2. 2
Lecture Outline
• What do we design?
• Design elements
• Design objectives
• Design constraints
3. 3
Introduction
• This topic looks at the process of designing
visitor attractions
• It focus on human-made attractions and
considers design from a number of angles
5. 5
What Do We Design?
• Main buildings and structures in terms of
their size, form, appearance, colour, material
• Ways in which the interiors of the buildings
and structures are subdivided and their fitting
out and decoration
• Layout of the site as a whole and the location
of buildings and structures in relations to
space between them
6. 6
What Do We Design?
• Design of open spaces and their appearance
(e.g. landscaping and paving)
• Route footpaths
• Signpost and litter bins
• Setting, form and appearance of support
service, e.g. car parks, shops, toilets, and
catering outlets
• Entrance to the site
• On-site transport systems, e.g. tramways
7. 7
Design Elements
• Attractions generally consists of a whole
range of elements which all need designing,
whether the attraction is completely new or
is adapted from existing building and
structures.
8. 8
Design Elements
• Those elements include:
1. Main buildings and structures in terms of size, form,
appearance, materials
2. Interior decoration
3. Layout of the site and the building space
4. Open spaces
5. Route footpaths
6. Furniture such as signposts, litter bins
7. On-site support services such as car parks, shops,
toilets, catering outlets
8. Entrance and access roads
9. On-site transport system
9. 9
Design Objectives
• Attractions have to be designed to meet different and
sometimes apparently incompatible objectives
1. Profit and income generation
2. Economy of operation
3. Flexibility
4. Safety and security
5. All-weather operations
6. User-friendliness
7. Welcoming visitors with special needs
8. Aesthetic appeal
9. Environmental friendliness
10. Design and external audiences
10. 10
Profit and Income Generation
• Creation of visually striking entrance to encourage
people driving or walking past, the so-called “passing
trade”
• Efficient kiosks for paying entrance fees to maximize the
throughput of visitor
• Optimize the location of the potential revenue-earning
units, such as
• Placing shops towards the end of the route
• Catering outlets like cafés and restaurants to be situated
in the middle or towards the end of normal visit route
• Make the revenue-earning units appealing to the visitors,
e.g. attractive displays and decor
• Minimize the queuing time in retail and catering outlets
11. 11
Economy of Operation
• Good design can reduce costs in main three
areas: labour, energy and merchandise stocks
• Examples:
• Labour costs: e.g. catering outlets can be laid
out so that the time taken to serve each
customer is as low as possible
• Energy costs: e.g. clever use of natural light
• Stock loss: e.g. prevent shoplifting in retail
outlets by locating pay desks near to exits and
installing mirrors
12. 12
Flexibility
• Attractions should be designed to be flexible for
responding to changes in business environment (e.g.
legal requirement, technological advancements,
consumer preferences and competitors’ actions)
• Examples:
• Old structures are capable of being removed and
replaced by new one
• Able to operate the site on a reduced scale during
off-peak season
• Some venues are able to change their use during off-
peak season
13. 13
Safety and Security
• Legislation and the need to protect visitors and staff
• Examples:
• Dangerous machinery should not pose a threat to
visitors and operating staff
• Reduce the risk to visitors at on-site traffic
• Reduce fire risks
• Fire exits are easy to find and use
• Stairs and footpaths should not be made with
slippery materials
• Protect the cars in car parks
• Locate pay desk and safe properly
14. 14
All-weather Operations
• Designing attractions that offer on-site
attractions and services under cover to
overcome the problems caused by bad
weather
• Convenient car park location and walkway
design
15. 15
User-friendliness
• Visitors want attraction which are easy to
use by looking at every aspect from the
beginning of the journey to the end:
• Signposting of routes to and from the
attraction
• Good accessibility (e.g. well-located car
parks and efficient entrances)
• Help visitors orientate themselves inside
the attraction by using signs and leaflets
• Good quality support services such as
toilets and catering facilities
• Able to cope with peak crowds so that
queuing is kept to a minimum
16. 16
Welcoming Visitors with Special
Needs
• The following types of visitors will have
special needs:
• For people in wheelchairs – walkway design
and on-site transport are crucial
• For people with hearing difficulties – graphic
displays of information
• For people who are visually impaired
• For parents with babies
17. 17
Aesthetic Appeal
• The appeal can be based on size, form, colour
or materials
• However, this is a subjective matter
• Try to address the aesthetic tastes of the
attraction’s target market
18. 18
Environmental Friendliness
• Increase in public concern with green issues
• Minimizing waste and encourage recycle
• Use energy-efficient design
• Use environmental friendly materials
19. 19
Design and External Audiences
• The following aspects of the design will often
determine whether or not the planning authority
will approve or reject the development plan:
• Appropriateness of the project scale in relation to
the adjacent buildings
• Appearance of the buildings in aesthetic terms
• Suitability and safety of methods of access to the
site
• Impact to the landscape
• Noise generated and disturbance caused
20. 20
Design Constraints
• Project budget
• Culture of the developing organization
• Site problems, e.g. size, topography, drainage
systems and the nature of the subsoil
• Legal aspects and regulations
• Local planning policies
• Climate
21. 21
Wrap Up
• Specify five objectives that might be
achieved when designing a man-made
visitor attraction.
• Suggest three ways in which visitor
attractions can be made more
environmentally friendly.