Assignment brief
Qualification
Level 3 90 Credit Diploma in Creative Media Production – GAMES DESIGN Y1
Unit number and title
UNIT 74: COMPUTER GAME STORY DEVELOPMENT
Start date 23rd
February 2015
Deadline 22nd
May 2015
Assessor name Jordan Eastwood
Assignment title
COMIC/GRAPHIC NOVEL
The purpose of this assignment is to:
Understand the elements of storytelling for games
Be able to create story for a game following industry practice
Be able to create game dialogue following industry practice.
Scenario
Marjane Satrapi is a graphic novel writer and illustrator. She has created very successful graphic novels about growing up as
a young woman in the fraught political climate of Iran in the 1970s. They are beautifully illustrated, full of strong cultural
references, emotion and humour.
Along with other artists, Satrapi has launched a national competition for students aged between 15-19 to create their own
comic strip/graphic novel based on their own lives set in the past, present or future. All entries must be illustrated on an
A2 storyboard.
Building upon some of your studies completed and skills developed in the last 2 assignments, you will write and illustrate a
short comic or graphic novel extract. This will feature you as the main character and/or narrator. The story will focus on
specific events in your life that have already happened or are yet to happen. So the story can be based in reality or in
fantasy.
You will produce a collection of environment, object and character drawings through first hand observational studies and
photographs. You will gain an understanding of story writing strategies such as narration, monologue, dialogue, learning
how to create dramatic tension and build more intricate storylines. You will apply your own observations of human
attitudes and emotions to the development of convincing characters for your story concept.
All work will be carefully evaluated as you work through the creative process, then uploaded onto your blog and discussed
in the form of a group critique.
Work to be submitted
Research into diverse cultural, historical & contemporary comics, graphic novels and illustrations.
Initial drafts & final written story.
Collection of drawings/photographs of objects, character and environment.
Storyboarding ideas.
Outcome- A2 size fully illustrated storyboard.
Evaluations & group presentation.
Tasks Grading Criteria Mapping
Task 1: Research into story writing techniques &
historical/contemporary comics, graphic novels & illustrations.
You will gain an understanding of story writing strategies such as narration, monologue & dialogue.
You will learn about the importance of dramatic tension and how to develop more intricate
storylines.
You will gather research of diverse cultural historical & contemporary comics, graphic novels and
illustrations.
You will collect secondary source images to build a mood board. This mood board will begin to
inform your ideas for your own story, characters, environments and objects.
Remember: You are trying to comprehensively explain the elements of storytelling for games with
elucidated examples and consistently using subject terminology correctly.
P1, M1, D1
Task 2: Writing your story
You will produce a series of drafts for a story which will span 24 hours in the life of you. This can
be a you in the past, present or future. You will apply your own observations of human attitudes
and emotions to the development of convincing characters for your story concept. You will
carefully consider the environment for your characters and the objects in that particular
environment and those used by the characters.
Remember: You are trying to comprehensively explain the elements of storytelling for games with
elucidated examples and consistently using subject terminology correctly. You are also attempting
to create story for a game following industry practice, showing creativity and flair and working
independently to professional expectations.
P1, M1, D1, P2, M2, D2
Task 3: Generating visual ideas & artwork for your story
You will generate ideas for your story, through first hand observational studies and photographs.
Remember: You are attempting to create story for a game following industry practice, showing
creativity and flair and working independently to professional expectations. You are also trying to
create game dialogue following industry practice, showing creativity and flair and working
independently to professional expectations.
P2, M2, D2, P3, M3, D3
Task 4: Development of a storyboard
Using a storyboard template, you will begin to experiment with the sequence of events in your
story and attempt to include dialogue, monologue and dramatic tension through layout, focus and
detail.
Remember: You are attempting to create story for a game following industry practice, showing
creativity and flair and working independently to professional expectations. You are also trying to
create game dialogue following industry practice, showing creativity and flair and working
independently to professional expectations.
P2, M2, D2, P3, M3, D3
Task 5: Further Development of storyboard
Once you have drafted up your illustrated story, you will refine areas and develop alternative and
appropriate ideas for a colour palette. Using coloured pens or paint, you will add colour to your
illustrations.
Remember: You are attempting to create story for a game following industry practice, showing
creativity and flair and working independently to professional expectations. You are also trying to
create game dialogue following industry practice, showing creativity and flair and working
independently to professional expectations.
P2, M2, D2, P3, M3, D3
Task 6: Outcome
Produce a full colour A2 illustrated storyboard for your comic/graphic novel.
You will also include a synopsis of your comic/graphic novel. All of this work will be scanned in
P2, M2, D2, P3, M3, D3
and uploaded onto your blog.
Remember: You are attempting to create story for a game following
industry practice, showing creativity and flair and working independently to professional
expectations. You are also trying to create game dialogue following industry practice, showing
creativity and flair and working independently to professional expectations.
Task 7: Present & Evaluate
You will introduce your comic and graphic novel extract to the rest of the group in a group
critique, showing all of your earlier development work and inspirations.
The rest of the group will ask you specific questions, all of this will be videoed and uploaded onto
your blog along with the rest of your work.
Remember: You are attempting to create story for a game following industry practice, showing
creativity and flair and working independently to professional expectations. You are also trying to
create game dialogue following industry practice, showing creativity and flair and working
independently to professional expectations.
P2, M2, D2, P3, M3, D3
This brief has been verified as being fit for purpose
Assessor
Signature Date
Internal verifier
Signature Date
Unit 74: Computer Game Story Development
P1 summarise accurately the
elements of storytelling for
games using some subject
terminology appropriately
M1 explain the elements of
storytelling for games
with reference to detailed
illustrative examples and
with generally correct use of
subject terminology
D1 comprehensively explain
the elements of storytelling
for games with elucidated
examples and consistently
using subject terminology
correctly
P2 create story for a game
following industry practice,
working within appropriate
conventions and with some
assistance
M2 create story for a game
following industry practice,
showing some imagination
and with only occasional
assistance
D2 create story for a game
following industry practice,
showing creativity and flair
and working independently
to professional expectations
P3 create game dialogue
following industry practice,
working within appropriate
conventions and with some
assistance.
M3 create game dialogue
following industry practice,
showing some imagination
and with only occasional
assistance.
D3 create game dialogue
following industry practice,
showing creativity and flair
and working independently
to professional expectations.

More Related Content

DOC
Games y1 ap3 2015
DOC
Anim 30102 assignments_fall2014
PDF
Anim 30102 assignments_fall2015
DOCX
Anim 30102 syllabus_fall_2014
PDF
Anim 30102 Syllabus_fall_2015
PDF
Aft158 story writing_for_animation_1
PPT
Cm l3
PDF
What is character design and role of a character designer
Games y1 ap3 2015
Anim 30102 assignments_fall2014
Anim 30102 assignments_fall2015
Anim 30102 syllabus_fall_2014
Anim 30102 Syllabus_fall_2015
Aft158 story writing_for_animation_1
Cm l3
What is character design and role of a character designer

What's hot (8)

PPTX
Editorial cartooning
PDF
What Is An Editorial Cartoon?
DOC
L3 gd ha5_prepareto_dream_221214
DOC
L3 gd ha5_prepareto_dream_221214
PPTX
PPTX
1. research + initial ideas unit 9 (factual)
PDF
Digital portfolio ivan_mmd86
PPTX
Editorial cartooning contest
Editorial cartooning
What Is An Editorial Cartoon?
L3 gd ha5_prepareto_dream_221214
L3 gd ha5_prepareto_dream_221214
1. research + initial ideas unit 9 (factual)
Digital portfolio ivan_mmd86
Editorial cartooning contest
Ad

Viewers also liked (20)

PDF
Afrika Tikkun Annual Review
PDF
Environmental Law for Road Builders
PPT
Canadian Healthcare Codes and Terminology Standards
PDF
PDF
I2 Argentina Unitech
PPT
Power Pointless How To Make An Amazing Presentation
DOC
DOCX
City of deception
PDF
Why Nortel Went Bankrupt
PDF
Quelle gouvernance pour le numérique?
PPTX
Master of deception (mod)
PDF
Clinical development, contract & outsourcing in mena & asia pac webinar-l aju...
PDF
Enterprise Wearables: Wearing Our Parts On Our Sleeves - How Wearable Technol...
ODP
Add 2009 10
PDF
Coding is the new literacy to make a difference in the world
PDF
Microsoft H1B Violations
 
PPT
Proyecto de Protección Ambiental de Bosawas, NIcaragua
DOC
Xerox Corporation Fraud Case
KEY
5 mythes de la marche au ralenti
PPTX
U.S. Economic Sanctions Update
Afrika Tikkun Annual Review
Environmental Law for Road Builders
Canadian Healthcare Codes and Terminology Standards
I2 Argentina Unitech
Power Pointless How To Make An Amazing Presentation
City of deception
Why Nortel Went Bankrupt
Quelle gouvernance pour le numérique?
Master of deception (mod)
Clinical development, contract & outsourcing in mena & asia pac webinar-l aju...
Enterprise Wearables: Wearing Our Parts On Our Sleeves - How Wearable Technol...
Add 2009 10
Coding is the new literacy to make a difference in the world
Microsoft H1B Violations
 
Proyecto de Protección Ambiental de Bosawas, NIcaragua
Xerox Corporation Fraud Case
5 mythes de la marche au ralenti
U.S. Economic Sanctions Update
Ad

Similar to Assignment brief (20)

DOCX
4. fmp proposal
PDF
Ao4 presentation
PDF
Writing for Games - Jackie Turnure
PPTX
Initial Ideas.pptx
DOC
L3 gd unit78_ha2_transformation_061114
PDF
00 aft715 narrative skill of game content development
DOCX
Game maker brief level 2
DOC
L3 gd fmp_working_title_30113
PPTX
1. initial plans mfp updated
DOCX
IG3 Assignment Brief
DOCX
Unit 73 IG3 assignment programming sound assets to a game
DOCX
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
DOCX
Unit 73 IG3 Assignment Brief
DOCX
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
DOCX
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
DOCX
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
DOCX
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
DOCX
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
DOCX
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
DOCX
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
4. fmp proposal
Ao4 presentation
Writing for Games - Jackie Turnure
Initial Ideas.pptx
L3 gd unit78_ha2_transformation_061114
00 aft715 narrative skill of game content development
Game maker brief level 2
L3 gd fmp_working_title_30113
1. initial plans mfp updated
IG3 Assignment Brief
Unit 73 IG3 assignment programming sound assets to a game
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 IG3 Assignment Brief
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1
Unit 73 ig3 assignment programming sound assets to a game 2013_y1

More from Christopher Lucas (20)

DOC
Ha7and ha8 submission_declaration
DOC
7274 submission form
DOCX
Production log
DOCX
Mood board
DOCX
Ig1 task 2 analysis work sheet lost planet 2
DOCX
Ig1 task 2 analysis work sheet walking dead
DOCX
Ig1 task 2 analysis work sheet halo reach
DOCX
Ig1 task 2 analysis work sheet mass effect
DOCX
Sound recording glossary improved
DOCX
Sound effects to my game
DOCX
Y1 games ig2 learner assessment submission declaration
DOCX
Annotations
DOCX
Presentation script
DOCX
DOCX
DOCX
Mood board
DOCX
Ideas for robot
DOCX
Production log
DOCX
Production log
DOCX
Cue cards
Ha7and ha8 submission_declaration
7274 submission form
Production log
Mood board
Ig1 task 2 analysis work sheet lost planet 2
Ig1 task 2 analysis work sheet walking dead
Ig1 task 2 analysis work sheet halo reach
Ig1 task 2 analysis work sheet mass effect
Sound recording glossary improved
Sound effects to my game
Y1 games ig2 learner assessment submission declaration
Annotations
Presentation script
Mood board
Ideas for robot
Production log
Production log
Cue cards

Recently uploaded (20)

PDF
Trump Administration's workforce development strategy
PDF
AI-driven educational solutions for real-life interventions in the Philippine...
PDF
OBE - B.A.(HON'S) IN INTERIOR ARCHITECTURE -Ar.MOHIUDDIN.pdf
PDF
International_Financial_Reporting_Standa.pdf
PDF
Chinmaya Tiranga quiz Grand Finale.pdf
PDF
A GUIDE TO GENETICS FOR UNDERGRADUATE MEDICAL STUDENTS
PDF
My India Quiz Book_20210205121199924.pdf
PDF
MBA _Common_ 2nd year Syllabus _2021-22_.pdf
PPTX
Share_Module_2_Power_conflict_and_negotiation.pptx
PDF
CISA (Certified Information Systems Auditor) Domain-Wise Summary.pdf
PPTX
B.Sc. DS Unit 2 Software Engineering.pptx
PPTX
Unit 4 Computer Architecture Multicore Processor.pptx
PPTX
Computer Architecture Input Output Memory.pptx
PDF
BP 704 T. NOVEL DRUG DELIVERY SYSTEMS (UNIT 1)
PDF
medical_surgical_nursing_10th_edition_ignatavicius_TEST_BANK_pdf.pdf
PPTX
20th Century Theater, Methods, History.pptx
PPTX
ELIAS-SEZIURE AND EPilepsy semmioan session.pptx
PDF
IGGE1 Understanding the Self1234567891011
PDF
Τίμαιος είναι φιλοσοφικός διάλογος του Πλάτωνα
PPTX
CHAPTER IV. MAN AND BIOSPHERE AND ITS TOTALITY.pptx
Trump Administration's workforce development strategy
AI-driven educational solutions for real-life interventions in the Philippine...
OBE - B.A.(HON'S) IN INTERIOR ARCHITECTURE -Ar.MOHIUDDIN.pdf
International_Financial_Reporting_Standa.pdf
Chinmaya Tiranga quiz Grand Finale.pdf
A GUIDE TO GENETICS FOR UNDERGRADUATE MEDICAL STUDENTS
My India Quiz Book_20210205121199924.pdf
MBA _Common_ 2nd year Syllabus _2021-22_.pdf
Share_Module_2_Power_conflict_and_negotiation.pptx
CISA (Certified Information Systems Auditor) Domain-Wise Summary.pdf
B.Sc. DS Unit 2 Software Engineering.pptx
Unit 4 Computer Architecture Multicore Processor.pptx
Computer Architecture Input Output Memory.pptx
BP 704 T. NOVEL DRUG DELIVERY SYSTEMS (UNIT 1)
medical_surgical_nursing_10th_edition_ignatavicius_TEST_BANK_pdf.pdf
20th Century Theater, Methods, History.pptx
ELIAS-SEZIURE AND EPilepsy semmioan session.pptx
IGGE1 Understanding the Self1234567891011
Τίμαιος είναι φιλοσοφικός διάλογος του Πλάτωνα
CHAPTER IV. MAN AND BIOSPHERE AND ITS TOTALITY.pptx

Assignment brief

  • 1. Assignment brief Qualification Level 3 90 Credit Diploma in Creative Media Production – GAMES DESIGN Y1 Unit number and title UNIT 74: COMPUTER GAME STORY DEVELOPMENT Start date 23rd February 2015 Deadline 22nd May 2015 Assessor name Jordan Eastwood Assignment title COMIC/GRAPHIC NOVEL The purpose of this assignment is to: Understand the elements of storytelling for games Be able to create story for a game following industry practice Be able to create game dialogue following industry practice. Scenario Marjane Satrapi is a graphic novel writer and illustrator. She has created very successful graphic novels about growing up as a young woman in the fraught political climate of Iran in the 1970s. They are beautifully illustrated, full of strong cultural references, emotion and humour. Along with other artists, Satrapi has launched a national competition for students aged between 15-19 to create their own comic strip/graphic novel based on their own lives set in the past, present or future. All entries must be illustrated on an A2 storyboard. Building upon some of your studies completed and skills developed in the last 2 assignments, you will write and illustrate a short comic or graphic novel extract. This will feature you as the main character and/or narrator. The story will focus on specific events in your life that have already happened or are yet to happen. So the story can be based in reality or in fantasy. You will produce a collection of environment, object and character drawings through first hand observational studies and photographs. You will gain an understanding of story writing strategies such as narration, monologue, dialogue, learning how to create dramatic tension and build more intricate storylines. You will apply your own observations of human attitudes and emotions to the development of convincing characters for your story concept. All work will be carefully evaluated as you work through the creative process, then uploaded onto your blog and discussed in the form of a group critique. Work to be submitted Research into diverse cultural, historical & contemporary comics, graphic novels and illustrations. Initial drafts & final written story. Collection of drawings/photographs of objects, character and environment. Storyboarding ideas. Outcome- A2 size fully illustrated storyboard. Evaluations & group presentation. Tasks Grading Criteria Mapping
  • 2. Task 1: Research into story writing techniques & historical/contemporary comics, graphic novels & illustrations. You will gain an understanding of story writing strategies such as narration, monologue & dialogue. You will learn about the importance of dramatic tension and how to develop more intricate storylines. You will gather research of diverse cultural historical & contemporary comics, graphic novels and illustrations. You will collect secondary source images to build a mood board. This mood board will begin to inform your ideas for your own story, characters, environments and objects. Remember: You are trying to comprehensively explain the elements of storytelling for games with elucidated examples and consistently using subject terminology correctly. P1, M1, D1 Task 2: Writing your story You will produce a series of drafts for a story which will span 24 hours in the life of you. This can be a you in the past, present or future. You will apply your own observations of human attitudes and emotions to the development of convincing characters for your story concept. You will carefully consider the environment for your characters and the objects in that particular environment and those used by the characters. Remember: You are trying to comprehensively explain the elements of storytelling for games with elucidated examples and consistently using subject terminology correctly. You are also attempting to create story for a game following industry practice, showing creativity and flair and working independently to professional expectations. P1, M1, D1, P2, M2, D2 Task 3: Generating visual ideas & artwork for your story You will generate ideas for your story, through first hand observational studies and photographs. Remember: You are attempting to create story for a game following industry practice, showing creativity and flair and working independently to professional expectations. You are also trying to create game dialogue following industry practice, showing creativity and flair and working independently to professional expectations. P2, M2, D2, P3, M3, D3 Task 4: Development of a storyboard Using a storyboard template, you will begin to experiment with the sequence of events in your story and attempt to include dialogue, monologue and dramatic tension through layout, focus and detail. Remember: You are attempting to create story for a game following industry practice, showing creativity and flair and working independently to professional expectations. You are also trying to create game dialogue following industry practice, showing creativity and flair and working independently to professional expectations. P2, M2, D2, P3, M3, D3 Task 5: Further Development of storyboard Once you have drafted up your illustrated story, you will refine areas and develop alternative and appropriate ideas for a colour palette. Using coloured pens or paint, you will add colour to your illustrations. Remember: You are attempting to create story for a game following industry practice, showing creativity and flair and working independently to professional expectations. You are also trying to create game dialogue following industry practice, showing creativity and flair and working independently to professional expectations. P2, M2, D2, P3, M3, D3 Task 6: Outcome Produce a full colour A2 illustrated storyboard for your comic/graphic novel. You will also include a synopsis of your comic/graphic novel. All of this work will be scanned in P2, M2, D2, P3, M3, D3
  • 3. and uploaded onto your blog. Remember: You are attempting to create story for a game following industry practice, showing creativity and flair and working independently to professional expectations. You are also trying to create game dialogue following industry practice, showing creativity and flair and working independently to professional expectations. Task 7: Present & Evaluate You will introduce your comic and graphic novel extract to the rest of the group in a group critique, showing all of your earlier development work and inspirations. The rest of the group will ask you specific questions, all of this will be videoed and uploaded onto your blog along with the rest of your work. Remember: You are attempting to create story for a game following industry practice, showing creativity and flair and working independently to professional expectations. You are also trying to create game dialogue following industry practice, showing creativity and flair and working independently to professional expectations. P2, M2, D2, P3, M3, D3 This brief has been verified as being fit for purpose Assessor Signature Date Internal verifier Signature Date Unit 74: Computer Game Story Development P1 summarise accurately the elements of storytelling for games using some subject terminology appropriately M1 explain the elements of storytelling for games with reference to detailed illustrative examples and with generally correct use of subject terminology D1 comprehensively explain the elements of storytelling for games with elucidated examples and consistently using subject terminology correctly P2 create story for a game following industry practice, working within appropriate conventions and with some assistance M2 create story for a game following industry practice, showing some imagination and with only occasional assistance D2 create story for a game following industry practice, showing creativity and flair and working independently to professional expectations P3 create game dialogue following industry practice, working within appropriate conventions and with some assistance. M3 create game dialogue following industry practice, showing some imagination and with only occasional assistance. D3 create game dialogue following industry practice, showing creativity and flair and working independently to professional expectations.