domain 
• European projects 
• H2020 – RAGE (call 21) 
• SEGAN 
• www.e-ucm.es 
RAGE -H2020 
2
Educational games in the classroom: game 
• The Radix Endeavor 
• https://www.radixendeavor.org 
• MMOG with Science, 
Technology, Engeneering and 
Math (STEM) topics 
• Many different quests 
• Adapted to middle and high 
school curriculum 
• Facilities for teachers 
• Class configuration 
• Quest assignation 
• Now being tested in actual 
settings
Educational games in the classroom: settings 
• Master students in the e-learning 
class 
• 13 students, 8 nationalities 
• No previous info about the game 
• If stuck ask for help or watch the 
help videos 
• One hour free play 
• Who perform “better” at 30 
minutes and at the end 
• Publish screen captures in the 
class Moodle course forum
Educational games in the classroom: outcome 
• Students were really engaged for the whole hour 
• They enjoyed the experience 
• Consider the game a commercial quality game 
• No one asked for help 
• All of them published the screenshots in the Moodle class forum 
• Educational outcome 
• Only 4 of the students complete more than 2 quests 
• Most of the students just spend the time exploring the environment but not 
doing anything “useful” or learning anything 
• Actual data can be contradictory with simple observation
Learning Analytics 
• Improving education based on 
data analysis 
• Data driven 
• Evidence-based education 
• Educational theories/approaches 
can be contrasted with actual 
data 
• Related with … 
• Educational data mining 
• Business intelligence 
• Visual analytics 
www.ed.gov/edblogs/technology/files/2012/03/edm-la-brief.pdf 6
Learning analytics steps 
• 1. Collecting large amounts of data from a number of channels 
• Interaction with the system 
• 2. Translating that data into information or actionable insights. 
• It may be impossible to track how much a student really absorbed from one 
lesson but the system CAN track his/her behaviour and use that as a signal 
• 3. Use of the information for different purposes 
• Personalization and adaptation. Once the system gets the signal, it can then 
personalize each student’s learning environment. 
• Assessment. Use that information for formative or summative assessment 
• Predicting the best course in the future. As students use the system for a 
prolonged period of time, educators will be able to track what works and 
what doesn’t – and adjust accordingly. 
http://www.edudemic.com/grades-2-0-how-learning-analytics-are-changing-the-teachers-role/
The 4 Levels of Learning Analytics 
• Descriptive 
• What has happened? 
• Diagnostic 
• Why did it happen? 
• Predictive 
• What will happen? 
• Prescriptive 
• What should I do? 
http://www.edudemic.com/4-levels-learning-analytics-graphic/
Game Analytics: a parallel world 
• Application of analytics to game 
development and research 
• Telemetry 
• Data obtained over distance 
• Mobile games, MMOG 
• Game metrics 
• Interpretable measures of data 
related to games 
• Player behavior 
• User metrics 
• Generics metrics 
• Genre specific metrics 
• Game specific metrics 
9
Uses of Learning Analytics in educational games 
• Game testing – game analytics 
• It is the game realiable? 
• How many students finish the game? 
• Average time to complete the game? 
• Game evaluation 
• From pre-post test to learning analytics evaluation 
• Game deployment in the class 
• Real-time information for supporting the teacher 
• “Stealth” student evaluation 
• Knowing what is happening when the game is deployed in the class
The Feedback loop 
• Not only important the feedback but also when is provided 
• Learning analytics can help in improving feedback 
http://www.wired.com/2011/06/ff_feedbackloop/ 
http://safety.fhwa.dot.gov/speedmgt/ref_mats/fhwasa12004/
Use of the educational games: Black box model 
• Games as independent pieces of 
content 
• No information about what is 
happening during the in-game 
play 
• Or very simple 
• Completed or not completed 
• Time used 
12 
del Blanco et al (2013). Using e-Learning standards in educational video games. 
Computer Standards & Interfaces 36 (1) pp. 178–187
Designing for Learning Analytics in Games 
• Educational games need to be designed for Learning Analytics 
• Games make use of in game mechanisms for the assessment of player 
performance and progress 
• Interrelate observable in game behaviors to a competency based 
model related with learning outcomes rather than game performance 
• What are the relevant educational situations that want to be identified? 
• Do we have the way to communicate the game state? 
• Varibles, flags, identifiers 
Implications of Learning Analytics for Serious Game Design. Jannicke Baalsrud Hauge, Riccardo Berta, Giusy Fiucci, 
Baltasar Fernandez Manjon, Carmen Padron-Napoles, Wim Westera and Rob Nadolski. IEEE ICALT 2014
Use of educational/serious games at the school 
Takeuchi, L. M., & Vaala, S. (2014). Level up learning: A national survey on teaching with digital games. New York: The Joan Ganz Cooney Center at Sesame Workshop
Use of games at the school
Our work in Serious/Educational 
Games
eAdventure game platform 
Open code authoring environment for the production of point-and-click 
adventure games & immersive learning simulations 
Easy to include Learning 
Analytics in eAdventure 
games 
http://sourceforge.net/projects/e-adventure/
http://first-aid-game.e-ucm.es With MGH-Harvard University 
http://www.chermug.eu 
With ONT, educ@ONT
eAdventure + Learning Analytics 
Communication 
API 
Game Engine 
{ 
type: 'input', 
timeStamp: some_timestamp, 
device: 'some_device', 
action: 'some_action', 
target: 'target_id', 
data: { key1: value, ...} 
} 
{ 
type: 'logic', 
timeStamp: some_timestamp, 
event: 'some_event', 
target: 'some_id', 
data: { key1: value, ...} 
} 
Learning Analytics 
Database
GLEANER 
• GLEANER: Game Learning Analytics for education research 
• Open code framework to capture game traces 
20 
Reference model in the EU NoE GALA, http://e-ucm.github.io/gleaner/ 
Ángel Serrano-Laguna, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2014): Application of 
Learning Analytics in Educational Videogames. Entertainment Computing, Elsevier (in press, early access available).
GLEANER Architecture
GLEANER Architecture - Technologies
GLEANER Analysis 
• Reporter has access to the database, and presents its data through reports 
• graphics, heat-maps, relational tables… 
• Evaluator has access to the database and checks the educational defined goals 
in the assessment model
ADL eXperience API (xAPI) 
‣ Result of Project Tin Can 
‣ Tracks experiences, informal learning, real-world 
experiences (not just completions) 
‣ Allows data storage AND retrieval (ex. 3rd party reporting 
and analytics tools) 
‣ Enables tracking mobile, games, ITS, and virtual worlds 
experiences 
‣ Developed by open source community 
24 From Damon Regan (ADL) presentation at SINTICE2013
25 
Activity Streams 
• http://activitystrea.ms 
• Collaboration between Google, Facebook, Microsoft and others 
• Allows reporting of experiences, not just completions 
• Format: <Actor> <Verb> <Object> (I did this): 
Simple Statement: 
I (actor) watched (verb) a video on protecting employee data (object) 
Complex: 
in the context of [information assurance certification training] with result 
[timestamp:2013-0618T18:30:32.360Z ]. 
From Damon Regan (ADL) presentation at SINTICE2013
Reporting 
Systems 
Assessme 
nt Services 
Semantic 
Analysis 
Statistical 
Services 
xAPI Learning Record Store (LRS) 
26 From Damon Regan (ADL) presentation at SINTICE2013
GLEANER traces and xAPI
Example: A game to learn XML 
http://gleaner.e-ucm.es/lostinspace/play/index.html
About the game... 
• A basic platform game to acquire familiarity with XML documents 
• Learn the syntax 
• Understand nesting and attributes 
• Gain agility writing and reading XML documents 
• Designed as a complementary activity in a Web Programming Course 
• For undergraduate computer science students 
• Not developed with eAdventure
Understanding the game… 
Main character 
Goal 
Write XML snippets here 
to move the main 
character to the goal 
Power-ups 
(new syntax elements)
Educational goals 
• Basic understanding of XML Syntax 
• Markup syntax 
• Basic documents 
• Attributes 
• Complex documents 
• Basic programing skills 
• Sequencing 
• Loops
LA perspective 
• What does GLEANER trace? 
• Higher level events 
• Generic traces & game specific traces 
• Only those relevant for our learning objectives 
• The aggregator will filter and transmit: 
• Level completion events 
• Each XML fragment submitted by the player
Main dashboard (GLEANER Report) 
33
Progress report 
34 
User 
Session 
Phases 
completed 
Current 
score 
Learning achievements 
Achievements are 
updated and 
highlighted in real time
Detailed traces 
35 
Filters XML snipets 
The fragments are updated in real time as submitted by 
the student. The instructor can filter to see only mistakes, 
or all the fragments submitted by a specific students.
LA simplify SG deployment in the classroom 
• Experiment: Gamified experience in the classroom 
Goals 
• First to complete the game 
• Maximum points in the game 
but 
• Initially students were not informed that LA was in place 
After some playing time LA data was showed to the students 
‣ Instructor knows what is happening in the class 
‣ Behavior change when students know that LA was in place 
• More oriented to success and less exploration or “playing” 
Ángel Serrano-Laguna, Baltasar Fernández-Manjón (2014): Applying learning analytics to simplify serious games deployment in the 
classroom. Proceedings of the 2014 IEEE Global Engineering Education Conference (EDUCON) Pages 872-877.
Experimental design and Learning Analytics 
• Learning Analytics should be in-line with the experimental design 
• Annonymization 
• Use of the data 
• Specific regulations in several domains 
• Medical: ethics committees
La Dama Boba : Educational game for promoting 
students interest in classical theater 
Based on The Foolish Lady by Lope de Vega 
The game is available at http://damaboba.e-ucm.es/ (in Spanish) 
Also in in Android Market
Experiment game vs class 
• Teacher with an improved 
standard content 
• 757 students 
• From 8 middle and high schools 
in Madrid region 
• Control group and experimental 
group
Formal evaluation pre-post 
• Off-line learning analytics 
• Formal evaluation of games is 
very complex and expensive 
• Pre-test 
• Post-test 
• Very few games have been 
formally probed to be effective 
• Similar results with Learning 
Analytics than with pre-post 
test? 
40
learning analytics outcomes: scores, time, ...
How the user play the game? 
42
Open issues in learning analytics in games 
• How to distinguish automatically game exploration from conceptual 
errors? 
• Traces across different types of games 
• Long term learning across games
Other important issues in LA 
• Ethical and legal aspects 
• Security model 
• Ownership of information 
• Informing the user 
• Anonymization of information 
• Aspects specially relevant if you are working with kids or in the medical 
domain! 
44
Conclusions 
• LA in Serious Games has a great potential from the application and research 
perspective 
• Ease the deplyment of game in the classroom 
• Simplify game evaluation with users 
• LA in Serious Games should benefits from Games Analytics experience and 
work 
• Still complex to implement LA in SG 
• Increases the (already high) cost of the games 
• Frameworks and new standards specifications could greatly simplify LA 
implementation and adoption 
45
Thank you! 
46 
balta@fdi.ucm.es 
@BaltaFM
Our current projects 
RAGE 
H2020 ICT2014-21ª 
Realising an Applied Gaming Eco-system

More Related Content

PPTX
Learning Analytics in serious games
PPTX
Learning Analytics Serious Games Cognitive Disabilities
PDF
LSAC 2018 Presentation
PDF
Uadventure: the eAdventure reboot (How to create educational games)
PDF
A Mobile Application for School Children controlled by External Bluetooth Dev...
PDF
Using Game Learning Analytics to Improve the Design, Evaluation and Deploymen...
PDF
Creating Games with Desire2Learn
PDF
uAdventure simplifying narrative serious games development - icalt 2019 (1)
Learning Analytics in serious games
Learning Analytics Serious Games Cognitive Disabilities
LSAC 2018 Presentation
Uadventure: the eAdventure reboot (How to create educational games)
A Mobile Application for School Children controlled by External Bluetooth Dev...
Using Game Learning Analytics to Improve the Design, Evaluation and Deploymen...
Creating Games with Desire2Learn
uAdventure simplifying narrative serious games development - icalt 2019 (1)

Viewers also liked (19)

PDF
Lecture 15 Game Analytics in the Age of Big Data
PDF
Marketing Startup
PPTX
Early Churn Prediction and Personalised Interventions in Top Eleven game
PPT
Social learning analytics: LAK 2012
PDF
Happy Holi 2017!
PPT
Bpjs kesehatan askes solo
PPTX
Ndla oecd jan 2015
PPTX
Whitepaper: Building Web Apps with Uniface
PDF
Global Report on Serviced Apartments 2013-2014
PDF
Historia de la coca cola
PPTX
Humanitarianism and volunteerism
PPT
Promote Your YouTube Videos Online | Get Viewed By Millions
PPT
Ch06 service operations
PDF
Die Bank von morgen
PDF
[Fatsaiu2b] 3.11後 ネットで起こった77のこと
PDF
Du neuf au paturage
PPTX
Evaluación del estado de nutrición.
PPTX
Philosophie de la décision - Now Coworking, 3 décembre 2015 - v5
Lecture 15 Game Analytics in the Age of Big Data
Marketing Startup
Early Churn Prediction and Personalised Interventions in Top Eleven game
Social learning analytics: LAK 2012
Happy Holi 2017!
Bpjs kesehatan askes solo
Ndla oecd jan 2015
Whitepaper: Building Web Apps with Uniface
Global Report on Serviced Apartments 2013-2014
Historia de la coca cola
Humanitarianism and volunteerism
Promote Your YouTube Videos Online | Get Viewed By Millions
Ch06 service operations
Die Bank von morgen
[Fatsaiu2b] 3.11後 ネットで起こった77のこと
Du neuf au paturage
Evaluación del estado de nutrición.
Philosophie de la décision - Now Coworking, 3 décembre 2015 - v5
Ad

Similar to Applying learning analytics in serious games (20)

PPTX
Gaming Learning Analytics Real Colegio Complutense Harvard
PPTX
Rev gaming learning analytics rage and beaconing
PPTX
E adventure serious games as open reusable content ocwg
PPTX
PDF
Learning Analytics and Serious Games: Trends and Considerations
PDF
Mehrnoosh vahdat workshop-data sharing 2014
PPTX
Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...
PPTX
Using Learning Analytics Data to Understand Project-Based Learning
PPTX
VII Jornadas eMadrid "Education in exponential times". Mesa redonda eMadrid L...
PPTX
Using Learning Analytics to support a more scientific approach to Serious Gam...
PPTX
Serious games: current uses and emergent trends
PPTX
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
PPTX
Learning analytics for improving educational games jcsg2017
PPTX
Developing serious games SIIE 2013, Viseu, Portugal
PPTX
Social network analysis of large online gamified courses
PPTX
Teaching video game development panel FDG2014
PPTX
Game-based Learning for English Language Learners
PDF
Multi-level game learning analytics for serious games - VSGames 2018
PPTX
Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfe...
PPTX
Learning analytics applied to serious games, invited talk at ECGBL 2013 Porto...
Gaming Learning Analytics Real Colegio Complutense Harvard
Rev gaming learning analytics rage and beaconing
E adventure serious games as open reusable content ocwg
Learning Analytics and Serious Games: Trends and Considerations
Mehrnoosh vahdat workshop-data sharing 2014
Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...
Using Learning Analytics Data to Understand Project-Based Learning
VII Jornadas eMadrid "Education in exponential times". Mesa redonda eMadrid L...
Using Learning Analytics to support a more scientific approach to Serious Gam...
Serious games: current uses and emergent trends
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
Learning analytics for improving educational games jcsg2017
Developing serious games SIIE 2013, Viseu, Portugal
Social network analysis of large online gamified courses
Teaching video game development panel FDG2014
Game-based Learning for English Language Learners
Multi-level game learning analytics for serious games - VSGames 2018
Sefi 2015-IFP School-MOOC and Serious Game An Educational Approach on Transfe...
Learning analytics applied to serious games, invited talk at ECGBL 2013 Porto...
Ad

More from Baltasar Fernández-Manjón (20)

PPTX
Articodign juego para mejorar el aprendizaje de la programacion.pptx
PPTX
Juegos serios en museos -
PPTX
Icce21 systematizing game learning analytics for improving serious games life...
PPTX
Metaverses lifelong learning in a changing world
PDF
Extending narrative serious games using ad hoc minigames
PPTX
E madrid jornadas 2021 ucm final
PDF
CONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYING
PPTX
Pandemia: Oportunidades para el e-learning desde los juegos serios y las ana...
PDF
Simplifying Serious Games Authoring and Validation with uAdventure and SIMVA
PDF
UIU juegos serios y analiticas de aprendizaje
PPTX
Investigacion en Juegos Serios
PPTX
Una visión critica sobre las tecnologias inmersivas en educación Aumentame 2019
PDF
Simva: Simplifying the scientific validation of serious games icalt2019
PPTX
Intégration de jeux numériques à l’école et analytique de l’apprentissage fri...
PDF
From heterogeneous activities to unified analytics dashboards
PPTX
xAPI Application Profile for Serious Games
PDF
Serious games, analiticas conectado cyberbullying ull cultura digital
PPTX
Uso de tecnología de juegos para automatizar pruebas neuropsicológicas e inve...
PDF
Game learning analytics dashboards teacher understanding icwl18
PDF
Conectado cyberbullying videojuegos INTEF
Articodign juego para mejorar el aprendizaje de la programacion.pptx
Juegos serios en museos -
Icce21 systematizing game learning analytics for improving serious games life...
Metaverses lifelong learning in a changing world
Extending narrative serious games using ad hoc minigames
E madrid jornadas 2021 ucm final
CONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYING
Pandemia: Oportunidades para el e-learning desde los juegos serios y las ana...
Simplifying Serious Games Authoring and Validation with uAdventure and SIMVA
UIU juegos serios y analiticas de aprendizaje
Investigacion en Juegos Serios
Una visión critica sobre las tecnologias inmersivas en educación Aumentame 2019
Simva: Simplifying the scientific validation of serious games icalt2019
Intégration de jeux numériques à l’école et analytique de l’apprentissage fri...
From heterogeneous activities to unified analytics dashboards
xAPI Application Profile for Serious Games
Serious games, analiticas conectado cyberbullying ull cultura digital
Uso de tecnología de juegos para automatizar pruebas neuropsicológicas e inve...
Game learning analytics dashboards teacher understanding icwl18
Conectado cyberbullying videojuegos INTEF

Recently uploaded (20)

PPTX
A powerpoint presentation on the Revised K-10 Science Shaping Paper
PPTX
UV-Visible spectroscopy..pptx UV-Visible Spectroscopy – Electronic Transition...
PPTX
1st Inaugural Professorial Lecture held on 19th February 2020 (Governance and...
PPTX
Radiologic_Anatomy_of_the_Brachial_plexus [final].pptx
PDF
SOIL: Factor, Horizon, Process, Classification, Degradation, Conservation
PPTX
UNIT III MENTAL HEALTH NURSING ASSESSMENT
PPTX
202450812 BayCHI UCSC-SV 20250812 v17.pptx
PDF
advance database management system book.pdf
DOC
Soft-furnishing-By-Architect-A.F.M.Mohiuddin-Akhand.doc
PPTX
Final Presentation General Medicine 03-08-2024.pptx
PDF
Weekly quiz Compilation Jan -July 25.pdf
PPTX
CHAPTER IV. MAN AND BIOSPHERE AND ITS TOTALITY.pptx
PDF
احياء السادس العلمي - الفصل الثالث (التكاثر) منهج متميزين/كلية بغداد/موهوبين
PPTX
Chinmaya Tiranga Azadi Quiz (Class 7-8 )
PDF
GENETICS IN BIOLOGY IN SECONDARY LEVEL FORM 3
PDF
LNK 2025 (2).pdf MWEHEHEHEHEHEHEHEHEHEHE
PDF
OBE - B.A.(HON'S) IN INTERIOR ARCHITECTURE -Ar.MOHIUDDIN.pdf
PPTX
Lesson notes of climatology university.
PDF
IGGE1 Understanding the Self1234567891011
PDF
Indian roads congress 037 - 2012 Flexible pavement
A powerpoint presentation on the Revised K-10 Science Shaping Paper
UV-Visible spectroscopy..pptx UV-Visible Spectroscopy – Electronic Transition...
1st Inaugural Professorial Lecture held on 19th February 2020 (Governance and...
Radiologic_Anatomy_of_the_Brachial_plexus [final].pptx
SOIL: Factor, Horizon, Process, Classification, Degradation, Conservation
UNIT III MENTAL HEALTH NURSING ASSESSMENT
202450812 BayCHI UCSC-SV 20250812 v17.pptx
advance database management system book.pdf
Soft-furnishing-By-Architect-A.F.M.Mohiuddin-Akhand.doc
Final Presentation General Medicine 03-08-2024.pptx
Weekly quiz Compilation Jan -July 25.pdf
CHAPTER IV. MAN AND BIOSPHERE AND ITS TOTALITY.pptx
احياء السادس العلمي - الفصل الثالث (التكاثر) منهج متميزين/كلية بغداد/موهوبين
Chinmaya Tiranga Azadi Quiz (Class 7-8 )
GENETICS IN BIOLOGY IN SECONDARY LEVEL FORM 3
LNK 2025 (2).pdf MWEHEHEHEHEHEHEHEHEHEHE
OBE - B.A.(HON'S) IN INTERIOR ARCHITECTURE -Ar.MOHIUDDIN.pdf
Lesson notes of climatology university.
IGGE1 Understanding the Self1234567891011
Indian roads congress 037 - 2012 Flexible pavement

Applying learning analytics in serious games

  • 1. Applying Learning Analytics in Serious Games Baltasar Fernandez-Manjon e-UCM research group, www.e-ucm.es balta@fdi.ucm.es @BaltaFM École Normale Supérieure de Lyon, Novembre 2014 http://www.slideshare.net/BaltasarFernandezManjon/
  • 2. About me and context • CS Professor at Complutense University • Director of e-UCM • e-UCM research group about Learning technologies • 15 researchers • Serious games • Development of technology • eAdventure, GLEANER • Application to the medical domain • European projects • H2020 – RAGE (call 21) • SEGAN • www.e-ucm.es RAGE -H2020 2
  • 3. Educational games in the classroom: game • The Radix Endeavor • https://www.radixendeavor.org • MMOG with Science, Technology, Engeneering and Math (STEM) topics • Many different quests • Adapted to middle and high school curriculum • Facilities for teachers • Class configuration • Quest assignation • Now being tested in actual settings
  • 4. Educational games in the classroom: settings • Master students in the e-learning class • 13 students, 8 nationalities • No previous info about the game • If stuck ask for help or watch the help videos • One hour free play • Who perform “better” at 30 minutes and at the end • Publish screen captures in the class Moodle course forum
  • 5. Educational games in the classroom: outcome • Students were really engaged for the whole hour • They enjoyed the experience • Consider the game a commercial quality game • No one asked for help • All of them published the screenshots in the Moodle class forum • Educational outcome • Only 4 of the students complete more than 2 quests • Most of the students just spend the time exploring the environment but not doing anything “useful” or learning anything • Actual data can be contradictory with simple observation
  • 6. Learning Analytics • Improving education based on data analysis • Data driven • Evidence-based education • Educational theories/approaches can be contrasted with actual data • Related with … • Educational data mining • Business intelligence • Visual analytics www.ed.gov/edblogs/technology/files/2012/03/edm-la-brief.pdf 6
  • 7. Learning analytics steps • 1. Collecting large amounts of data from a number of channels • Interaction with the system • 2. Translating that data into information or actionable insights. • It may be impossible to track how much a student really absorbed from one lesson but the system CAN track his/her behaviour and use that as a signal • 3. Use of the information for different purposes • Personalization and adaptation. Once the system gets the signal, it can then personalize each student’s learning environment. • Assessment. Use that information for formative or summative assessment • Predicting the best course in the future. As students use the system for a prolonged period of time, educators will be able to track what works and what doesn’t – and adjust accordingly. http://www.edudemic.com/grades-2-0-how-learning-analytics-are-changing-the-teachers-role/
  • 8. The 4 Levels of Learning Analytics • Descriptive • What has happened? • Diagnostic • Why did it happen? • Predictive • What will happen? • Prescriptive • What should I do? http://www.edudemic.com/4-levels-learning-analytics-graphic/
  • 9. Game Analytics: a parallel world • Application of analytics to game development and research • Telemetry • Data obtained over distance • Mobile games, MMOG • Game metrics • Interpretable measures of data related to games • Player behavior • User metrics • Generics metrics • Genre specific metrics • Game specific metrics 9
  • 10. Uses of Learning Analytics in educational games • Game testing – game analytics • It is the game realiable? • How many students finish the game? • Average time to complete the game? • Game evaluation • From pre-post test to learning analytics evaluation • Game deployment in the class • Real-time information for supporting the teacher • “Stealth” student evaluation • Knowing what is happening when the game is deployed in the class
  • 11. The Feedback loop • Not only important the feedback but also when is provided • Learning analytics can help in improving feedback http://www.wired.com/2011/06/ff_feedbackloop/ http://safety.fhwa.dot.gov/speedmgt/ref_mats/fhwasa12004/
  • 12. Use of the educational games: Black box model • Games as independent pieces of content • No information about what is happening during the in-game play • Or very simple • Completed or not completed • Time used 12 del Blanco et al (2013). Using e-Learning standards in educational video games. Computer Standards & Interfaces 36 (1) pp. 178–187
  • 13. Designing for Learning Analytics in Games • Educational games need to be designed for Learning Analytics • Games make use of in game mechanisms for the assessment of player performance and progress • Interrelate observable in game behaviors to a competency based model related with learning outcomes rather than game performance • What are the relevant educational situations that want to be identified? • Do we have the way to communicate the game state? • Varibles, flags, identifiers Implications of Learning Analytics for Serious Game Design. Jannicke Baalsrud Hauge, Riccardo Berta, Giusy Fiucci, Baltasar Fernandez Manjon, Carmen Padron-Napoles, Wim Westera and Rob Nadolski. IEEE ICALT 2014
  • 14. Use of educational/serious games at the school Takeuchi, L. M., & Vaala, S. (2014). Level up learning: A national survey on teaching with digital games. New York: The Joan Ganz Cooney Center at Sesame Workshop
  • 15. Use of games at the school
  • 16. Our work in Serious/Educational Games
  • 17. eAdventure game platform Open code authoring environment for the production of point-and-click adventure games & immersive learning simulations Easy to include Learning Analytics in eAdventure games http://sourceforge.net/projects/e-adventure/
  • 18. http://first-aid-game.e-ucm.es With MGH-Harvard University http://www.chermug.eu With ONT, educ@ONT
  • 19. eAdventure + Learning Analytics Communication API Game Engine { type: 'input', timeStamp: some_timestamp, device: 'some_device', action: 'some_action', target: 'target_id', data: { key1: value, ...} } { type: 'logic', timeStamp: some_timestamp, event: 'some_event', target: 'some_id', data: { key1: value, ...} } Learning Analytics Database
  • 20. GLEANER • GLEANER: Game Learning Analytics for education research • Open code framework to capture game traces 20 Reference model in the EU NoE GALA, http://e-ucm.github.io/gleaner/ Ángel Serrano-Laguna, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2014): Application of Learning Analytics in Educational Videogames. Entertainment Computing, Elsevier (in press, early access available).
  • 22. GLEANER Architecture - Technologies
  • 23. GLEANER Analysis • Reporter has access to the database, and presents its data through reports • graphics, heat-maps, relational tables… • Evaluator has access to the database and checks the educational defined goals in the assessment model
  • 24. ADL eXperience API (xAPI) ‣ Result of Project Tin Can ‣ Tracks experiences, informal learning, real-world experiences (not just completions) ‣ Allows data storage AND retrieval (ex. 3rd party reporting and analytics tools) ‣ Enables tracking mobile, games, ITS, and virtual worlds experiences ‣ Developed by open source community 24 From Damon Regan (ADL) presentation at SINTICE2013
  • 25. 25 Activity Streams • http://activitystrea.ms • Collaboration between Google, Facebook, Microsoft and others • Allows reporting of experiences, not just completions • Format: <Actor> <Verb> <Object> (I did this): Simple Statement: I (actor) watched (verb) a video on protecting employee data (object) Complex: in the context of [information assurance certification training] with result [timestamp:2013-0618T18:30:32.360Z ]. From Damon Regan (ADL) presentation at SINTICE2013
  • 26. Reporting Systems Assessme nt Services Semantic Analysis Statistical Services xAPI Learning Record Store (LRS) 26 From Damon Regan (ADL) presentation at SINTICE2013
  • 28. Example: A game to learn XML http://gleaner.e-ucm.es/lostinspace/play/index.html
  • 29. About the game... • A basic platform game to acquire familiarity with XML documents • Learn the syntax • Understand nesting and attributes • Gain agility writing and reading XML documents • Designed as a complementary activity in a Web Programming Course • For undergraduate computer science students • Not developed with eAdventure
  • 30. Understanding the game… Main character Goal Write XML snippets here to move the main character to the goal Power-ups (new syntax elements)
  • 31. Educational goals • Basic understanding of XML Syntax • Markup syntax • Basic documents • Attributes • Complex documents • Basic programing skills • Sequencing • Loops
  • 32. LA perspective • What does GLEANER trace? • Higher level events • Generic traces & game specific traces • Only those relevant for our learning objectives • The aggregator will filter and transmit: • Level completion events • Each XML fragment submitted by the player
  • 34. Progress report 34 User Session Phases completed Current score Learning achievements Achievements are updated and highlighted in real time
  • 35. Detailed traces 35 Filters XML snipets The fragments are updated in real time as submitted by the student. The instructor can filter to see only mistakes, or all the fragments submitted by a specific students.
  • 36. LA simplify SG deployment in the classroom • Experiment: Gamified experience in the classroom Goals • First to complete the game • Maximum points in the game but • Initially students were not informed that LA was in place After some playing time LA data was showed to the students ‣ Instructor knows what is happening in the class ‣ Behavior change when students know that LA was in place • More oriented to success and less exploration or “playing” Ángel Serrano-Laguna, Baltasar Fernández-Manjón (2014): Applying learning analytics to simplify serious games deployment in the classroom. Proceedings of the 2014 IEEE Global Engineering Education Conference (EDUCON) Pages 872-877.
  • 37. Experimental design and Learning Analytics • Learning Analytics should be in-line with the experimental design • Annonymization • Use of the data • Specific regulations in several domains • Medical: ethics committees
  • 38. La Dama Boba : Educational game for promoting students interest in classical theater Based on The Foolish Lady by Lope de Vega The game is available at http://damaboba.e-ucm.es/ (in Spanish) Also in in Android Market
  • 39. Experiment game vs class • Teacher with an improved standard content • 757 students • From 8 middle and high schools in Madrid region • Control group and experimental group
  • 40. Formal evaluation pre-post • Off-line learning analytics • Formal evaluation of games is very complex and expensive • Pre-test • Post-test • Very few games have been formally probed to be effective • Similar results with Learning Analytics than with pre-post test? 40
  • 41. learning analytics outcomes: scores, time, ...
  • 42. How the user play the game? 42
  • 43. Open issues in learning analytics in games • How to distinguish automatically game exploration from conceptual errors? • Traces across different types of games • Long term learning across games
  • 44. Other important issues in LA • Ethical and legal aspects • Security model • Ownership of information • Informing the user • Anonymization of information • Aspects specially relevant if you are working with kids or in the medical domain! 44
  • 45. Conclusions • LA in Serious Games has a great potential from the application and research perspective • Ease the deplyment of game in the classroom • Simplify game evaluation with users • LA in Serious Games should benefits from Games Analytics experience and work • Still complex to implement LA in SG • Increases the (already high) cost of the games • Frameworks and new standards specifications could greatly simplify LA implementation and adoption 45
  • 46. Thank you! 46 balta@fdi.ucm.es @BaltaFM
  • 47. Our current projects RAGE H2020 ICT2014-21ª Realising an Applied Gaming Eco-system

Editor's Notes

  • #8: 1. Collecting large amounts of data from a number of channels – including, but not limited to, online learning environments, social, mobile – and perhaps in the future, games. Couple this data with various learning theories and we can begin to form a more holistic picture of a student’s learning progress than just theories. 2. Translating that data into actionable insights. It may be impossible to track how much a student really absorbed from one lesson but the system CAN track his/her behaviour and use that as a signal. Here are a few examples of behavioural signals: - Language of frustration in any media. - Low time on site, relative to the class. - Long lag between logins. - Tracking areas of studies in which the student is weak in over years. - Detecting the TYPE of mistakes that was made – careless or a fundamental lack of understanding? - Theoretically, learning analytics would even be able to track whether or not a student is guessing in a multiple choice test. 3. Personalization and adaptation. Once the system gets the signal, it can then personalize each student’s learning environment. For example, if a student spends significantly less time attempting to solve a problem compared to other students, the system can display prompts and clues to keep him/her going – in real time. This is crucial because when a student gets feedback is just as crucial to learning as what feedback the students get. This wasn’t possible in the past, where students have to wait at least a few days for their assignments to be marked. 4. Predicting the best course in the future. As students use the system for a prolonged period of time, educators will be able to track what works and what doesn’t – and adjust accordingly. In fact, it will soon be possible for each student to essentially be working with a custom-built and personalized curriculum that’s unique to them.
  • #9: Descriptive: What has happened? Look at facts, figures, and any other data you have that give you a detailed picture. Did a student fail a math quiz? What concepts were mastered and what ones weren’t? Diagnostic: Why did it happen? Examining the descriptive elements allows you to critically assess why an outcome happened? The student did ok on geometry questions but bombed the algebra-based material? Was less class time spent on the algebra stuff? Were different types (or amounts) of homework given? Look for explanations Predictive: What will happen? This is where you look forward: What would the outcome be based on different elements. Think of it as a choose your own adventure – will the student learn the algebra based material better if X, Y, or Z happened? Prescriptive: What should I do How can a specific outcome be achieved through the use of specific elements? Take what you’ve learned through 1, 2, and 3 and apply it in an effort to achieve the learning outcome you’re looking for!
  • #39: Educational game, to get teenagers interested in Spanish classical theatre.