The document describes a Game Learning Analytics model called GLAID for analyzing learning in users with cognitive disabilities. GLAID collects interaction data during game sessions and analyzes it at three levels - individualized, collective, and predictive. It relates the data to the game design and educational goals. The model was applied to the serious game Downtown designed to teach subway navigation to people with Down syndrome. Observables like help button clicks were tracked over sessions to provide individualized and collective analysis of learning progress.
Related topics: