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Autodesk 3ds Max Design 2010 tutorial
Autodesk 3ds Max Design is used primarily for rendering your drawings created in
AutoCAD or AutoCAD Architecture. Even though AutoCAD Architecture has very good
rendering tools, it is not as robust as Autodesk 3ds Max Design. You can do the
following in Autodesk 3ds Max Design:
 Apply materials
 Create a sun for daylighting and set the building location and date correct
shadow casting.
 Create artificial lights which will accurately simulate the lights you have selected
for your building
 Set up cameras by which the building can be viewed
 Create animations for walk-throughs or fly-throughs by moving the cameras, or
animate objects in the scene.
Autodesk 3ds Max Design uses the "mental ray" rendering engine which can generate
reflections, refractions and shadows by ray tracing. Ray tracing traces the path of light
rays sampled from the light source. Reflections and refractions generated this way are
physically accurate.
So let's do the following exercise to get you into the program quickly.
1. Open Autodesk 3ds Max Design 2010 by clicking on the icon on the desktop:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 2
Immediately save the drawing to your H: drive, even though you have nothing drawn
yet. Pull down the application menu (the big M) and select "Save." Browse for your H:
drive, make a folder called 3ds Max, and give the drawing a name. You file will have a
filename extension of .max.
Force yourself to get in the habit of saving your drawing every 10 minutes.
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 3
After the program opens, your screen will look something like this:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 4
If you want to see four viewports showing the plan, front elevation, left elevation and
perspective view all on the screen at once, hit <Alt>W on the keyboard.
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 5
If you want to go back to the perspective view only, hit <Alt>W again
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 6
If you want to set the lower right viewport to another view, click on the word
"Perspective" in the lower right viewport and select another view, such as "Right" for
right side view, for example:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 7
Now the screen will look like this:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 8
To bring the perspective view back, click on a corner of the view cube in the upper right
corner of the viewport, or click on the icon next to the view cube that looks like a house.
This will reset the "home" view, the isometric view. The view cube in Autodesk 3d Max
Design 2010 works just like the one in AutoCAD. by right-clicking on the view cube, you
can choose to see the 3d view either in isometric (orthographic) view or in perspective
view. Usually you would want a perspective view in Autodesk 3ds Max Design.
Pretty neat, huh?
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 9
FYI, if you lose the default User Interface ("UI"), for some reason - this could happen if
you get involved in changing things in the UI - simply click on the "Customize" pull
down and select "Revert to Startup Layout."
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 10
2. Change the Units settings to Architectural feet and fractional inches. Click on the
Customize pull down and select "Units Setup…"
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 11
Pick "US Standard," "Feet w/Fractional Inches," and the Default Units as "Feet," click
OK:
3. Set up four layers. Select the manage layers icon on the tool bar at the top of the
screen:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 12
Here is how the layer manager will look to start:
Click on the New layer icon on this dialogue box (very similar to AutoCAD):
Make four additional layers:
Change the color of each layer similar to those shown above by clicking on the color
swatch and picking a color to assign to it. Make Layer 1 current.
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 13
4. Make the upper left viewport current by left-clicking in it. A yellow box will appear
around it to show you that it is the current viewport.
On the right side of the screen is the so-called "Command Panel." This is where most of
your drawing and editing work will be done. It has 6 tabs, as follows:
Create
Modify
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 14
Heirarchy
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 15
Motion
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 16
Display
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 17
Utilities
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Autodesk 3ds Max Design 2010 Tutorial Page 18
5. Let's create a Plane. Start with the "Create" tab on the Command panel and select
"Plane"
Draw a Plane in the upper left viewport (the plan view) by left-clicking on a point close to
the lower left corner of the viewport and dragging to the upper right corner. It will look
like this:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 19
In the Control Panel, change the size to 100' x 100' by typing in the length and width
parameters:
When you do this, your Plane will extend beyond the viewport. That's OK.
In the lower right hand corner of the screen, select the "Zoom Extents All" icon to fit the
Plane in the viewports.
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 20
Now your screen will look like this:
6. Change the current layer to Layer 2
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 21
7. Create a building by using the Box command in the Command Panel.
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 22
Pick two corners in plan and extend the Z direction vertically. In the control panel,
change the length to 25', the Width to 12' and the height to 20'
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 23
8. Change the current layer to Layer 3
9. Draw another Box and change the Length to 20', Width to 30' and Height to 40'
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 24
Your drawing should look something like this:
If you do not like where the last Box is located, you can move it by selecting the Move
command on the Toolbar:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 25
10. Change the current layer to Layer 4
11. Draw a Cylinder
Change its Radius to 12' and Height to 60'
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 26
12. Let's assign materials to each of the buildings. Click on the Material Editor icon on
the Toolbar:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 27
This is how the Material Editor dialogue box looks:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 28
Just like in AutoCAD Architecture, each of the balls represents a material and texture.
They can and usually should be changed to match materials that you want to use on
your buildings. Set up the material in the material browser and assign it a color.
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 29
Then drag the material to the object you want to assign it to.
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 30
Do the same for the other objects in your drawing, assigning them each a different
customized material. Materials that have been assigned to objects have triangles at
their corners:
So your drawing now will look something like this:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 31
13. Let's put in some lights. On the Create tab, select the Light icon:
Select Free Light. When you select this for the first time, you will get a message pop-up
like this:
Answer by Yes.
Place the light in plan in the center of all the buildings:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 32
A white globe will appear in each viewport. This is the light symbol. It will be placed at
the ground level, so you will need to move it up a bit. To move it, select the Move
command on the Toolbar.
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 33
Click on the Z axis icon in the side views or perspective view and move it vertically, or
change the Z absolute dimension in the Status Bar at the bottom of the screen to 30' by
typing in 30 in the Z slot.
The light will now "float" above the ground plane.
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 34
14. Now let's Render this view. Left-click in the lower right viewport to make sure that it
is the current viewport. Select the "Render Production" icon on the Toolbar. It looks like
this:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 35
Pull down the Render Preset menu:
and select "mental.ray.no.g" preset.
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 36
Then select the "Render" button at the bottom of the dialogue box. The results will look
like this:
You do not need to set any other parameters. They are all set the way you want them to
be.
Looks a little dark, but quite dramatic.
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 37
15. Now let's add some ambient sunlight. In the Create tab, select the "Systems" icon.
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 38
Select the "Sunlight" icon:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 39
Set the time and location:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 40
Pick "Get Location…" and select Chicago, Illinois:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 41
Select the Render icon again. Now the sunlight will fill in the dark areas:
16. Let's locate some cameras. Click on the camera icon in the Control Panel:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 42
Click on Target button:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 43
Zoom out in the plan and select a point near the lower-left corner of the plan, then drag
the "Target" up and to the right. It will appear like this:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 44
Note that in the side elevation, the camera will be located at the ground level. You will
need to move it up.
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 45
Pick the "Move" icon in the Toolbar. Drag the Z arrow up using the Z-axis "gizmo.".
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 46
If you need to move the "Target" rather than the Camera, right-click on the camera and
select "Select Camera Target."
Now you will be able to move the Target either vertically and horizontally.
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 47
Left click the lower right viewport and type C. This will change the Perspective view to
the "Camera" view.
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 48
Render that view:
If you want to see the image closer, select the Camera, then pick the Modify tab in the
Control panel and adjust the lens length, like this: The longer the lens (larger number)
the closer you will seem to get to the object. For instance, this is an 85mm lens:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 49
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 50
and rendered, it looks like this:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 51
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 52
16. Now, to finish, let's do a fly-through with this camera. Select Auto Key on the
Status bar. This will turn on the animation keys.
Move the slide bar to the right so it reads 20/100:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 53
Now move the camera and target to a different position, using the Move command on
the Toolbar:
Move slide bar to 40/100
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 54
Move camera and target again:
Move slidebar to 60/100
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 55
Move camera and target again and change lens length:
Move the slidebar to 80/100
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 56
Move camera and target and lens length again:
Move slidebar to 100/100
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 57
Move camera again:
Done - you now have 5 views that can be animated by selecting the Forward button on
the slidebar:
It will keep playing until you select the pause button:
To make it your presentation even more interesting, you could move the buildings, and
the camera at every slidebar key. You can adjust the timing between key frames by
sliding the key frames right or left on the slidebar.
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 58
To slow the motion down, change the length of the bar from 100 to, say, 500. To do this,
click on the "Time Configuration" icon in the lower right hand corner of the screen:
The dialogue box will appear like so:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 59
Change "Length" to 1000.
Now play the animation. You will see that it is 10 times slower.
Another way to slow the animation down (or speed it up) is to change the Playback
"Speed" to 1/4x, 1/2x, etc.
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 60
17. Rendered Output. You can output a rendering to a TIF file. Select from the pull-
down menu, Rendering>Print Size Assistant
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 61
The Print Size Wizard dialogue box then appears:
Select the resolution you want. The higher the resolution, the longer it will take to render
and the larger the file size. Select A sized paper, landscape orientation, 72 DPI ("Dots
Per Inch"). Then select the "Files" button. This will prompt you for a filename and folder
location:
Then select Save. Click the Render button and the rendering will begin creating and
saving to the name you gave it. For such a large rendering it will take some time.
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 62
18. Now save the animation so it can be played in Windows Media Player by someone
who does not have the 3ds Max Design program.
Select the Render Setup icon on the Toolbar:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 63
In the Common tab, select the radio button "Active Time Segment" then change "Every
Nth Frame" to 10. This will give you 100 rendered "frames" in the animation file, since
you changed the Length of the animation to 1000. You could specify every 1 frame, but
the resulting animation file would be very large.
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 64
Slide down this same dialogue box and check "Save File."
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 65
Select the "Files" button, browse to the folder you want to save the file in, select the file
type .AVI, and type in the name of the file you want to save. The AVI file type is an
animation file that can be played in Windows Media Player.
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 66
Click the Save button, then OK:
Triton College ARC 260, fall 2009
Autodesk 3ds Max Design 2010 Tutorial Page 67
Then pick the Render button:
Try playing the animation file from your folder by double-clicking on it.
To complete the exercise, save the .MAX file one last time and upload both it, the single
frame rendering .TIF file and your .AVI animation file to me in Blackboard.

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Autodesk 3ds max design 2010 tutorial

  • 1. Autodesk 3ds Max Design 2010 tutorial Autodesk 3ds Max Design is used primarily for rendering your drawings created in AutoCAD or AutoCAD Architecture. Even though AutoCAD Architecture has very good rendering tools, it is not as robust as Autodesk 3ds Max Design. You can do the following in Autodesk 3ds Max Design:  Apply materials  Create a sun for daylighting and set the building location and date correct shadow casting.  Create artificial lights which will accurately simulate the lights you have selected for your building  Set up cameras by which the building can be viewed  Create animations for walk-throughs or fly-throughs by moving the cameras, or animate objects in the scene. Autodesk 3ds Max Design uses the "mental ray" rendering engine which can generate reflections, refractions and shadows by ray tracing. Ray tracing traces the path of light rays sampled from the light source. Reflections and refractions generated this way are physically accurate. So let's do the following exercise to get you into the program quickly. 1. Open Autodesk 3ds Max Design 2010 by clicking on the icon on the desktop:
  • 2. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 2 Immediately save the drawing to your H: drive, even though you have nothing drawn yet. Pull down the application menu (the big M) and select "Save." Browse for your H: drive, make a folder called 3ds Max, and give the drawing a name. You file will have a filename extension of .max. Force yourself to get in the habit of saving your drawing every 10 minutes.
  • 3. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 3 After the program opens, your screen will look something like this:
  • 4. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 4 If you want to see four viewports showing the plan, front elevation, left elevation and perspective view all on the screen at once, hit <Alt>W on the keyboard.
  • 5. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 5 If you want to go back to the perspective view only, hit <Alt>W again
  • 6. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 6 If you want to set the lower right viewport to another view, click on the word "Perspective" in the lower right viewport and select another view, such as "Right" for right side view, for example:
  • 7. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 7 Now the screen will look like this:
  • 8. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 8 To bring the perspective view back, click on a corner of the view cube in the upper right corner of the viewport, or click on the icon next to the view cube that looks like a house. This will reset the "home" view, the isometric view. The view cube in Autodesk 3d Max Design 2010 works just like the one in AutoCAD. by right-clicking on the view cube, you can choose to see the 3d view either in isometric (orthographic) view or in perspective view. Usually you would want a perspective view in Autodesk 3ds Max Design. Pretty neat, huh?
  • 9. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 9 FYI, if you lose the default User Interface ("UI"), for some reason - this could happen if you get involved in changing things in the UI - simply click on the "Customize" pull down and select "Revert to Startup Layout."
  • 10. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 10 2. Change the Units settings to Architectural feet and fractional inches. Click on the Customize pull down and select "Units Setup…"
  • 11. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 11 Pick "US Standard," "Feet w/Fractional Inches," and the Default Units as "Feet," click OK: 3. Set up four layers. Select the manage layers icon on the tool bar at the top of the screen:
  • 12. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 12 Here is how the layer manager will look to start: Click on the New layer icon on this dialogue box (very similar to AutoCAD): Make four additional layers: Change the color of each layer similar to those shown above by clicking on the color swatch and picking a color to assign to it. Make Layer 1 current.
  • 13. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 13 4. Make the upper left viewport current by left-clicking in it. A yellow box will appear around it to show you that it is the current viewport. On the right side of the screen is the so-called "Command Panel." This is where most of your drawing and editing work will be done. It has 6 tabs, as follows: Create Modify
  • 14. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 14 Heirarchy
  • 15. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 15 Motion
  • 16. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 16 Display
  • 17. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 17 Utilities
  • 18. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 18 5. Let's create a Plane. Start with the "Create" tab on the Command panel and select "Plane" Draw a Plane in the upper left viewport (the plan view) by left-clicking on a point close to the lower left corner of the viewport and dragging to the upper right corner. It will look like this:
  • 19. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 19 In the Control Panel, change the size to 100' x 100' by typing in the length and width parameters: When you do this, your Plane will extend beyond the viewport. That's OK. In the lower right hand corner of the screen, select the "Zoom Extents All" icon to fit the Plane in the viewports.
  • 20. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 20 Now your screen will look like this: 6. Change the current layer to Layer 2
  • 21. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 21 7. Create a building by using the Box command in the Command Panel.
  • 22. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 22 Pick two corners in plan and extend the Z direction vertically. In the control panel, change the length to 25', the Width to 12' and the height to 20'
  • 23. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 23 8. Change the current layer to Layer 3 9. Draw another Box and change the Length to 20', Width to 30' and Height to 40'
  • 24. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 24 Your drawing should look something like this: If you do not like where the last Box is located, you can move it by selecting the Move command on the Toolbar:
  • 25. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 25 10. Change the current layer to Layer 4 11. Draw a Cylinder Change its Radius to 12' and Height to 60'
  • 26. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 26 12. Let's assign materials to each of the buildings. Click on the Material Editor icon on the Toolbar:
  • 27. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 27 This is how the Material Editor dialogue box looks:
  • 28. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 28 Just like in AutoCAD Architecture, each of the balls represents a material and texture. They can and usually should be changed to match materials that you want to use on your buildings. Set up the material in the material browser and assign it a color.
  • 29. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 29 Then drag the material to the object you want to assign it to.
  • 30. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 30 Do the same for the other objects in your drawing, assigning them each a different customized material. Materials that have been assigned to objects have triangles at their corners: So your drawing now will look something like this:
  • 31. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 31 13. Let's put in some lights. On the Create tab, select the Light icon: Select Free Light. When you select this for the first time, you will get a message pop-up like this: Answer by Yes. Place the light in plan in the center of all the buildings:
  • 32. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 32 A white globe will appear in each viewport. This is the light symbol. It will be placed at the ground level, so you will need to move it up a bit. To move it, select the Move command on the Toolbar.
  • 33. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 33 Click on the Z axis icon in the side views or perspective view and move it vertically, or change the Z absolute dimension in the Status Bar at the bottom of the screen to 30' by typing in 30 in the Z slot. The light will now "float" above the ground plane.
  • 34. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 34 14. Now let's Render this view. Left-click in the lower right viewport to make sure that it is the current viewport. Select the "Render Production" icon on the Toolbar. It looks like this:
  • 35. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 35 Pull down the Render Preset menu: and select "mental.ray.no.g" preset.
  • 36. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 36 Then select the "Render" button at the bottom of the dialogue box. The results will look like this: You do not need to set any other parameters. They are all set the way you want them to be. Looks a little dark, but quite dramatic.
  • 37. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 37 15. Now let's add some ambient sunlight. In the Create tab, select the "Systems" icon.
  • 38. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 38 Select the "Sunlight" icon:
  • 39. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 39 Set the time and location:
  • 40. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 40 Pick "Get Location…" and select Chicago, Illinois:
  • 41. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 41 Select the Render icon again. Now the sunlight will fill in the dark areas: 16. Let's locate some cameras. Click on the camera icon in the Control Panel:
  • 42. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 42 Click on Target button:
  • 43. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 43 Zoom out in the plan and select a point near the lower-left corner of the plan, then drag the "Target" up and to the right. It will appear like this:
  • 44. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 44 Note that in the side elevation, the camera will be located at the ground level. You will need to move it up.
  • 45. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 45 Pick the "Move" icon in the Toolbar. Drag the Z arrow up using the Z-axis "gizmo.".
  • 46. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 46 If you need to move the "Target" rather than the Camera, right-click on the camera and select "Select Camera Target." Now you will be able to move the Target either vertically and horizontally.
  • 47. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 47 Left click the lower right viewport and type C. This will change the Perspective view to the "Camera" view.
  • 48. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 48 Render that view: If you want to see the image closer, select the Camera, then pick the Modify tab in the Control panel and adjust the lens length, like this: The longer the lens (larger number) the closer you will seem to get to the object. For instance, this is an 85mm lens:
  • 49. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 49
  • 50. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 50 and rendered, it looks like this:
  • 51. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 51
  • 52. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 52 16. Now, to finish, let's do a fly-through with this camera. Select Auto Key on the Status bar. This will turn on the animation keys. Move the slide bar to the right so it reads 20/100:
  • 53. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 53 Now move the camera and target to a different position, using the Move command on the Toolbar: Move slide bar to 40/100
  • 54. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 54 Move camera and target again: Move slidebar to 60/100
  • 55. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 55 Move camera and target again and change lens length: Move the slidebar to 80/100
  • 56. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 56 Move camera and target and lens length again: Move slidebar to 100/100
  • 57. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 57 Move camera again: Done - you now have 5 views that can be animated by selecting the Forward button on the slidebar: It will keep playing until you select the pause button: To make it your presentation even more interesting, you could move the buildings, and the camera at every slidebar key. You can adjust the timing between key frames by sliding the key frames right or left on the slidebar.
  • 58. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 58 To slow the motion down, change the length of the bar from 100 to, say, 500. To do this, click on the "Time Configuration" icon in the lower right hand corner of the screen: The dialogue box will appear like so:
  • 59. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 59 Change "Length" to 1000. Now play the animation. You will see that it is 10 times slower. Another way to slow the animation down (or speed it up) is to change the Playback "Speed" to 1/4x, 1/2x, etc.
  • 60. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 60 17. Rendered Output. You can output a rendering to a TIF file. Select from the pull- down menu, Rendering>Print Size Assistant
  • 61. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 61 The Print Size Wizard dialogue box then appears: Select the resolution you want. The higher the resolution, the longer it will take to render and the larger the file size. Select A sized paper, landscape orientation, 72 DPI ("Dots Per Inch"). Then select the "Files" button. This will prompt you for a filename and folder location: Then select Save. Click the Render button and the rendering will begin creating and saving to the name you gave it. For such a large rendering it will take some time.
  • 62. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 62 18. Now save the animation so it can be played in Windows Media Player by someone who does not have the 3ds Max Design program. Select the Render Setup icon on the Toolbar:
  • 63. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 63 In the Common tab, select the radio button "Active Time Segment" then change "Every Nth Frame" to 10. This will give you 100 rendered "frames" in the animation file, since you changed the Length of the animation to 1000. You could specify every 1 frame, but the resulting animation file would be very large.
  • 64. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 64 Slide down this same dialogue box and check "Save File."
  • 65. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 65 Select the "Files" button, browse to the folder you want to save the file in, select the file type .AVI, and type in the name of the file you want to save. The AVI file type is an animation file that can be played in Windows Media Player.
  • 66. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 66 Click the Save button, then OK:
  • 67. Triton College ARC 260, fall 2009 Autodesk 3ds Max Design 2010 Tutorial Page 67 Then pick the Render button: Try playing the animation file from your folder by double-clicking on it. To complete the exercise, save the .MAX file one last time and upload both it, the single frame rendering .TIF file and your .AVI animation file to me in Blackboard.