AtmosphereinVirtualReality
Matthias Wölfel ● Andreas Sieß ● Daniel Hepperle
Atmosphere and Reality
In this context we define atmosphere as a mood caused by the
surrounding environment.
Different dimensions of reality exist.
Dimensions of Reality
Physical Reality Mixed Reality Virtual Reality Mental Reality
Dimensions of Reality
Physical Reality is the state of things as they
actually exist as a substantial embodiment.
Dimensions of Reality
Mixed Reality is the merging of real and virtual
worlds where physical and digital objects co-
exist.
Dimensions of Reality
Virtual Reality is the illusion of some
environment triggered by external simulated
stimuli.
It can be observed, explored or manipulated
and it feels to exist.
Dimensions of Reality
Mental Reality is based on the inner state of the
mind including memories, daydreams and
planned activities and might be triggered by
outside stimuli.
It is artificial, fictitious, fictional, imagery,
intangible and exists only in our fantasies and
dreams.
Fiction-Reality Continuum
The dimensions of reality is only one aspect.
Another important aspect is the content or type of fiction.
Therefore we have to define a continuum considering both types of
dimensions.
Fiction-Reality Continuum
Reality
Physical Mixed Virtual Mental
Fiction
Non-RealisticRealisticNon-Fiction
Fiction-Reality Continuum
Reality
Physical Mixed Virtual Mental
Fiction
Non-RealisticRealisticNon-Fiction
Perception
e.g. seeing
AR Glasses
e.g. HoloLens
HMD
e.g. HTC Vive
Dreaming
Fiction-Reality Continuum
Reality
Physical Mixed Virtual Mental
Fiction
Non-RealisticRealisticNon-Fiction
Space Opera
e.g. Star Wars
Novel
e.g. Breakfast at Tiffany's
Biography
Fiction-Reality Continuum
Reality
Physical Mixed Virtual Mental
Fiction
Non-RealisticRealisticNon-Fiction
Cave painting of aurochs,
horses, and deers at Lascaux
(17,300 years old)
Fiction-Reality Continuum
Reality
Physical Mixed Virtual Mental
Fiction
Non-RealisticRealisticNon-Fiction
Myth and legends span
the first virtual non-visual
worlds.
As early as the 4th
millennium B.C. they turned
into literature.
Fiction-Reality Continuum
Reality
Physical Mixed Virtual Mental
Fiction
Non-RealisticRealisticNon-Fiction
Theme Parks like the New
Fantasyland, Walt Disney
World Resort, Orlando,
Florida, USA
Fiction-Reality Continuum
Reality
Physical Mixed Virtual Mental
Fiction
Non-RealisticRealisticNon-Fiction
Board Games
e.g. Chess
Theme Parks
e.g. Disney World
Reality
AR Games
e.g. Pokemon Go
Simulations
e.g. Architecture
Virtual
Dressroom
Space
Games
Car Racing
Games
Replicas
Lucid
Dreams
Normal
Dreams
Memories
Fiction-Reality Continuum
Reality
Physical Mixed Virtual Mental
Fiction
Non-RealisticRealisticNon-Fiction
Changing
paradigms?
Overcoming Central Perspective
Physical realism is no index for credibility
Fiction-Reality Continuum
Reality
Physical Mixed Virtual Mental
Fiction
Non-RealisticRealisticNon-Fiction
Changing paradigms?
Overcoming Least Effort
Least effort as fundament principle is no longer a dogma in virtuality.
Fiction-Reality Continuum
Reality
Physical Mixed Virtual Mental
Fiction
Non-RealisticRealisticNon-Fiction
HMD .
Changing paradigms?
Display
Field of View
Field of View
Samsung Gear
Google Cardboard (100°)
Oculus Rift
HTC Vive (110°)
Binoculars (6)°
PC Screen (20)°
TV (40)°
HTC Vive & Oculus Rift (110°)
Samsung Gear
Google Cardboard
(100°)
TV (40°)
PC Screen (20°)
Titelmasterfor
mat durch
Klicken
bearbeiten
Warning
We have a different
field of views for
different colors.
Color perception varies
with the angle the light
hits the eye.
Color Perception
What is the influence
of the output medium
to visual perception?
Typical HMD Field of View
Color Perception
monochrome
monochrome
+ blue
monochrome
+ blue
+ yellow
monochrome
+ blue
+ yellow
+ red
monochrome
+ blue
+ yellow
+ red
+ green
monochrome
Hierarchy of Genres
 Introduced through André Félibien in 1669
 Since then used as a general categorization for genres in art (painting)
genre portrait history landscape still life
Hierarchy of Genres: 360° Photography
genre portrait history landscape still life
all images were captured as a seamless stitched high-dynamic-range
panorama in 8K resolution with 16 bit color depth
Setup
 HTC Vive
 DIN workplace with
Dell UP2516 D (27“)
and standardized
viewing distance
 both output medias
are color calibrated
Study
Participants
 age: 18-32
 male: 28
61% VR experienced
mean age: 24
 female: 22
73% VR experienced
mean age: 23
Test Parameters
Temperature
Contrast
Saturation
0
1000
2000
3000
4000
5000
6000
7000
8000
9000
Genre
History
LandscapePortrait
Still life Female Monitor
Female HMD
Male Monitor
Male HMD
Color Temperature
Cohan‘s
d
0 0.2 0.4 0.6 0.8 1 1.2 1.4
Genre
History
Landscape
Portrait
Still life
Male
Female
Color Temperature
Cohan‘s d for Monitor vs HMD
irrelevant relevant
0
0.05
0.1
0.15
0.2
0.25
0.3
0.35
0.4
0.45
0.5
Genre
History
LandscapePortrait
Still life Female Monitor
Female HMD
Male Monitor
Male HMD
Saturation
0
0.05
0.1
0.15
0.2
0.25
Genre
History
LandscapePortrait
Still life Female Monitor
Female HMD
Male Monitor
Male HMD
Contrast
Landscape (female)
Monitor VR
Portrait (female)
Monitor VR
History (female)
Monitor VR
History (male)
Monitor VR
Genre (female)
Monitor VR
Summary Visual Perception
 Setting has to be different between monitor and HMD.
 Setting varies for different genres.
 Significant gender difference (we don’t have an explanation yet).
Mapping is defined as a correct or at
least plausible reproduced
 visual and often
 physically correct
representation of the digital seamless
integrated into its analogue
surrounding.
© NOTA BENE Visual
Mapping
Elastic Surfaces
Virtual Windowsill
Virtual Training Environments
Include Haptics
Extend the idea of mapping to other modalities such as acoustics or
haptics.
Find plausible fits between textures on objects in the virtual
environment and physical materials in the real environment.
Fiction-Reality Continuum
Reality
Physical Mixed Virtual Mental
Fiction
Non-RealisticRealisticNon-Fiction
Physical
Objects
Visual
Appearance
Mapping?
Study
Participants
 age: 15-58
 male: 57
 female: 44
 6 are color blind
Acryl Texture
Material
Aluminium
Acryl
Wood
Match
bad good
Glass Texture
Material
Aluminium
Acryl
Wood
Match
bad good
Granit Texture
Material
Aluminium
Acryl
Wood
Match
bad good
Wood Texture
Material
Aluminium
Acryl
Wood
Match
bad good
Fabric Texture
Material
Aluminium
Acryl
Wood
Match
bad good
Ceramic Texture
Material
Aluminium
Acryl
Wood
Match
bad good
Leather Texture
Material
Aluminium
Acryl
Wood
Match
bad good
Metal Texture
Material
Aluminium
Acryl
Wood
Match
bad good
Paper Texture
Material
Aluminium
Acryl
Wood
Match
bad good
Quartz Texture
Material
Aluminium
Acryl
Wood
Match
bad good
Ceramic Fabric Glass Leather Paper Wood Acryl Granite Metal Quartz
Aluminium Acryl Wood
Summary Haptic Visual Mapping
Summary Haptic Visual Mapping
 No significant gender difference (f 2.6; m 2.7).
 Aluminium best match over all textures (3.0).
 Acryl medium match over all textures (2.6).
 Wood worst match over all textures (2.3).
 Fit (same material and texture) always reached best score in group.
Conclusion
 To fully understand virtual spaces it cannot be viewed out of a single
perspective be it technological or philosophical.
 Virtual space needs to be discussed on a broad basis including technique,
fiction, architecture, content, formats, society, self-awareness, identity,
belongings, …

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Atmosphere in Virtual Reality