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VIVIAN FE L. ARABES
Lesson Outcomes
 Identified learning theories and
principles applied in the use and design of
learning lessons with technology.
Applied the ASSURE Model in crafting a
lesson
ASSURE MODEL INTRUCTIONAL DESIGN.pptx REPORT
 is a guide in crafting an instructional flow
that can guide the teacher in integrating
appropriate technology and media into the
instructional process.
It also refers to a systematic approach that the
teacher can use when writing an instructional
plan.
ASSURE MODEL INTRUCTIONAL DESIGN.pptx REPORT
First Step: Analyze Learners
Learner as the center of instructional process
Learner’s learning style
Age level
Interest or preferences
Special needs
Cultural diversity
Step 2: State Objectives
Main instruction guide that will direct the flow
to reach the target.
Known as learning outcomes expected of the
lesson.
Statement describes what the learner would
be able to perform as a result of the
instruction.
Step 3: Select Method, Media and
Materials
Selecting appropriate way of
delivering the lesson and
using the applicable media
or technology can effective
make learners acquire
understanding of lesson or
gain the competence
desired.
Step 4: Utilized Method, Media and
Materials
Teacher decides which
part of the instructional
flow will a particular
materials or technology
be employed and the
manner on how it will
be more effective to
achieve the learning
outcome.
Step 5: Require Learning Participation
Student engagement is an important element.
The learners have to be made to understand
their role in taking accountability of their own
learning.
Step 6: Evaluate Student Performance
Assessing learners’ performance can take
place across phases of lesson.
Evaluation should be congruent to the
learning outcome of the lesson.
Conclusion
“The ASSURE process is really just a matter of
common sense. Any effective teacher knows that
the perfection of their technique does not come
overnight, and there is always room for
improvement. By following the ASSURE process,
you will be sure to improve your teaching for
many years to come”
Steps in Producing a Digital Story
1. Brainstorming a story concept
2.Create a story board that will
contain the graphics, sounds, text,
narration and music needed.
3. Collect pictures, materials and
store them in an
organized fashion.
4.Using productivity tools, put them
together using iMovie, moviemaker, vimeo,
ppt, powtoon, power director, viva video and
the like.
5.Edit, story
.
When writing the script, you need to
consider important elements:
1. Point of view
2. Dramatic question
3. Emotional content
4. Economy
5. Voice
6. Soundtrack
7. Pacing
Storyboarding
• Is a valuable initial phase in the digital
storytelling process.
• It is like doing a layout of the text or the script,
the images or pictures that should go with it,
the narration or voiceover as well as the
transitions or effects that can be employed to
have engaging production.
ASSURE MODEL INTRUCTIONAL DESIGN.pptx REPORT
References
• Smaldino, S. et al. (2005). Instructional
technology and media for learning, 8th ed.
New Jersey: Pearson Prentice Hall pp. 53-
65
• Bilbao, et.al. (2019). Technology for Teaching
and Learning 1. Quezon City, PH: Lorimar
Publishing, Inc

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ASSURE MODEL INTRUCTIONAL DESIGN.pptx REPORT

  • 1. VIVIAN FE L. ARABES
  • 2. Lesson Outcomes  Identified learning theories and principles applied in the use and design of learning lessons with technology. Applied the ASSURE Model in crafting a lesson
  • 4.  is a guide in crafting an instructional flow that can guide the teacher in integrating appropriate technology and media into the instructional process. It also refers to a systematic approach that the teacher can use when writing an instructional plan.
  • 6. First Step: Analyze Learners Learner as the center of instructional process Learner’s learning style Age level Interest or preferences Special needs Cultural diversity
  • 7. Step 2: State Objectives Main instruction guide that will direct the flow to reach the target. Known as learning outcomes expected of the lesson. Statement describes what the learner would be able to perform as a result of the instruction.
  • 8. Step 3: Select Method, Media and Materials Selecting appropriate way of delivering the lesson and using the applicable media or technology can effective make learners acquire understanding of lesson or gain the competence desired.
  • 9. Step 4: Utilized Method, Media and Materials Teacher decides which part of the instructional flow will a particular materials or technology be employed and the manner on how it will be more effective to achieve the learning outcome.
  • 10. Step 5: Require Learning Participation Student engagement is an important element. The learners have to be made to understand their role in taking accountability of their own learning.
  • 11. Step 6: Evaluate Student Performance Assessing learners’ performance can take place across phases of lesson. Evaluation should be congruent to the learning outcome of the lesson.
  • 12. Conclusion “The ASSURE process is really just a matter of common sense. Any effective teacher knows that the perfection of their technique does not come overnight, and there is always room for improvement. By following the ASSURE process, you will be sure to improve your teaching for many years to come”
  • 13. Steps in Producing a Digital Story 1. Brainstorming a story concept 2.Create a story board that will contain the graphics, sounds, text, narration and music needed. 3. Collect pictures, materials and store them in an organized fashion. 4.Using productivity tools, put them together using iMovie, moviemaker, vimeo, ppt, powtoon, power director, viva video and the like. 5.Edit, story .
  • 14. When writing the script, you need to consider important elements: 1. Point of view 2. Dramatic question 3. Emotional content 4. Economy 5. Voice 6. Soundtrack 7. Pacing
  • 15. Storyboarding • Is a valuable initial phase in the digital storytelling process. • It is like doing a layout of the text or the script, the images or pictures that should go with it, the narration or voiceover as well as the transitions or effects that can be employed to have engaging production.
  • 17. References • Smaldino, S. et al. (2005). Instructional technology and media for learning, 8th ed. New Jersey: Pearson Prentice Hall pp. 53- 65 • Bilbao, et.al. (2019). Technology for Teaching and Learning 1. Quezon City, PH: Lorimar Publishing, Inc