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March 2023
Harnessing digital to
drive M&E growth
Seeing the
BIG Picture
Boston Consulting Group partners with leaders in
business and society to tackle their most important
challenges and capture their greatest opportunities.
BCG was the pioneer in business strategy when it
was founded in 1963. Today, we work closely with
clients to embrace a transformational approach
aimed at benefiting all stakeholders — empowering
organizations to grow, build sustainable competitive
advantage, and drive positive societal impact.
Our diverse, global teams bring deep industry and
functional expertise and a range of perspectives
that question the status quo and spark change.
BCG delivers solutions through leading-edge
management consulting, technology and design,
and corporate and digital ventures. We work in a
uniquely collaborative model across the firm and
throughout all levels of the client organization, fueled
by the goal of helping our clients thrive and enabling
them to make the world a better place.
Meta builds technologies that help people
connect, find communities, and grow businesses.
When Facebook launched in 2004, it changed
the way people connect. Apps like Messenger,
Instagram and WhatsApp further empowered
billions around the world. Now, Meta is moving
beyond 2D screens toward immersive experiences
like augmented and virtual reality to help build
the next evolution in social technology.
Shaveen Garg
THE ORIGINS OF
THE STUDY
Media & Entertainment (M&E) players around the world have
embraced digital-forward practices to become future-ready.
They recognize the power of digital to influence every stage of
the consumer’s media consumption journey, from discovery to
interest to engagement. Yet Indian players have been hesitant
to embrace digital.
BCG and Meta have come together to present a view on how
digital can drive growth for M&E organizations in India.
We connected with 30+ industry leaders from LTV, OTT and
Movie Studios to get the complete industry perspective.
We complemented this with a quantitative survey of ~2,600
consumers and in-depth discussions with 50+ viewers, for a
holistic customer perspective.
We are grateful to these industry leaders and consumers for
their invaluable contributions.
THE TRAILER
High consumer involvement
post content discovery
Digital plays a critical role across
the content consumption journey
Think full funnel
50–60% of consumers actively
research and engage with
content
Of these, 50%+ are
digitally influenced
Deploy digital as a
complementary medium
Significant consumer involvement
on digital channels beyond
LTV/OTT network
Ideate, create and share
digital-forward content
~50% off-network activity
happens on digital
3 digital touchpoints between
content discovery and consumption
Ramp up digital
engagement
Word of Mouth (WoM) increases
appointment viewing and
reduces churn
Design and execute targeted
campaigns to nudge WoM
Up to 40% higher
watch times for digitally
engaged audiences
40%+ viewers discover
content on digital via WoM
Identify pockets of
innovation
Urgent need to re-think and
formulate business, content
and marketing strategies to
accelerate growth
Nurture Test and learn culture
with agile teaming
Re-allocate marketing spends
basis incremental returns
Tailor digital activations
basis digital maturity
Build capabilities to
match global peers
Best-in-class companies build
an ecosystem to design and
execute digital activations
Technology and data
Content factory
Measurement toolkit
Organizational
Flywheel for user engagement
Unlock significant
value with digital
Strategic digital activations
expand the viewer base and
drive top-line growth
2.5–3x
higher active user base
1.5–2x
higher time spent
30–40%
sales uplift for LTV and
Movie Studios
35–40%
marketing spends efficiency for OTT
SHOOTING SCHEDULE
01 02
LIGHTS
Understanding the power
of digital and evolving
consumer behavior
CAMERA
Attracting and
engaging the viewer
P a g e 0 8 P a g e 2 4
03 04
ACTION
Building a digital-ready
organization
P a g e 4 4 P a g e 5 4
BEHIND THE SCENES
Key research data points and
glossary of terms
8
8
LIGHTS
Understanding the power of digital
and evolving consumer behavior
01
9
9
CAGR 19–22
CAGR 19–22
SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH
10
11%
17%
51%
India is an entertainment-hungry nation – and growth in digital
is driving new content consumption
1. TV: ages 18+ who use at least once per month; includes live, DVR, and other prerecorded video (such as video downloaded from the internet but saved locally); includes all time spent watching TV,
regardless of multitasking. If all population with age 18+ is considered, average hours per day is 3.28 hours as of 2022; 2. Digital: ages 18+ who use at least once per month; includes all time spent with online
video activities, regardless of multitasking; includes viewing via desktop/laptop computers, mobile (smartphones and tablets) and other connected devices (game consoles, connected TVs or OTT devices);
3. Includes gaming, print and radio 4. Estimated
Source: Media consumption in India 2022 from E-marketer; Industry Reports; BCG Analysis
Growth in digital consumption outpacing
all other segments
PayTV households in India continue a growing trend
while the US and China are static or declining…
Number of hours of consumption/day/viewer
2019 2022E4
2.8–3.0
2.1–2.2
3.8–3.9
8.7–9.1
10.6–11.2
4.3–4.5
3.0–3.3
3.3–3.4
Digital
video2
Television1
Others3
…and the number of OTT SVoD subscribers is
growing 3–4x faster than in US and China
India
India
US
US
China
China
2% 0%
-7%
+5%
+12%
CAGR 22–25
~600Mn online video viewers in
India (50% up vs. 2019)
50%+ of all time spent on OTT by
2025 will be on vernacular content
Original content on OTT to reach
4,000 hours by 2024 (2x vs. 2019)
Faster growth in
post-pandemic period
3%
34%
17%
11
2016 2019
14
2022E2
18-20
2025F3
LTV
Digital Video
(OTT, SFV)
Movie
Studios
20%
3%
77%
13
19%
8%
73%
13%
20%
67%
15%
33%
52%
LIGHTS : UNDERSTANDING THE POWER OF DIGITAL & EVOLVING CONSUMER BEHAVIOR 11
Video verticals are catering to this appetite and
expected to grow at 12%+ CAGR for next 3 years
In USD Bn
Video-based media and entertainment
market size in India
This report is focused on the LTV, OTT and Movie Studios sectors
1. Short form video apps 2. Estimated 3. Forecasted
Source: India Media Market Size, 2022 from Magna Global; Tuning Into Consumer, March 2022 by EY & FICCI; Press Articles; BCG Analysis
Pre-pandemic Post-pandemic
6%
CAGR
13%
CAGR
SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH
12
1. Users using internet for more than 4 years 2. Estimated 3. Forecasted
Source: BCG analysis
Digitally active users are growing and expected
to be 85% of internet users
2030F
2020 2022E2
2025F3
Internet users
aged 18+
894
515 624
Digitally
active users1
224
Share of digitally
aged populations
among internet users
43% 59% 73% 85%
In Mn In Mn In Mn In Mn
757
366
743
545
Digital
67%
Relative size of
M&E Industry
33%
46%
54%
42%
58%
10%
90%
28%
72%
LIGHTS : UNDERSTANDING THE POWER OF DIGITAL & EVOLVING CONSUMER BEHAVIOR 13
1. For 2021 2. Average of 11 countries other than India
Source: Media Market & Advertising Overview, 2021 from Magna Global; Industry Expert Interviews; BCG Analysis
However, Indian media companies are under-indexed on marketing
spends and digital capabilities
Indian M&E industry spends
lower than international peers
Even domestically, digital spends
lower than other B2C industries
Urgent need to invest in
internal digital capabilities
Marketing spends as %
of industry revenue1
Share of digital in marketing spends1
In USD Mn
Offline
Average2
3.7%
UK
France
Australia
United
States
Japan
Canada
Brazil
India
China
Italy
South Korea
Germany
Average
57%
100
60
20
80
40
0
0 1 2 3 4 5 10
1,650
Retail
680
BFSI
370
Telecom
1,400
FMCG
600
M&E
Industry speak
"Majority of our efforts are on
own network, digital is seen as a
secondary driver of reach"
"Digital is growing but our
LTV network still has majority
of the eyeballs"
"Lack of clarity on the impact of
digital activations puts a lot of
resistance in executing these"
DISCOVERY
SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH
14
Gender Income
Language Digital maturity
Male
Large
town
Small
town
Female
Less than
35 years
Less than
INR 10 lacs1
More than
35 years
More than
INR 10 lacs
Hindi 57%
Regional 41%
English 2%
High: Typical app usage: SVoD
OTT, app-based cab booking,
internet/mobile banking
Low to moderate: Typical app
usage: social media, search,
e-com shoppers, AVoD OTT,
mobile wallets
We looked at consumers across demographics…
Consumer
lens
1. Per annum 2. Large towns – metros and tier-1 cities and small town – tier 2 and 3 cities
Source: BCG Consumer Content Consumption Survey, October 2022, N = 2,615
53%
53% 47%
47%
57%
45%
43%
55%
56%
44%
• Getting to know about
a new/existing piece of
content on that respective
channel/studio/OTT platform
Age groups City tier2
Business
objectives
Drive awareness among
customers who are
• Not aware about the platform
• Not aware about the content
• Dormant/churned
Consumer
voice
"Top 10 trending are a great way
to discover good content pieces"
"I came across a meme from a
recent release and decided to
watch its trailer"
INTEREST ENGAGEMENT
LIGHTS : UNDERSTANDING THE POWER OF DIGITAL & EVOLVING CONSUMER BEHAVIOR 15
...to understand their content consumption journey and the key drivers
• Gathering information actively to make
a conscious decision to watch/not
watch a piece of content
• Actively following the content episode after episode, season
after season (incl. catchup)
• Sharing of related info (view, feedback, recommendation) while
consuming the content
• Involved with the content beyond watching it (fandom,
discussions on characters / plot etc.)
• Maximizing subscriptions
• Generating interest about the content
Engaging with audiences by various marketing initiatives
• Maximizing time spent
• Maximizing frequency of visits
• Reducing churn rate
Social listening to gauge reaction to content
"We have a group where we review and
discuss new shows and movies"
"I search for information about the content
online and check out reviews by influencers"
"Whenever I am watching something, I usually take a picture of my
laptop screen and post it online"
"I follow official handles of my favorite celebs; at times they have shared
my posts on their handles as well"
"I usually watch sports highlights on my phone when I am having a meal"
SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH
16
CORE OBJECTIVE OF THE STUDY WAS TO UNDERSTAND…
How media companies can catalyze
growth through digital...
LIGHTS : UNDERSTANDING THE POWER OF DIGITAL & EVOLVING CONSUMER BEHAVIOR 17
SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH
18
Activations to be designed keeping in mind…
High overlap in
content consumption
across verticals –
blurring boundaries in
consumers' mind
Similar digital influence for
Hindi and Regional content
content viewers; however,
important nuances in the
choice of channels and
activities within them
Significant digital
influence observed even
for cohorts generally
considered to be
digitally passive (over –
35 years, women, small-
town residents)
LIGHTS : UNDERSTANDING THE POWER OF DIGITAL & EVOLVING CONSUMER BEHAVIOR 19
Consumers seamlessly transition across LTV and OTT
43% respondents consume content
across verticals
Content consumption is vertical agnostic
for 40%+ respondents…
Share of respondents
…rather, consumers’ choice of platform to
watch content depends on external factors
Source: BCG qualitative research, October 2022, N=50; BCG Consumer Content Consumption Survey, October 2022, N = 2,615
38%
11%
38%
3%
1%
1% 8%
LTV
OTT Movie
Studios
Priyanka, Patiala, 34 years
Jugal, Mumbai, 25 years
"I love watching a particular serial on TV because I like the
way the lead acts and dresses"
"I never skip the episodes and have been watching it since
the last 2–3 years"
"Sometimes, when I miss an episode on TV, I watch it online
the next day"
"I am a sports lover and sports means Cricket and Kabaddi
for me"
"I usually watch them on TV. But, if my family wants to
watch something else, I switch to OTT apps on my phone
or laptop"
"Whenever I am in office, I watch live cricket matches on
streaming platforms on my laptop"
SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH
20
Age Gender Annual income City-tier
<35 years 35 years+ Male Female <INR 10 lacs INR 10 lacs+ Large towns Small towns
PRE
WATCHING1
LTV 40% 28% 26% 34% 33% 35% 31% 39%
OTT 78 71% 70% 66% 76% 76% 74% 81%
Movie
Studios
62% 54% 45% 55% 63% 56% 55% 68%
POST
WATCHING2
LTV 68% 60% 67% 65% 64% 64% 64% 65%
OTT 72% 70% 78% 77% 72% 71% 72% 72%
Movie
Studios
69% 70% 68% 74% 69% 69% 70% 69%
Contrary to industry belief, even cohorts like over–35 years, women and
small-town residents have significant digital influence
1. Includes digital influence in the “pre-watching” stage of media content journey (i.e., discovery and interest) 2. Includes digital influence in the “post-watching” stage of media content journey (i.e., engagement)
Source: BCG Consumer Content Consumption Survey, October 2022, N = 2,615
<25% 25-50% <75%
50-75%
Digital efforts should be planned to target audiences across demographics
% respondents digitally
influenced at each
journey stage
Digital influence and interaction is age,
gender, income & city-tier agnostic
Similar levels of digital influence
in Hindi and Regional
LIGHTS : UNDERSTANDING THE POWER OF DIGITAL & EVOLVING CONSUMER BEHAVIOR 21
40%
69%
64%
70%
78%
70%
25%
73%
46%
58%
72%
73%
Hindi
content
Regional
content
Important for media houses to have customized approach for marketing Regional content
Digital influence similar for Hindi and Regional, but
driven by different channels and activities
1. Sample size of 1,493 for Hindi and 1,082 for Regional content
Source: BCG Consumer Content Consumption Survey, October 2022, N = 2,615
LTV
Movie
Studios
LTV
Movie
Studios
% respondents digitally influenced at each journey stage1
OTT
Regional influencers
build better connect
and, therefore, have
high credibility
Pain points for Regional
are mainly driven by
limited availability of
industry-generated
content like BTS
OTT
Regional
content
Top
ranked
Source
for digital
discovery
In-
app
Short- and long-
form videos
across platforms
Research
topic
Information
on release
dates/launch
Information
on storyline
Source of
research
activity
Influencers
Official page/
account
Engagement
activity
Following
interviews/
official accounts
of related celebs
Discussion
on websites/
forums
Hindi
content
However, the most influential digital channels
for both differ considerably
Language
<25% 25-50% <75%
50-75%
SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH
22
M&E companies must actively and consciously
understand evolving consumer behavior and
design strategies covering E2E consumer
journey to accelerate growth
LIGHTS : UNDERSTANDING THE POWER OF DIGITAL & EVOLVING CONSUMER BEHAVIOR 23
DISCOVERY INTEREST ENGAGEMENT
24
CAMERA
Attracting and engaging the viewer
02
25
Overall OTT Movie
Studios
LTV
34%
69%
49%
21%
ENGAGEMENT
INTEREST
DISCOVERY
OTT and Movie Studios:
Digital is important, and
driving online discovery is
a key imperative
26 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH
I
N
D
U
S
T
R
Y
M
Y
T
H
1. Compared to low digital maturity audience
Source: Industry Expert Interviews; BCG Consumer Content Consumption Survey, October 2022, N = 2,615
3x
higher influence
for digitally
mature audience1
Digital discovery is on the upswing, even in LTV...
% respondents discovering
content digitally
Influence of digital
significantly higher for
OTT and Movie Studios
C
O
N
S
U
M
E
R
R
E
A
L
I
T
Y
LTV:
Content discovery primarily
driven through promotions on
own channels, limited or no
digital activations required
LTV audiences only discuss
content among themselves
and take reviews from their
friends and family
Highest influence seen in fast-growing
'high digital maturity' segment
LTV viewers have low digital
maturity; better reached
through offline channels
Prevailing view
46% 32% 19%
Source: BCG Consumer Content Consumption Survey, October 2022, N = 2,615
LTV players should invest in ideating, creating and sharing digital-
forward content to tap into this existing demand
ENGAGEMENT
INTEREST
DISCOVERY
Supply driven
challenges
…viewers are influenced by digital, but supply is a constraint
C
O
N
S
U
M
E
R
R
E
A
L
I
T
Y
CAMERA : ATTRACTING AND ENGAGING THE VIEWER 27
Lack of digital content is a pain point for ~80% of non-digitally influenced LTV viewers
% of non-digitally influenced LTV viewers facing the respective issue
Limited info about
upcoming content on
online platforms
Too many ads of
irrelevant products/
services
Incomplete info in ads, or
promos shown are not for
desired content
I
N
D
U
S
T
R
Y
M
Y
T
H
LTV:
Discovery mainly driven by own
network and offline channels
Digital activation not critical
since TG is not digitally active
Recognize the power of non-network digital platforms
to drive discovery
Source of discovery
OTT
62% discovery happens
off the app – and half
of it is on digital
LTV
40% of discovery
happens outside TV,
and more than 60% of
that is on digital
62%
38%
60%
Outside network In-app/Own Network
40%
63%
37%
50% 50%
ENGAGEMENT
INTEREST
DISCOVERY
Off-network discovery is hugely underestimated –
and 50–60% of it is on digital channels
Source: Industry Expert Interviews; BCG Consumer Content Consumption Survey, October 2022, N = 2,615
% respondents influenced by respective sources
OTT:
CRM channels sufficient to
promote content discovery
once viewers are onboarded
Recommendation engine,
top listings are
significant drivers
28 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH
No pressing need for digital
interventions beyond own
networks/channels to drive
content discovery
Digital Offline
Digital Offline
C
O
N
S
U
M
E
R
R
E
A
L
I
T
Y
Prevailing view
ENGAGEMENT
INTEREST
DISCOVERY
CAMERA : ATTRACTING AND ENGAGING THE VIEWER 29
The drivers of digital content discovery
Organic chatter – conversations
with friends, family and peers are a
powerful engine of discovery
Fan following – online channels like
studio/celebrity's official handles etc.
can be harnessed to drive discovery
Video nudges – short- and long-form
videos across platforms exert strong
influence on discovery
Influence of influencers – key
emerging channel to build connect
and hook viewers to content
ENGAGEMENT
INTEREST
DISCOVERY
30 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH
LTV:
Interest can be generated
by having higher
frequency of touchpoints
on own network
60%+ consumers seek out information
about content before deciding to watch
Source: Industry Expert Interviews; BCG Consumer Content Consumption Survey, October 2022, N = 2,615
Up to 80% of research occurs online, across verticals
On average, 3 digital consumer touchpoints between
content discovery and consumption
OTT and Movie Studios:
Decisions are often
shaped by multiple
online interventions
Leverage digital to nudge viewer decision-making
% respondents
who research
content to
decide whether
to watch
No of digital
touchpoints
% respondents who research content online
to help them make a viewing decision
2.7
3.1
3.2
LTV 42%
Movie
Studios
68%
62%
OTT 83%
Prevailing view
1. Includes radio, newspaper, OHH and TV (for Movie Studios and OTT)
Source: BCG Consumer Content Consumption Survey, October 2022, N = 2,615
CAMERA : ATTRACTING AND ENGAGING THE VIEWER 31
29%
20%
7%
12%
5%
27%
OTT
21%
16%
5%
9%
7%
42%
LTV
32%
19%
10%
26%
13%
NA
Movie Studios
Within digital, videos have the greatest influence on
viewer decision-making across verticals
% respondents doing respective research activity
Digital outside network
Short- and long-
form videos
Text-based (incl
recommendations
from peers)
Posts/banners/
rich media
Offline ads1
Offline
recommendations
In-app/own
network
ENGAGEMENT
INTEREST
DISCOVERY
LTV Movie Studios
OTT
32 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH
% respondents ranking information area as top
15%
Reviews and ratings
14%
Reviews and ratings 15%
Reviews and ratings
17%
Ad promos for the content
15%
Ad promos for the content 13%
Info about where
the movie is screening
15%
Info about related
stars/celebs/players
17%
Info about related
stars/celebs/players 12%
Info on storyline
Trailers/teasers
related to content
Trailers/teasers related
to content 24%
28% 27%
Trailers/teasers
related to content
Note: Comparison shown for OTT Movies, TV Movies and Cinema
Source: BCG Consumer Content Consumption Survey, October 2022, N = 2,615
Content trailers/teasers are most sought-after across verticals
Consumers seek similar information across verticals, but priorities vary
Develop content across high-preference information areas to nudge decision-making
ENGAGEMENT
INTEREST
DISCOVERY
CAMERA : ATTRACTING AND ENGAGING THE VIEWER 33
Case study: Indian LTV player
Leveraging external channels in a 360º marketing campaign for a dance reality show
Source: Industry & Press Reports; BCG Analysis
ENGAGEMENT
INTEREST
DISCOVERY
2nd
highest rated reality show in India
and among top 20 shows within a week of launch
Driving online mentions
through the metaverse
Enabled audience to choose
their avatar and dance
on virtual stage
Engaging activities like
photo booth, dance master-
class, game zone and BTS
Harnessed AR to let people
dance to the title track
with a celebrity judge
Video snippets released
for participants to share on
their online handles
Publicizing title track
using AR dance classes
Top influencers danced
with the judges/anchors,
performing the hook step to
the title track
Snippets uploaded and
promoted as short videos for
easy sharing
Dance challenges
for influencers
Flash mob organized in
Mumbai with children
dancing to the title track
Talent show for select dance
troupes in various cities
Hashtag led challenges
across cities
I
N
D
U
S
T
R
Y
M
Y
T
H
47% 34%
35%
34 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH
LTV:
Passive consumer involvement
after watching content
Limited scope for digital
influence as engagement
mainly driven by offline
discussion with friends/family
~50% viewers engage with content – and
35–50% of this occurs digitally across verticals…
OTT and Movie Studios:
Audiences engage
online with user-
generated content, as
well as content shared
on official handles
Source: Industry Expert Interviews; BCG Consumer Content Consumption Survey, October 2022, N = 2,615
Digital engagement
significant even for LTV
OTT Movie Studios
LTV
% respondents actively engaged and digitally influenced
% respondents
who engage
with content
48%
ENGAGEMENT
INTEREST
DISCOVERY
C
O
N
S
U
M
E
R
R
E
A
L
I
T
Y
Limited online post-watch
engagement for LTV content
Prevailing view
Industry-generated content
(Interviews of celebs, BTS, memes, updates, contests…)`
User-generated content
(Online discussions, sharing reels, recommendations, stories…)
Sources of digital engagement activities
OTT GEC
fiction
Movie
Studios
LTV GEC
fiction
CAMERA : ATTRACTING AND ENGAGING THE VIEWER 35
Source: Industry Expert Interviews; BCG Consumer Content Consumption Survey, October 2022, N = 2,615
Propagate engagement-driving content and foster
online communities for user-generated content
Important to re-engage with audiences and explore
scope to monetize content through publishers
C
O
N
S
U
M
E
R
R
E
A
L
I
T
Y
…though digital engagement in LTV is driven by user-generated content
LTV under-indexed on industry-generated
digital engagement activities
Within digital engagement, 85%+ consumers
consume short clips of watched shows
ENGAGEMENT
INTEREST
DISCOVERY
“I actively seek out short clips of
my watched shows”
55%
respondents
“I watch short clips of my
watched shows whenever I
come across them”
32%
respondents
73%
64%
54%
27%
36%
46%
I
N
D
U
S
T
R
Y
M
Y
T
H
36 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH
Higher digital engagement correlated with
higher watch times on both LTV…
Industry pain point
LTV:
OTT:
Limited digital activations
due to difficulty
in measuring and
attributing the impact
High consumer churn
rate for content pieces
with a long gap
between seasons
High churn rate (up to 4%/
month vs 2–2.5% for BIC)
eating into profits, despite
concerted efforts towards
customer acquisition
Watch time/week (in minutes)
1. Refers to Reality/Talent hunt/Game shows 2. Includes digital influence in the “post-watching” stage of media content journey
(i.e. engagement)
Source: Industry Expert Interviews; BCG Consumer Content Consumption Survey, October 2022, N = 2,615
LTV | Watch time depends
entirely on content – if the
quality is good, users will
watch for longer
OTT | High churn rates are
inevitable, focus should be
on countering them through
customer acquisition
LTV: Digital engagement shown to increase
watch time by up to 35%
Not engaged digitally Digitally engaged2
+18%
374
440
GEC fiction
233
317
GEC non-fiction1
193
234
Sports
+36%
+21%
ENGAGEMENT
INTEREST
DISCOVERY
C
O
N
S
U
M
E
R
R
E
A
L
I
T
Y
Focus on digital engagement to boost appointment viewing and reduce
churn; deploy sophisticated measurement tools, incremental lift tests
Prevailing view
Consumers' voice
"I saw a friend's post raving about the movie, we
discussed the plot and I decided to buy the tickets"
"I spoke to a friend who’d recently watched the
movie and she recommended it to me"
"My friends kept sharing memes about the movie
and that sparked my curiosity"
CAMERA : ATTRACTING AND ENGAGING THE VIEWER 37
Not engaged digitally Digitally engaged2
Watch time/week (in minutes)
of the respondents who discovered a
movie via digital, did so through WoM
Optimize campaigns for deep funnel metrics and
deploy 1PD-led churn prediction models
Level up on digital engagement to
encourage movie viewing
…and OTT; drives churn reduction and subsequent content
consumption
OTT: Digital engagement linked to higher watch
times across genre; highest among sports viewers
Movie Studios: Digital engagement can drive Word
of Mouth (WoM) and entice audiences to watch
1. Refers to Reality/Talent hunt/Game shows 2. Includes digital influence in the “post-watching” stage of media content journey (i.e. engagement and digital advocacy)
Source: Industry Expert Interviews; BCG Consumer Content Consumption Survey, October 2022, N = 2,615
+20%
263
316
GEC non-fiction1
+16%
328
381
Movies
+40%
229
322
Sports
~45%
ENGAGEMENT
INTEREST
DISCOVERY
C
O
N
S
U
M
E
R
R
E
A
L
I
T
Y
I
N
D
U
S
T
R
Y
M
Y
T
H
38 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH
Trailer launched one
month before release
Lead actress shared posters
on her official handles
Offline activations
evoking the theme
of the series
Amplified the online
buzz through multiple
interventions
Blooper reel
released online
Reel of deleted scenes
released 3 weeks
after launch
5 statues
of sisters
overshadowed
by their
brothers, placed
across cities
2nd
most
watched
title in UK
within a
month of
release
Rely on organic WoM
driven by fans, digital
followers of show leads
‘Spray & pray’ approach
to audience engagement,
with mixed results
Source: Industry Expert Interviews; Press Reports; BCG Analysis
Industry pain point
Difficult to measure
and attribute impact
of activations with
top influencers
ENGAGEMENT
INTEREST
DISCOVERY
Word of mouth (WoM)
happens organically – it is
entirely consumer-led and
driven by content quality
Pre-launch
Post-launch
Case study – Leading OTT player
Piggybacking on a social issue to nudge WoM via offline and
online activations
WoM not exclusively organic – OTT ahead of LTV and Movie
Studios in nudging conversation
Design and execute marketing activations to nudge WoM
Prevailing view
CAMERA : ATTRACTING AND ENGAGING THE VIEWER 39
Case study – Global OTT in India
Leveraging digital platforms to engage audiences for Season 2 launch of fiction show
Protagonist-led
content marketing
Clips on pertinent
moments and plot teasers
to create online buzz
Shared memorable
dialogues combining
humor and intrigue to
spark interest
‘Find the protagonist’
campaign to drive
engagement
Online job hunt with
industry influencers
Excuse generator
chatbot
Source: Press Reports; BCG Analysis
The call was answered by
the 'protagonist' who says
he is busy
The caller then receives a
link to the show’s official
handle via SMS
Released a
telephone
number for
audiences to dial
Social campaign seeking
job recommendations for
the protagonist
Videos released showing
protagonist's job interviews
with industry leaders
Chat bot with hundreds
of excuses inspired by the
protagonist’s tactics in the
show
Multiple GIF reactions to
link the conversation to the
show
Always-on 'Stream Now'
button linked to website
ENGAGEMENT
INTEREST
DISCOVERY
4th
most popular show worldwide on IMDb by
user ratings within 3 weeks of release
Monitor the performance
of content through organic
views, mentions etc.
40 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH
• Somber, dark and
violent setting
• Focus on troubled
backstories of
characters and how
they work together
• Showed mix of
abusive and loving
relationships
• Reoriented the plot to
lighten the feel and
create a more carefree
atmosphere
• Enhanced the logo to
project a sense of fun
• Edited the trailer to
highlight the quirkiness
of the characters
• Further lightened the
tone and changed the
background music
• Added even more color
to the logo
• Further amplified the
quirky characters and
amusing scenes
Source: Industry Expert Interviews; Press Reports; BCG Analysis
Trailer 1 Trailer 2 Trailer 3
Box office collections worldwide
in the first week of release
$365+Mn
Industry pain point
Limited scope to
analyze the social
mood and generate
relevant insights
Re-shooting scenes or
making last-minute
edits is impractical
Invest in social listening capabilities to adapt
content to user tastes
ENGAGEMENT
INTEREST
DISCOVERY
Digital provides an opportunity to generate actionable
feedback from online chatter
Case study – Leading global movie studio
Implementing social listening to change movie tone
based on reaction to trailer
Prevailing view
BCG_Meta Report
SUMMARY OF
KEY INSIGHTS
• Videos across platforms and WoM (both
online and offline) are critical drivers
for discovery
• New channels/platforms to distribute
content online (studio and celeb handles,
influencers etc.) gaining prominence
• 50–60% of out-of-network discovery for LTV
and OTT happens on digital
• ~80% of LTV consumers point to supply-
related challenges for online discovery
LTV Movie Studios OTT
Drive more organic traffic
(through own and artists'
handles, SEO, CRM…)
Increase the scope and
efficiency of external,
paid initiatives
Vertical specific insights
42 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH
DISCOVERY
• 60%+ consumers conduct research before
viewed content
• 3 digital touchpoints, between discovery
and watching
• ~30% viewers prefer digital videos for
decision-making
• 25-30% viewers say trailers/teasers are the
most important factors to drive interest
• Reviews and ratings and information
about screening venues are among the
most sought-after info for Movie Studios
• 85%+ viewers watch short clips of already
watched content
• ~50% audiences engage with content post-
watching, significant even for LTV
• Generate actionable feedback from online
chatter before release
• WoM can be nudged by marketing activations
• Up to 40% higher watch times for digitally
engaged audiences for both OTT and LTV
• ~45% viewers discovered new movie through WoM
Refine personalized communication
via test and learn (ad copies, digital
assets and channels)
Build engagement ecosystem
(On and off platform activations,
with paid and organic initiatives)
Leverage 1PD churn prediction
models (higher lifetime value
and reduced churn)
CAMERA : ATTRACTING AND ENGAGING THE VIEWER 43
INTEREST ENGAGEMENT
44
ACTION
Building a digital–ready organization
03
45
46 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH
The way forward for M&E leaders
Navigating the new digital landscape
Blurring boundaries
between media verticals in
consumers’ minds
Companies should not define
themselves as LTV/OTT/Movie
Studios, and reimagine themselves
as content creators not chained to
a delivery medium
Digital activations are
multidimensional
Players should use a wide array
of levers, including communities,
influencers, personalized reach-
outs, short videos...
Focus on E2E media
consumption journey
Companies need to make
dedicated efforts to generate
interest and fuel engagement to
maximize watch time
One size does not fit all
Digital marketing effective across
demographics, genres and languages,
but it must be cognizant of the
respective nuances
Digital is a complementary
medium, supplementing
own network
Digital marketing is a game-
changing addition to existing
marketing efforts, at every step
of the consumption journey
Build capabilities to
maximize value generation
Develop in-house muscle
- content factory, user
engagement flywheel,
measurement strategy and
impact attribution, organizational
capabilities and MADTech1
stack
1. Marketing, advertising, data and technical stack
ACTION : BUILDING A DIGITAL-READY ORGANIZATION 47
Content Factory
Difficult to create quality,
multi-format content, at
high velocity, and refresh
it across platforms and
languages
Flywheel for user
engagement
Inability to nudge WoM with
marketing activations, both
digital and offline
Organizational capabilities
Lack of organizational skills to
create and execute new-age
digital activations
Optimal MADTech stack
Lack of advanced
technologies and data
capabilities
Measurement toolkit
Difficult to measure the
true business impact of
marketing activations –
especially engagement and
branding campaigns
Critical new capabilities are needed to maximize revenue generation
1
2
3
4
5
48 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH
Content agency

Design and execution of the campaigns

Coordination with influencers/celebs
Creative agency

Create digital forward creatives

Adopt creatives for platforms
3P tech platforms

Content management systems, automated workflows
with partners…
Develop a 'content factory’ to generate high-quality
content at speed
Create content across
multiple themes with
varied formats
Content strategists

Identify focus topics and formats basis customer preference
Content marketers

Ideate with and guide content creation agencies
Social listening team

Identify trending topics/ templates and recommend
relevant content
VIDEO
NON-VIDEO
Trailers
Teasers/promos
Short clips highlighting
important scenes/dialogues
Behind the scenes
Challenges
Interviews…
Posts
Memes
Updates
Contests
Interactive quizzes
Blogs/articles
Audio podcasts…
Robust in-house talent to
leverage digital opportunities
Strategic partnerships with
agencies and service providers
1
ACTION : BUILDING A DIGITAL-READY ORGANIZATION 49
Non-exhaustive
Build a flywheel for user engagement, leveled
up with paid activations
Combine on-platform activations …
… with both organic and paid activations
off-platform to engage users
Organic Paid
Via app notifications, top listings, current trending
Develop BTS videos, best moments, exclusive interviews
Ask for user voting/polls while streaming
Promote interactivity via fan corners and hashtag-led activations
Run contests with lucky winner announced during streaming
Run deep-funnel campaigns to
improve consumer lifetime value
Leverage engaging influencer-led
campaigns (challenges, meet-ups…)
Empower precision targeting
capabilities with 1PD and
programmatic DSPs
Deploy innovative digital ad-tech
enabling AR/VR, gamification…
Increase activity on own and artists’
handles via posts, news and updates
Re-share user posts from
official handles
Build online communities/fan
clubs to facilitate discussions
and run contests
Create shareable and snackable
content via memes, BTS videos,
short clips
2
50 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE ME GROWTH
Sharpen focus on digital-forward organizational, …
ORGANIZATIONAL CAPABILITIES
Build full-stack digital growth team
with new-age skills
• Data scientists, Content specialists,
Audience strategist, MarTech specialists
Develop test and learn culture
• Test innovative use cases, advanced
targeting options, CRO pilots
• Agile operating model followed across
teams
Align metrics/KPIs across functional teams
• Promote data-driven decision-making
3
ACTION : BUILDING A DIGITAL-READY ORGANIZATION 51
…technological and data capabilities
TECHNOLOGICAL CAPABILITIES DATA CAPABILITIES
Identify and invest in future-ready
media capabilities
• Server-side Ad Integration (SSAI),
video analytics, dynamic product
placements…
Visibility of end-to-end customer journey
• Digital and offline, across devices/geos
• Real-time data capture and updation
Deploy best-in-class campaign planning,
execution and measurement tools
• Creative automation, audience
segmentation, personalization…
Clearly defined roadmap for near-
and long-term tech requirements
• Based on growth aspirations and
global BIC practices
Build signal loss-resilient data
deployment capabilities
• Browser-independent solutions
• 1P data collection and usage
Advanced data analytics' tools
• Build 1PD based churn
prediction models
• Regression/statistical modeling
4
52 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE ME GROWTH
Deploy measurement tool-kit with a mix of
methodologies to attribute impact Measure and track
incremental metrics
Interest
• Incremental mentions
• Incremental visits
• Cost/incremental subscription
Engagement
• Incremental revenue
• Incremental ROAS
• Incremental time spent per visit
• Cost/incremental streamer
Metrics that measure incremental
impact from a campaign; i.e. impact
that would not have happened but for
the marketing intervention
Customized measurement approach for strategic and operational decisions
Discovery
• Incremental reach/frequency
• Cost/Incremental reach
• Cost/incremental install
Decision
type
Strategic
decisions
Operational
decisions
Source: BCG-Meta 'Measure to grow', Nov-21
Key
decisions
Media mix, channels,
geographies e.g.,
ROAS for engagement
campaigns, media-mix
for reducing churn…
Campaign, channel
and creatives
optimization
e.g., optimal campaign
settings, best creative,
ad copy etc.
Measurement
approach
Define media mix based
on incrementality
Deploy statistical, non-
cookie dependent
measurement solutions –
e.g., Marketing Mix Models
Calibrate output of
measurement solutions
with Incremental lift tests
Calibrate touch-based
attribution with
incremental lift tests
Explore new age, 3rd
party token-based,
measurement solutions
5
ACTION : BUILDING A DIGITAL-READY ORGANIZATION 53
Poised for growth | Digital can empower the ME industry
1. For LTV and OTT; 2. For focus content
Note: LTV metrics for GEC channels; Higher Time spent on specific content pieces
Source: Expert discussions; App Annie data (Mar, Jun, Sep 2022); BARC data (Jan-Mar and Oct-Nov 2022); Talkwalker (2022); BCG Analysis
INDUSTRY DATA-LED
2.5–3X
Higher active
users1
1.2Bn
Digitally
influenced viewers
(cumulative)
1.5–2X
Higher time
spent1
1.3Bn+
View hours from
digitally engaged
customers
~11Bn+
Annual revenues
(USD) from digitally
influenced viewers
30–40%
Sales uplift for LTV2
and Movie Studios
35–40%
Marketing spends
efficiencies (OTTs)
RESEARCH DATA-LED
54
BEHIND THE SCENES
Key research data points and
Glossary of terms
04
55
56 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE ME GROWTH
Insights generated by qualitative discussions with industry leaders and
consumers along with a quantitative survey covering ~2,600 consumers
Tested industry beliefs against consumer consumption patterns to identify
growth opportunities for ME players
Spoken to 50+ consumers
across 6 FGDs and 13 IDIs
spread across metros, tier-1s
and tier 2/3s to understand
consumers' media
consumption journey
Surveyed 2,615 respondents
across India to map the level
of digital influence along the
media consumption journey
Consumer research
Studied and analyzed best-in-
class practices across global
ME industry via industry
reports and press releases to
understand and benchmark the
current landscape of India's
ME industry
Secondary Research
Connected with 30+
industry experts to develop
an understanding of the lay
of the land and industry
beliefs regarding digital
Industry connects
BEHIND THE SCENES : KEY RESEARCH DATA POINTS AND GLOSSARY OF TERMS 57
Movie Studios
70%
71%
45%
OTT
83%
78%
59%
High overall consumer involvement across the media
consumption journey
% of respondents who are active across respective journey stage
Source: BCG Consumer Content Consumption Survey, October 2022, N=2,615
LTV
84%
59%
46%
Discovery
Interest
Engagement
Overall
82%
62%
48%
58 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE ME GROWTH
GLOSSARY
Advanced video
analytics
Use cases
like analysing
scrubbing
behavior, watch
times, drop-off
points etc.
Consumer
involvement
Active discovery of
content, gathering
information to
decide whether
to watch,
following content
and sharing
content-related
information.
FGDs
Focus group
discussions
among 8-10
consumers to
generate insights.
LTV
A platform
that is used for
appointment
viewing i.e. only
a scheduled
program can be
viewed.
OTT
Means of
providing content
over the internet
as per viewer's
requirements for
any-time and/or
catch-up viewing.
A
A C
C L
L
Word of
mouth(WoM)
Sharing
information with
other individuals/
groups via online
or offline modes.
W
W
F
F
AVoD and SVoD
AVoD is
advertising-
based video on
demand which
allows viewers to
watch the content
for free, while
SVoD stands for
Subscription
Video on Demand
which means a
user has to pay/
subscribe to
watch content.
Digital influence
Level of activities
that happen on
digital platforms
across the
consumption
journey.
IDIs
In-depth
interviews of
the content
consumption
journey of
a particular
individual.
Own and off-
network
Own network
refers to a player's
own inventory
on LTV and/or
OTT app. Any
inventory apart
from this is off-
network.
D
D Media verticals
Type of platform
through which
the content is
consumed by
viewers.
M
M
Organic and paid
activations
Organic
activations refer
to any activation
that does not
involve paid
ads, while paid
activations involve
usage of paid ads.
O
O
I
I
BIC
Organizations
that have
implemented
best-in-class
practices.
Digital maturity
A measure of
the consumer's
usage of digital
apps. Defined
on the basis of
app usage for
socializing, cab
booking, mobile/
internet banking,
e-payments and
subscription to
OTT platforms.
Influencer
An individual who
has credibility
and followership
(both national
and regional)
among the target
audience.
Movie Studios
A company
owning the studio
facility used to
make movies.
MADTech
Term used to
define AdTech
and MarTech.
B
B
Server-side ad
integration
Seamless delivery
of video ads on
content streamed
on internet-
enabled devices.
SFV
Applications that
typically offer
videos with less
than 60 seconds
duration.
S
S
Saket Jha Saurabh
Director and Head – Media
Partnerships,
Meta Mumbai
Shweta Bajpai
Vertical Head, India – FS, Media,
Travel and Professional Services,
Meta Delhi
AUTHORS
Shaveen Garg
Managing Director and Partner,
BCG Delhi
garg.shaveen@bcg.com
Pallavi Malani
Managing Director and Partner,
BCG Mumbai
malani.pallavi@bcg.com
Nimisha Jain
Managing Director and Senior
Partner, BCG Delhi
jain.nimisha@bcg.com
Kanika Sanghi
Partner and Director,
BCG Mumbai
sanghi.kanika@bcg.com
Sidharth Madaan
Partner,
BCG Delhi
madaan.sidharth@bcg.com
Nivedita Balaji
Partner and Associate Director,
BCG Mumbai
balaji.nivedita@bcg.com
Alpi Chaudhari
Lead SPM, TV, OTT  Digital
Publisher partnerships,
Meta Mumbai
Kaumudi Mahajan
Head, Entertainment Partnerships,
Meta Mumbai
Aditya Fialok
Project Leader,
BCG Delhi
fialok.aditya@bcg.com
Shashi Udyavar
Client Partner, Media
Meta Mumbai
ACKNOWLEDGMENT
This study was undertaken by Boston Consulting Group (BCG) in association with Meta.
We are thankful to Ankit Shrivastava, Mayank Kalia, Prashant Srivash, Raghav Sally, Roshni Lamba and Varuni Shukla for
their assistance in writing this report.
We are also thankful to Jasmin Pithawala for managing the marketing process as well as Jamshed Daruwalla, Saroj Singh,
Sujatha Moraes, Seshachalam Marella, Subhradeep Basu, Vijay Kathiresan, Pavithran NS and Saanchi Chatwal for their
contribution towards design and production of this report.
For information or permission to reprint, please contact BCG at permissions@bcg.com.
To find the latest BCG content and register to receive e-alerts on this topic or others, please visit bcg.com.
Follow Boston Consulting Group on Facebook and Twitter.
© Boston Consulting Group 2023. All rights reserved.
BCG_Meta Report

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BCG_Meta Report

  • 1. March 2023 Harnessing digital to drive M&E growth Seeing the BIG Picture
  • 2. Boston Consulting Group partners with leaders in business and society to tackle their most important challenges and capture their greatest opportunities. BCG was the pioneer in business strategy when it was founded in 1963. Today, we work closely with clients to embrace a transformational approach aimed at benefiting all stakeholders — empowering organizations to grow, build sustainable competitive advantage, and drive positive societal impact. Our diverse, global teams bring deep industry and functional expertise and a range of perspectives that question the status quo and spark change. BCG delivers solutions through leading-edge management consulting, technology and design, and corporate and digital ventures. We work in a uniquely collaborative model across the firm and throughout all levels of the client organization, fueled by the goal of helping our clients thrive and enabling them to make the world a better place. Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology.
  • 3. Shaveen Garg THE ORIGINS OF THE STUDY Media & Entertainment (M&E) players around the world have embraced digital-forward practices to become future-ready. They recognize the power of digital to influence every stage of the consumer’s media consumption journey, from discovery to interest to engagement. Yet Indian players have been hesitant to embrace digital. BCG and Meta have come together to present a view on how digital can drive growth for M&E organizations in India. We connected with 30+ industry leaders from LTV, OTT and Movie Studios to get the complete industry perspective. We complemented this with a quantitative survey of ~2,600 consumers and in-depth discussions with 50+ viewers, for a holistic customer perspective. We are grateful to these industry leaders and consumers for their invaluable contributions.
  • 4. THE TRAILER High consumer involvement post content discovery Digital plays a critical role across the content consumption journey Think full funnel 50–60% of consumers actively research and engage with content Of these, 50%+ are digitally influenced Deploy digital as a complementary medium Significant consumer involvement on digital channels beyond LTV/OTT network Ideate, create and share digital-forward content ~50% off-network activity happens on digital 3 digital touchpoints between content discovery and consumption Ramp up digital engagement Word of Mouth (WoM) increases appointment viewing and reduces churn Design and execute targeted campaigns to nudge WoM Up to 40% higher watch times for digitally engaged audiences 40%+ viewers discover content on digital via WoM
  • 5. Identify pockets of innovation Urgent need to re-think and formulate business, content and marketing strategies to accelerate growth Nurture Test and learn culture with agile teaming Re-allocate marketing spends basis incremental returns Tailor digital activations basis digital maturity Build capabilities to match global peers Best-in-class companies build an ecosystem to design and execute digital activations Technology and data Content factory Measurement toolkit Organizational Flywheel for user engagement Unlock significant value with digital Strategic digital activations expand the viewer base and drive top-line growth 2.5–3x higher active user base 1.5–2x higher time spent 30–40% sales uplift for LTV and Movie Studios 35–40% marketing spends efficiency for OTT
  • 6. SHOOTING SCHEDULE 01 02 LIGHTS Understanding the power of digital and evolving consumer behavior CAMERA Attracting and engaging the viewer P a g e 0 8 P a g e 2 4
  • 7. 03 04 ACTION Building a digital-ready organization P a g e 4 4 P a g e 5 4 BEHIND THE SCENES Key research data points and glossary of terms
  • 8. 8 8 LIGHTS Understanding the power of digital and evolving consumer behavior 01
  • 9. 9 9
  • 10. CAGR 19–22 CAGR 19–22 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH 10 11% 17% 51% India is an entertainment-hungry nation – and growth in digital is driving new content consumption 1. TV: ages 18+ who use at least once per month; includes live, DVR, and other prerecorded video (such as video downloaded from the internet but saved locally); includes all time spent watching TV, regardless of multitasking. If all population with age 18+ is considered, average hours per day is 3.28 hours as of 2022; 2. Digital: ages 18+ who use at least once per month; includes all time spent with online video activities, regardless of multitasking; includes viewing via desktop/laptop computers, mobile (smartphones and tablets) and other connected devices (game consoles, connected TVs or OTT devices); 3. Includes gaming, print and radio 4. Estimated Source: Media consumption in India 2022 from E-marketer; Industry Reports; BCG Analysis Growth in digital consumption outpacing all other segments PayTV households in India continue a growing trend while the US and China are static or declining… Number of hours of consumption/day/viewer 2019 2022E4 2.8–3.0 2.1–2.2 3.8–3.9 8.7–9.1 10.6–11.2 4.3–4.5 3.0–3.3 3.3–3.4 Digital video2 Television1 Others3 …and the number of OTT SVoD subscribers is growing 3–4x faster than in US and China India India US US China China 2% 0% -7%
  • 11. +5% +12% CAGR 22–25 ~600Mn online video viewers in India (50% up vs. 2019) 50%+ of all time spent on OTT by 2025 will be on vernacular content Original content on OTT to reach 4,000 hours by 2024 (2x vs. 2019) Faster growth in post-pandemic period 3% 34% 17% 11 2016 2019 14 2022E2 18-20 2025F3 LTV Digital Video (OTT, SFV) Movie Studios 20% 3% 77% 13 19% 8% 73% 13% 20% 67% 15% 33% 52% LIGHTS : UNDERSTANDING THE POWER OF DIGITAL & EVOLVING CONSUMER BEHAVIOR 11 Video verticals are catering to this appetite and expected to grow at 12%+ CAGR for next 3 years In USD Bn Video-based media and entertainment market size in India This report is focused on the LTV, OTT and Movie Studios sectors 1. Short form video apps 2. Estimated 3. Forecasted Source: India Media Market Size, 2022 from Magna Global; Tuning Into Consumer, March 2022 by EY & FICCI; Press Articles; BCG Analysis Pre-pandemic Post-pandemic
  • 12. 6% CAGR 13% CAGR SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH 12 1. Users using internet for more than 4 years 2. Estimated 3. Forecasted Source: BCG analysis Digitally active users are growing and expected to be 85% of internet users 2030F 2020 2022E2 2025F3 Internet users aged 18+ 894 515 624 Digitally active users1 224 Share of digitally aged populations among internet users 43% 59% 73% 85% In Mn In Mn In Mn In Mn 757 366 743 545
  • 13. Digital 67% Relative size of M&E Industry 33% 46% 54% 42% 58% 10% 90% 28% 72% LIGHTS : UNDERSTANDING THE POWER OF DIGITAL & EVOLVING CONSUMER BEHAVIOR 13 1. For 2021 2. Average of 11 countries other than India Source: Media Market & Advertising Overview, 2021 from Magna Global; Industry Expert Interviews; BCG Analysis However, Indian media companies are under-indexed on marketing spends and digital capabilities Indian M&E industry spends lower than international peers Even domestically, digital spends lower than other B2C industries Urgent need to invest in internal digital capabilities Marketing spends as % of industry revenue1 Share of digital in marketing spends1 In USD Mn Offline Average2 3.7% UK France Australia United States Japan Canada Brazil India China Italy South Korea Germany Average 57% 100 60 20 80 40 0 0 1 2 3 4 5 10 1,650 Retail 680 BFSI 370 Telecom 1,400 FMCG 600 M&E Industry speak "Majority of our efforts are on own network, digital is seen as a secondary driver of reach" "Digital is growing but our LTV network still has majority of the eyeballs" "Lack of clarity on the impact of digital activations puts a lot of resistance in executing these"
  • 14. DISCOVERY SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH 14 Gender Income Language Digital maturity Male Large town Small town Female Less than 35 years Less than INR 10 lacs1 More than 35 years More than INR 10 lacs Hindi 57% Regional 41% English 2% High: Typical app usage: SVoD OTT, app-based cab booking, internet/mobile banking Low to moderate: Typical app usage: social media, search, e-com shoppers, AVoD OTT, mobile wallets We looked at consumers across demographics… Consumer lens 1. Per annum 2. Large towns – metros and tier-1 cities and small town – tier 2 and 3 cities Source: BCG Consumer Content Consumption Survey, October 2022, N = 2,615 53% 53% 47% 47% 57% 45% 43% 55% 56% 44% • Getting to know about a new/existing piece of content on that respective channel/studio/OTT platform Age groups City tier2 Business objectives Drive awareness among customers who are • Not aware about the platform • Not aware about the content • Dormant/churned Consumer voice "Top 10 trending are a great way to discover good content pieces" "I came across a meme from a recent release and decided to watch its trailer"
  • 15. INTEREST ENGAGEMENT LIGHTS : UNDERSTANDING THE POWER OF DIGITAL & EVOLVING CONSUMER BEHAVIOR 15 ...to understand their content consumption journey and the key drivers • Gathering information actively to make a conscious decision to watch/not watch a piece of content • Actively following the content episode after episode, season after season (incl. catchup) • Sharing of related info (view, feedback, recommendation) while consuming the content • Involved with the content beyond watching it (fandom, discussions on characters / plot etc.) • Maximizing subscriptions • Generating interest about the content Engaging with audiences by various marketing initiatives • Maximizing time spent • Maximizing frequency of visits • Reducing churn rate Social listening to gauge reaction to content "We have a group where we review and discuss new shows and movies" "I search for information about the content online and check out reviews by influencers" "Whenever I am watching something, I usually take a picture of my laptop screen and post it online" "I follow official handles of my favorite celebs; at times they have shared my posts on their handles as well" "I usually watch sports highlights on my phone when I am having a meal"
  • 16. SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH 16 CORE OBJECTIVE OF THE STUDY WAS TO UNDERSTAND… How media companies can catalyze growth through digital...
  • 17. LIGHTS : UNDERSTANDING THE POWER OF DIGITAL & EVOLVING CONSUMER BEHAVIOR 17
  • 18. SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH 18 Activations to be designed keeping in mind… High overlap in content consumption across verticals – blurring boundaries in consumers' mind Similar digital influence for Hindi and Regional content content viewers; however, important nuances in the choice of channels and activities within them Significant digital influence observed even for cohorts generally considered to be digitally passive (over – 35 years, women, small- town residents)
  • 19. LIGHTS : UNDERSTANDING THE POWER OF DIGITAL & EVOLVING CONSUMER BEHAVIOR 19 Consumers seamlessly transition across LTV and OTT 43% respondents consume content across verticals Content consumption is vertical agnostic for 40%+ respondents… Share of respondents …rather, consumers’ choice of platform to watch content depends on external factors Source: BCG qualitative research, October 2022, N=50; BCG Consumer Content Consumption Survey, October 2022, N = 2,615 38% 11% 38% 3% 1% 1% 8% LTV OTT Movie Studios Priyanka, Patiala, 34 years Jugal, Mumbai, 25 years "I love watching a particular serial on TV because I like the way the lead acts and dresses" "I never skip the episodes and have been watching it since the last 2–3 years" "Sometimes, when I miss an episode on TV, I watch it online the next day" "I am a sports lover and sports means Cricket and Kabaddi for me" "I usually watch them on TV. But, if my family wants to watch something else, I switch to OTT apps on my phone or laptop" "Whenever I am in office, I watch live cricket matches on streaming platforms on my laptop"
  • 20. SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH 20 Age Gender Annual income City-tier <35 years 35 years+ Male Female <INR 10 lacs INR 10 lacs+ Large towns Small towns PRE WATCHING1 LTV 40% 28% 26% 34% 33% 35% 31% 39% OTT 78 71% 70% 66% 76% 76% 74% 81% Movie Studios 62% 54% 45% 55% 63% 56% 55% 68% POST WATCHING2 LTV 68% 60% 67% 65% 64% 64% 64% 65% OTT 72% 70% 78% 77% 72% 71% 72% 72% Movie Studios 69% 70% 68% 74% 69% 69% 70% 69% Contrary to industry belief, even cohorts like over–35 years, women and small-town residents have significant digital influence 1. Includes digital influence in the “pre-watching” stage of media content journey (i.e., discovery and interest) 2. Includes digital influence in the “post-watching” stage of media content journey (i.e., engagement) Source: BCG Consumer Content Consumption Survey, October 2022, N = 2,615 <25% 25-50% <75% 50-75% Digital efforts should be planned to target audiences across demographics % respondents digitally influenced at each journey stage Digital influence and interaction is age, gender, income & city-tier agnostic
  • 21. Similar levels of digital influence in Hindi and Regional LIGHTS : UNDERSTANDING THE POWER OF DIGITAL & EVOLVING CONSUMER BEHAVIOR 21 40% 69% 64% 70% 78% 70% 25% 73% 46% 58% 72% 73% Hindi content Regional content Important for media houses to have customized approach for marketing Regional content Digital influence similar for Hindi and Regional, but driven by different channels and activities 1. Sample size of 1,493 for Hindi and 1,082 for Regional content Source: BCG Consumer Content Consumption Survey, October 2022, N = 2,615 LTV Movie Studios LTV Movie Studios % respondents digitally influenced at each journey stage1 OTT Regional influencers build better connect and, therefore, have high credibility Pain points for Regional are mainly driven by limited availability of industry-generated content like BTS OTT Regional content Top ranked Source for digital discovery In- app Short- and long- form videos across platforms Research topic Information on release dates/launch Information on storyline Source of research activity Influencers Official page/ account Engagement activity Following interviews/ official accounts of related celebs Discussion on websites/ forums Hindi content However, the most influential digital channels for both differ considerably Language <25% 25-50% <75% 50-75%
  • 22. SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH 22 M&E companies must actively and consciously understand evolving consumer behavior and design strategies covering E2E consumer journey to accelerate growth
  • 23. LIGHTS : UNDERSTANDING THE POWER OF DIGITAL & EVOLVING CONSUMER BEHAVIOR 23
  • 25. 25
  • 26. Overall OTT Movie Studios LTV 34% 69% 49% 21% ENGAGEMENT INTEREST DISCOVERY OTT and Movie Studios: Digital is important, and driving online discovery is a key imperative 26 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH I N D U S T R Y M Y T H 1. Compared to low digital maturity audience Source: Industry Expert Interviews; BCG Consumer Content Consumption Survey, October 2022, N = 2,615 3x higher influence for digitally mature audience1 Digital discovery is on the upswing, even in LTV... % respondents discovering content digitally Influence of digital significantly higher for OTT and Movie Studios C O N S U M E R R E A L I T Y LTV: Content discovery primarily driven through promotions on own channels, limited or no digital activations required LTV audiences only discuss content among themselves and take reviews from their friends and family Highest influence seen in fast-growing 'high digital maturity' segment LTV viewers have low digital maturity; better reached through offline channels Prevailing view
  • 27. 46% 32% 19% Source: BCG Consumer Content Consumption Survey, October 2022, N = 2,615 LTV players should invest in ideating, creating and sharing digital- forward content to tap into this existing demand ENGAGEMENT INTEREST DISCOVERY Supply driven challenges …viewers are influenced by digital, but supply is a constraint C O N S U M E R R E A L I T Y CAMERA : ATTRACTING AND ENGAGING THE VIEWER 27 Lack of digital content is a pain point for ~80% of non-digitally influenced LTV viewers % of non-digitally influenced LTV viewers facing the respective issue Limited info about upcoming content on online platforms Too many ads of irrelevant products/ services Incomplete info in ads, or promos shown are not for desired content
  • 28. I N D U S T R Y M Y T H LTV: Discovery mainly driven by own network and offline channels Digital activation not critical since TG is not digitally active Recognize the power of non-network digital platforms to drive discovery Source of discovery OTT 62% discovery happens off the app – and half of it is on digital LTV 40% of discovery happens outside TV, and more than 60% of that is on digital 62% 38% 60% Outside network In-app/Own Network 40% 63% 37% 50% 50% ENGAGEMENT INTEREST DISCOVERY Off-network discovery is hugely underestimated – and 50–60% of it is on digital channels Source: Industry Expert Interviews; BCG Consumer Content Consumption Survey, October 2022, N = 2,615 % respondents influenced by respective sources OTT: CRM channels sufficient to promote content discovery once viewers are onboarded Recommendation engine, top listings are significant drivers 28 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH No pressing need for digital interventions beyond own networks/channels to drive content discovery Digital Offline Digital Offline C O N S U M E R R E A L I T Y Prevailing view
  • 29. ENGAGEMENT INTEREST DISCOVERY CAMERA : ATTRACTING AND ENGAGING THE VIEWER 29 The drivers of digital content discovery Organic chatter – conversations with friends, family and peers are a powerful engine of discovery Fan following – online channels like studio/celebrity's official handles etc. can be harnessed to drive discovery Video nudges – short- and long-form videos across platforms exert strong influence on discovery Influence of influencers – key emerging channel to build connect and hook viewers to content
  • 30. ENGAGEMENT INTEREST DISCOVERY 30 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH LTV: Interest can be generated by having higher frequency of touchpoints on own network 60%+ consumers seek out information about content before deciding to watch Source: Industry Expert Interviews; BCG Consumer Content Consumption Survey, October 2022, N = 2,615 Up to 80% of research occurs online, across verticals On average, 3 digital consumer touchpoints between content discovery and consumption OTT and Movie Studios: Decisions are often shaped by multiple online interventions Leverage digital to nudge viewer decision-making % respondents who research content to decide whether to watch No of digital touchpoints % respondents who research content online to help them make a viewing decision 2.7 3.1 3.2 LTV 42% Movie Studios 68% 62% OTT 83% Prevailing view
  • 31. 1. Includes radio, newspaper, OHH and TV (for Movie Studios and OTT) Source: BCG Consumer Content Consumption Survey, October 2022, N = 2,615 CAMERA : ATTRACTING AND ENGAGING THE VIEWER 31 29% 20% 7% 12% 5% 27% OTT 21% 16% 5% 9% 7% 42% LTV 32% 19% 10% 26% 13% NA Movie Studios Within digital, videos have the greatest influence on viewer decision-making across verticals % respondents doing respective research activity Digital outside network Short- and long- form videos Text-based (incl recommendations from peers) Posts/banners/ rich media Offline ads1 Offline recommendations In-app/own network ENGAGEMENT INTEREST DISCOVERY
  • 32. LTV Movie Studios OTT 32 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH % respondents ranking information area as top 15% Reviews and ratings 14% Reviews and ratings 15% Reviews and ratings 17% Ad promos for the content 15% Ad promos for the content 13% Info about where the movie is screening 15% Info about related stars/celebs/players 17% Info about related stars/celebs/players 12% Info on storyline Trailers/teasers related to content Trailers/teasers related to content 24% 28% 27% Trailers/teasers related to content Note: Comparison shown for OTT Movies, TV Movies and Cinema Source: BCG Consumer Content Consumption Survey, October 2022, N = 2,615 Content trailers/teasers are most sought-after across verticals Consumers seek similar information across verticals, but priorities vary Develop content across high-preference information areas to nudge decision-making ENGAGEMENT INTEREST DISCOVERY
  • 33. CAMERA : ATTRACTING AND ENGAGING THE VIEWER 33 Case study: Indian LTV player Leveraging external channels in a 360º marketing campaign for a dance reality show Source: Industry & Press Reports; BCG Analysis ENGAGEMENT INTEREST DISCOVERY 2nd highest rated reality show in India and among top 20 shows within a week of launch Driving online mentions through the metaverse Enabled audience to choose their avatar and dance on virtual stage Engaging activities like photo booth, dance master- class, game zone and BTS Harnessed AR to let people dance to the title track with a celebrity judge Video snippets released for participants to share on their online handles Publicizing title track using AR dance classes Top influencers danced with the judges/anchors, performing the hook step to the title track Snippets uploaded and promoted as short videos for easy sharing Dance challenges for influencers Flash mob organized in Mumbai with children dancing to the title track Talent show for select dance troupes in various cities Hashtag led challenges across cities
  • 34. I N D U S T R Y M Y T H 47% 34% 35% 34 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH LTV: Passive consumer involvement after watching content Limited scope for digital influence as engagement mainly driven by offline discussion with friends/family ~50% viewers engage with content – and 35–50% of this occurs digitally across verticals… OTT and Movie Studios: Audiences engage online with user- generated content, as well as content shared on official handles Source: Industry Expert Interviews; BCG Consumer Content Consumption Survey, October 2022, N = 2,615 Digital engagement significant even for LTV OTT Movie Studios LTV % respondents actively engaged and digitally influenced % respondents who engage with content 48% ENGAGEMENT INTEREST DISCOVERY C O N S U M E R R E A L I T Y Limited online post-watch engagement for LTV content Prevailing view
  • 35. Industry-generated content (Interviews of celebs, BTS, memes, updates, contests…)` User-generated content (Online discussions, sharing reels, recommendations, stories…) Sources of digital engagement activities OTT GEC fiction Movie Studios LTV GEC fiction CAMERA : ATTRACTING AND ENGAGING THE VIEWER 35 Source: Industry Expert Interviews; BCG Consumer Content Consumption Survey, October 2022, N = 2,615 Propagate engagement-driving content and foster online communities for user-generated content Important to re-engage with audiences and explore scope to monetize content through publishers C O N S U M E R R E A L I T Y …though digital engagement in LTV is driven by user-generated content LTV under-indexed on industry-generated digital engagement activities Within digital engagement, 85%+ consumers consume short clips of watched shows ENGAGEMENT INTEREST DISCOVERY “I actively seek out short clips of my watched shows” 55% respondents “I watch short clips of my watched shows whenever I come across them” 32% respondents 73% 64% 54% 27% 36% 46%
  • 36. I N D U S T R Y M Y T H 36 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH Higher digital engagement correlated with higher watch times on both LTV… Industry pain point LTV: OTT: Limited digital activations due to difficulty in measuring and attributing the impact High consumer churn rate for content pieces with a long gap between seasons High churn rate (up to 4%/ month vs 2–2.5% for BIC) eating into profits, despite concerted efforts towards customer acquisition Watch time/week (in minutes) 1. Refers to Reality/Talent hunt/Game shows 2. Includes digital influence in the “post-watching” stage of media content journey (i.e. engagement) Source: Industry Expert Interviews; BCG Consumer Content Consumption Survey, October 2022, N = 2,615 LTV | Watch time depends entirely on content – if the quality is good, users will watch for longer OTT | High churn rates are inevitable, focus should be on countering them through customer acquisition LTV: Digital engagement shown to increase watch time by up to 35% Not engaged digitally Digitally engaged2 +18% 374 440 GEC fiction 233 317 GEC non-fiction1 193 234 Sports +36% +21% ENGAGEMENT INTEREST DISCOVERY C O N S U M E R R E A L I T Y Focus on digital engagement to boost appointment viewing and reduce churn; deploy sophisticated measurement tools, incremental lift tests Prevailing view
  • 37. Consumers' voice "I saw a friend's post raving about the movie, we discussed the plot and I decided to buy the tickets" "I spoke to a friend who’d recently watched the movie and she recommended it to me" "My friends kept sharing memes about the movie and that sparked my curiosity" CAMERA : ATTRACTING AND ENGAGING THE VIEWER 37 Not engaged digitally Digitally engaged2 Watch time/week (in minutes) of the respondents who discovered a movie via digital, did so through WoM Optimize campaigns for deep funnel metrics and deploy 1PD-led churn prediction models Level up on digital engagement to encourage movie viewing …and OTT; drives churn reduction and subsequent content consumption OTT: Digital engagement linked to higher watch times across genre; highest among sports viewers Movie Studios: Digital engagement can drive Word of Mouth (WoM) and entice audiences to watch 1. Refers to Reality/Talent hunt/Game shows 2. Includes digital influence in the “post-watching” stage of media content journey (i.e. engagement and digital advocacy) Source: Industry Expert Interviews; BCG Consumer Content Consumption Survey, October 2022, N = 2,615 +20% 263 316 GEC non-fiction1 +16% 328 381 Movies +40% 229 322 Sports ~45% ENGAGEMENT INTEREST DISCOVERY C O N S U M E R R E A L I T Y
  • 38. I N D U S T R Y M Y T H 38 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH Trailer launched one month before release Lead actress shared posters on her official handles Offline activations evoking the theme of the series Amplified the online buzz through multiple interventions Blooper reel released online Reel of deleted scenes released 3 weeks after launch 5 statues of sisters overshadowed by their brothers, placed across cities 2nd most watched title in UK within a month of release Rely on organic WoM driven by fans, digital followers of show leads ‘Spray & pray’ approach to audience engagement, with mixed results Source: Industry Expert Interviews; Press Reports; BCG Analysis Industry pain point Difficult to measure and attribute impact of activations with top influencers ENGAGEMENT INTEREST DISCOVERY Word of mouth (WoM) happens organically – it is entirely consumer-led and driven by content quality Pre-launch Post-launch Case study – Leading OTT player Piggybacking on a social issue to nudge WoM via offline and online activations WoM not exclusively organic – OTT ahead of LTV and Movie Studios in nudging conversation Design and execute marketing activations to nudge WoM Prevailing view
  • 39. CAMERA : ATTRACTING AND ENGAGING THE VIEWER 39 Case study – Global OTT in India Leveraging digital platforms to engage audiences for Season 2 launch of fiction show Protagonist-led content marketing Clips on pertinent moments and plot teasers to create online buzz Shared memorable dialogues combining humor and intrigue to spark interest ‘Find the protagonist’ campaign to drive engagement Online job hunt with industry influencers Excuse generator chatbot Source: Press Reports; BCG Analysis The call was answered by the 'protagonist' who says he is busy The caller then receives a link to the show’s official handle via SMS Released a telephone number for audiences to dial Social campaign seeking job recommendations for the protagonist Videos released showing protagonist's job interviews with industry leaders Chat bot with hundreds of excuses inspired by the protagonist’s tactics in the show Multiple GIF reactions to link the conversation to the show Always-on 'Stream Now' button linked to website ENGAGEMENT INTEREST DISCOVERY 4th most popular show worldwide on IMDb by user ratings within 3 weeks of release
  • 40. Monitor the performance of content through organic views, mentions etc. 40 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH • Somber, dark and violent setting • Focus on troubled backstories of characters and how they work together • Showed mix of abusive and loving relationships • Reoriented the plot to lighten the feel and create a more carefree atmosphere • Enhanced the logo to project a sense of fun • Edited the trailer to highlight the quirkiness of the characters • Further lightened the tone and changed the background music • Added even more color to the logo • Further amplified the quirky characters and amusing scenes Source: Industry Expert Interviews; Press Reports; BCG Analysis Trailer 1 Trailer 2 Trailer 3 Box office collections worldwide in the first week of release $365+Mn Industry pain point Limited scope to analyze the social mood and generate relevant insights Re-shooting scenes or making last-minute edits is impractical Invest in social listening capabilities to adapt content to user tastes ENGAGEMENT INTEREST DISCOVERY Digital provides an opportunity to generate actionable feedback from online chatter Case study – Leading global movie studio Implementing social listening to change movie tone based on reaction to trailer Prevailing view
  • 42. SUMMARY OF KEY INSIGHTS • Videos across platforms and WoM (both online and offline) are critical drivers for discovery • New channels/platforms to distribute content online (studio and celeb handles, influencers etc.) gaining prominence • 50–60% of out-of-network discovery for LTV and OTT happens on digital • ~80% of LTV consumers point to supply- related challenges for online discovery LTV Movie Studios OTT Drive more organic traffic (through own and artists' handles, SEO, CRM…) Increase the scope and efficiency of external, paid initiatives Vertical specific insights 42 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH DISCOVERY
  • 43. • 60%+ consumers conduct research before viewed content • 3 digital touchpoints, between discovery and watching • ~30% viewers prefer digital videos for decision-making • 25-30% viewers say trailers/teasers are the most important factors to drive interest • Reviews and ratings and information about screening venues are among the most sought-after info for Movie Studios • 85%+ viewers watch short clips of already watched content • ~50% audiences engage with content post- watching, significant even for LTV • Generate actionable feedback from online chatter before release • WoM can be nudged by marketing activations • Up to 40% higher watch times for digitally engaged audiences for both OTT and LTV • ~45% viewers discovered new movie through WoM Refine personalized communication via test and learn (ad copies, digital assets and channels) Build engagement ecosystem (On and off platform activations, with paid and organic initiatives) Leverage 1PD churn prediction models (higher lifetime value and reduced churn) CAMERA : ATTRACTING AND ENGAGING THE VIEWER 43 INTEREST ENGAGEMENT
  • 45. 45
  • 46. 46 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH The way forward for M&E leaders Navigating the new digital landscape Blurring boundaries between media verticals in consumers’ minds Companies should not define themselves as LTV/OTT/Movie Studios, and reimagine themselves as content creators not chained to a delivery medium Digital activations are multidimensional Players should use a wide array of levers, including communities, influencers, personalized reach- outs, short videos... Focus on E2E media consumption journey Companies need to make dedicated efforts to generate interest and fuel engagement to maximize watch time One size does not fit all Digital marketing effective across demographics, genres and languages, but it must be cognizant of the respective nuances Digital is a complementary medium, supplementing own network Digital marketing is a game- changing addition to existing marketing efforts, at every step of the consumption journey Build capabilities to maximize value generation Develop in-house muscle - content factory, user engagement flywheel, measurement strategy and impact attribution, organizational capabilities and MADTech1 stack 1. Marketing, advertising, data and technical stack
  • 47. ACTION : BUILDING A DIGITAL-READY ORGANIZATION 47 Content Factory Difficult to create quality, multi-format content, at high velocity, and refresh it across platforms and languages Flywheel for user engagement Inability to nudge WoM with marketing activations, both digital and offline Organizational capabilities Lack of organizational skills to create and execute new-age digital activations Optimal MADTech stack Lack of advanced technologies and data capabilities Measurement toolkit Difficult to measure the true business impact of marketing activations – especially engagement and branding campaigns Critical new capabilities are needed to maximize revenue generation 1 2 3 4 5
  • 48. 48 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE M&E GROWTH Content agency Design and execution of the campaigns Coordination with influencers/celebs Creative agency Create digital forward creatives Adopt creatives for platforms 3P tech platforms Content management systems, automated workflows with partners… Develop a 'content factory’ to generate high-quality content at speed Create content across multiple themes with varied formats Content strategists Identify focus topics and formats basis customer preference Content marketers Ideate with and guide content creation agencies Social listening team Identify trending topics/ templates and recommend relevant content VIDEO NON-VIDEO Trailers Teasers/promos Short clips highlighting important scenes/dialogues Behind the scenes Challenges Interviews… Posts Memes Updates Contests Interactive quizzes Blogs/articles Audio podcasts… Robust in-house talent to leverage digital opportunities Strategic partnerships with agencies and service providers 1
  • 49. ACTION : BUILDING A DIGITAL-READY ORGANIZATION 49 Non-exhaustive Build a flywheel for user engagement, leveled up with paid activations Combine on-platform activations … … with both organic and paid activations off-platform to engage users Organic Paid Via app notifications, top listings, current trending Develop BTS videos, best moments, exclusive interviews Ask for user voting/polls while streaming Promote interactivity via fan corners and hashtag-led activations Run contests with lucky winner announced during streaming Run deep-funnel campaigns to improve consumer lifetime value Leverage engaging influencer-led campaigns (challenges, meet-ups…) Empower precision targeting capabilities with 1PD and programmatic DSPs Deploy innovative digital ad-tech enabling AR/VR, gamification… Increase activity on own and artists’ handles via posts, news and updates Re-share user posts from official handles Build online communities/fan clubs to facilitate discussions and run contests Create shareable and snackable content via memes, BTS videos, short clips 2
  • 50. 50 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE ME GROWTH Sharpen focus on digital-forward organizational, … ORGANIZATIONAL CAPABILITIES Build full-stack digital growth team with new-age skills • Data scientists, Content specialists, Audience strategist, MarTech specialists Develop test and learn culture • Test innovative use cases, advanced targeting options, CRO pilots • Agile operating model followed across teams Align metrics/KPIs across functional teams • Promote data-driven decision-making 3
  • 51. ACTION : BUILDING A DIGITAL-READY ORGANIZATION 51 …technological and data capabilities TECHNOLOGICAL CAPABILITIES DATA CAPABILITIES Identify and invest in future-ready media capabilities • Server-side Ad Integration (SSAI), video analytics, dynamic product placements… Visibility of end-to-end customer journey • Digital and offline, across devices/geos • Real-time data capture and updation Deploy best-in-class campaign planning, execution and measurement tools • Creative automation, audience segmentation, personalization… Clearly defined roadmap for near- and long-term tech requirements • Based on growth aspirations and global BIC practices Build signal loss-resilient data deployment capabilities • Browser-independent solutions • 1P data collection and usage Advanced data analytics' tools • Build 1PD based churn prediction models • Regression/statistical modeling 4
  • 52. 52 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE ME GROWTH Deploy measurement tool-kit with a mix of methodologies to attribute impact Measure and track incremental metrics Interest • Incremental mentions • Incremental visits • Cost/incremental subscription Engagement • Incremental revenue • Incremental ROAS • Incremental time spent per visit • Cost/incremental streamer Metrics that measure incremental impact from a campaign; i.e. impact that would not have happened but for the marketing intervention Customized measurement approach for strategic and operational decisions Discovery • Incremental reach/frequency • Cost/Incremental reach • Cost/incremental install Decision type Strategic decisions Operational decisions Source: BCG-Meta 'Measure to grow', Nov-21 Key decisions Media mix, channels, geographies e.g., ROAS for engagement campaigns, media-mix for reducing churn… Campaign, channel and creatives optimization e.g., optimal campaign settings, best creative, ad copy etc. Measurement approach Define media mix based on incrementality Deploy statistical, non- cookie dependent measurement solutions – e.g., Marketing Mix Models Calibrate output of measurement solutions with Incremental lift tests Calibrate touch-based attribution with incremental lift tests Explore new age, 3rd party token-based, measurement solutions 5
  • 53. ACTION : BUILDING A DIGITAL-READY ORGANIZATION 53 Poised for growth | Digital can empower the ME industry 1. For LTV and OTT; 2. For focus content Note: LTV metrics for GEC channels; Higher Time spent on specific content pieces Source: Expert discussions; App Annie data (Mar, Jun, Sep 2022); BARC data (Jan-Mar and Oct-Nov 2022); Talkwalker (2022); BCG Analysis INDUSTRY DATA-LED 2.5–3X Higher active users1 1.2Bn Digitally influenced viewers (cumulative) 1.5–2X Higher time spent1 1.3Bn+ View hours from digitally engaged customers ~11Bn+ Annual revenues (USD) from digitally influenced viewers 30–40% Sales uplift for LTV2 and Movie Studios 35–40% Marketing spends efficiencies (OTTs) RESEARCH DATA-LED
  • 54. 54 BEHIND THE SCENES Key research data points and Glossary of terms 04
  • 55. 55
  • 56. 56 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE ME GROWTH Insights generated by qualitative discussions with industry leaders and consumers along with a quantitative survey covering ~2,600 consumers Tested industry beliefs against consumer consumption patterns to identify growth opportunities for ME players Spoken to 50+ consumers across 6 FGDs and 13 IDIs spread across metros, tier-1s and tier 2/3s to understand consumers' media consumption journey Surveyed 2,615 respondents across India to map the level of digital influence along the media consumption journey Consumer research Studied and analyzed best-in- class practices across global ME industry via industry reports and press releases to understand and benchmark the current landscape of India's ME industry Secondary Research Connected with 30+ industry experts to develop an understanding of the lay of the land and industry beliefs regarding digital Industry connects
  • 57. BEHIND THE SCENES : KEY RESEARCH DATA POINTS AND GLOSSARY OF TERMS 57 Movie Studios 70% 71% 45% OTT 83% 78% 59% High overall consumer involvement across the media consumption journey % of respondents who are active across respective journey stage Source: BCG Consumer Content Consumption Survey, October 2022, N=2,615 LTV 84% 59% 46% Discovery Interest Engagement Overall 82% 62% 48%
  • 58. 58 SEEING THE BIG PICTURE : HARNESSING DIGITAL TO DRIVE ME GROWTH GLOSSARY Advanced video analytics Use cases like analysing scrubbing behavior, watch times, drop-off points etc. Consumer involvement Active discovery of content, gathering information to decide whether to watch, following content and sharing content-related information. FGDs Focus group discussions among 8-10 consumers to generate insights. LTV A platform that is used for appointment viewing i.e. only a scheduled program can be viewed. OTT Means of providing content over the internet as per viewer's requirements for any-time and/or catch-up viewing. A A C C L L Word of mouth(WoM) Sharing information with other individuals/ groups via online or offline modes. W W F F AVoD and SVoD AVoD is advertising- based video on demand which allows viewers to watch the content for free, while SVoD stands for Subscription Video on Demand which means a user has to pay/ subscribe to watch content. Digital influence Level of activities that happen on digital platforms across the consumption journey. IDIs In-depth interviews of the content consumption journey of a particular individual. Own and off- network Own network refers to a player's own inventory on LTV and/or OTT app. Any inventory apart from this is off- network. D D Media verticals Type of platform through which the content is consumed by viewers. M M Organic and paid activations Organic activations refer to any activation that does not involve paid ads, while paid activations involve usage of paid ads. O O I I BIC Organizations that have implemented best-in-class practices. Digital maturity A measure of the consumer's usage of digital apps. Defined on the basis of app usage for socializing, cab booking, mobile/ internet banking, e-payments and subscription to OTT platforms. Influencer An individual who has credibility and followership (both national and regional) among the target audience. Movie Studios A company owning the studio facility used to make movies. MADTech Term used to define AdTech and MarTech. B B Server-side ad integration Seamless delivery of video ads on content streamed on internet- enabled devices. SFV Applications that typically offer videos with less than 60 seconds duration. S S
  • 59. Saket Jha Saurabh Director and Head – Media Partnerships, Meta Mumbai Shweta Bajpai Vertical Head, India – FS, Media, Travel and Professional Services, Meta Delhi AUTHORS Shaveen Garg Managing Director and Partner, BCG Delhi garg.shaveen@bcg.com Pallavi Malani Managing Director and Partner, BCG Mumbai malani.pallavi@bcg.com Nimisha Jain Managing Director and Senior Partner, BCG Delhi jain.nimisha@bcg.com Kanika Sanghi Partner and Director, BCG Mumbai sanghi.kanika@bcg.com Sidharth Madaan Partner, BCG Delhi madaan.sidharth@bcg.com Nivedita Balaji Partner and Associate Director, BCG Mumbai balaji.nivedita@bcg.com Alpi Chaudhari Lead SPM, TV, OTT Digital Publisher partnerships, Meta Mumbai Kaumudi Mahajan Head, Entertainment Partnerships, Meta Mumbai Aditya Fialok Project Leader, BCG Delhi fialok.aditya@bcg.com Shashi Udyavar Client Partner, Media Meta Mumbai ACKNOWLEDGMENT This study was undertaken by Boston Consulting Group (BCG) in association with Meta. We are thankful to Ankit Shrivastava, Mayank Kalia, Prashant Srivash, Raghav Sally, Roshni Lamba and Varuni Shukla for their assistance in writing this report. We are also thankful to Jasmin Pithawala for managing the marketing process as well as Jamshed Daruwalla, Saroj Singh, Sujatha Moraes, Seshachalam Marella, Subhradeep Basu, Vijay Kathiresan, Pavithran NS and Saanchi Chatwal for their contribution towards design and production of this report. For information or permission to reprint, please contact BCG at permissions@bcg.com. To find the latest BCG content and register to receive e-alerts on this topic or others, please visit bcg.com. Follow Boston Consulting Group on Facebook and Twitter. © Boston Consulting Group 2023. All rights reserved.