This document discusses artificial intelligence in games. It begins by defining artificial intelligence as making computers able to perform thinking tasks like humans and animals. It then discusses the importance of AI in games, noting that modern games require not just good graphics but also intelligent opponents. The document outlines some key aspects of designing game AI, like movement, decision making, and perception. It provides examples of how AI is implemented in common game genres like first-person shooters. It concludes by stating that AI design is complex and creative, and hopes for continued innovation in the field.