The document summarizes a seminar report on augmented reality. It begins with an introduction defining augmented reality as computer displays that add information to a user's senses in an integrated manner. It then discusses the evolution of augmented reality from early prototypes in the 1960s to modern applications. Key technologies needed for augmented reality like head mounted displays, glasses, tracking systems, input devices and software are also outlined. Finally, examples of applications in fields like archaeology, architecture, education, gaming, medicine and military are provided.
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