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Basics of E-learning
Dr. Arun Kumar M
E-learning- contents
• Introduction
• Advantages of e-learning.
• Comparison E-learning and conventional methods
• E-learning – Standards – ADDIE Model
• Let’s Do it – Hands on
• Summary
Learning objectives
• At the end of session participants should be able to
• Explain the difference between elearning and traditional
learning
• Describe the components of e-learning
• Create a module based in ADDIE’s model of elearning
Introduction
• A learning system based on formalized teaching but with the help
of electronic resources is known as E-learning.
• Learning conducted via electronic media, typically on the Internet.
“Successful e-learning depends on the self-motivation of individuals to study effectively“.
Advantages of Elearning
Advantages of e-learning
“Today’s learners
want personalized
content at their point
of need”
Online learning has
features that cater to
these modern learner
preferences – hence
its rise in popularity.
E-learning saves time and
money.
E-learning leads to better
retention.
E-learning is consistent.
E-learning is scalable.
E-learning offers
personalization.
https://trainingindustry.com/articles/e-learning/5-advantages-of-e-learning/
Comparison of e-learning and conventional
methods
• A traditional classroom setting requires physical presence and
communication skills. But an online environment requires tech
savviness.
• Learners should be able to navigate, evaluate and create information
using a variety of technologies.
E-learning versus traditional learning
E- learning Traditional learning
Good for specific, concise topics Better use in collaborative topics
Students can learn anytime, anywhere Students can participate and interact better in role –
play
Takes less time for learning Can help students feel more valued
Better for large population and high turnover
population
Better for small group and specific group of students
Students can read at there convenience, like
re-read, pause, test themselves
Students learn from each other and spend more
time on discussion
Economical repeated use, saves travel time Better use of time for highly –complex information
when explanation is required
Blended Learning
• The term “blended” means that traditional instructor-led training is
being supplemented with electronic formats.
Standards of
E-learning
Requirements/standards for E-learning
• The ADDIE model
• The professional roles
• The technology needed to produce and deliver e-learning.
Evaluation
Analysis
Design
Development
Implementation
The ADDIE model
Analysis
• Needs analysis
• Target audience analysis
• Task and topic analysis
Who is the
audience and their
characteristics?
Identify the new
behavioural
outcome?
What types of
learning constraints
exist?
What are the
delivery options?
What are the online
pedagogical
considerations?
What is the timeline
for project
completion?
Design
•The design phase should
be systematic and
specific.
•Sequencing
•Instruction, delivery and
evaluation strategy
• The design phase deals with
Learning
objectives
Exercises,
content
Subject matter
analysis
Lesson
planning
Media
selection.
Assessment
instruments
Documentation of the subject instructional, visual and
technical design strategy
Apply instructional strategies according to the intended behavioral outcomes by
domain (cognitive, affective, psychomotor).
Create storyboards
Design the user interface and user experience
Prototype creation
Apply visual design (graphic design)
Steps involved in the design are:
Development Phase
Developers create and assemble the
content assets that were created in the
design phase.
• Programmers work to develop and/or integrate
technologies.
The project is reviewed and revised
according to any feedback given.
• Testers perform debugging procedures.
E-learning content development template
Title of the e-learning course e.g Parkinson’s disease
Department and faculty involved
with email id and phone numbers
1.
Target students:
 Which term? Which Course of
students?
e.g.
 2nd term MBBS students
1.
Time of implementation:
 Which month of the curriculum is
it ideal for students to take part in
elearning course?
e.g.,
 Jan 2019,
 after the completion of CNS Portions
 Before start of internship or
particular postings etc.
E-learning content development template
Example
Duration of course
 Expressed in terms of weeks? Recommended time would
be 4-8 weeks
e.g., 4 weeks
 5 weeks
Assessment categories:
Type: MCQS, or Assignment
Duration and weightage,
Certification, if any
e.g., MCQs
 15 min weekly
 25 marks
Description of the course
What is the goal of the course?
Are there prerequisites?
How is this training connected to other courses?
About a paragraph or two
(2 mins)
Description 1-2 mins
What is the goal of the course?
Introduction to the course ...
How is this training connected to curriculum?
Week 1
Module 1
Subtopic 1 Lesson 1.1 Can be 3-7 mins, Can be text or image or animation or video
Lesson 1.2 3-7 mins , Can be text or image or animation or video
Lesson 1.3 There can 4-6 lessons in any subtopic and 3 to 4 subtopic per
weekly module
Total duration
60-90 mins
Assessment 2 -4 mins , Can be MCQs, or fill in the blanks or explanation
based (can be scored)
Subtopic 2 Lesson 2.1 Same as above
Lesson 2.2
Lesson 2.3
Assessment
Subtopic 3 Lesson 2.1
Lesson 2.2
Lesson 2.3
Assessment
View of few e-learning websites
• www. edweb.co.in
• https://swayam.gov.in
Implementation
Phase- Trainers
• A procedure for training
the facilitators and the
learners is developed.
Course
curriculum
Learning
outcomes
Method of
delivery
Testing
procedures
Training of Trainers
on
Implementation phase- learners
Preparation of the
learners
• Training them on
new tools
(software or
hardware)
Student registration
process.
• SMS
• Email
• Announcements
Functional module
on
• Website /portal
• Learning
Application (LMS)
• CD-ROMS
• SCORM module
Evaluation Phase
Formative evaluation
• Formative evaluation is present
in each stage of the ADDIE
process.
Summative evaluation
• Providing opportunities for
feedback from the users
Evaluation Phase- test
Prerequisite
tests
Pre-
assessment
tests
Diagnostic
tests
Post-
assessment
tests
Certification
tests
Professional
Role
Roles
• The following roles are generally required at different stages of the
process (but some of them can be combined into a single job profile):
• Project manager
• Instructional designer (ID)
• Subject matter expert (SME)
• Online administrator
• E-tutor/facilitator
• Web developer
• Media editor
• Technical support specialists.
Technology
aspects
Technological aspects
• Internet connection
• Technology is needed both to create e-learning material and make it
accessible to learners.
• Require the use of an LMS or other type of learning platform to track
and administer learners’ activities and manage e-learning content.
Learning management systems
Basics of e learning
Basics of e learning
Thank you

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Basics of e learning

  • 2. E-learning- contents • Introduction • Advantages of e-learning. • Comparison E-learning and conventional methods • E-learning – Standards – ADDIE Model • Let’s Do it – Hands on • Summary
  • 3. Learning objectives • At the end of session participants should be able to • Explain the difference between elearning and traditional learning • Describe the components of e-learning • Create a module based in ADDIE’s model of elearning
  • 4. Introduction • A learning system based on formalized teaching but with the help of electronic resources is known as E-learning. • Learning conducted via electronic media, typically on the Internet. “Successful e-learning depends on the self-motivation of individuals to study effectively“.
  • 6. Advantages of e-learning “Today’s learners want personalized content at their point of need” Online learning has features that cater to these modern learner preferences – hence its rise in popularity. E-learning saves time and money. E-learning leads to better retention. E-learning is consistent. E-learning is scalable. E-learning offers personalization. https://trainingindustry.com/articles/e-learning/5-advantages-of-e-learning/
  • 7. Comparison of e-learning and conventional methods • A traditional classroom setting requires physical presence and communication skills. But an online environment requires tech savviness. • Learners should be able to navigate, evaluate and create information using a variety of technologies.
  • 8. E-learning versus traditional learning E- learning Traditional learning Good for specific, concise topics Better use in collaborative topics Students can learn anytime, anywhere Students can participate and interact better in role – play Takes less time for learning Can help students feel more valued Better for large population and high turnover population Better for small group and specific group of students Students can read at there convenience, like re-read, pause, test themselves Students learn from each other and spend more time on discussion Economical repeated use, saves travel time Better use of time for highly –complex information when explanation is required
  • 9. Blended Learning • The term “blended” means that traditional instructor-led training is being supplemented with electronic formats.
  • 11. Requirements/standards for E-learning • The ADDIE model • The professional roles • The technology needed to produce and deliver e-learning.
  • 13. Analysis • Needs analysis • Target audience analysis • Task and topic analysis Who is the audience and their characteristics? Identify the new behavioural outcome? What types of learning constraints exist? What are the delivery options? What are the online pedagogical considerations? What is the timeline for project completion?
  • 14. Design •The design phase should be systematic and specific. •Sequencing •Instruction, delivery and evaluation strategy • The design phase deals with Learning objectives Exercises, content Subject matter analysis Lesson planning Media selection. Assessment instruments
  • 15. Documentation of the subject instructional, visual and technical design strategy Apply instructional strategies according to the intended behavioral outcomes by domain (cognitive, affective, psychomotor). Create storyboards Design the user interface and user experience Prototype creation Apply visual design (graphic design) Steps involved in the design are:
  • 16. Development Phase Developers create and assemble the content assets that were created in the design phase. • Programmers work to develop and/or integrate technologies. The project is reviewed and revised according to any feedback given. • Testers perform debugging procedures.
  • 17. E-learning content development template Title of the e-learning course e.g Parkinson’s disease Department and faculty involved with email id and phone numbers 1. Target students:  Which term? Which Course of students? e.g.  2nd term MBBS students 1. Time of implementation:  Which month of the curriculum is it ideal for students to take part in elearning course? e.g.,  Jan 2019,  after the completion of CNS Portions  Before start of internship or particular postings etc.
  • 18. E-learning content development template Example Duration of course  Expressed in terms of weeks? Recommended time would be 4-8 weeks e.g., 4 weeks  5 weeks Assessment categories: Type: MCQS, or Assignment Duration and weightage, Certification, if any e.g., MCQs  15 min weekly  25 marks Description of the course What is the goal of the course? Are there prerequisites? How is this training connected to other courses? About a paragraph or two (2 mins)
  • 19. Description 1-2 mins What is the goal of the course? Introduction to the course ... How is this training connected to curriculum? Week 1 Module 1 Subtopic 1 Lesson 1.1 Can be 3-7 mins, Can be text or image or animation or video Lesson 1.2 3-7 mins , Can be text or image or animation or video Lesson 1.3 There can 4-6 lessons in any subtopic and 3 to 4 subtopic per weekly module Total duration 60-90 mins Assessment 2 -4 mins , Can be MCQs, or fill in the blanks or explanation based (can be scored) Subtopic 2 Lesson 2.1 Same as above Lesson 2.2 Lesson 2.3 Assessment Subtopic 3 Lesson 2.1 Lesson 2.2 Lesson 2.3 Assessment
  • 20. View of few e-learning websites • www. edweb.co.in • https://swayam.gov.in
  • 21. Implementation Phase- Trainers • A procedure for training the facilitators and the learners is developed. Course curriculum Learning outcomes Method of delivery Testing procedures Training of Trainers on
  • 22. Implementation phase- learners Preparation of the learners • Training them on new tools (software or hardware) Student registration process. • SMS • Email • Announcements Functional module on • Website /portal • Learning Application (LMS) • CD-ROMS • SCORM module
  • 23. Evaluation Phase Formative evaluation • Formative evaluation is present in each stage of the ADDIE process. Summative evaluation • Providing opportunities for feedback from the users
  • 26. Roles • The following roles are generally required at different stages of the process (but some of them can be combined into a single job profile): • Project manager • Instructional designer (ID) • Subject matter expert (SME) • Online administrator • E-tutor/facilitator • Web developer • Media editor • Technical support specialists.
  • 28. Technological aspects • Internet connection • Technology is needed both to create e-learning material and make it accessible to learners. • Require the use of an LMS or other type of learning platform to track and administer learners’ activities and manage e-learning content.