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AUGMEN
TED
REALI
TY
1
• NAME : HEER PATEL
• ENROLLMENT NO : 12302130501018
• BRANCH : CSD
• SUBJECT : SEMINAR(202040404)
• ACADEMIC YEAR : 2024-25
• TOPIC : AUGMENTED REALITY
OVERVI
EW
2
• Introduction
• Key Components
• History
• Key characteristics
• Different Types of ar
WHAT IS AUGMENTED REALI
(AR)?
• Augmented Reality (AR) is a technology that overlays
digital content on the real-world environment, providing
a composite view that enhances a person’s interaction
with the world around them
3
4
VISUAL REPRESENTATION OF
AR
KEY
COMPONENTS
OF AR
5
HARDWARE SOFTWARE
AR Devices:
Smartphones,
tablets, AR glasses
(e.g., Microsoft
HoloLens, Magic
Leap), and headsets.
These devices display
augmented content
by overlaying it on the
real world.
Sensors and Cameras:
These capture the real-
world environment and
track the user's position
and movement
Processors:
Devices need
powerful CPUs and
GPUs to render AR
content in real time.
AR Software
Development Kits
(SDKs):
Tools like ARKit (Apple),
ARCore (Google),
SLAM Technology:
Ensures accurate mapping
of the environment and
positioning of AR objects in
real-time.
6
HISTORY OF
AUGMENTED
REALITY
1960s-1980s: Early concepts, like Sensorama (1962) and Ivan Sutherland's Sword of Damocles (1968),
laid the groundwork for immersive technologies.
2000s: The release of ARToolkit (2000) and apps like Layar (2008) brought AR to the mobile space.
2010s: Google Glass (2013) and Pokémon GO (2016) made AR mainstream, while Apple and Google
launched ARKit and ARCore for app development.
2020s: AR is now used in industries like healthcare and education, with AR glasses and AI integration
shaping its future.
AR has transitioned from experimental tech to a mainstream tool with growing applications across
various sectors.
7
8
• Integration with the Physical World: Digital content interacts with the real environment.
• Contextual Awareness: AR adapts based on location or surroundings.
• 3D Content: Often uses 3D models for a more immersive experience.
• Tracking and Mapping: Uses sensors to track and align virtual content.
• Device Dependent: Requires devices like smartphones, tablets, or AR glasses.
• User-Centric: Allows interaction via touch, gestures, or voice.
• Location-Based: Provides location-specific experiences.
KEY CHARACTERISTICS OF AR
DIFFERENT
TYPES
OF AR
9
1] MARKER-BASED AR
10
• This type uses physical markers, like QR
codes or special images, which are
recognized by a device's camera. Once
detected, digital content is overlaid onto or
around the marker.
2] MARKERLESS AR
11
• Also known as location-based AR, it doesn't
rely on markers but instead uses GPS, or
other sensors to place digital content based
on the user's location or movement.
12
3] PROJECTION-
BASED AR
• This type involves projecting digital
content directly onto physical surfaces.
The projected images are interactive
and respond to user input
13
4] SUPERIMPOSITION-
BASED AR
• This type replaces or enhances parts of the
real-world view with digital content. It can
change how the user perceives reality by
replacing or adding digital elements.
14
5]
OUTLINING
AR
• This technique focuses on enhancing the
visibility of objects in the real world by outlining
them or highlighting certain features, often
used in industrial applications.
• Highlighting an object’s edges to make it easier
to identify or track in real-time.
15
THANK YOU
POPULAR
CASE
STUDIES
ON AR
16
POKEMON
GO
• Pokémon GO,developed by Niantic, is one
of the most famous AR applications,
allowing players to find and catch virtual
Pokémon in the real world.
17
IKEA
• IKEA launched the IKEA Place
app, allowing users to
visualize furniture in their
homes using AR before
purchasing.
• Customers could view true-to-
scale 3D models of products in
their rooms,
18
LENSKART
• USING AR TECHNOLOGY, YOU
CAN CREATE A 3D MESH OF
YOUR FACE WITHIN 5 SECONDS
AND TRY ON AS MANY AS 10,000
DESIGNS IN ONE SEATING.
19
APPLICATIO
N
OF AR
20
• AR TRANSFORMS TEXTBOOKS
INTO INTERACTIVE LEARNING
EXPERIENCES BY BRINGING STATIC
IMAGES TO LIFE, MAKING
LEARNING MORE ENGAGING.
EDUCATION AND
TRAINING
21
MILITARY AND
DEFENSE
• THE MILITARY USES AR FOR
REALISTIC TRAINING
SIMULATIONS, HELPING
SOLDIERS PREPARE FOR REAL-
WORLD MISSIONS IN A VIRTUAL
ENVIRONMENT.
22
ARCHITECTURE AND
CONSTRUCTION
• ARCHITECTS AND
DESIGNERS USE AR TO
OVERLAY 3D MODELS
OF BUILDINGS AND
STRUCTURES ONTO
PHYSICAL SPACES,
HELPING CLIENTS
VISUALIZE PLANS
BEFORE
CONSTRUCTION
BEGIN
23
24
Healthcar
e:
• In medicine, AR helps in surgery
planning and education. Surgeons can
overlay critical information (like 3D
models of organs) during procedures.
• AR can also assist with patient
rehabilitation by providing guided
exercises.
25
NAVIGATI
ON:
• AR can improve navigation
experiences.
• For example, apps can display
directions in real time on the road,
like showing arrows or points of
interest overlaid on the street view.
26
CONSTRUC
TION

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Augmemted reality and it's fundamentals.

  • 1. AUGMEN TED REALI TY 1 • NAME : HEER PATEL • ENROLLMENT NO : 12302130501018 • BRANCH : CSD • SUBJECT : SEMINAR(202040404) • ACADEMIC YEAR : 2024-25 • TOPIC : AUGMENTED REALITY
  • 2. OVERVI EW 2 • Introduction • Key Components • History • Key characteristics • Different Types of ar
  • 3. WHAT IS AUGMENTED REALI (AR)? • Augmented Reality (AR) is a technology that overlays digital content on the real-world environment, providing a composite view that enhances a person’s interaction with the world around them 3
  • 6. HARDWARE SOFTWARE AR Devices: Smartphones, tablets, AR glasses (e.g., Microsoft HoloLens, Magic Leap), and headsets. These devices display augmented content by overlaying it on the real world. Sensors and Cameras: These capture the real- world environment and track the user's position and movement Processors: Devices need powerful CPUs and GPUs to render AR content in real time. AR Software Development Kits (SDKs): Tools like ARKit (Apple), ARCore (Google), SLAM Technology: Ensures accurate mapping of the environment and positioning of AR objects in real-time. 6
  • 7. HISTORY OF AUGMENTED REALITY 1960s-1980s: Early concepts, like Sensorama (1962) and Ivan Sutherland's Sword of Damocles (1968), laid the groundwork for immersive technologies. 2000s: The release of ARToolkit (2000) and apps like Layar (2008) brought AR to the mobile space. 2010s: Google Glass (2013) and Pokémon GO (2016) made AR mainstream, while Apple and Google launched ARKit and ARCore for app development. 2020s: AR is now used in industries like healthcare and education, with AR glasses and AI integration shaping its future. AR has transitioned from experimental tech to a mainstream tool with growing applications across various sectors. 7
  • 8. 8 • Integration with the Physical World: Digital content interacts with the real environment. • Contextual Awareness: AR adapts based on location or surroundings. • 3D Content: Often uses 3D models for a more immersive experience. • Tracking and Mapping: Uses sensors to track and align virtual content. • Device Dependent: Requires devices like smartphones, tablets, or AR glasses. • User-Centric: Allows interaction via touch, gestures, or voice. • Location-Based: Provides location-specific experiences. KEY CHARACTERISTICS OF AR
  • 10. 1] MARKER-BASED AR 10 • This type uses physical markers, like QR codes or special images, which are recognized by a device's camera. Once detected, digital content is overlaid onto or around the marker.
  • 11. 2] MARKERLESS AR 11 • Also known as location-based AR, it doesn't rely on markers but instead uses GPS, or other sensors to place digital content based on the user's location or movement.
  • 12. 12 3] PROJECTION- BASED AR • This type involves projecting digital content directly onto physical surfaces. The projected images are interactive and respond to user input
  • 13. 13 4] SUPERIMPOSITION- BASED AR • This type replaces or enhances parts of the real-world view with digital content. It can change how the user perceives reality by replacing or adding digital elements.
  • 14. 14 5] OUTLINING AR • This technique focuses on enhancing the visibility of objects in the real world by outlining them or highlighting certain features, often used in industrial applications. • Highlighting an object’s edges to make it easier to identify or track in real-time.
  • 17. POKEMON GO • Pokémon GO,developed by Niantic, is one of the most famous AR applications, allowing players to find and catch virtual Pokémon in the real world. 17
  • 18. IKEA • IKEA launched the IKEA Place app, allowing users to visualize furniture in their homes using AR before purchasing. • Customers could view true-to- scale 3D models of products in their rooms, 18
  • 19. LENSKART • USING AR TECHNOLOGY, YOU CAN CREATE A 3D MESH OF YOUR FACE WITHIN 5 SECONDS AND TRY ON AS MANY AS 10,000 DESIGNS IN ONE SEATING. 19
  • 21. • AR TRANSFORMS TEXTBOOKS INTO INTERACTIVE LEARNING EXPERIENCES BY BRINGING STATIC IMAGES TO LIFE, MAKING LEARNING MORE ENGAGING. EDUCATION AND TRAINING 21
  • 22. MILITARY AND DEFENSE • THE MILITARY USES AR FOR REALISTIC TRAINING SIMULATIONS, HELPING SOLDIERS PREPARE FOR REAL- WORLD MISSIONS IN A VIRTUAL ENVIRONMENT. 22
  • 23. ARCHITECTURE AND CONSTRUCTION • ARCHITECTS AND DESIGNERS USE AR TO OVERLAY 3D MODELS OF BUILDINGS AND STRUCTURES ONTO PHYSICAL SPACES, HELPING CLIENTS VISUALIZE PLANS BEFORE CONSTRUCTION BEGIN 23
  • 24. 24 Healthcar e: • In medicine, AR helps in surgery planning and education. Surgeons can overlay critical information (like 3D models of organs) during procedures. • AR can also assist with patient rehabilitation by providing guided exercises.
  • 25. 25 NAVIGATI ON: • AR can improve navigation experiences. • For example, apps can display directions in real time on the road, like showing arrows or points of interest overlaid on the street view.