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AUGMENTED
REALITY(AR)
BY
SINGHAN GANGULY
ECE 2; 3RD YEAR
ROLL:17/ECE/028
CONTENTS
1. INTRODUCTION
2. WHAT IS AUGMENTED REALITY(A.R)
3. ROLE OF A.R
4. HOW A.R WORKS
5. THE TYPES OF A.R
6. WORKING MECHANISMS
7. APPLICATIONS/USES
8. MODIFICATIONS
9. CONCLUSION
10. REFERENCES
INTRODUCTION
A combination of a real scene
viewed by a user and a virtual
scene generated by a computer
that augments the scene with
additional information.
Fig 1: AR Interface [Ref 1]
WHAT IS AUGMENTED REALITY(A.R)
Augmented Reality (AR) is
basically the mechanism of
placing a 3D digital(computerized)
object in the real world which can
interact with us.
Fig 2: AR Based Geometric Shapes [Ref2]
ROLE OF A.R
The role of AR is to create
a system such that a user
cannot tell the difference
between the real world
objects and the virtual
objects in it.
Fig 3: Augmented Street View [Ref3]
HOW A.R WORKS
1. Pick a real world scene
with the help of camera and
other sensors.
2. Add the virtual
object/scene to it with the
help of computer.
3. Present the created scene.
THE TYPES OF A.R
1. Hand Held Devices/ Monitor Based –
The mobile phone and computer screen.
2. Head-mounted Display(HMD)
Required devices are paired to a
headset such helmet.
Fig 5: Man Wearing HMD [Ref 5]
Fig 4: Hand Held Display [Ref 4]
WORKING MECHANISMS
1. Hand Held Devices/ Monitor Based –
Fig 6: Concept Diagram of a Monitor Based Display [Ref 6]
2. Head-mounted Display(HMD) –
It has two types and they are :
(a) Optical see through
Fig 7: Concept Diagram of a Optical See Through Display [Ref 7]
(b) Video see through
Fig 8: Concept Diagram of a Video See Through Display [Ref 8]
APPLICATIONS/USES
1. Entertainment (Pokemon Go)
2. Shopping (Lens Kart)
3. Makeup (You Cam)
4. Robotics
5. Army Training
6.Engineering Designing
MODIFICATIONS
 Size of the head gears (hmd)
 More accurate sensing
 Thin film battery
 Vision Aid
Augmented Reality is a relatively new field,
where most of the research efforts have
occurred in the past four years. Because of the
numerous challenges and unexplored avenues
in this area, AR will remain a vibrant area of
research for at least the next several years. After
the basic problems with AR are solved, the
ultimate goal will be to generate virtual objects
that are so realistic that they are virtually
indistinguishable from the real environment.
CONCLUSION
REFERENCES
Fig 1 - https://www.digitalartsonline.co.uk [Ref 1]
Fig 2 - https://whatis.techtarget.com [Ref 2]
Fig 3 - https://www.vox.com [Ref 3]
Fig 4 - https://www.oberlo.in [Ref 4]
Fig 5 - https://www.gasgesture.net [Ref 5]
Fig 6 - https://www.techrepublic.com [Ref 6]
Fig 7 - https://www.re-flekt.com [Ref 7]
Fig 8 - https://www.wired.com [Ref 8]
Thank You

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Augmented reality(ppt)

  • 2. CONTENTS 1. INTRODUCTION 2. WHAT IS AUGMENTED REALITY(A.R) 3. ROLE OF A.R 4. HOW A.R WORKS 5. THE TYPES OF A.R 6. WORKING MECHANISMS 7. APPLICATIONS/USES 8. MODIFICATIONS 9. CONCLUSION 10. REFERENCES
  • 3. INTRODUCTION A combination of a real scene viewed by a user and a virtual scene generated by a computer that augments the scene with additional information. Fig 1: AR Interface [Ref 1]
  • 4. WHAT IS AUGMENTED REALITY(A.R) Augmented Reality (AR) is basically the mechanism of placing a 3D digital(computerized) object in the real world which can interact with us. Fig 2: AR Based Geometric Shapes [Ref2]
  • 5. ROLE OF A.R The role of AR is to create a system such that a user cannot tell the difference between the real world objects and the virtual objects in it. Fig 3: Augmented Street View [Ref3]
  • 6. HOW A.R WORKS 1. Pick a real world scene with the help of camera and other sensors. 2. Add the virtual object/scene to it with the help of computer. 3. Present the created scene.
  • 7. THE TYPES OF A.R 1. Hand Held Devices/ Monitor Based – The mobile phone and computer screen. 2. Head-mounted Display(HMD) Required devices are paired to a headset such helmet. Fig 5: Man Wearing HMD [Ref 5] Fig 4: Hand Held Display [Ref 4]
  • 8. WORKING MECHANISMS 1. Hand Held Devices/ Monitor Based – Fig 6: Concept Diagram of a Monitor Based Display [Ref 6]
  • 9. 2. Head-mounted Display(HMD) – It has two types and they are : (a) Optical see through Fig 7: Concept Diagram of a Optical See Through Display [Ref 7]
  • 10. (b) Video see through Fig 8: Concept Diagram of a Video See Through Display [Ref 8]
  • 11. APPLICATIONS/USES 1. Entertainment (Pokemon Go) 2. Shopping (Lens Kart) 3. Makeup (You Cam) 4. Robotics 5. Army Training 6.Engineering Designing
  • 12. MODIFICATIONS  Size of the head gears (hmd)  More accurate sensing  Thin film battery  Vision Aid
  • 13. Augmented Reality is a relatively new field, where most of the research efforts have occurred in the past four years. Because of the numerous challenges and unexplored avenues in this area, AR will remain a vibrant area of research for at least the next several years. After the basic problems with AR are solved, the ultimate goal will be to generate virtual objects that are so realistic that they are virtually indistinguishable from the real environment. CONCLUSION
  • 14. REFERENCES Fig 1 - https://www.digitalartsonline.co.uk [Ref 1] Fig 2 - https://whatis.techtarget.com [Ref 2] Fig 3 - https://www.vox.com [Ref 3] Fig 4 - https://www.oberlo.in [Ref 4] Fig 5 - https://www.gasgesture.net [Ref 5] Fig 6 - https://www.techrepublic.com [Ref 6] Fig 7 - https://www.re-flekt.com [Ref 7] Fig 8 - https://www.wired.com [Ref 8]