Battletech, Virtual World
and the failure of LBVR in the 90s
What It Means To Operators Today
Charlie Fink
COO, VWE 1992-1995
The Origins of the Battletech Center
“For the love of the game.”
• Jordan Weisman & Ross Babcock
• If you found it, you belong here.
• Books, Manuals, Miniatures, Collectibles
• Big in Japan
• Fan base
• Flight Sims
• IP and VR
Battletech Center 1990
Virtuality: The Competition
1992 Acquisition by Tim Disney, et. al.
• Theme Park in a box
• Grow the audience with gamers as base
• Virtual World Uber Fiction
• Explorer’s Club (Virtual Geographic League)
• New Adventure: Red Planet
• Utilization Strategies: Corp groups, training, education
• Elaborate Hollywood pre-shows with movie stars
• Two TV deals, Toy deal, Movie deal
• Retail firepower (Simon Property Group, Edison Malls)
Virtual World Concept & Design
• Victorian bric a brac from around the universe
• Upscale food and beverage
• New Game (not a shooter) Red Planet
• Battletech Upgrades, ISDN Inter-city Networking, IRC Chat
• Booming, popular local events & leagues
• Monthly VWE Member Publication
• “The World’s First Virtual Sport”: Deal with ESPN for the 2nd
Virtual World Cup In Las Vegas
Battletech, Virtual World, and the Failure of LBVR in the 90s, What It Means For Operators Today
Battletech, Virtual World, and the Failure of LBVR in the 90s, What It Means For Operators Today
Battletech, Virtual World, and the Failure of LBVR in the 90s, What It Means For Operators Today
Battletech, Virtual World, and the Failure of LBVR in the 90s, What It Means For Operators Today
Battletech, Virtual World, and the Failure of LBVR in the 90s, What It Means For Operators Today
It Was Mad Expensive
• New pods by Frog Design, with Silicon Graphics cards
• Software development
• Franchises, Real Estate, Investors
• PR Agencies, Lawyers
• Print and radio
• Art from top designers
• $500,000 pre-shows
And Not In a Good Way
• Expenses that make no sense for a VRcade:
• Food & Beverage
• Logos on Food and Bev, Cups, Napkins, etc.
• Merch
• Elaborate theming that eats square footage
• Arcade aversion
• Work backwards from the customer, know their
needs, solve their problems.
• They didn’t want upscale, they wanted hot dogs & arcade games
San Diego, and 31 more
• It’ all about real estate
• Overseas, it’s about partners
• Yokohama, Tokyo, Sydney, London, Montreal
• Company owned: SD, Dallas, Chicago, Costa Mesa,
Pasadena, Indianapolis
• Franchises: Detroit, Walnut Ck CA
The Humble Battletech Outpost
• Optimized for ONE operator
• Minimal footprint
• Edison Bros.
• 8 Outposts, incl. SF, Houston, STL
• Dave & Busters
• 12, incl NYC, Philly, & Atlanta
Battletech Outpost New York, 2000
Houston Outpost
How We Opened 32 Locations in 3 Years
• We were in the real estate business.
• Consultants, Agents, and build out staff
• In the 90s, landlords were able to demand 5-10 yr lease guarantees
• We raised a lot of money
• 13 million dollars (23M today)
• Four years is super fast in retail, and super slow in
software
• Time was of the essence because we need to amortize sw dev costs
The Passion of the Players Was Amazing
• But it could not be sustained
• People found it too costly
• Natural attrition
• Converting first time visitors into repeaters
• Create the best possible first time experience
• Separating players of different abilities
• Rapid acquisition of advanced ability, long path to mastery
• Churn: when the tide turns against you
The Decline
• The Impact of the Internet
• The world from home
• Underperforming locations
• Why Discounting does nothing
• Loss of regulars (Internet, PC Games, Fatigue)
• No new traffic on weekends
• Reduction of hours, employees
• Three Phases of Retail Death
• People are starting to notice.
• The Place is actually looking dingy.
• No one goes there anymore.
Pivot or Die
• Q4, 95 Tim Steps down as CEO, Denny Thorley, a video game exec, takes
over
• Breaks company in two: software and retail
• I went to AOL in Dec 95
• Microsoft buys the software company for xBox
• The retail company restructured around Battletech Outposts at Dave and
Busters. Their last Outpost was retired in 2005.
• VWE’s investors declared victory, happy to exit with anything
• Post-acquisition, Jordan Weisman became xBox’s first creative director
• Ross Babcock ran the Battletech RPG empire for ten years and retired.
• Tim Disney is Chairman of CalArts. He has directed four movies.
Why Did It Fail?
• Capital Costs
• Equipment
• Themeing
• Software, New & Updates
• Operating Costs
• Marketing
• Labor
• Expensive location choices, leases
• Churn
How Is Today Different
• Technology
• Quality & Quality of Software
• Cost of hardware & software
• Real Estate
• Social Media
• Ecosystem
• Awareness
How It’s the Same
• Marketing is a full time job
• Local Marketing
• The Kids Birthday Business
• Utilization, Throughput
• Employees, turnover
• Utilization: The Rhythm of Life
• Throughput
• You can’t make it up on the weekend
Real Estate: The Most Important Decision
• Cost, Lease Obligations, Build Out
• The value of foot traffic
• Diminishes over time
• Street frontage, destination, malls
• All malls are not equal
• Square footage, number of stations
• Our best locations were small, in FECs and AECs
• Best location in the world: JFK Periscope Kiosk System
• The worst locations in the world: IMAX AMC Kip’s Bay, Manhattan
• The movie theater paradox
Pricing
• Three models: minutes v day pass v membership
• Can they be blended?
• Discounting
• How to reward heaviest users
• What movie theaters do: Incent off peak, Seniors, Students, Military
• Limit Groupon, Measure Conversions
• Add value, don’t lower prices (e.g. 2 for 1)
Social Media Marketing
• Patience, 12 month strategy
• Investment
• Instagram, Twitter, Snapchat
• How Much and What To Post
• Buffer
• Facebook (ala Wastebook)
• Engage, Be of service, Be the local expert
• Curation and Content Marketing
• Asking for the sale
• Measuring results
Everything is local
• Trials, Discounts
• Rather than discounting, consider adding value
• Group sales
• Churches and youth groups
• Charity auction
• Schools
• PTA
• Sports, teams
• Colleges
• Events
• Groupon
Final Advice
• Real Estate: Destination vs. Casual Traffic
• Theming, Signage, Build outs
• Let them see the experience on outside monitors
• Make every square inch count
• Use social media like a pro. Curate.
• The only merch you need is 25 t shirts. Ever. Period.
• Refresh software as often as possible. Curate.
• Update hardware often enough to know how it affects the business.
• Account for this in your margins
Battletech, Virtual World, and the Failure of LBVR in the 90s, What It Means For Operators Today
Battletech, Virtual World, and the Failure of LBVR in the 90s, What It Means For Operators Today
For The Love Of The Game, It Continues
@CharlieFink

More Related Content

PPT
Clone your Herd
PPTX
Lecture Notes Record Contracts
PPTX
Electronic arts business proposal
PPTX
Crowfunding in video games
KEY
PTTP09 London Film Fest Workshop
DOCX
Blockbustermarketingmix
PPTX
MARKETING PRESENTATION of revival of Blockbusters
PPTX
THE DEMISE OF BLOCKBUSTER.pptx
Clone your Herd
Lecture Notes Record Contracts
Electronic arts business proposal
Crowfunding in video games
PTTP09 London Film Fest Workshop
Blockbustermarketingmix
MARKETING PRESENTATION of revival of Blockbusters
THE DEMISE OF BLOCKBUSTER.pptx

Similar to Battletech, Virtual World, and the Failure of LBVR in the 90s, What It Means For Operators Today (20)

PPTX
The gaming world is flat
PPTX
Theme Park 3.0
PPTX
Blockbuster Presentation
PPTX
Entertainment Marketing PPT
PPTX
Case study:Dual Branding in China
PDF
Brian byrne atc presentation deck tcxl 2015 final
PPT
Nike
PPTX
Hasbro Enters the Movies
ODP
Economics powerpoint
ODP
etepp
ODP
Economics powerpoint
PPT
A Student Analysis of the Movie Theater Industry
PPTX
Blistered Thumbs Advertising Campaign
PPT
Ncm Presentation Slide Share
PPT
Ncm Presentation Slide Share
PPTX
Blockbuster Proposal
PPT
Blockbuster Presentation
PPTX
Blockbuster Final Presentation
PPTX
Themesfromfilms (2)
PPTX
How to Increase Foodservice Sales at Retail
The gaming world is flat
Theme Park 3.0
Blockbuster Presentation
Entertainment Marketing PPT
Case study:Dual Branding in China
Brian byrne atc presentation deck tcxl 2015 final
Nike
Hasbro Enters the Movies
Economics powerpoint
etepp
Economics powerpoint
A Student Analysis of the Movie Theater Industry
Blistered Thumbs Advertising Campaign
Ncm Presentation Slide Share
Ncm Presentation Slide Share
Blockbuster Proposal
Blockbuster Presentation
Blockbuster Final Presentation
Themesfromfilms (2)
How to Increase Foodservice Sales at Retail
Ad

More from Charlie Fink (7)

PPTX
AIS "On the Lot" 12-17-19
PPTX
"Convergence" Main Stage Presentation at AWE, May 30th, 2019
PPTX
"Convergence" SXSW 3-12-19
PPTX
AR is white hot - VRLA
PPTX
Fink Metaverse SXSW Presentation 3.12.18
PPTX
"Harness The Disruptive Power of AR" Presented at VR On The Lot 10 14-17
PPTX
Charlie Fink's AWE Presentation, June 2, 2017
AIS "On the Lot" 12-17-19
"Convergence" Main Stage Presentation at AWE, May 30th, 2019
"Convergence" SXSW 3-12-19
AR is white hot - VRLA
Fink Metaverse SXSW Presentation 3.12.18
"Harness The Disruptive Power of AR" Presented at VR On The Lot 10 14-17
Charlie Fink's AWE Presentation, June 2, 2017
Ad

Recently uploaded (20)

PDF
WOOl fibre morphology and structure.pdf for textiles
PDF
NewMind AI Weekly Chronicles – August ’25 Week III
PPT
What is a Computer? Input Devices /output devices
PPTX
Group 1 Presentation -Planning and Decision Making .pptx
PPTX
The various Industrial Revolutions .pptx
PPTX
observCloud-Native Containerability and monitoring.pptx
PDF
A contest of sentiment analysis: k-nearest neighbor versus neural network
PDF
Unlock new opportunities with location data.pdf
PDF
Enhancing emotion recognition model for a student engagement use case through...
PDF
A review of recent deep learning applications in wood surface defect identifi...
PDF
Getting Started with Data Integration: FME Form 101
PPTX
Benefits of Physical activity for teenagers.pptx
PDF
sustainability-14-14877-v2.pddhzftheheeeee
PPT
Module 1.ppt Iot fundamentals and Architecture
PDF
Video forgery: An extensive analysis of inter-and intra-frame manipulation al...
PDF
DP Operators-handbook-extract for the Mautical Institute
PDF
ENT215_Completing-a-large-scale-migration-and-modernization-with-AWS.pdf
PDF
Five Habits of High-Impact Board Members
DOCX
search engine optimization ppt fir known well about this
PDF
Assigned Numbers - 2025 - Bluetooth® Document
WOOl fibre morphology and structure.pdf for textiles
NewMind AI Weekly Chronicles – August ’25 Week III
What is a Computer? Input Devices /output devices
Group 1 Presentation -Planning and Decision Making .pptx
The various Industrial Revolutions .pptx
observCloud-Native Containerability and monitoring.pptx
A contest of sentiment analysis: k-nearest neighbor versus neural network
Unlock new opportunities with location data.pdf
Enhancing emotion recognition model for a student engagement use case through...
A review of recent deep learning applications in wood surface defect identifi...
Getting Started with Data Integration: FME Form 101
Benefits of Physical activity for teenagers.pptx
sustainability-14-14877-v2.pddhzftheheeeee
Module 1.ppt Iot fundamentals and Architecture
Video forgery: An extensive analysis of inter-and intra-frame manipulation al...
DP Operators-handbook-extract for the Mautical Institute
ENT215_Completing-a-large-scale-migration-and-modernization-with-AWS.pdf
Five Habits of High-Impact Board Members
search engine optimization ppt fir known well about this
Assigned Numbers - 2025 - Bluetooth® Document

Battletech, Virtual World, and the Failure of LBVR in the 90s, What It Means For Operators Today

  • 1. Battletech, Virtual World and the failure of LBVR in the 90s What It Means To Operators Today Charlie Fink COO, VWE 1992-1995
  • 2. The Origins of the Battletech Center “For the love of the game.” • Jordan Weisman & Ross Babcock • If you found it, you belong here. • Books, Manuals, Miniatures, Collectibles • Big in Japan • Fan base • Flight Sims • IP and VR
  • 5. 1992 Acquisition by Tim Disney, et. al. • Theme Park in a box • Grow the audience with gamers as base • Virtual World Uber Fiction • Explorer’s Club (Virtual Geographic League) • New Adventure: Red Planet • Utilization Strategies: Corp groups, training, education • Elaborate Hollywood pre-shows with movie stars • Two TV deals, Toy deal, Movie deal • Retail firepower (Simon Property Group, Edison Malls)
  • 6. Virtual World Concept & Design • Victorian bric a brac from around the universe • Upscale food and beverage • New Game (not a shooter) Red Planet • Battletech Upgrades, ISDN Inter-city Networking, IRC Chat • Booming, popular local events & leagues • Monthly VWE Member Publication • “The World’s First Virtual Sport”: Deal with ESPN for the 2nd Virtual World Cup In Las Vegas
  • 12. It Was Mad Expensive • New pods by Frog Design, with Silicon Graphics cards • Software development • Franchises, Real Estate, Investors • PR Agencies, Lawyers • Print and radio • Art from top designers • $500,000 pre-shows
  • 13. And Not In a Good Way • Expenses that make no sense for a VRcade: • Food & Beverage • Logos on Food and Bev, Cups, Napkins, etc. • Merch • Elaborate theming that eats square footage • Arcade aversion • Work backwards from the customer, know their needs, solve their problems. • They didn’t want upscale, they wanted hot dogs & arcade games
  • 14. San Diego, and 31 more • It’ all about real estate • Overseas, it’s about partners • Yokohama, Tokyo, Sydney, London, Montreal • Company owned: SD, Dallas, Chicago, Costa Mesa, Pasadena, Indianapolis • Franchises: Detroit, Walnut Ck CA
  • 15. The Humble Battletech Outpost • Optimized for ONE operator • Minimal footprint • Edison Bros. • 8 Outposts, incl. SF, Houston, STL • Dave & Busters • 12, incl NYC, Philly, & Atlanta Battletech Outpost New York, 2000
  • 17. How We Opened 32 Locations in 3 Years • We were in the real estate business. • Consultants, Agents, and build out staff • In the 90s, landlords were able to demand 5-10 yr lease guarantees • We raised a lot of money • 13 million dollars (23M today) • Four years is super fast in retail, and super slow in software • Time was of the essence because we need to amortize sw dev costs
  • 18. The Passion of the Players Was Amazing • But it could not be sustained • People found it too costly • Natural attrition • Converting first time visitors into repeaters • Create the best possible first time experience • Separating players of different abilities • Rapid acquisition of advanced ability, long path to mastery • Churn: when the tide turns against you
  • 19. The Decline • The Impact of the Internet • The world from home • Underperforming locations • Why Discounting does nothing • Loss of regulars (Internet, PC Games, Fatigue) • No new traffic on weekends • Reduction of hours, employees • Three Phases of Retail Death • People are starting to notice. • The Place is actually looking dingy. • No one goes there anymore.
  • 20. Pivot or Die • Q4, 95 Tim Steps down as CEO, Denny Thorley, a video game exec, takes over • Breaks company in two: software and retail • I went to AOL in Dec 95 • Microsoft buys the software company for xBox • The retail company restructured around Battletech Outposts at Dave and Busters. Their last Outpost was retired in 2005. • VWE’s investors declared victory, happy to exit with anything • Post-acquisition, Jordan Weisman became xBox’s first creative director • Ross Babcock ran the Battletech RPG empire for ten years and retired. • Tim Disney is Chairman of CalArts. He has directed four movies.
  • 21. Why Did It Fail? • Capital Costs • Equipment • Themeing • Software, New & Updates • Operating Costs • Marketing • Labor • Expensive location choices, leases • Churn
  • 22. How Is Today Different • Technology • Quality & Quality of Software • Cost of hardware & software • Real Estate • Social Media • Ecosystem • Awareness
  • 23. How It’s the Same • Marketing is a full time job • Local Marketing • The Kids Birthday Business • Utilization, Throughput • Employees, turnover • Utilization: The Rhythm of Life • Throughput • You can’t make it up on the weekend
  • 24. Real Estate: The Most Important Decision • Cost, Lease Obligations, Build Out • The value of foot traffic • Diminishes over time • Street frontage, destination, malls • All malls are not equal • Square footage, number of stations • Our best locations were small, in FECs and AECs • Best location in the world: JFK Periscope Kiosk System • The worst locations in the world: IMAX AMC Kip’s Bay, Manhattan • The movie theater paradox
  • 25. Pricing • Three models: minutes v day pass v membership • Can they be blended? • Discounting • How to reward heaviest users • What movie theaters do: Incent off peak, Seniors, Students, Military • Limit Groupon, Measure Conversions • Add value, don’t lower prices (e.g. 2 for 1)
  • 26. Social Media Marketing • Patience, 12 month strategy • Investment • Instagram, Twitter, Snapchat • How Much and What To Post • Buffer • Facebook (ala Wastebook) • Engage, Be of service, Be the local expert • Curation and Content Marketing • Asking for the sale • Measuring results
  • 27. Everything is local • Trials, Discounts • Rather than discounting, consider adding value • Group sales • Churches and youth groups • Charity auction • Schools • PTA • Sports, teams • Colleges • Events • Groupon
  • 28. Final Advice • Real Estate: Destination vs. Casual Traffic • Theming, Signage, Build outs • Let them see the experience on outside monitors • Make every square inch count • Use social media like a pro. Curate. • The only merch you need is 25 t shirts. Ever. Period. • Refresh software as often as possible. Curate. • Update hardware often enough to know how it affects the business. • Account for this in your margins
  • 31. For The Love Of The Game, It Continues @CharlieFink